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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-28 15:04:21 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-28 16:24:56 +0300
commit9d6bd665e31badbc98ac4c86a4af4f1211d34587 (patch)
treeee8464e7afecec1888e7b081d0fc1198decfaa02 /source/blender
parentdb2a603f6ef8ffc6f0b72fe108710d88ccd2f85d (diff)
Depsgraph: Wrap context used for editors update callback into a structure
This way we can extend it much easier.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/scene.c4
-rw-r--r--source/blender/depsgraph/DEG_depsgraph.h16
-rw-r--r--source/blender/depsgraph/intern/depsgraph.cc9
-rw-r--r--source/blender/depsgraph/intern/depsgraph_intern.h9
-rw-r--r--source/blender/depsgraph/intern/depsgraph_tag.cc19
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_flush.cc7
-rw-r--r--source/blender/editors/include/ED_render.h10
-rw-r--r--source/blender/editors/render/render_update.c35
8 files changed, 75 insertions, 34 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index a345a273cac..d2218adb120 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1541,7 +1541,7 @@ void BKE_scene_graph_update_tagged(EvaluationContext *eval_ctx,
/* Update sound system animation (TODO, move to depsgraph). */
BKE_sound_update_scene(bmain, scene);
/* Inform editors about possible changes. */
- DEG_ids_check_recalc(bmain, scene, false);
+ DEG_ids_check_recalc(bmain, scene, view_layer, false);
/* Clear recalc flags. */
DEG_ids_clear_recalc(bmain);
}
@@ -1588,7 +1588,7 @@ void BKE_scene_graph_update_for_newframe(EvaluationContext *eval_ctx,
/* Notify editors and python about recalc. */
BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_FRAME_CHANGE_POST);
/* Inform editors about possible changes. */
- DEG_ids_check_recalc(bmain, scene, true);
+ DEG_ids_check_recalc(bmain, scene, view_layer, true);
/* clear recalc flags */
DEG_ids_clear_recalc(bmain);
}
diff --git a/source/blender/depsgraph/DEG_depsgraph.h b/source/blender/depsgraph/DEG_depsgraph.h
index dc6afee409c..25e5714a7d7 100644
--- a/source/blender/depsgraph/DEG_depsgraph.h
+++ b/source/blender/depsgraph/DEG_depsgraph.h
@@ -198,6 +198,7 @@ void DEG_graph_flush_update(struct Main *bmain, Depsgraph *depsgraph);
*/
void DEG_ids_check_recalc(struct Main *bmain,
struct Scene *scene,
+ struct ViewLayer *view_layer,
bool time);
/* ************************************************ */
@@ -248,10 +249,17 @@ bool DEG_needs_eval(Depsgraph *graph);
* to do their own updates based on changes.
*/
-typedef void (*DEG_EditorUpdateIDCb)(struct Main *bmain, struct ID *id);
-typedef void (*DEG_EditorUpdateSceneCb)(struct Main *bmain,
- struct Scene *scene,
- int updated);
+typedef struct DEGEditorUpdateContext {
+ struct Main *bmain;
+ struct Scene *scene;
+ struct ViewLayer *view_layer;
+} DEGEditorUpdateContext;
+
+typedef void (*DEG_EditorUpdateIDCb)(
+ const DEGEditorUpdateContext *update_ctx,
+ struct ID *id);
+typedef void (*DEG_EditorUpdateSceneCb)(
+ const DEGEditorUpdateContext *update_ctx, int updated);
/* Set callbacks which are being called when depsgraph changes. */
void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func,
diff --git a/source/blender/depsgraph/intern/depsgraph.cc b/source/blender/depsgraph/intern/depsgraph.cc
index d60d4ad5a6f..936fe58b1f2 100644
--- a/source/blender/depsgraph/intern/depsgraph.cc
+++ b/source/blender/depsgraph/intern/depsgraph.cc
@@ -476,17 +476,18 @@ ID *Depsgraph::get_cow_id(const ID *id_orig) const
return id_node->id_cow;
}
-void deg_editors_id_update(Main *bmain, ID *id)
+void deg_editors_id_update(const DEGEditorUpdateContext *update_ctx, ID *id)
{
if (deg_editor_update_id_cb != NULL) {
- deg_editor_update_id_cb(bmain, id);
+ deg_editor_update_id_cb(update_ctx, id);
}
}
-void deg_editors_scene_update(Main *bmain, Scene *scene, bool updated)
+void deg_editors_scene_update(const DEGEditorUpdateContext *update_ctx,
+ bool updated)
{
if (deg_editor_update_scene_cb != NULL) {
- deg_editor_update_scene_cb(bmain, scene, updated);
+ deg_editor_update_scene_cb(update_ctx, updated);
}
}
diff --git a/source/blender/depsgraph/intern/depsgraph_intern.h b/source/blender/depsgraph/intern/depsgraph_intern.h
index 5ab090f3b3d..e7e472ea5d6 100644
--- a/source/blender/depsgraph/intern/depsgraph_intern.h
+++ b/source/blender/depsgraph/intern/depsgraph_intern.h
@@ -46,8 +46,9 @@ extern "C" {
#include "intern/nodes/deg_node_operation.h"
#include "intern/depsgraph.h"
-struct Main;
+struct DEGEditorUpdateContext;
struct Group;
+struct Main;
struct Scene;
namespace DEG {
@@ -109,9 +110,11 @@ DepsNodeFactory *deg_node_get_factory(const DepsNode *node);
/* Editors Integration -------------------------------------------------- */
-void deg_editors_id_update(struct Main *bmain, struct ID *id);
+void deg_editors_id_update(const DEGEditorUpdateContext *update_ctx,
+ struct ID *id);
-void deg_editors_scene_update(struct Main *bmain, struct Scene *scene, bool updated);
+void deg_editors_scene_update(const DEGEditorUpdateContext *update_ctx,
+ bool updated);
/* Tagging helpers ------------------------------------------------------ */
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index b21a65c8273..89e90e70a68 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -352,13 +352,17 @@ void id_tag_update_base_flags(Depsgraph *graph, IDDepsNode *id_node)
}
}
-void id_tag_update_editors_update(Main *bmain, Depsgraph * /*graph*/, ID *id)
+void id_tag_update_editors_update(Main *bmain, Depsgraph *graph, ID *id)
{
/* NOTE: We handle this immediately, without delaying anything, to be
* sure we don't cause threading issues with OpenGL.
*/
/* TODO(sergey): Make sure this works for CoW-ed datablocks as well. */
- deg_editors_id_update(bmain, id);
+ DEGEditorUpdateContext update_ctx = {NULL};
+ update_ctx.bmain = bmain;
+ update_ctx.scene = graph->scene;
+ update_ctx.view_layer = graph->view_layer;
+ deg_editors_id_update(&update_ctx, id);
}
void id_tag_update_ntree_special(Main *bmain, Depsgraph *graph, ID *id, int flag)
@@ -564,7 +568,10 @@ void DEG_on_visible_update(Main *bmain, const bool UNUSED(do_time))
/* Check if something was changed in the database and inform
* editors about this.
*/
-void DEG_ids_check_recalc(Main *bmain, Scene *scene, bool time)
+void DEG_ids_check_recalc(Main *bmain,
+ Scene *scene,
+ ViewLayer *view_layer,
+ bool time)
{
ListBase *lbarray[MAX_LIBARRAY];
int a;
@@ -582,7 +589,11 @@ void DEG_ids_check_recalc(Main *bmain, Scene *scene, bool time)
}
}
- DEG::deg_editors_scene_update(bmain, scene, (updated || time));
+ DEGEditorUpdateContext update_ctx = {NULL};
+ update_ctx.bmain = bmain;
+ update_ctx.scene = scene;
+ update_ctx.view_layer = view_layer;
+ DEG::deg_editors_scene_update(&update_ctx, (updated || time));
}
void DEG_ids_clear_recalc(Main *bmain)
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
index 2a815934e92..5a07e88670b 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
@@ -118,6 +118,11 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph)
}
GSET_FOREACH_END();
+ DEGEditorUpdateContext update_ctx = {NULL};
+ update_ctx.bmain = bmain;
+ update_ctx.scene = graph->scene;
+ update_ctx.view_layer = graph->view_layer;
+
int num_flushed_objects = 0;
while (!queue.empty()) {
OperationDepsNode *node = queue.front();
@@ -139,7 +144,7 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph)
*/
id_cow->tag |= (id_orig->tag & LIB_TAG_ID_RECALC_ALL);
if (deg_copy_on_write_is_expanded(id_cow)) {
- deg_editors_id_update(bmain, id_cow);
+ deg_editors_id_update(&update_ctx, id_cow);
}
lib_id_recalc_tag(bmain, id_orig);
/* TODO(sergey): For until we've got proper data nodes in the graph. */
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h
index 1898b9cb5d1..b7317d75cd4 100644
--- a/source/blender/editors/include/ED_render.h
+++ b/source/blender/editors/include/ED_render.h
@@ -31,6 +31,7 @@
#include "DNA_vec_types.h"
struct bContext;
+struct DEGEditorUpdateContext;
struct ID;
struct Main;
struct MTex;
@@ -43,12 +44,15 @@ struct wmWindowManager;
void ED_operatortypes_render(void);
-/* render_shading.c */
+/* render_update.c */
-void ED_render_id_flush_update(struct Main *bmain, struct ID *id);
void ED_render_engine_changed(struct Main *bmain);
void ED_render_engine_area_exit(struct Main *bmain, struct ScrArea *sa);
-void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated);
+
+/* Callbacks handling data update events coming from depsgraph. */
+
+void ED_render_id_flush_update(const struct DEGEditorUpdateContext *update_ctx, struct ID *id);
+void ED_render_scene_update(const struct DEGEditorUpdateContext *update_ctx, int updated);
void ED_viewport_render_kill_jobs(struct wmWindowManager *wm, struct Main *bmain, bool free_database);
struct Scene *ED_render_job_get_scene(const struct bContext *C);
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 2a316e1c793..311e1dbe589 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -70,6 +70,8 @@
#include "ED_render.h"
#include "ED_view3d.h"
+#include "DEG_depsgraph.h"
+
#include "WM_api.h"
#include "render_intern.h" // own include
@@ -78,10 +80,12 @@ extern Material defmaterial;
/***************************** Render Engines ********************************/
-void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
+void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int updated)
{
/* viewport rendering update on data changes, happens after depsgraph
* updates if there was any change. context is set to the 3d view */
+ Main *bmain = update_ctx->bmain;
+ Scene *scene = update_ctx->scene;
bContext *C;
wmWindowManager *wm;
wmWindow *win;
@@ -182,18 +186,21 @@ void ED_render_engine_area_exit(Main *bmain, ScrArea *sa)
void ED_render_engine_changed(Main *bmain)
{
/* on changing the render engine type, clear all running render engines */
- bScreen *sc;
- ScrArea *sa;
- Scene *scene;
-
- for (sc = bmain->screen.first; sc; sc = sc->id.next)
- for (sa = sc->areabase.first; sa; sa = sa->next)
+ for (bScreen *sc = bmain->screen.first; sc; sc = sc->id.next) {
+ for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
ED_render_engine_area_exit(bmain, sa);
-
+ }
+ }
RE_FreePersistentData();
-
- for (scene = bmain->scene.first; scene; scene = scene->id.next) {
- ED_render_id_flush_update(bmain, &scene->id);
+ /* Inform all render engines and draw managers. */
+ DEGEditorUpdateContext update_ctx = {NULL};
+ update_ctx.bmain = bmain;
+ for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
+ update_ctx.scene = scene;
+ LINKLIST_FOREACH(ViewLayer *, view_layer, &scene->view_layers) {
+ update_ctx.view_layer = view_layer;
+ ED_render_id_flush_update(&update_ctx, &scene->id);
+ }
if (scene->nodetree) {
ntreeCompositUpdateRLayers(scene->nodetree);
}
@@ -519,13 +526,15 @@ static void scene_changed(Main *bmain, Scene *scene)
}
}
-void ED_render_id_flush_update(Main *bmain, ID *id)
+void ED_render_id_flush_update(const DEGEditorUpdateContext *update_ctx, ID *id)
{
/* this can be called from render or baking thread when a python script makes
* changes, in that case we don't want to do any editor updates, and making
* GPU changes is not possible because OpenGL only works in the main thread */
- if (!BLI_thread_is_main())
+ if (!BLI_thread_is_main()) {
return;
+ }
+ Main *bmain = update_ctx->bmain;
switch (GS(id->name)) {
case ID_MA: