Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2020-04-27 22:15:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-04-27 22:15:11 +0300
commitfd0cb5812262a4d20c051a25e2c1c2c96808bc80 (patch)
treede321539810203be632520f0b82e8f223d266ebc /source/blender
parent6830307b946d16677fee79785c7c35a4ff97c61a (diff)
parent133bf05b184bfeed3002be28c29199b5716b8f1e (diff)
Merge branch 'blender-v2.83-release'
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c6
-rw-r--r--source/blender/draw/engines/overlay/overlay_facing.c36
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h5
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c6
-rw-r--r--source/blender/editors/screen/screen_edit.c2
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c3
-rw-r--r--source/blender/windowmanager/WM_api.h2
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c6
8 files changed, 48 insertions, 18 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index a9f0b0958fd..395ea9f9a8f 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -482,6 +482,12 @@ static void OVERLAY_draw_scene(void *vedata)
OVERLAY_xray_depth_infront_copy(vedata);
if (DRW_state_is_fbo()) {
+ GPU_framebuffer_bind(fbl->overlay_in_front_fb);
+ }
+
+ OVERLAY_facing_infront_draw(vedata);
+
+ if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(fbl->overlay_line_in_front_fb);
}
diff --git a/source/blender/draw/engines/overlay/overlay_facing.c b/source/blender/draw/engines/overlay/overlay_facing.c
index 872fa0e8796..e98181ea718 100644
--- a/source/blender/draw/engines/overlay/overlay_facing.c
+++ b/source/blender/draw/engines/overlay/overlay_facing.c
@@ -34,28 +34,41 @@ void OVERLAY_facing_cache_init(OVERLAY_Data *vedata)
OVERLAY_PassList *psl = vedata->psl;
OVERLAY_PrivateData *pd = vedata->stl->pd;
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
- DRW_PASS_CREATE(psl->facing_ps, state | pd->clipping_state);
+ for (int i = 0; i < 2; i++) {
+ /* Non Meshes Pass (Camera, empties, lights ...) */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
+ DRW_PASS_CREATE(psl->facing_ps[i], state | pd->clipping_state);
- GPUShader *sh = OVERLAY_shader_facing();
- pd->facing_grp = DRW_shgroup_create(sh, psl->facing_ps);
- DRW_shgroup_uniform_block_persistent(pd->facing_grp, "globalsBlock", G_draw.block_ubo);
+ GPUShader *sh = OVERLAY_shader_facing();
+ pd->facing_grp[i] = DRW_shgroup_create(sh, psl->facing_ps[i]);
+ DRW_shgroup_uniform_block_persistent(pd->facing_grp[i], "globalsBlock", G_draw.block_ubo);
+ }
+
+ if (!pd->use_in_front) {
+ pd->facing_grp[IN_FRONT] = pd->facing_grp[NOT_IN_FRONT];
+ }
}
void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob)
{
OVERLAY_PrivateData *pd = vedata->stl->pd;
+ if (pd->xray_enabled) {
+ return;
+ }
+
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
!DRW_state_is_image_render();
+ const bool is_xray = (ob->dtx & OB_DRAWXRAY) != 0;
+
if (use_sculpt_pbvh) {
- DRW_shgroup_call_sculpt(pd->facing_grp, ob, false, false, false);
+ DRW_shgroup_call_sculpt(pd->facing_grp[is_xray], ob, false, false, false);
}
else {
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
- DRW_shgroup_call(pd->facing_grp, geom, ob);
+ DRW_shgroup_call(pd->facing_grp[is_xray], geom, ob);
}
}
}
@@ -64,5 +77,12 @@ void OVERLAY_facing_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
- DRW_draw_pass(psl->facing_ps);
+ DRW_draw_pass(psl->facing_ps[NOT_IN_FRONT]);
+}
+
+void OVERLAY_facing_infront_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+
+ DRW_draw_pass(psl->facing_ps[IN_FRONT]);
}
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 1870d9c7516..995c9aa6b3d 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -78,7 +78,7 @@ typedef struct OVERLAY_PassList {
DRWPass *extra_centers_ps;
DRWPass *extra_grid_ps;
DRWPass *gpencil_canvas_ps;
- DRWPass *facing_ps;
+ DRWPass *facing_ps[2];
DRWPass *grid_ps;
DRWPass *image_background_ps;
DRWPass *image_empties_ps;
@@ -239,7 +239,7 @@ typedef struct OVERLAY_PrivateData {
DRWShadingGroup *edit_text_overlay_grp;
DRWShadingGroup *edit_text_wire_grp[2];
DRWShadingGroup *extra_grid_grp;
- DRWShadingGroup *facing_grp;
+ DRWShadingGroup *facing_grp[2];
DRWShadingGroup *motion_path_lines_grp;
DRWShadingGroup *motion_path_points_grp;
DRWShadingGroup *outlines_grp;
@@ -500,6 +500,7 @@ void OVERLAY_facing_init(OVERLAY_Data *vedata);
void OVERLAY_facing_cache_init(OVERLAY_Data *vedata);
void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob);
void OVERLAY_facing_draw(OVERLAY_Data *vedata);
+void OVERLAY_facing_infront_draw(OVERLAY_Data *vedata);
void OVERLAY_grid_init(OVERLAY_Data *vedata);
void OVERLAY_grid_cache_init(OVERLAY_Data *vedata);
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index 24d95a13ee8..2e8119fca2f 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -217,8 +217,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
if (!v3d || (v3d->shading.type == OB_RENDER && BKE_scene_uses_blender_workbench(scene))) {
/* FIXME: This reproduce old behavior when workbench was separated in 2 engines.
* But this is a workaround for a missing update tagging from operators. */
- if (scene->display.shading.type != wpd->shading.type ||
- (v3d && (XRAY_ENABLED(v3d) != XRAY_ENABLED(&scene->display))) ||
+ if ((v3d && (XRAY_ENABLED(v3d) != XRAY_ENABLED(&scene->display))) ||
(scene->display.shading.flag != wpd->shading.flag)) {
wpd->view_updated = true;
}
@@ -245,8 +244,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
else {
/* FIXME: This reproduce old behavior when workbench was separated in 2 engines.
* But this is a workaround for a missing update tagging from operators. */
- if (v3d->shading.type != wpd->shading.type || XRAY_ENABLED(v3d) != XRAY_ENABLED(wpd) ||
- v3d->shading.flag != wpd->shading.flag) {
+ if (XRAY_ENABLED(v3d) != XRAY_ENABLED(wpd) || v3d->shading.flag != wpd->shading.flag) {
wpd->view_updated = true;
}
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 8608c18c988..83edb2c3aca 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -547,7 +547,7 @@ void ED_region_exit(bContext *C, ARegion *region)
WM_event_remove_handlers(C, &region->handlers);
WM_event_modal_handler_region_replace(win, region, NULL);
- WM_draw_region_free(region);
+ WM_draw_region_free(region, true);
if (region->headerstr) {
MEM_freeN(region->headerstr);
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 226e6617a71..a5c99016434 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -238,6 +238,9 @@ void ED_view3d_stop_render_preview(wmWindowManager *wm, ARegion *region)
RE_engine_free(rv3d->render_engine);
rv3d->render_engine = NULL;
}
+
+ /* A bit overkill but this make sure the viewport is reset completely. (fclem) */
+ WM_draw_region_free(region, false);
}
void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *area)
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 4118794d5b3..2f540262a66 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -773,7 +773,7 @@ void WM_draw_region_viewport_bind(struct ARegion *region);
void WM_draw_region_viewport_unbind(struct ARegion *region);
/* Region drawing */
-void WM_draw_region_free(struct ARegion *region);
+void WM_draw_region_free(struct ARegion *region, bool hide);
struct GPUViewport *WM_draw_region_get_viewport(struct ARegion *region);
struct GPUViewport *WM_draw_region_get_bound_viewport(struct ARegion *region);
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index d3cd31c6e97..302de6609d0 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -1037,10 +1037,12 @@ void wm_draw_region_clear(wmWindow *win, ARegion *UNUSED(region))
screen->do_draw = true;
}
-void WM_draw_region_free(ARegion *region)
+void WM_draw_region_free(ARegion *region, bool hide)
{
wm_draw_region_buffer_free(region);
- region->visible = 0;
+ if (hide) {
+ region->visible = 0;
+ }
}
void wm_draw_region_test(bContext *C, ScrArea *area, ARegion *region)