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authorDalai Felinto <dfelinto@gmail.com>2017-02-07 12:18:38 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-02-07 13:11:00 +0300
commitaeb8e81f2741aabc95d14bce7a83cef45481959c (patch)
tree16a9a4af34f0b7cd114c66ea38625b1ca8e453e6 /source/blender
parent97fa285ae1b9b320f04ac0ac427917abc2de180a (diff)
Render Layers and Collections (merge from render-layers)
Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/alembic/intern/abc_exporter.cc6
-rw-r--r--source/blender/blenkernel/BKE_collection.h91
-rw-r--r--source/blender/blenkernel/BKE_context.h8
-rw-r--r--source/blender/blenkernel/BKE_group.h5
-rw-r--r--source/blender/blenkernel/BKE_layer.h189
-rw-r--r--source/blender/blenkernel/BKE_node.h7
-rw-r--r--source/blender/blenkernel/BKE_object.h9
-rw-r--r--source/blender/blenkernel/BKE_scene.h23
-rw-r--r--source/blender/blenkernel/CMakeLists.txt4
-rw-r--r--source/blender/blenkernel/intern/anim.c4
-rw-r--r--source/blender/blenkernel/intern/cachefile.c2
-rw-r--r--source/blender/blenkernel/intern/camera.c2
-rw-r--r--source/blender/blenkernel/intern/collection.c455
-rw-r--r--source/blender/blenkernel/intern/collision.c4
-rw-r--r--source/blender/blenkernel/intern/context.c70
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c4
-rw-r--r--source/blender/blenkernel/intern/effect.c2
-rw-r--r--source/blender/blenkernel/intern/group.c17
-rw-r--r--source/blender/blenkernel/intern/layer.c684
-rw-r--r--source/blender/blenkernel/intern/library_query.c27
-rw-r--r--source/blender/blenkernel/intern/library_remap.c63
-rw-r--r--source/blender/blenkernel/intern/mball.c32
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c4
-rw-r--r--source/blender/blenkernel/intern/node.c17
-rw-r--r--source/blender/blenkernel/intern/object.c40
-rw-r--r--source/blender/blenkernel/intern/object_dupli.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/pointcache.c2
-rw-r--r--source/blender/blenkernel/intern/scene.c240
-rw-r--r--source/blender/blenkernel/intern/smoke.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c6
-rw-r--r--source/blender/blenkernel/intern/sound.c2
-rw-r--r--source/blender/blenlib/BLI_ghash.h1
-rw-r--r--source/blender/blenlib/BLI_iterator.h54
-rw-r--r--source/blender/blenlib/CMakeLists.txt1
-rw-r--r--source/blender/blenloader/CMakeLists.txt1
-rw-r--r--source/blender/blenloader/intern/readfile.c147
-rw-r--r--source/blender/blenloader/intern/readfile.h4
-rw-r--r--source/blender/blenloader/intern/versioning_250.c2
-rw-r--r--source/blender/blenloader/intern/versioning_280.c181
-rw-r--r--source/blender/blenloader/intern/writefile.c41
-rw-r--r--source/blender/collada/DocumentImporter.cpp5
-rw-r--r--source/blender/collada/EffectExporter.cpp2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc4
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h9
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc2
-rw-r--r--source/blender/editors/CMakeLists.txt1
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c8
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c15
-rw-r--r--source/blender/editors/animation/anim_filter.c30
-rw-r--r--source/blender/editors/animation/anim_markers.c2
-rw-r--r--source/blender/editors/animation/keyframes_draw.c2
-rw-r--r--source/blender/editors/animation/keyframes_edit.c2
-rw-r--r--source/blender/editors/armature/armature_intern.h4
-rw-r--r--source/blender/editors/armature/armature_relations.c22
-rw-r--r--source/blender/editors/armature/armature_select.c2
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c2
-rw-r--r--source/blender/editors/armature/pose_select.c2
-rw-r--r--source/blender/editors/curve/editcurve.c6
-rw-r--r--source/blender/editors/curve/editfont.c5
-rw-r--r--source/blender/editors/gpencil/gpencil_convert.c5
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c2
-rw-r--r--source/blender/editors/include/BIF_glutil.h1
-rw-r--r--source/blender/editors/include/ED_armature.h5
-rw-r--r--source/blender/editors/include/ED_object.h22
-rw-r--r--source/blender/editors/include/ED_screen.h1
-rw-r--r--source/blender/editors/include/ED_space_api.h1
-rw-r--r--source/blender/editors/include/ED_transform.h2
-rw-r--r--source/blender/editors/include/ED_view3d.h6
-rw-r--r--source/blender/editors/include/UI_interface.h3
-rw-r--r--source/blender/editors/include/UI_interface_icons.h1
-rw-r--r--source/blender/editors/interface/interface_eyedropper.c2
-rw-r--r--source/blender/editors/interface/interface_icons.c8
-rw-r--r--source/blender/editors/interface/interface_widgets.c5
-rw-r--r--source/blender/editors/interface/resources.c14
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c30
-rw-r--r--source/blender/editors/mesh/mesh_data.c2
-rw-r--r--source/blender/editors/mesh/mesh_navmesh.c7
-rw-r--r--source/blender/editors/mesh/meshtools.c2
-rw-r--r--source/blender/editors/object/object_add.c179
-rw-r--r--source/blender/editors/object/object_constraint.c7
-rw-r--r--source/blender/editors/object/object_edit.c210
-rw-r--r--source/blender/editors/object/object_group.c33
-rw-r--r--source/blender/editors/object/object_hook.c16
-rw-r--r--source/blender/editors/object/object_intern.h5
-rw-r--r--source/blender/editors/object/object_modifier.c14
-rw-r--r--source/blender/editors/object/object_ops.c25
-rw-r--r--source/blender/editors/object/object_relations.c315
-rw-r--r--source/blender/editors/object/object_select.c301
-rw-r--r--source/blender/editors/object/object_vgroup.c2
-rw-r--r--source/blender/editors/physics/physics_fluid.c4
-rw-r--r--source/blender/editors/physics/physics_pointcache.c2
-rw-r--r--source/blender/editors/physics/rigidbody_constraint.c4
-rw-r--r--source/blender/editors/physics/rigidbody_object.c4
-rw-r--r--source/blender/editors/render/render_internal.c2
-rw-r--r--source/blender/editors/render/render_preview.c2
-rw-r--r--source/blender/editors/render/render_shading.c12
-rw-r--r--source/blender/editors/screen/glutil.c12
-rw-r--r--source/blender/editors/screen/screen_context.c162
-rw-r--r--source/blender/editors/screen/screen_ops.c4
-rw-r--r--source/blender/editors/space_api/spacetypes.c1
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c34
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c2
-rw-r--r--source/blender/editors/space_clip/tracking_ops_orient.c2
-rw-r--r--source/blender/editors/space_collections/CMakeLists.txt45
-rw-r--r--source/blender/editors/space_collections/collections_intern.h35
-rw-r--r--source/blender/editors/space_collections/collections_ops.c340
-rw-r--r--source/blender/editors/space_collections/space_collections.c182
-rw-r--r--source/blender/editors/space_info/info_stats.c16
-rw-r--r--source/blender/editors/space_logic/logic_window.c4
-rw-r--r--source/blender/editors/space_nla/nla_channels.c15
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c283
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c205
-rw-r--r--source/blender/editors/space_outliner/outliner_intern.h7
-rw-r--r--source/blender/editors/space_outliner/outliner_ops.c9
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c11
-rw-r--r--source/blender/editors/space_outliner/outliner_tools.c94
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c70
-rw-r--r--source/blender/editors/space_time/space_time.c2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c16
-rw-r--r--source/blender/editors/space_view3d/drawobject.c84
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c116
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c12
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c51
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c9
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h14
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c72
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c14
-rw-r--r--source/blender/editors/transform/transform_conversions.c34
-rw-r--r--source/blender/editors/transform/transform_generics.c2
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
-rw-r--r--source/blender/editors/transform/transform_orientations.c2
-rw-r--r--source/blender/editors/transform/transform_snap.c2
-rw-r--r--source/blender/editors/transform/transform_snap_object.c8
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c4
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp8
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
-rw-r--r--source/blender/makesdna/DNA_layer_types.h112
-rw-r--r--source/blender/makesdna/DNA_object_types.h5
-rw-r--r--source/blender/makesdna/DNA_scene_types.h29
-rw-r--r--source/blender/makesdna/DNA_space_types.h22
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h3
-rw-r--r--source/blender/makesdna/intern/makesdna.c2
-rw-r--r--source/blender/makesrna/RNA_access.h5
-rw-r--r--source/blender/makesrna/intern/rna_context.c35
-rw-r--r--source/blender/makesrna/intern/rna_group.c12
-rw-r--r--source/blender/makesrna/intern/rna_internal.h2
-rw-r--r--source/blender/makesrna/intern/rna_object.c42
-rw-r--r--source/blender/makesrna/intern/rna_object_api.c73
-rw-r--r--source/blender/makesrna/intern/rna_object_force.c2
-rw-r--r--source/blender/makesrna/intern/rna_scene.c846
-rw-r--r--source/blender/makesrna/intern/rna_space.c18
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c28
-rw-r--r--source/blender/modifiers/intern/MOD_fluidsim.c2
-rw-r--r--source/blender/python/intern/bpy_rna_callback.c1
-rw-r--r--source/blender/render/intern/source/convertblender.c2
-rw-r--r--source/blender/render/intern/source/envmap.c2
-rw-r--r--source/blender/render/intern/source/pipeline.c2
-rw-r--r--source/blender/windowmanager/WM_types.h1
-rw-r--r--source/blender/windowmanager/intern/wm_keymap.c4
165 files changed, 5008 insertions, 2080 deletions
diff --git a/source/blender/alembic/intern/abc_exporter.cc b/source/blender/alembic/intern/abc_exporter.cc
index ff8b0442ab6..cc61d5ad49f 100644
--- a/source/blender/alembic/intern/abc_exporter.cc
+++ b/source/blender/alembic/intern/abc_exporter.cc
@@ -341,7 +341,7 @@ void AbcExporter::operator()(Main *bmain, float &progress, bool &was_canceled)
void AbcExporter::createTransformWritersHierarchy(EvaluationContext *eval_ctx)
{
- Base *base = static_cast<Base *>(m_scene->base.first);
+ BaseLegacy *base = static_cast<BaseLegacy *>(m_scene->base.first);
while (base) {
Object *ob = base->object;
@@ -366,7 +366,7 @@ void AbcExporter::createTransformWritersHierarchy(EvaluationContext *eval_ctx)
void AbcExporter::createTransformWritersFlat()
{
- Base *base = static_cast<Base *>(m_scene->base.first);
+ BaseLegacy *base = static_cast<BaseLegacy *>(m_scene->base.first);
while (base) {
Object *ob = base->object;
@@ -445,7 +445,7 @@ void AbcExporter::createTransformWriter(Object *ob, Object *parent, Object *dupl
void AbcExporter::createShapeWriters(EvaluationContext *eval_ctx)
{
- Base *base = static_cast<Base *>(m_scene->base.first);
+ BaseLegacy *base = static_cast<BaseLegacy *>(m_scene->base.first);
while (base) {
Object *ob = base->object;
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
new file mode 100644
index 00000000000..c3f461dacd6
--- /dev/null
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -0,0 +1,91 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_COLLECTION_H__
+#define __BKE_COLLECTION_H__
+
+/** \file blender/blenkernel/BKE_collection.h
+ * \ingroup bke
+ */
+
+#include "BLI_ghash.h"
+#include "BLI_iterator.h"
+#include "DNA_listBase.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct Iterator;
+struct SceneCollection;
+struct Object;
+struct Base;
+struct Main;
+struct Scene;
+
+struct SceneCollection *BKE_collection_add(struct Scene *scene, struct SceneCollection *sc_parent, const char *name);
+bool BKE_collection_remove(struct Scene *scene, struct SceneCollection *sc);
+struct SceneCollection *BKE_collection_master(struct Scene *scene);
+void BKE_collection_master_free(struct Scene *scene);
+void BKE_collection_object_add(struct Scene *scene, struct SceneCollection *sc, struct Object *object);
+void BKE_collection_object_add_from(struct Scene *scene, struct Object *ob_src, struct Object *ob_dst);
+void BKE_collection_object_remove(struct Main *bmain, struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us);
+void BKE_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us);
+
+typedef void (*BKE_scene_objects_Cb)(struct Object *ob, void *data);
+typedef void (*BKE_scene_collections_Cb)(struct SceneCollection *ob, void *data);
+
+void BKE_scene_collections_callback(struct Scene *scene, BKE_scene_collections_Cb callback, void *data);
+void BKE_scene_objects_callback(struct Scene *scene, BKE_scene_objects_Cb callback, void *data);
+
+/* iterators */
+void BKE_scene_collections_Iterator_begin(struct Iterator *iter, void *data_in);
+void BKE_scene_collections_Iterator_next(struct Iterator *iter);
+void BKE_scene_collections_Iterator_end(struct Iterator *iter);
+
+void BKE_scene_objects_Iterator_begin(struct Iterator *iter, void *data_in);
+void BKE_scene_objects_Iterator_next(struct Iterator *iter);
+void BKE_scene_objects_Iterator_end(struct Iterator *iter);
+
+#define FOREACH_SCENE_COLLECTION(scene, _sc) \
+ ITER_BEGIN(BKE_scene_collections_Iterator_begin, \
+ BKE_scene_collections_Iterator_next, \
+ BKE_scene_collections_Iterator_end, \
+ scene, _sc)
+
+#define FOREACH_SCENE_COLLECTION_END \
+ ITER_END
+
+#define FOREACH_SCENE_OBJECT(scene, _ob) \
+ ITER_BEGIN(BKE_scene_objects_Iterator_begin, \
+ BKE_scene_objects_Iterator_next, \
+ BKE_scene_objects_Iterator_end, \
+ scene, _ob)
+
+#define FOREACH_SCENE_OBJECT_END \
+ ITER_END
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __BKE_COLLECTION_H__ */
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index 4da6a61cbfa..23f9ff28f8b 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -40,12 +40,16 @@ extern "C" {
struct ARegion;
struct bScreen;
struct CacheFile;
+struct LayerCollection;
struct ListBase;
struct Main;
struct Object;
+struct Base;
struct PointerRNA;
struct ReportList;
struct Scene;
+struct SceneCollection;
+struct SceneLayer;
struct ScrArea;
struct SpaceLink;
struct View3D;
@@ -166,6 +170,7 @@ struct SpaceAction *CTX_wm_space_action(const bContext *C);
struct SpaceInfo *CTX_wm_space_info(const bContext *C);
struct SpaceUserPref *CTX_wm_space_userpref(const bContext *C);
struct SpaceClip *CTX_wm_space_clip(const bContext *C);
+struct SpaceCollections *CTX_wm_space_collections(const bContext *C);
void CTX_wm_manager_set(bContext *C, struct wmWindowManager *wm);
void CTX_wm_window_set(bContext *C, struct wmWindow *win);
@@ -239,6 +244,9 @@ int ctx_data_list_count(const bContext *C, int (*func)(const bContext *, ListBas
struct Main *CTX_data_main(const bContext *C);
struct Scene *CTX_data_scene(const bContext *C);
+struct LayerCollection *CTX_data_layer_collection(const bContext *C);
+struct SceneCollection *CTX_data_scene_collection(const bContext *C);
+struct SceneLayer *CTX_data_scene_layer(const bContext *C);
struct ToolSettings *CTX_data_tool_settings(const bContext *C);
const char *CTX_data_mode_string(const bContext *C);
diff --git a/source/blender/blenkernel/BKE_group.h b/source/blender/blenkernel/BKE_group.h
index 09a069ee36f..f718e9c8555 100644
--- a/source/blender/blenkernel/BKE_group.h
+++ b/source/blender/blenkernel/BKE_group.h
@@ -33,6 +33,7 @@
* \author nzc
*/
+struct BaseLegacy;
struct Base;
struct EvaluationContext;
struct Group;
@@ -44,8 +45,8 @@ void BKE_group_free(struct Group *group);
struct Group *BKE_group_add(struct Main *bmain, const char *name);
struct Group *BKE_group_copy(struct Main *bmain, struct Group *group);
void BKE_group_make_local(struct Main *bmain, struct Group *group, const bool lib_local);
-bool BKE_group_object_add(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
-bool BKE_group_object_unlink(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
+bool BKE_group_object_add(struct Group *group, struct Object *ob);
+bool BKE_group_object_unlink(struct Group *group, struct Object *ob);
struct Group *BKE_group_object_find(struct Group *group, struct Object *ob);
bool BKE_group_object_exists(struct Group *group, struct Object *ob);
bool BKE_group_object_cyclic_check(struct Main *bmain, struct Object *object, struct Group *group);
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
new file mode 100644
index 00000000000..850c63f535f
--- /dev/null
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -0,0 +1,189 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_LAYER_H__
+#define __BKE_LAYER_H__
+
+/** \file blender/blenkernel/BKE_layer.h
+ * \ingroup bke
+ */
+
+#include "BKE_collection.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define TODO_LAYER_SYNC /* syncing of SceneCollection and LayerCollection trees*/
+#define TODO_LAYER_SYNC_FILTER /* syncing of filter_objects across all trees */
+#define TODO_LAYER_OVERRIDE /* CollectionOverride */
+#define TODO_LAYER_CONTEXT /* get/set current (context) SceneLayer */
+#define TODO_LAYER_BASE /* BaseLegacy to Base related TODO */
+#define TODO_LAYER_OPERATORS /* collection mamanger and property panel operators */
+#define TODO_LAYER /* generic todo */
+
+struct Base;
+struct ID;
+struct LayerCollection;
+struct Main;
+struct Object;
+struct Scene;
+struct SceneCollection;
+struct SceneLayer;
+
+struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name);
+
+bool BKE_scene_layer_remove(struct Main *bmain, struct Scene *scene, struct SceneLayer *sl);
+
+void BKE_scene_layer_free(struct SceneLayer *sl);
+
+void BKE_scene_layer_engine_set(struct SceneLayer *sl, const char *engine);
+
+void BKE_scene_layer_selected_objects_tag(struct SceneLayer *sl, const int tag);
+
+struct SceneLayer *BKE_scene_layer_find_from_collection(struct Scene *scene, struct LayerCollection *lc);
+struct Base *BKE_scene_layer_base_find(struct SceneLayer *sl, struct Object *ob);
+void BKE_scene_layer_base_deselect_all(struct SceneLayer *sl);
+void BKE_scene_layer_base_select(struct SceneLayer *sl, struct Base *selbase);
+void BKE_scene_layer_base_flag_recalculate(struct SceneLayer *sl);
+
+void BKE_layer_collection_free(struct SceneLayer *sl, struct LayerCollection *lc);
+
+struct LayerCollection *BKE_layer_collection_active(struct SceneLayer *sl);
+
+int BKE_layer_collection_count(struct SceneLayer *sl);
+
+int BKE_layer_collection_findindex(struct SceneLayer *sl, struct LayerCollection *lc);
+
+struct LayerCollection *BKE_collection_link(struct SceneLayer *sl, struct SceneCollection *sc);
+
+void BKE_collection_unlink(struct SceneLayer *sl, struct LayerCollection *lc);
+
+bool BKE_scene_layer_has_collection(struct SceneLayer *sl, struct SceneCollection *sc);
+bool BKE_scene_has_object(struct Scene *scene, struct Object *ob);
+
+/* syncing */
+
+void BKE_layer_sync_new_scene_collection(struct Scene *scene, const struct SceneCollection *sc_parent, struct SceneCollection *sc);
+void BKE_layer_sync_object_link(struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
+void BKE_layer_sync_object_unlink(struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
+
+/* override */
+
+void BKE_collection_override_datablock_add(struct LayerCollection *lc, const char *data_path, struct ID *id);
+
+/* iterators */
+
+void BKE_selected_objects_Iterator_begin(Iterator *iter, void *data_in);
+void BKE_selected_objects_Iterator_next(Iterator *iter);
+void BKE_selected_objects_Iterator_end(Iterator *iter);
+
+void BKE_visible_objects_Iterator_begin(Iterator *iter, void *data_in);
+void BKE_visible_objects_Iterator_next(Iterator *iter);
+void BKE_visible_objects_Iterator_end(Iterator *iter);
+
+void BKE_visible_bases_Iterator_begin(Iterator *iter, void *data_in);
+void BKE_visible_bases_Iterator_next(Iterator *iter);
+void BKE_visible_bases_Iterator_end(Iterator *iter);
+
+#define FOREACH_SELECTED_OBJECT(sl, _ob) \
+ ITER_BEGIN(BKE_selected_objects_Iterator_begin, \
+ BKE_selected_objects_Iterator_next, \
+ BKE_selected_objects_Iterator_end, \
+ sl, _ob)
+
+#define FOREACH_SELECTED_OBJECT_END \
+ ITER_END
+
+#define FOREACH_VISIBLE_OBJECT(sl, _ob) \
+ ITER_BEGIN(BKE_visible_objects_Iterator_begin, \
+ BKE_visible_objects_Iterator_next, \
+ BKE_visible_objects_Iterator_end, \
+ sl, _ob)
+
+#define FOREACH_VISIBLE_OBJECT_END \
+ ITER_END
+
+
+#define FOREACH_VISIBLE_BASE(sl, _object_base) \
+ ITER_BEGIN(BKE_visible_bases_Iterator_begin, \
+ BKE_visible_bases_Iterator_next, \
+ BKE_visible_bases_Iterator_end, \
+ sl, _object_base)
+
+#define FOREACH_VISIBLE_BASE_END \
+ ITER_END
+
+
+#define FOREACH_OBJECT(sl, _ob) \
+{ \
+ Base *base; \
+ for (base = sl->object_bases.first; base; base = base->next) { \
+ _ob = base->object;
+
+#define FOREACH_OBJECT_END \
+ } \
+}
+
+#define FOREACH_OBJECT_FLAG(scene, sl, flag, _ob) \
+{ \
+ IteratorBeginCb func_begin; \
+ IteratorCb func_next, func_end; \
+ void *data_in; \
+ \
+ if (flag == SELECT) { \
+ func_begin = &BKE_selected_objects_Iterator_begin; \
+ func_next = &BKE_selected_objects_Iterator_next; \
+ func_end = &BKE_selected_objects_Iterator_end; \
+ data_in = sl; \
+ } \
+ else { \
+ func_begin = BKE_scene_objects_Iterator_begin; \
+ func_next = BKE_scene_objects_Iterator_next; \
+ func_end = BKE_scene_objects_Iterator_end; \
+ data_in = scene; \
+ } \
+ ITER_BEGIN(func_begin, func_next, func_end, data_in, _ob)
+
+
+#define FOREACH_OBJECT_FLAG_END \
+ ITER_END \
+}
+
+/* temporary hacky solution waiting for final depsgraph evaluation */
+#define DEG_OBJECT_ITER(sl_, ob_) \
+{ \
+ /* flush all the data to objects*/ \
+ Base *base_; \
+ for (base_ = sl->object_bases.first; base_; base_ = base_->next) { \
+ ob_ = base_->object; \
+ ob_->base_flag = base_->flag;
+
+#define DEG_OBJECT_ITER_END \
+ } \
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __BKE_LAYER_H__ */
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 546f0d97c2b..67f7fa5e029 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -687,6 +687,13 @@ bool BKE_node_tree_iter_step(struct NodeTreeIterStore *ntreeiter,
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Node Tree
+ */
+
+void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, const int layer_index);
+
/* -------------------------------------------------------------------- */
/** \name Shader Nodes
*/
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index b1e218d3e5f..c1655d3e9c6 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -35,12 +35,13 @@ extern "C" {
#include "BLI_compiler_attrs.h"
-struct Base;
+struct BaseLegacy;
struct EvaluationContext;
struct Scene;
struct Object;
struct BoundBox;
struct View3D;
+struct SceneLayer;
struct SoftBody;
struct BulletSoftBody;
struct MovieClip;
@@ -89,9 +90,9 @@ struct Object *BKE_object_add_only_object(
int type, const char *name)
ATTR_NONNULL(1) ATTR_RETURNS_NONNULL;
struct Object *BKE_object_add(
- struct Main *bmain, struct Scene *scene,
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *sl,
int type, const char *name)
- ATTR_NONNULL(1, 2) ATTR_RETURNS_NONNULL;
+ ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL;
void *BKE_object_obdata_add_from_type(
struct Main *bmain,
int type, const char *name)
@@ -255,7 +256,7 @@ typedef enum eObjectSet {
struct LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectSet, eObRelationTypes includeFilter);
struct LinkNode *BKE_object_groups(struct Object *ob);
-void BKE_object_groups_clear(struct Scene *scene, struct Base *base, struct Object *object);
+void BKE_object_groups_clear(struct Object *object);
struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index d2152950bff..53bb69aedb6 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -38,10 +38,11 @@ extern "C" {
#endif
struct AviCodecData;
-struct Base;
+struct BaseLegacy;
struct EvaluationContext;
struct Main;
struct Object;
+struct Base;
struct QuicktimeCodecData;
struct RenderData;
struct SceneRenderLayer;
@@ -61,7 +62,7 @@ struct Main;
_base; \
_base = _setlooper_base_step(&_sce_iter, _base)
-struct Base *_setlooper_base_step(struct Scene **sce_iter, struct Base *base);
+struct BaseLegacy *_setlooper_base_step(struct Scene **sce_iter, struct BaseLegacy *base);
void free_avicodecdata(struct AviCodecData *acd);
void free_qtcodecdata(struct QuicktimeCodecData *acd);
@@ -70,13 +71,15 @@ void BKE_scene_free(struct Scene *sce);
void BKE_scene_init(struct Scene *sce);
struct Scene *BKE_scene_add(struct Main *bmain, const char *name);
+void BKE_scene_remove_rigidbody_object(struct Scene *scene, struct Object *ob);
+
/* base functions */
-struct Base *BKE_scene_base_find_by_name(struct Scene *scene, const char *name);
-struct Base *BKE_scene_base_find(struct Scene *scene, struct Object *ob);
-struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob);
-void BKE_scene_base_unlink(struct Scene *sce, struct Base *base);
+struct BaseLegacy *BKE_scene_base_find_by_name(struct Scene *scene, const char *name);
+struct BaseLegacy *BKE_scene_base_find(struct Scene *scene, struct Object *ob);
+struct BaseLegacy *BKE_scene_base_add(struct Scene *sce, struct Object *ob);
+void BKE_scene_base_unlink(struct Scene *sce, struct BaseLegacy *base);
void BKE_scene_base_deselect_all(struct Scene *sce);
-void BKE_scene_base_select(struct Scene *sce, struct Base *selbase);
+void BKE_scene_base_select(struct Scene *sce, struct BaseLegacy *selbase);
/* Scene base iteration function.
* Define struct here, so no need to bother with alloc/free it.
@@ -90,10 +93,14 @@ typedef struct SceneBaseIter {
} SceneBaseIter;
int BKE_scene_base_iter_next(struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter,
- struct Scene **scene, int val, struct Base **base, struct Object **ob);
+ struct Scene **scene, int val, struct BaseLegacy **base, struct Object **ob);
void BKE_scene_base_flag_to_objects(struct Scene *scene);
void BKE_scene_base_flag_from_objects(struct Scene *scene);
+void BKE_scene_base_flag_sync_from_base(struct BaseLegacy *base);
+void BKE_scene_base_flag_sync_from_object(struct BaseLegacy *base);
+void BKE_scene_object_base_flag_sync_from_base(struct Base *base);
+void BKE_scene_object_base_flag_sync_from_object(struct Base *base);
void BKE_scene_set_background(struct Main *bmain, struct Scene *sce);
struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name);
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index f3bab55b47d..6202c84f320 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -85,6 +85,7 @@ set(SRC
intern/camera.c
intern/cdderivedmesh.c
intern/cloth.c
+ intern/collection.c
intern/collision.c
intern/colortools.c
intern/constraint.c
@@ -157,6 +158,7 @@ set(SRC
intern/pbvh_bmesh.c
intern/pointcache.c
intern/property.c
+ intern/layer.c
intern/report.c
intern/rigidbody.c
intern/sca.c
@@ -214,6 +216,7 @@ set(SRC
BKE_ccg.h
BKE_cdderivedmesh.h
BKE_cloth.h
+ BKE_collection.h
BKE_collision.h
BKE_colortools.h
BKE_constraint.h
@@ -274,6 +277,7 @@ set(SRC
BKE_pbvh.h
BKE_pointcache.h
BKE_property.h
+ BKE_layer.h
BKE_report.h
BKE_rigidbody.h
BKE_sca.h
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 2f65e71c6d2..237e4e80172 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -283,7 +283,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
/* tweak the object ordering to trick depsgraph into making MotionPath calculations run faster */
static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
{
- Base *base, *baseNext;
+ BaseLegacy *base, *baseNext;
MPathTarget *mpt;
/* make sure our temp-tag isn't already in use */
@@ -321,7 +321,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay);
}
else { /* otherwise we can optimize by restricting updates */
- Base *base, *last = NULL;
+ BaseLegacy *base, *last = NULL;
/* only stuff that moves or needs display still */
DAG_scene_update_flags(G.main, scene, scene->lay, true, false);
diff --git a/source/blender/blenkernel/intern/cachefile.c b/source/blender/blenkernel/intern/cachefile.c
index 3dce08eb756..8630e8562b0 100644
--- a/source/blender/blenkernel/intern/cachefile.c
+++ b/source/blender/blenkernel/intern/cachefile.c
@@ -205,7 +205,7 @@ float BKE_cachefile_time_offset(CacheFile *cache_file, const float time, const f
/* TODO(kevin): replace this with some depsgraph mechanism, or something similar. */
void BKE_cachefile_clean(Scene *scene, CacheFile *cache_file)
{
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
ModifierData *md = modifiers_findByType(ob, eModifierType_MeshSequenceCache);
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 9cb553aa27b..978204f1cf5 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -853,7 +853,7 @@ static Object *camera_multiview_advanced(Scene *scene, Object *camera, const cha
}
if (name[0] != '\0') {
- Base *base = BKE_scene_base_find_by_name(scene, name);
+ BaseLegacy *base = BKE_scene_base_find_by_name(scene, name);
if (base) {
return base->object;
}
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
new file mode 100644
index 00000000000..f374ebd1e53
--- /dev/null
+++ b/source/blender/blenkernel/intern/collection.c
@@ -0,0 +1,455 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/collection.c
+ * \ingroup bke
+ */
+
+#include "BLI_blenlib.h"
+#include "BLI_ghash.h"
+#include "BLI_iterator.h"
+#include "BLI_listbase.h"
+#include "BLT_translation.h"
+#include "BLI_string_utils.h"
+
+#include "BKE_collection.h"
+#include "BKE_layer.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_scene.h"
+
+#include "DNA_ID.h"
+#include "DNA_layer_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "MEM_guardedalloc.h"
+
+/**
+ * Add a collection to a collection ListBase and syncronize all render layers
+ * The ListBase is NULL when the collection is to be added to the master collection
+ */
+SceneCollection *BKE_collection_add(Scene *scene, SceneCollection *sc_parent, const char *name)
+{
+ SceneCollection *sc_master = BKE_collection_master(scene);
+ SceneCollection *sc = MEM_callocN(sizeof(SceneCollection), "New Collection");
+
+ if (!name) {
+ name = DATA_("New Collection");
+ }
+
+ if (!sc_parent) {
+ sc_parent = sc_master;
+ }
+
+ BLI_strncpy(sc->name, name, sizeof(sc->name));
+ BLI_uniquename(&sc_master->scene_collections, sc, DATA_("Collection"), '.', offsetof(SceneCollection, name), sizeof(sc->name));
+
+ BLI_addtail(&sc_parent->scene_collections, sc);
+
+ BKE_layer_sync_new_scene_collection(scene, sc_parent, sc);
+ return sc;
+}
+
+/**
+ * Free the collection items recursively
+ */
+static void collection_free(SceneCollection *sc)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ id_us_min(link->data);
+ }
+ BLI_freelistN(&sc->objects);
+
+ for (LinkData *link = sc->filter_objects.first; link; link = link->next) {
+ id_us_min(link->data);
+ }
+ BLI_freelistN(&sc->filter_objects);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ collection_free(nsc);
+ }
+ BLI_freelistN(&sc->scene_collections);
+}
+
+/**
+ * Unlink the collection recursively
+ * return true if unlinked
+ */
+static bool collection_remlink(SceneCollection *sc_parent, SceneCollection *sc_gone)
+{
+ for (SceneCollection *sc = sc_parent->scene_collections.first; sc; sc = sc->next)
+ {
+ if (sc == sc_gone) {
+ BLI_remlink(&sc_parent->scene_collections, sc_gone);
+ return true;
+ }
+
+ if (collection_remlink(sc, sc_gone)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * Recursively remove any instance of this SceneCollection
+ */
+static void layer_collection_remove(SceneLayer *sl, ListBase *lb, const SceneCollection *sc)
+{
+ LayerCollection *lc = lb->first;
+ while(lc) {
+ if (lc->scene_collection == sc) {
+ BKE_layer_collection_free(sl, lc);
+ BLI_remlink(lb, lc);
+
+ LayerCollection *lc_next = lc->next;
+ MEM_freeN(lc);
+ lc = lc_next;
+
+ /* only the "top-level" layer collections may have the
+ * same SceneCollection in a sibling tree.
+ */
+ if (lb != &sl->layer_collections) {
+ return;
+ }
+ }
+
+ else {
+ layer_collection_remove(sl, &lc->layer_collections, sc);
+ lc = lc->next;
+ }
+ }
+}
+
+/**
+ * Remove a collection from the scene, and syncronize all render layers
+ */
+bool BKE_collection_remove(Scene *scene, SceneCollection *sc)
+{
+ SceneCollection *sc_master = BKE_collection_master(scene);
+
+ /* the master collection cannot be removed */
+ if (sc == sc_master) {
+ return false;
+ }
+
+ /* unlink from the respective collection tree */
+ if (!collection_remlink(sc_master, sc)) {
+ BLI_assert(false);
+ }
+
+ /* clear the collection items */
+ collection_free(sc);
+
+ /* check all layers that use this collection and clear them */
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ layer_collection_remove(sl, &sl->layer_collections, sc);
+ BKE_scene_layer_base_flag_recalculate(sl);
+ sl->active_collection = 0;
+ }
+
+ MEM_freeN(sc);
+ return true;
+}
+
+/**
+ * Returns the master collection
+ */
+SceneCollection *BKE_collection_master(Scene *scene)
+{
+ return scene->collection;
+}
+
+/**
+ * Free (or release) any data used by the master collection (does not free the master collection itself).
+ * Used only to clear the entire scene data since it's not doing re-syncing of the LayerCollection tree
+ */
+void BKE_collection_master_free(Scene *scene){
+ collection_free(BKE_collection_master(scene));
+}
+
+static void collection_object_add(Scene *scene, SceneCollection *sc, Object *ob)
+{
+ BLI_addtail(&sc->objects, BLI_genericNodeN(ob));
+ id_us_plus((ID *)ob);
+ BKE_layer_sync_object_link(scene, sc, ob);
+}
+
+/**
+ * Add object to collection
+ */
+void BKE_collection_object_add(Scene *scene, SceneCollection *sc, Object *ob)
+{
+ if (BLI_findptr(&sc->objects, ob, offsetof(LinkData, data))) {
+ /* don't add the same object twice */
+ return;
+ }
+ collection_object_add(scene, sc, ob);
+}
+
+/**
+ * Add object to all collections that reference objects is in
+ * (used to copy objects)
+ */
+void BKE_collection_object_add_from(Scene *scene, Object *ob_src, Object *ob_dst)
+{
+ SceneCollection *sc;
+ FOREACH_SCENE_COLLECTION(scene, sc)
+ {
+ if (BLI_findptr(&sc->objects, ob_src, offsetof(LinkData, data))) {
+ collection_object_add(scene, sc, ob_dst);
+ }
+ }
+ FOREACH_SCENE_COLLECTION_END
+}
+
+/**
+ * Remove object from collection
+ */
+void BKE_collection_object_remove(Main *bmain, Scene *scene, SceneCollection *sc, Object *ob, const bool free_us)
+{
+
+ LinkData *link = BLI_findptr(&sc->objects, ob, offsetof(LinkData, data));
+
+ if (link == NULL) {
+ return;
+ }
+
+ BLI_remlink(&sc->objects, link);
+ MEM_freeN(link);
+
+ TODO_LAYER_SYNC_FILTER; /* need to remove all instances of ob in scene collections -> filter_objects */
+ BKE_layer_sync_object_unlink(scene, sc, ob);
+
+ if (free_us) {
+ BKE_libblock_free_us(bmain, ob);
+ }
+ else {
+ id_us_min(&ob->id);
+ }
+}
+
+/**
+ * Remove object from all collections of scene
+ */
+void BKE_collections_object_remove(Main *bmain, Scene *scene, Object *ob, const bool free_us)
+{
+ BKE_scene_remove_rigidbody_object(scene, ob);
+
+ SceneCollection *sc;
+ FOREACH_SCENE_COLLECTION(scene, sc)
+ {
+ BKE_collection_object_remove(bmain, scene, sc, ob, free_us);
+ }
+ FOREACH_SCENE_COLLECTION_END
+}
+
+/* ---------------------------------------------------------------------- */
+/* Iteractors */
+/* scene collection iteractor */
+
+typedef struct SceneCollectionsIteratorData {
+ Scene *scene;
+ void **array;
+ int tot, cur;
+ } SceneCollectionsIteratorData;
+
+static void scene_collection_callback(SceneCollection *sc, BKE_scene_collections_Cb callback, void *data)
+{
+ callback(sc, data);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ scene_collection_callback(nsc, callback, data);
+ }
+}
+
+static void scene_collections_count(SceneCollection *UNUSED(sc), void *data)
+{
+ int *tot = data;
+ (*tot)++;
+}
+
+static void scene_collections_build_array(SceneCollection *sc, void *data)
+{
+ SceneCollection ***array = data;
+ **array = sc;
+ (*array)++;
+}
+
+static void scene_collections_array(Scene *scene, SceneCollection ***collections_array, int *tot)
+{
+ SceneCollection *sc = BKE_collection_master(scene);
+ SceneCollection **array;
+
+ *collections_array = NULL;
+ *tot = 0;
+
+ if (scene == NULL)
+ return;
+
+ scene_collection_callback(sc, scene_collections_count, tot);
+
+ if (*tot == 0)
+ return;
+
+ *collections_array = array = MEM_mallocN(sizeof(SceneCollection *) * (*tot), "SceneCollectionArray");
+ scene_collection_callback(sc, scene_collections_build_array, &array);
+}
+
+/**
+ * Only use this in non-performance critical situations
+ * (it iterates over all scene collections twice)
+ */
+void BKE_scene_collections_Iterator_begin(Iterator *iter, void *data_in)
+{
+ Scene *scene = data_in;
+ SceneCollectionsIteratorData *data = MEM_callocN(sizeof(SceneCollectionsIteratorData), __FUNCTION__);
+
+ data->scene = scene;
+ iter->data = data;
+
+ scene_collections_array(scene, (SceneCollection ***)&data->array, &data->tot);
+ BLI_assert(data->tot != 0);
+
+ data->cur = 0;
+ iter->current = data->array[data->cur];
+ iter->valid = true;
+}
+
+void BKE_scene_collections_Iterator_next(struct Iterator *iter)
+{
+ SceneCollectionsIteratorData *data = iter->data;
+
+ if (++data->cur < data->tot) {
+ iter->current = data->array[data->cur];
+ }
+ else {
+ iter->valid = false;
+ }
+}
+
+void BKE_scene_collections_Iterator_end(struct Iterator *iter)
+{
+ SceneCollectionsIteratorData *data = iter->data;
+
+ if (data) {
+ if (data->array) {
+ MEM_freeN(data->array);
+ }
+ MEM_freeN(data);
+ }
+ iter->valid = false;
+}
+
+
+/* scene objects iteractor */
+
+typedef struct SceneObjectsIteratorData {
+ GSet *visited;
+ LinkData *link;
+ Iterator scene_collection_iter;
+} SceneObjectsIteratorData;
+
+void BKE_scene_objects_Iterator_begin(Iterator *iter, void *data_in)
+{
+ Scene *scene = data_in;
+ SceneObjectsIteratorData *data = MEM_callocN(sizeof(SceneObjectsIteratorData), __FUNCTION__);
+ iter->data = data;
+
+ /* lookup list ot make sure each object is object called once */
+ data->visited = BLI_gset_ptr_new(__func__);
+
+ /* we wrap the scenecollection iterator here to go over the scene collections */
+ BKE_scene_collections_Iterator_begin(&data->scene_collection_iter, scene);
+
+ SceneCollection *sc = data->scene_collection_iter.current;
+ iter->current = sc->objects.first;
+
+ if (iter->current == NULL) {
+ BKE_scene_objects_Iterator_next(iter);
+ }
+}
+
+/**
+ * Gets the next unique object
+ */
+static LinkData *object_base_next(GSet *gs, LinkData *link)
+{
+ if (link == NULL) {
+ return NULL;
+ }
+
+ LinkData *link_next = link->next;
+ if (link_next) {
+ Object *ob = link_next->data;
+ if (!BLI_gset_haskey(gs, ob)) {
+ BLI_gset_add(gs, ob);
+ return link_next;
+ }
+ else {
+ return object_base_next(gs, link_next);
+ }
+ }
+ return NULL;
+}
+
+void BKE_scene_objects_Iterator_next(Iterator *iter)
+{
+ SceneObjectsIteratorData *data = iter->data;
+ LinkData *link = object_base_next(data->visited, data->link);
+
+ if (link) {
+ data->link = link;
+ iter->current = link->data;
+ }
+ else {
+ /* if this is the last object of this ListBase look at the next SceneCollection */
+ SceneCollection *sc;
+ BKE_scene_collections_Iterator_next(&data->scene_collection_iter);
+ do {
+ sc = data->scene_collection_iter.current;
+ /* get the first unique object of this collection */
+ LinkData *new_link = object_base_next(data->visited, sc->objects.first);
+ if (new_link) {
+ data->link = new_link;
+ iter->current = data->link->data;
+ return;
+ }
+ BKE_scene_collections_Iterator_next(&data->scene_collection_iter);
+ } while (data->scene_collection_iter.valid);
+
+ if (!data->scene_collection_iter.valid) {
+ iter->valid = false;
+ }
+ }
+}
+
+void BKE_scene_objects_Iterator_end(Iterator *iter)
+{
+ SceneObjectsIteratorData *data = iter->data;
+ if (data) {
+ BKE_scene_collections_Iterator_end(&data->scene_collection_iter);
+ BLI_gset_free(data->visited, NULL);
+ MEM_freeN(data);
+ }
+}
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index ee25be36855..b5f76240c0b 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -514,7 +514,7 @@ static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned
// collision object will exclude self
Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, int layer, unsigned int *numcollobj, unsigned int modifier_type, bool dupli)
{
- Base *base;
+ BaseLegacy *base;
Object **objs;
GroupObject *go;
unsigned int numobj= 0, maxobj= 100;
@@ -596,7 +596,7 @@ ListBase *get_collider_cache(Scene *scene, Object *self, Group *group)
}
else {
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
/* add objects in same layer in scene */
for (SETLOOPER(scene, sce_iter, base)) {
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index 4c01bfd35f2..1cbf8cf01c8 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -47,6 +47,7 @@
#include "BLT_translation.h"
#include "BKE_context.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include "BKE_sound.h"
@@ -814,6 +815,14 @@ struct SpaceClip *CTX_wm_space_clip(const bContext *C)
return NULL;
}
+struct SpaceCollections *CTX_wm_space_collections(const bContext *C)
+{
+ ScrArea *sa = CTX_wm_area(C);
+ if (sa && sa->spacetype == SPACE_COLLECTIONS)
+ return sa->spacedata.first;
+ return NULL;
+}
+
void CTX_wm_manager_set(bContext *C, wmWindowManager *wm)
{
C->wm.manager = wm;
@@ -836,8 +845,9 @@ void CTX_wm_window_set(bContext *C, wmWindow *win)
void CTX_wm_screen_set(bContext *C, bScreen *screen)
{
C->wm.screen = screen;
- if (C->wm.screen)
- C->data.scene = C->wm.screen->scene;
+ if (C->wm.screen) {
+ CTX_data_scene_set(C, C->wm.screen->scene);
+ }
C->wm.area = NULL;
C->wm.region = NULL;
}
@@ -896,6 +906,62 @@ Scene *CTX_data_scene(const bContext *C)
return C->data.scene;
}
+SceneLayer *CTX_data_scene_layer(const bContext *C)
+{
+ SceneLayer *sl;
+
+ if (ctx_data_pointer_verify(C, "render_layer", (void *)&sl)) {
+ return sl;
+ }
+ else {
+ Scene *scene = CTX_data_scene(C);
+ sl = BLI_findlink(&scene->render_layers, scene->active_layer);
+ BLI_assert(sl);
+ return sl;
+ }
+}
+
+/**
+ * This is tricky. Sometimes the user overrides the render_layer
+ * but not the scene_collection. In this case what to do?
+ *
+ * If the scene_collection is linked to the SceneLayer we use it.
+ * Otherwise we fallback to the active one of the SceneLayer.
+ */
+LayerCollection *CTX_data_layer_collection(const bContext *C)
+{
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ LayerCollection *lc;
+
+ if (ctx_data_pointer_verify(C, "layer_collection", (void *)&lc)) {
+ if (BKE_scene_layer_has_collection(sl, lc->scene_collection)) {
+ return lc;
+ }
+ }
+
+ /* fallback */
+ return BKE_layer_collection_active(sl);
+}
+
+SceneCollection *CTX_data_scene_collection(const bContext *C)
+{
+ SceneCollection *sc;
+ if (ctx_data_pointer_verify(C, "scene_collection", (void *)&sc)) {
+ if (BKE_scene_layer_has_collection(CTX_data_scene_layer(C), sc)) {
+ return sc;
+ }
+ }
+
+ LayerCollection *lc = CTX_data_layer_collection(C);
+ if (lc) {
+ return lc->scene_collection;
+ }
+
+ /* fallback */
+ Scene *scene = CTX_data_scene(C);
+ return BKE_collection_master(scene);
+}
+
int CTX_data_mode_enum(const bContext *C)
{
Object *obedit = CTX_data_edit_object(C);
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index bc9871aee54..39d06a13e6e 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -488,7 +488,7 @@ static void scene_setSubframe(Scene *scene, float subframe)
static int surface_getBrushFlags(DynamicPaintSurface *surface, const Scene *scene)
{
- Base *base = NULL;
+ BaseLegacy *base = NULL;
GroupObject *go = NULL;
Object *brushObj = NULL;
ModifierData *md = NULL;
@@ -5780,7 +5780,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
* Loop through surface's target paint objects and do painting
*/
{
- Base *base = NULL;
+ BaseLegacy *base = NULL;
GroupObject *go = NULL;
Object *brushObj = NULL;
ModifierData *md = NULL;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index fe8f5ebdca6..668d4d6c9e2 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -209,7 +209,7 @@ static void add_particles_to_effectors(ListBase **effectors, Scene *scene, Effec
ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src,
EffectorWeights *weights, bool for_simulation)
{
- Base *base;
+ BaseLegacy *base;
unsigned int layer= ob_src->lay;
ListBase *effectors = NULL;
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index 9b011dbb003..9c81a8b49be 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -130,18 +130,11 @@ static bool group_object_add_internal(Group *group, Object *ob)
return true;
}
-bool BKE_group_object_add(Group *group, Object *object, Scene *scene, Base *base)
+bool BKE_group_object_add(Group *group, Object *object)
{
if (group_object_add_internal(group, object)) {
if ((object->flag & OB_FROMGROUP) == 0) {
-
- if (scene && base == NULL)
- base = BKE_scene_base_find(scene, object);
-
object->flag |= OB_FROMGROUP;
-
- if (base)
- base->flag |= OB_FROMGROUP;
}
return true;
}
@@ -208,18 +201,12 @@ bool BKE_group_object_cyclic_check(Main *bmain, Object *object, Group *group)
return group_object_cyclic_check_internal(object, group);
}
-bool BKE_group_object_unlink(Group *group, Object *object, Scene *scene, Base *base)
+bool BKE_group_object_unlink(Group *group, Object *object)
{
if (group_object_unlink_internal(group, object)) {
/* object can be NULL */
if (object && BKE_group_object_find(NULL, object) == NULL) {
- if (scene && base == NULL)
- base = BKE_scene_base_find(scene, object);
-
object->flag &= ~OB_FROMGROUP;
-
- if (base)
- base->flag &= ~OB_FROMGROUP;
}
return true;
}
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
new file mode 100644
index 00000000000..cec1d70463f
--- /dev/null
+++ b/source/blender/blenkernel/intern/layer.c
@@ -0,0 +1,684 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/layer.c
+ * \ingroup bke
+ */
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_string_utf8.h"
+#include "BLI_string_utils.h"
+#include "BLT_translation.h"
+
+#include "BKE_layer.h"
+#include "BKE_collection.h"
+#include "BKE_layer.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+
+#include "DNA_ID.h"
+#include "DNA_layer_types.h"
+#include "DNA_object_types.h"
+#include "DNA_node_types.h"
+#include "DNA_scene_types.h"
+
+#include "MEM_guardedalloc.h"
+
+/* prototype */
+static void layer_collection_free(SceneLayer *sl, LayerCollection *lc);
+static LayerCollection *layer_collection_add(SceneLayer *sl, ListBase *lb, SceneCollection *sc);
+static LayerCollection *find_layer_collection_by_scene_collection(LayerCollection *lc, const SceneCollection *sc);
+static void object_bases_Iterator_next(Iterator *iter, const int flag);
+
+/* RenderLayer */
+
+/**
+ * Add a new renderlayer
+ * by default, a renderlayer has the master collection
+ */
+SceneLayer *BKE_scene_layer_add(Scene *scene, const char *name)
+{
+ if (!name) {
+ name = DATA_("Render Layer");
+ }
+
+ SceneLayer *sl = MEM_callocN(sizeof(SceneLayer), "Scene Layer");
+ sl->flag |= SCENE_LAYER_RENDER;
+
+ BLI_addtail(&scene->render_layers, sl);
+
+ /* unique name */
+ BLI_strncpy_utf8(sl->name, name, sizeof(sl->name));
+ BLI_uniquename(&scene->render_layers, sl, DATA_("SceneLayer"), '.', offsetof(SceneLayer, name), sizeof(sl->name));
+
+ SceneCollection *sc = BKE_collection_master(scene);
+ layer_collection_add(sl, &sl->layer_collections, sc);
+
+ return sl;
+}
+
+bool BKE_scene_layer_remove(Main *bmain, Scene *scene, SceneLayer *sl)
+{
+ const int act = BLI_findindex(&scene->render_layers, sl);
+
+ if (act == -1) {
+ return false;
+ }
+ else if ( (scene->render_layers.first == scene->render_layers.last) &&
+ (scene->render_layers.first == sl))
+ {
+ /* ensure 1 layer is kept */
+ return false;
+ }
+
+ BLI_remlink(&scene->render_layers, sl);
+
+ BKE_scene_layer_free(sl);
+ MEM_freeN(sl);
+
+ scene->active_layer = 0;
+ /* TODO WORKSPACE: set active_layer to 0 */
+
+ for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
+ if (sce->nodetree) {
+ BKE_nodetree_remove_layer_n(sce->nodetree, scene, act);
+ }
+ }
+
+ return true;
+}
+
+/**
+ * Free (or release) any data used by this SceneLayer (does not free the SceneLayer itself).
+ */
+void BKE_scene_layer_free(SceneLayer *sl)
+{
+ sl->basact = NULL;
+ BLI_freelistN(&sl->object_bases);
+
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ layer_collection_free(NULL, lc);
+ }
+ BLI_freelistN(&sl->layer_collections);
+}
+
+/**
+ * Set the render engine of a renderlayer
+ */
+void BKE_scene_layer_engine_set(SceneLayer *sl, const char *engine)
+{
+ BLI_strncpy_utf8(sl->engine, engine, sizeof(sl->engine));
+}
+
+/**
+ * Tag all the selected objects of a renderlayer
+ */
+void BKE_scene_layer_selected_objects_tag(SceneLayer *sl, const int tag)
+{
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTED) != 0) {
+ base->object->flag |= tag;
+ }
+ else {
+ base->object->flag &= ~tag;
+ }
+ }
+}
+
+static bool find_scene_collection_in_scene_collections(ListBase *lb, const LayerCollection *lc)
+{
+ for (LayerCollection *lcn = lb->first; lcn; lcn = lcn->next) {
+ if (lcn == lc) {
+ return true;
+ }
+ if (find_scene_collection_in_scene_collections(&lcn->layer_collections, lc)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * Find the SceneLayer a LayerCollection belongs to
+ */
+SceneLayer *BKE_scene_layer_find_from_collection(Scene *scene, LayerCollection *lc)
+{
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ if (find_scene_collection_in_scene_collections(&sl->layer_collections, lc)) {
+ return sl;
+ }
+ }
+ return NULL;
+}
+
+/* Base */
+
+Base *BKE_scene_layer_base_find(SceneLayer *sl, Object *ob)
+{
+ return BLI_findptr(&sl->object_bases, ob, offsetof(Base, object));
+}
+
+void BKE_scene_layer_base_deselect_all(SceneLayer *sl)
+{
+ Base *base;
+
+ for (base = sl->object_bases.first; base; base = base->next) {
+ base->flag &= ~BASE_SELECTED;
+ }
+}
+
+void BKE_scene_layer_base_select(struct SceneLayer *sl, Base *selbase)
+{
+ sl->basact = selbase;
+ if ((selbase->flag & BASE_SELECTABLED) != 0) {
+ selbase->flag |= BASE_SELECTED;
+ }
+}
+
+static void scene_layer_object_base_unref(SceneLayer* sl, Base *base)
+{
+ base->refcount--;
+
+ /* It only exists in the RenderLayer */
+ if (base->refcount == 0) {
+ if (sl->basact == base) {
+ sl->basact = NULL;
+ }
+
+ BLI_remlink(&sl->object_bases, base);
+ MEM_freeN(base);
+ }
+}
+
+static void layer_collection_base_flag_recalculate(LayerCollection *lc, const bool tree_is_visible, const bool tree_is_selectable)
+{
+ bool is_visible = tree_is_visible && ((lc->flag & COLLECTION_VISIBLE) != 0);
+ /* an object can only be selected if it's visible */
+ bool is_selectable = tree_is_selectable && is_visible && ((lc->flag & COLLECTION_SELECTABLE) != 0);
+
+ for (LinkData *link = lc->object_bases.first; link; link = link->next) {
+ Base *base = link->data;
+
+ if (is_visible) {
+ base->flag |= BASE_VISIBLED;
+ }
+ else {
+ base->flag &= ~BASE_VISIBLED;
+ }
+
+ if (is_selectable) {
+ base->flag |= BASE_SELECTABLED;
+ }
+ else {
+ base->flag &= ~BASE_SELECTABLED;
+ }
+ }
+
+ for (LayerCollection *lcn = lc->layer_collections.first; lcn; lcn = lcn->next) {
+ layer_collection_base_flag_recalculate(lcn, is_visible, is_selectable);
+ }
+}
+
+/**
+ * Re-evaluate the ObjectBase flags for SceneLayer
+ */
+void BKE_scene_layer_base_flag_recalculate(SceneLayer *sl)
+{
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ layer_collection_base_flag_recalculate(lc, true, true);
+ }
+
+ /* if base is not selectabled, clear select */
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTABLED) == 0) {
+ base->flag &= ~BASE_SELECTED;
+ }
+ }
+}
+
+/**
+ * Return the base if existent, or create it if necessary
+ * Always bump the refcount
+ */
+static Base *object_base_add(SceneLayer *sl, Object *ob)
+{
+ Base *base;
+ base = BKE_scene_layer_base_find(sl, ob);
+
+ if (base == NULL) {
+ base = MEM_callocN(sizeof(Base), "Object Base");
+
+ /* do not bump user count, leave it for SceneCollections */
+ base->object = ob;
+ BLI_addtail(&sl->object_bases, base);
+ }
+ base->refcount++;
+ return base;
+}
+
+/* LayerCollection */
+
+/**
+ * When freeing the entire SceneLayer at once we don't bother with unref
+ * otherwise SceneLayer is passed to keep the syncing of the LayerCollection tree
+ */
+static void layer_collection_free(SceneLayer *sl, LayerCollection *lc)
+{
+ if (sl) {
+ for (LinkData *link = lc->object_bases.first; link; link = link->next) {
+ scene_layer_object_base_unref(sl, link->data);
+ }
+ }
+
+ BLI_freelistN(&lc->object_bases);
+ BLI_freelistN(&lc->overrides);
+
+ for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) {
+ layer_collection_free(sl, nlc);
+ }
+ BLI_freelistN(&lc->layer_collections);
+}
+
+/**
+ * Free (or release) LayerCollection from SceneLayer
+ * (does not free the LayerCollection itself).
+ */
+void BKE_layer_collection_free(SceneLayer *sl, LayerCollection *lc)
+{
+ layer_collection_free(sl, lc);
+}
+
+/* LayerCollection */
+
+/**
+ * Recursively get the collection for a given index
+ */
+static LayerCollection *collection_from_index(ListBase *lb, const int number, int *i)
+{
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ if (*i == number) {
+ return lc;
+ }
+
+ (*i)++;
+
+ LayerCollection *lc_nested = collection_from_index(&lc->layer_collections, number, i);
+ if (lc_nested) {
+ return lc_nested;
+ }
+ }
+ return NULL;
+}
+
+/**
+ * Get the active collection
+ */
+LayerCollection *BKE_layer_collection_active(SceneLayer *sl)
+{
+ int i = 0;
+ return collection_from_index(&sl->layer_collections, sl->active_collection, &i);
+}
+
+/**
+ * Recursively get the count of collections
+ */
+static int collection_count(ListBase *lb)
+{
+ int i = 0;
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ i += collection_count(&lc->layer_collections) + 1;
+ }
+ return i;
+}
+
+/**
+ * Get the total number of collections
+ * (including all the nested collections)
+ */
+int BKE_layer_collection_count(SceneLayer *sl)
+{
+ return collection_count(&sl->layer_collections);
+}
+
+/**
+ * Recursively get the index for a given collection
+ */
+static int index_from_collection(ListBase *lb, LayerCollection *lc, int *i)
+{
+ for (LayerCollection *lcol = lb->first; lcol; lcol = lcol->next) {
+ if (lcol == lc) {
+ return *i;
+ }
+
+ (*i)++;
+
+ int i_nested = index_from_collection(&lcol->layer_collections, lc, i);
+ if (i_nested != -1) {
+ return i_nested;
+ }
+ }
+ return -1;
+}
+
+/**
+ * Return -1 if not found
+ */
+int BKE_layer_collection_findindex(SceneLayer *sl, LayerCollection *lc)
+{
+ int i = 0;
+ return index_from_collection(&sl->layer_collections, lc, &i);
+}
+
+/**
+ * Link a collection to a renderlayer
+ * The collection needs to be created separately
+ */
+LayerCollection *BKE_collection_link(SceneLayer *sl, SceneCollection *sc)
+{
+ LayerCollection *lc = layer_collection_add(sl, &sl->layer_collections, sc);
+ sl->active_collection = BKE_layer_collection_findindex(sl, lc);
+ return lc;
+}
+
+/**
+ * Unlink a collection base from a renderlayer
+ * The corresponding collection is not removed from the master collection
+ */
+void BKE_collection_unlink(SceneLayer *sl, LayerCollection *lc)
+{
+ BKE_layer_collection_free(sl, lc);
+ BKE_scene_layer_base_flag_recalculate(sl);
+
+ BLI_remlink(&sl->layer_collections, lc);
+ MEM_freeN(lc);
+ sl->active_collection = 0;
+}
+
+static void layer_collection_object_add(SceneLayer *sl, LayerCollection *lc, Object *ob)
+{
+ Base *base = object_base_add(sl, ob);
+
+ /* only add an object once - prevent SceneCollection->objects and
+ * SceneCollection->filter_objects to add the same object */
+
+ if (BLI_findptr(&lc->object_bases, base, offsetof(LinkData, data))) {
+ return;
+ }
+
+ BLI_addtail(&lc->object_bases, BLI_genericNodeN(base));
+
+ BKE_scene_layer_base_flag_recalculate(sl);
+}
+
+static void layer_collection_object_remove(SceneLayer *sl, LayerCollection *lc, Object *ob)
+{
+ Base *base;
+ base = BKE_scene_layer_base_find(sl, ob);
+
+ LinkData *link = BLI_findptr(&lc->object_bases, base, offsetof(LinkData, data));
+ BLI_remlink(&lc->object_bases, link);
+ MEM_freeN(link);
+
+ scene_layer_object_base_unref(sl, base);
+}
+
+static void layer_collection_objects_populate(SceneLayer *sl, LayerCollection *lc, ListBase *objects)
+{
+ for (LinkData *link = objects->first; link; link = link->next) {
+ layer_collection_object_add(sl, lc, link->data);
+ }
+}
+
+static void layer_collection_populate(SceneLayer *sl, LayerCollection *lc, SceneCollection *sc)
+{
+ layer_collection_objects_populate(sl, lc, &sc->objects);
+ layer_collection_objects_populate(sl, lc, &sc->filter_objects);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ layer_collection_add(sl, &lc->layer_collections, nsc);
+ }
+}
+
+static LayerCollection *layer_collection_add(SceneLayer *sl, ListBase *lb, SceneCollection *sc)
+{
+ LayerCollection *lc = MEM_callocN(sizeof(LayerCollection), "Collection Base");
+ BLI_addtail(lb, lc);
+
+ lc->scene_collection = sc;
+ lc->flag = COLLECTION_VISIBLE + COLLECTION_SELECTABLE + COLLECTION_FOLDED;
+
+ layer_collection_populate(sl, lc, sc);
+ return lc;
+}
+
+
+/* ---------------------------------------------------------------------- */
+
+/**
+ * See if render layer has the scene collection linked directly, or indirectly (nested)
+ */
+bool BKE_scene_layer_has_collection(struct SceneLayer *sl, struct SceneCollection *sc)
+{
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ if (find_layer_collection_by_scene_collection(lc, sc) != NULL) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * See if the object is in any of the scene layers of the scene
+ */
+bool BKE_scene_has_object(Scene *scene, Object *ob)
+{
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+ if (base) {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+/* ---------------------------------------------------------------------- */
+/* Syncing */
+
+static LayerCollection *find_layer_collection_by_scene_collection(LayerCollection *lc, const SceneCollection *sc)
+{
+ if (lc->scene_collection == sc) {
+ return lc;
+ }
+
+ for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) {
+ LayerCollection *found = find_layer_collection_by_scene_collection(nlc, sc);
+ if (found) {
+ return found;
+ }
+ }
+ return NULL;
+}
+
+/**
+ * Add a new LayerCollection for all the SceneLayers that have sc_parent
+ */
+void BKE_layer_sync_new_scene_collection(Scene *scene, const SceneCollection *sc_parent, SceneCollection *sc)
+{
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ LayerCollection *lc_parent = find_layer_collection_by_scene_collection(lc, sc_parent);
+ if (lc_parent) {
+ layer_collection_add(sl, &lc_parent->layer_collections, sc);
+ }
+ }
+ }
+}
+
+/**
+ * Add a corresponding ObjectBase to all the equivalent LayerCollection
+ */
+void BKE_layer_sync_object_link(Scene *scene, SceneCollection *sc, Object *ob)
+{
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ LayerCollection *found = find_layer_collection_by_scene_collection(lc, sc);
+ if (found) {
+ layer_collection_object_add(sl, found, ob);
+ }
+ }
+ }
+}
+
+/**
+ * Remove the equivalent object base to all layers that have this collection
+ * also remove all reference to ob in the filter_objects
+ */
+void BKE_layer_sync_object_unlink(Scene *scene, SceneCollection *sc, Object *ob)
+{
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ LayerCollection *found = find_layer_collection_by_scene_collection(lc, sc);
+ if (found) {
+ layer_collection_object_remove(sl, found, ob);
+ }
+ }
+ BKE_scene_layer_base_flag_recalculate(sl);
+ }
+}
+
+/* ---------------------------------------------------------------------- */
+/* Override */
+
+/**
+ * Add a new datablock override
+ */
+void BKE_collection_override_datablock_add(LayerCollection *UNUSED(lc), const char *UNUSED(data_path), ID *UNUSED(id))
+{
+ TODO_LAYER_OVERRIDE;
+}
+
+/* ---------------------------------------------------------------------- */
+/* Iterators */
+
+static void object_bases_Iterator_begin(Iterator *iter, void *data_in, const int flag)
+{
+ SceneLayer *sl = data_in;
+ Base *base = sl->object_bases.first;
+
+ /* when there are no objects */
+ if (base == NULL) {
+ iter->valid = false;
+ return;
+ }
+
+ iter->valid = true;
+ iter->data = base;
+
+ if ((base->flag & flag) == 0) {
+ object_bases_Iterator_next(iter, flag);
+ }
+ else {
+ iter->current = base;
+ }
+}
+
+static void object_bases_Iterator_next(Iterator *iter, const int flag)
+{
+ Base *base = ((Base *)iter->data)->next;
+
+ while (base) {
+ if ((base->flag & flag) != 0) {
+ iter->current = base;
+ iter->data = base;
+ return;
+ }
+ base = base->next;
+ }
+
+ iter->current = NULL;
+ iter->valid = false;
+}
+
+static void objects_Iterator_begin(Iterator *iter, void *data_in, const int flag)
+{
+ object_bases_Iterator_begin(iter, data_in, flag);
+
+ if (iter->valid) {
+ iter->current = ((Base *)iter->current)->object;
+ }
+}
+
+static void objects_Iterator_next(Iterator *iter, const int flag)
+{
+ object_bases_Iterator_next(iter, flag);
+
+ if (iter->valid) {
+ iter->current = ((Base *)iter->current)->object;
+ }
+}
+
+void BKE_selected_objects_Iterator_begin(Iterator *iter, void *data_in)
+{
+ objects_Iterator_begin(iter, data_in, BASE_SELECTED);
+}
+
+void BKE_selected_objects_Iterator_next(Iterator *iter)
+{
+ objects_Iterator_next(iter, BASE_SELECTED);
+}
+
+void BKE_selected_objects_Iterator_end(Iterator *UNUSED(iter))
+{
+ /* do nothing */
+}
+
+void BKE_visible_objects_Iterator_begin(Iterator *iter, void *data_in)
+{
+ objects_Iterator_begin(iter, data_in, BASE_VISIBLED);
+}
+
+void BKE_visible_objects_Iterator_next(Iterator *iter)
+{
+ objects_Iterator_next(iter, BASE_VISIBLED);
+}
+
+void BKE_visible_objects_Iterator_end(Iterator *UNUSED(iter))
+{
+ /* do nothing */
+}
+
+void BKE_visible_bases_Iterator_begin(Iterator *iter, void *data_in)
+{
+ object_bases_Iterator_begin(iter, data_in, BASE_VISIBLED);
+}
+
+void BKE_visible_bases_Iterator_next(Iterator *iter)
+{
+ object_bases_Iterator_next(iter, BASE_VISIBLED);
+}
+
+void BKE_visible_bases_Iterator_end(Iterator *UNUSED(iter))
+{
+ /* do nothing */
+}
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index 9685f1f5af6..a071b3202be 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -68,6 +68,7 @@
#include "BLI_linklist_stack.h"
#include "BKE_animsys.h"
+#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_fcurve.h"
#include "BKE_library.h"
@@ -354,7 +355,7 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
Scene *scene = (Scene *) id;
ToolSettings *toolsett = scene->toolsettings;
SceneRenderLayer *srl;
- Base *base;
+ BaseLegacy *legacy_base;
CALLBACK_INVOKE(scene->camera, IDWALK_CB_NOP);
CALLBACK_INVOKE(scene->world, IDWALK_CB_USER);
@@ -411,8 +412,28 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
CALLBACK_INVOKE(scene->gpd, IDWALK_CB_USER);
- for (base = scene->base.first; base; base = base->next) {
- CALLBACK_INVOKE(base->object, IDWALK_CB_USER);
+ for (legacy_base = scene->base.first; legacy_base; legacy_base = legacy_base->next) {
+ CALLBACK_INVOKE(legacy_base->object, IDWALK_CB_USER);
+ }
+
+ SceneCollection *sc;
+ FOREACH_SCENE_COLLECTION(scene, sc)
+ {
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ CALLBACK_INVOKE_ID(link->data, IDWALK_CB_USER);
+ }
+
+ for (LinkData *link = sc->filter_objects.first; link; link = link->next) {
+ CALLBACK_INVOKE_ID(link->data, IDWALK_CB_USER);
+ }
+ }
+ FOREACH_SCENE_COLLECTION_END
+
+ SceneLayer *sl;
+ for (sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ CALLBACK_INVOKE(base->object, IDWALK_NOP);
+ }
}
for (TimeMarker *marker = scene->markers.first; marker; marker = marker->next) {
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c
index a408b498f18..9946d1cc81f 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -71,6 +71,7 @@
#include "BKE_brush.h"
#include "BKE_camera.h"
#include "BKE_cachefile.h"
+#include "BKE_collection.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
@@ -242,7 +243,7 @@ static int foreach_libblock_remap_callback(void *user_data, ID *id_self, ID **id
/* Some reamapping unfortunately require extra and/or specific handling, tackle those here. */
static void libblock_remap_data_preprocess_scene_base_unlink(
- IDRemap *r_id_remap_data, Scene *sce, Base *base, const bool skip_indirect, const bool is_indirect)
+ IDRemap *r_id_remap_data, Scene *sce, BaseLegacy *base, const bool skip_indirect, const bool is_indirect)
{
if (skip_indirect && is_indirect) {
r_id_remap_data->skipped_indirect++;
@@ -258,6 +259,22 @@ static void libblock_remap_data_preprocess_scene_base_unlink(
}
}
+/* Some remapping unfortunately require extra and/or specific handling, tackle those here. */
+static void libblock_remap_data_preprocess_scene_object_unlink(
+ IDRemap *r_id_remap_data, Scene *sce, Object *ob, const bool skip_indirect, const bool is_indirect)
+{
+ if (skip_indirect && is_indirect) {
+ r_id_remap_data->skipped_indirect++;
+ r_id_remap_data->skipped_refcounted++;
+ }
+ else {
+ BKE_collections_object_remove(r_id_remap_data->bmain, sce, ob, false);
+ if (!is_indirect) {
+ r_id_remap_data->status |= ID_REMAP_IS_LINKED_DIRECT;
+ }
+ }
+}
+
static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
{
switch (GS(r_id_remap_data->id->name)) {
@@ -272,7 +289,16 @@ static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
/* In case we are unlinking... */
if (!r_id_remap_data->old_id) {
/* ... everything from scene. */
- Base *base, *base_next;
+ Object *ob_iter;
+ FOREACH_SCENE_OBJECT(sce, ob_iter)
+ {
+ libblock_remap_data_preprocess_scene_object_unlink(
+ r_id_remap_data, sce, ob_iter, skip_indirect, is_indirect);
+ }
+ FOREACH_SCENE_OBJECT_END
+
+
+ BaseLegacy *base, *base_next;
for (base = sce->base.first; base; base = base_next) {
base_next = base->next;
libblock_remap_data_preprocess_scene_base_unlink(
@@ -282,8 +308,11 @@ static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
else if (GS(r_id_remap_data->old_id->name) == ID_OB) {
/* ... a specific object from scene. */
Object *old_ob = (Object *)r_id_remap_data->old_id;
- Base *base = BKE_scene_base_find(sce, old_ob);
+ libblock_remap_data_preprocess_scene_object_unlink(
+ r_id_remap_data, sce, old_ob, skip_indirect, is_indirect);
+
+ BaseLegacy *base = BKE_scene_base_find(sce, old_ob);
if (base) {
libblock_remap_data_preprocess_scene_base_unlink(
r_id_remap_data, sce, base, skip_indirect, is_indirect);
@@ -329,7 +358,7 @@ static void libblock_remap_data_postprocess_object_fromgroup_update(Main *bmain,
}
if (new_ob == NULL) { /* We need to remove NULL-ified groupobjects... */
for (Group *group = bmain->group.first; group; group = group->id.next) {
- BKE_group_object_unlink(group, NULL, NULL, NULL);
+ BKE_group_object_unlink(group, NULL);
}
}
else {
@@ -342,23 +371,17 @@ static void libblock_remap_data_postprocess_group_scene_unlink(Main *UNUSED(bmai
{
/* Note that here we assume no object has no base (i.e. all objects are assumed instanced
* in one scene...). */
- for (Base *base = sce->base.first; base; base = base->next) {
- if (base->flag & OB_FROMGROUP) {
- Object *ob = base->object;
-
- if (ob->flag & OB_FROMGROUP) {
- Group *grp = BKE_group_object_find(NULL, ob);
-
- /* Unlinked group (old_id) is still in bmain... */
- if (grp && (&grp->id == old_id || grp->id.us == 0)) {
- grp = BKE_group_object_find(grp, ob);
- }
- if (!grp) {
- ob->flag &= ~OB_FROMGROUP;
- }
+ for (BaseLegacy *base = sce->base.first; base; base = base->next) {
+ Object *ob = base->object;
+ if (ob->flag & OB_FROMGROUP) {
+ Group *grp = BKE_group_object_find(NULL, ob);
+
+ /* Unlinked group (old_id) is still in bmain... */
+ if (grp && (&grp->id == old_id || grp->id.us == 0)) {
+ grp = BKE_group_object_find(grp, ob);
}
- if (!(ob->flag & OB_FROMGROUP)) {
- base->flag &= ~OB_FROMGROUP;
+ if (!grp) {
+ ob->flag &= ~OB_FROMGROUP;
}
}
}
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index 97033a9555d..2632acea58b 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -316,7 +316,7 @@ bool BKE_mball_is_basis_for(Object *ob1, Object *ob2)
void BKE_mball_properties_copy(Scene *scene, Object *active_object)
{
Scene *sce_iter = scene;
- Base *base;
+ BaseLegacy *base;
Object *ob;
MetaBall *active_mball = (MetaBall *)active_object->data;
int basisnr, obnr;
@@ -359,27 +359,25 @@ void BKE_mball_properties_copy(Scene *scene, Object *active_object)
*/
Object *BKE_mball_basis_find(Scene *scene, Object *basis)
{
- Scene *sce_iter = scene;
- Base *base;
- Object *ob, *bob = basis;
+ Object *bob = basis;
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
- SceneBaseIter iter;
- EvaluationContext *eval_ctx = G.main->eval_ctx;
BLI_split_name_num(basisname, &basisnr, basis->id.name + 2, '.');
- BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 0, NULL, NULL);
- while (BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 1, &base, &ob)) {
- if ((ob->type == OB_MBALL) && !(base->flag & OB_FROMDUPLI)) {
- if (ob != bob) {
- BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
-
- /* object ob has to be in same "group" ... it means, that it has to have same base of its name */
- if (STREQ(obname, basisname)) {
- if (obnr < basisnr) {
- basis = ob;
- basisnr = obnr;
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ Object *ob = base->object;
+ if ((ob->type == OB_MBALL) && !(base->flag & OB_FROMDUPLI)) {
+ if (ob != bob) {
+ BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
+
+ /* object ob has to be in same "group" ... it means, that it has to have same base of its name */
+ if (STREQ(obname, basisname)) {
+ if (obnr < basisnr) {
+ basis = ob;
+ basisnr = obnr;
+ }
}
}
}
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index 5c0b09f0ff0..144a885ffd4 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -1080,7 +1080,7 @@ static void polygonize(PROCESS *process)
static void init_meta(EvaluationContext *eval_ctx, PROCESS *process, Scene *scene, Object *ob)
{
Scene *sce_iter = scene;
- Base *base;
+ BaseLegacy *base;
Object *bob;
MetaBall *mb;
const MetaElem *ml;
@@ -1102,7 +1102,7 @@ static void init_meta(EvaluationContext *eval_ctx, PROCESS *process, Scene *scen
zero_size = 0;
ml = NULL;
- if (bob == ob && (base->flag & OB_FROMDUPLI) == 0) {
+ if (bob == ob && (base->flag_legacy & OB_FROMDUPLI) == 0) {
mb = ob->data;
if (mb->editelems) ml = mb->editelems->first;
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 3f3b4896653..05422a01dbf 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3776,3 +3776,20 @@ bool BKE_node_tree_iter_step(struct NodeTreeIterStore *ntreeiter,
return true;
}
+
+/* -------------------------------------------------------------------- */
+/* NodeTree kernel functions */
+
+void BKE_nodetree_remove_layer_n(bNodeTree *ntree, Scene *scene, const int layer_index)
+{
+ for (bNode *node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == CMP_NODE_R_LAYERS && (Scene *)node->id == scene) {
+ if (node->custom1 == layer_index) {
+ node->custom1 = 0;
+ }
+ else if (node->custom1 > layer_index) {
+ node->custom1--;
+ }
+ }
+ }
+}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index ff8be5892e9..08cb9e57ab4 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -91,6 +91,7 @@
#include "BKE_icons.h"
#include "BKE_key.h"
#include "BKE_lamp.h"
+#include "BKE_layer.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
@@ -153,7 +154,7 @@ void BKE_object_workob_clear(Object *workob)
void BKE_object_update_base_layer(struct Scene *scene, Object *ob)
{
- Base *base = scene->base.first;
+ BaseLegacy *base = scene->base.first;
while (base) {
if (base->object == ob) base->lay = ob->lay;
@@ -677,23 +678,25 @@ Object *BKE_object_add_only_object(Main *bmain, int type, const char *name)
/* general add: to scene, with layer from area and default name */
/* creates minimum required data, but without vertices etc. */
Object *BKE_object_add(
- Main *bmain, Scene *scene,
+ Main *bmain, Scene *scene, SceneLayer *sl,
int type, const char *name)
{
Object *ob;
Base *base;
+ LayerCollection *lc;
ob = BKE_object_add_only_object(bmain, type, name);
ob->data = BKE_object_obdata_add_from_type(bmain, type, name);
- ob->lay = scene->lay;
-
- base = BKE_scene_base_add(scene, ob);
- BKE_scene_base_deselect_all(scene);
- BKE_scene_base_select(scene, base);
- DAG_id_tag_update_ex(bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ lc = BKE_layer_collection_active(sl);
+ BKE_collection_object_add(scene, lc->scene_collection, ob);
+
+ base = BKE_scene_layer_base_find(sl, ob);
+ BKE_scene_layer_base_deselect_all(sl);
+ BKE_scene_layer_base_select(sl, base);
+ DAG_id_tag_update_ex(bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
return ob;
}
@@ -2542,11 +2545,11 @@ void BKE_scene_foreach_display_point(
Scene *scene, View3D *v3d, const short flag,
void (*func_cb)(const float[3], void *), void *user_data)
{
- Base *base;
+ BaseLegacy *base;
Object *ob;
for (base = FIRSTBASE; base; base = base->next) {
- if (BASE_VISIBLE_BGMODE(v3d, scene, base) && (base->flag & flag) == flag) {
+ if (BASE_VISIBLE_BGMODE(v3d, scene, base) && (base->flag_legacy & flag) == flag) {
ob = base->object;
if ((ob->transflag & OB_DUPLI) == 0) {
@@ -3351,7 +3354,7 @@ LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectS
{
LinkNode *links = NULL;
- Base *base;
+ BaseLegacy *base;
/* Remove markers from all objects */
for (base = scene->base.first; base; base = base->next) {
@@ -3395,7 +3398,7 @@ LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectS
/* child relationship */
if (includeFilter & (OB_REL_CHILDREN | OB_REL_CHILDREN_RECURSIVE)) {
- Base *local_base;
+ BaseLegacy *local_base;
for (local_base = scene->base.first; local_base; local_base = local_base->next) {
if (BASE_EDITABLE_BGMODE(((View3D *)NULL), scene, local_base)) {
@@ -3441,18 +3444,11 @@ struct LinkNode *BKE_object_groups(Object *ob)
return group_linknode;
}
-void BKE_object_groups_clear(Scene *scene, Base *base, Object *object)
+void BKE_object_groups_clear(Object *ob)
{
Group *group = NULL;
-
- BLI_assert((base == NULL) || (base->object == object));
-
- if (scene && base == NULL) {
- base = BKE_scene_base_find(scene, object);
- }
-
- while ((group = BKE_group_object_find(group, base->object))) {
- BKE_group_object_unlink(group, object, scene, base);
+ while ((group = BKE_group_object_find(group, ob))) {
+ BKE_group_object_unlink(group, ob);
}
}
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c
index e3b801b3193..26af1c48afb 100644
--- a/source/blender/blenkernel/intern/object_dupli.c
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -241,7 +241,7 @@ static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChild
else {
unsigned int lay = ctx->scene->lay;
int baseid = 0;
- Base *base;
+ BaseLegacy *base;
for (base = ctx->scene->base.first; base; base = base->next, baseid++) {
Object *ob = base->object;
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 943dc781246..8531c7c9df9 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2896,7 +2896,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons
ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
- Base *base;
+ BaseLegacy *base;
int distr=0, alloc=0, skip=0;
if ((psys->part->childtype && psys->totchild != psys_get_tot_child(sim->scene, psys)) || psys->recalc&PSYS_RECALC_RESET)
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 30eb8dcb287..c3f2107c5af 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -3541,7 +3541,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
Main *bmain = baker->main;
Scene *scene = baker->scene;
Scene *sce_iter; /* SETLOOPER macro only */
- Base *base;
+ BaseLegacy *base;
ListBase pidlist;
PTCacheID *pid = &baker->pid;
PointCache *cache = NULL;
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index a1338b4ea10..d47982f96eb 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -67,6 +67,7 @@
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_cachefile.h"
+#include "BKE_collection.h"
#include "BKE_colortools.h"
#include "BKE_depsgraph.h"
#include "BKE_editmesh.h"
@@ -78,6 +79,7 @@
#include "BKE_icons.h"
#include "BKE_idprop.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_linestyle.h"
@@ -154,13 +156,66 @@ static void remove_sequencer_fcurves(Scene *sce)
}
}
+/* copy SceneCollection tree but keep pointing to the same objects */
+static void scene_collection_copy(SceneCollection *scn, SceneCollection *sc)
+{
+ BLI_duplicatelist(&scn->objects, &sc->objects);
+ for (LinkData *link = scn->objects.first; link; link = link->next) {
+ id_us_plus(link->data);
+ }
+
+ BLI_duplicatelist(&scn->filter_objects, &sc->filter_objects);
+ for (LinkData *link = scn->filter_objects.first; link; link = link->next) {
+ id_us_plus(link->data);
+ }
+
+ BLI_duplicatelist(&scn->scene_collections, &sc->scene_collections);
+ SceneCollection *nscn = scn->scene_collections.first; /* nested SceneCollection new */
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ scene_collection_copy(nscn, nsc);
+ nscn = nscn->next;
+ }
+}
+
+/* Find the equivalent SceneCollection in the new tree */
+static SceneCollection *scene_collection_from_new_tree(SceneCollection *sc_reference, SceneCollection *scn, SceneCollection *sc)
+{
+ if (sc == sc_reference) {
+ return scn;
+ }
+
+ SceneCollection *nscn = scn->scene_collections.first; /* nested master collection new */
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+
+ SceneCollection *found = scene_collection_from_new_tree(sc_reference, nscn, nsc);
+ if (found) {
+ return found;
+ }
+ nscn = nscn->next;
+ }
+ return NULL;
+}
+
+/* recreate the LayerCollection tree */
+static void layer_collections_recreate(SceneLayer *sl, ListBase *lb, SceneCollection *mcn, SceneCollection *mc)
+{
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+
+ SceneCollection *sc = scene_collection_from_new_tree(lc->scene_collection, mcn, mc);
+ BLI_assert(sc);
+
+ /* instead of syncronizing both trees we simply re-create it */
+ BKE_collection_link(sl, sc);
+ }
+}
+
Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
{
Scene *scen;
SceneRenderLayer *srl, *new_srl;
FreestyleLineSet *lineset;
ToolSettings *ts;
- Base *base, *obase;
+ BaseLegacy *legacy_base, *olegacy_base;
if (type == SCE_COPY_EMPTY) {
ListBase rl, rv;
@@ -214,14 +269,14 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
BKE_libblock_relink_ex(bmain, scen->nodetree, &sce->id, &scen->id, false);
}
- obase = sce->base.first;
- base = scen->base.first;
- while (base) {
- id_us_plus(&base->object->id);
- if (obase == sce->basact) scen->basact = base;
+ olegacy_base = sce->base.first;
+ legacy_base = scen->base.first;
+ while (legacy_base) {
+ id_us_plus(&legacy_base->object->id);
+ if (olegacy_base == sce->basact) scen->basact = legacy_base;
- obase = obase->next;
- base = base->next;
+ olegacy_base = olegacy_base->next;
+ legacy_base = legacy_base->next;
}
/* copy action and remove animation used by sequencer */
@@ -244,6 +299,36 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
}
new_srl = new_srl->next;
}
+
+ /* layers and collections */
+ scen->collection = MEM_dupallocN(sce->collection);
+ SceneCollection *mcn = BKE_collection_master(scen);
+ SceneCollection *mc = BKE_collection_master(sce);
+
+ /* recursively creates a new SceneCollection tree */
+ scene_collection_copy(mcn, mc);
+
+ BLI_duplicatelist(&scen->render_layers, &sce->render_layers);
+ SceneLayer *new_sl = scen->render_layers.first;
+ for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
+
+ /* we start fresh with no overrides and no visibility flags set
+ * instead of syncing both trees we simply unlink and relink the scene collection */
+ BLI_listbase_clear(&new_sl->layer_collections);
+ BLI_listbase_clear(&new_sl->object_bases);
+ layer_collections_recreate(new_sl, &sl->layer_collections, mcn, mc);
+
+ if (sl->basact) {
+ Object *active_ob = sl->basact->object;
+ for (Base *base = new_sl->object_bases.first; base; base = base->next) {
+ if (base->object == active_ob) {
+ new_sl->basact = base;
+ break;
+ }
+ }
+ }
+ new_sl = new_sl->next;
+ }
}
/* copy color management settings */
@@ -471,6 +556,16 @@ void BKE_scene_free(Scene *sce)
BKE_previewimg_free(&sce->preview);
curvemapping_free_data(&sce->r.mblur_shutter_curve);
+
+ for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
+ BKE_scene_layer_free(sl);
+ }
+ BLI_freelistN(&sce->render_layers);
+
+ /* Master Collection */
+ BKE_collection_master_free(sce);
+ MEM_freeN(sce->collection);
+ sce->collection = NULL;
}
void BKE_scene_init(Scene *sce)
@@ -820,6 +915,12 @@ void BKE_scene_init(Scene *sce)
sce->toolsettings->gpencil_v2d_align = GP_PROJECT_VIEWSPACE;
sce->toolsettings->gpencil_seq_align = GP_PROJECT_VIEWSPACE;
sce->toolsettings->gpencil_ima_align = GP_PROJECT_VIEWSPACE;
+
+ /* Master Collection */
+ sce->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection");
+ BLI_strncpy(sce->collection->name, "Master Collection", sizeof(sce->collection->name));
+
+ BKE_scene_layer_add(sce, "Render Layer");
}
Scene *BKE_scene_add(Main *bmain, const char *name)
@@ -835,9 +936,9 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
return sce;
}
-Base *BKE_scene_base_find_by_name(struct Scene *scene, const char *name)
+BaseLegacy *BKE_scene_base_find_by_name(struct Scene *scene, const char *name)
{
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
if (STREQ(base->object->id.name + 2, name)) {
@@ -848,9 +949,9 @@ Base *BKE_scene_base_find_by_name(struct Scene *scene, const char *name)
return base;
}
-Base *BKE_scene_base_find(Scene *scene, Object *ob)
+BaseLegacy *BKE_scene_base_find(Scene *scene, Object *ob)
{
- return BLI_findptr(&scene->base, ob, offsetof(Base, object));
+ return BLI_findptr(&scene->base, ob, offsetof(BaseLegacy, object));
}
/**
@@ -861,11 +962,10 @@ Base *BKE_scene_base_find(Scene *scene, Object *ob)
void BKE_scene_set_background(Main *bmain, Scene *scene)
{
Scene *sce;
- Base *base;
+ BaseLegacy *base;
Object *ob;
Group *group;
GroupObject *go;
- int flag;
/* check for cyclic sets, for reading old files but also for definite security (py?) */
BKE_scene_validate_setscene(bmain, scene);
@@ -897,13 +997,7 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
ob->lay = base->lay;
/* group patch... */
- base->flag &= ~(OB_FROMGROUP);
- flag = ob->flag & (OB_FROMGROUP);
- base->flag |= flag;
-
- /* not too nice... for recovering objects with lost data */
- //if (ob->pose == NULL) base->flag &= ~OB_POSEMODE;
- ob->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
}
/* no full animation update, this to enable render code to work (render code calls own animation updates) */
}
@@ -924,7 +1018,7 @@ Scene *BKE_scene_set_name(Main *bmain, const char *name)
/* Used by metaballs, return *all* objects (including duplis) existing in the scene (including scene's sets) */
int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
- Scene **scene, int val, Base **base, Object **ob)
+ Scene **scene, int val, BaseLegacy **base, Object **ob)
{
bool run_again = true;
@@ -1006,7 +1100,7 @@ int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
}
/* handle dupli's */
if (iter->dupob) {
- (*base)->flag |= OB_FROMDUPLI;
+ (*base)->flag_legacy |= OB_FROMDUPLI;
*ob = iter->dupob->ob;
iter->phase = F_DUPLI;
@@ -1025,7 +1119,7 @@ int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
}
else if (iter->phase == F_DUPLI) {
iter->phase = F_SCENE;
- (*base)->flag &= ~OB_FROMDUPLI;
+ (*base)->flag_legacy &= ~OB_FROMDUPLI;
if (iter->dupli_refob) {
/* Restore last object's real matrix. */
@@ -1052,7 +1146,7 @@ int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
Object *BKE_scene_camera_find(Scene *sc)
{
- Base *base;
+ BaseLegacy *base;
for (base = sc->base.first; base; base = base->next)
if (base->object->type == OB_CAMERA)
@@ -1154,28 +1248,32 @@ char *BKE_scene_find_last_marker_name(Scene *scene, int frame)
return best_marker ? best_marker->name : NULL;
}
+void BKE_scene_remove_rigidbody_object(Scene *scene, Object *ob)
+{
+ /* remove rigid body constraint from world before removing object */
+ if (ob->rigidbody_constraint)
+ BKE_rigidbody_remove_constraint(scene, ob);
+ /* remove rigid body object from world before removing object */
+ if (ob->rigidbody_object)
+ BKE_rigidbody_remove_object(scene, ob);
+}
-Base *BKE_scene_base_add(Scene *sce, Object *ob)
+BaseLegacy *BKE_scene_base_add(Scene *sce, Object *ob)
{
- Base *b = MEM_callocN(sizeof(*b), __func__);
+ BaseLegacy *b = MEM_callocN(sizeof(*b), __func__);
BLI_addhead(&sce->base, b);
b->object = ob;
- b->flag = ob->flag;
+ b->flag_legacy = ob->flag;
b->lay = ob->lay;
return b;
}
-void BKE_scene_base_unlink(Scene *sce, Base *base)
+void BKE_scene_base_unlink(Scene *sce, BaseLegacy *base)
{
- /* remove rigid body constraint from world before removing object */
- if (base->object->rigidbody_constraint)
- BKE_rigidbody_remove_constraint(sce, base->object);
- /* remove rigid body object from world before removing object */
- if (base->object->rigidbody_object)
- BKE_rigidbody_remove_object(sce, base->object);
-
+ BKE_scene_remove_rigidbody_object(sce, base->object);
+
BLI_remlink(&sce->base, base);
if (sce->basact == base)
sce->basact = NULL;
@@ -1183,18 +1281,20 @@ void BKE_scene_base_unlink(Scene *sce, Base *base)
void BKE_scene_base_deselect_all(Scene *sce)
{
- Base *b;
+ BaseLegacy *b;
for (b = sce->base.first; b; b = b->next) {
- b->flag &= ~SELECT;
- b->object->flag = b->flag;
+ b->flag_legacy &= ~SELECT;
+ int flag = b->object->flag & (OB_FROMGROUP);
+ b->object->flag = b->flag_legacy;
+ b->object->flag |= flag;
}
}
-void BKE_scene_base_select(Scene *sce, Base *selbase)
+void BKE_scene_base_select(Scene *sce, BaseLegacy *selbase)
{
- selbase->flag |= SELECT;
- selbase->object->flag = selbase->flag;
+ selbase->flag_legacy |= SELECT;
+ selbase->object->flag = selbase->flag_legacy;
sce->basact = selbase;
}
@@ -1492,15 +1592,7 @@ bool BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *
for (sce = bmain->scene.first; sce; sce = sce->id.next) {
if (sce->nodetree) {
- bNode *node;
- for (node = sce->nodetree->nodes.first; node; node = node->next) {
- if (node->type == CMP_NODE_R_LAYERS && (Scene *)node->id == scene) {
- if (node->custom1 == act)
- node->custom1 = 0;
- else if (node->custom1 > act)
- node->custom1--;
- }
- }
+ BKE_nodetree_remove_layer_n(sce->nodetree, scene, act);
}
}
@@ -1588,7 +1680,7 @@ float get_render_aosss_error(const RenderData *r, float error)
}
/* helper function for the SETLOOPER macro */
-Base *_setlooper_base_step(Scene **sce_iter, Base *base)
+BaseLegacy *_setlooper_base_step(Scene **sce_iter, BaseLegacy *base)
{
if (base && base->next) {
/* common case, step to the next */
@@ -1596,12 +1688,12 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
}
else if (base == NULL && (*sce_iter)->base.first) {
/* first time looping, return the scenes first base */
- return (Base *)(*sce_iter)->base.first;
+ return (BaseLegacy *)(*sce_iter)->base.first;
}
else {
/* reached the end, get the next base in the set */
while ((*sce_iter = (*sce_iter)->set)) {
- base = (Base *)(*sce_iter)->base.first;
+ base = (BaseLegacy *)(*sce_iter)->base.first;
if (base) {
return base;
}
@@ -1648,24 +1740,56 @@ bool BKE_scene_uses_blender_game(const Scene *scene)
void BKE_scene_base_flag_to_objects(struct Scene *scene)
{
- Base *base = scene->base.first;
+ BaseLegacy *base = scene->base.first;
while (base) {
- base->object->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
base = base->next;
}
}
void BKE_scene_base_flag_from_objects(struct Scene *scene)
{
- Base *base = scene->base.first;
+ BaseLegacy *base = scene->base.first;
while (base) {
- base->flag = base->object->flag;
+ BKE_scene_base_flag_sync_from_object(base);
base = base->next;
}
}
+void BKE_scene_base_flag_sync_from_base(BaseLegacy *base)
+{
+ Object *ob = base->object;
+
+ /* keep the object only flags untouched */
+ int flag = ob->flag & OB_FROMGROUP;
+
+ ob->flag = base->flag_legacy;
+ ob->flag |= flag;
+}
+
+void BKE_scene_base_flag_sync_from_object(BaseLegacy *base)
+{
+ base->flag_legacy = base->object->flag;
+}
+
+void BKE_scene_object_base_flag_sync_from_base(Base *base)
+{
+ Object *ob = base->object;
+
+ /* keep the object only flags untouched */
+ int flag = ob->flag & OB_FROMGROUP;
+
+ ob->flag = base->flag;
+ ob->flag |= flag;
+}
+
+void BKE_scene_object_base_flag_sync_from_object(Base *base)
+{
+ base->flag = base->object->flag;
+}
+
void BKE_scene_disable_color_management(Scene *scene)
{
ColorManagedDisplaySettings *display_settings = &scene->display_settings;
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index d0ef5cfc092..f1ce69d3945 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -698,7 +698,7 @@ static float calc_voxel_transp(float *result, float *input, int res[3], int *pix
static int get_lamp(Scene *scene, float *light)
{
- Base *base_tmp = NULL;
+ BaseLegacy *base_tmp = NULL;
int found_lamp = 0;
// try to find a lamp, preferably local
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 660107eb2e6..e7df1d810c9 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -530,7 +530,7 @@ static void ccd_build_deflector_hash(Scene *scene, Group *group, Object *vertexo
}
}
else {
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
/*Only proceed for mesh object in same layer */
if (base->object->type == OB_MESH && (base->lay & vertexowner->lay)) {
ob= base->object;
@@ -576,7 +576,7 @@ static void ccd_update_deflector_hash(Scene *scene, Group *group, Object *vertex
}
}
else {
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
/*Only proceed for mesh object in same layer */
if (base->object->type == OB_MESH && (base->lay & vertexowner->lay)) {
ob= base->object;
@@ -986,7 +986,7 @@ static bool are_there_deflectors(Scene *scene, Group *group, unsigned int layer)
}
}
else {
- for (Base *base = scene->base.first; base; base= base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base= base->next) {
if ( (base->lay & layer) && base->object->pd) {
if (base->object->pd->deflect)
return 1;
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 22288127119..e10f9207896 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -782,7 +782,7 @@ void BKE_sound_read_waveform(bSound *sound, short *stop)
void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
{
Object *ob;
- Base *base;
+ BaseLegacy *base;
NlaTrack *track;
NlaStrip *strip;
Speaker *speaker;
diff --git a/source/blender/blenlib/BLI_ghash.h b/source/blender/blenlib/BLI_ghash.h
index 7e3a009ede8..068c188e336 100644
--- a/source/blender/blenlib/BLI_ghash.h
+++ b/source/blender/blenlib/BLI_ghash.h
@@ -32,6 +32,7 @@
* \ingroup bli
*/
+#include "BLI_blenlib.h"
#include "BLI_sys_types.h" /* for bool */
#include "BLI_compiler_attrs.h"
diff --git a/source/blender/blenlib/BLI_iterator.h b/source/blender/blenlib/BLI_iterator.h
new file mode 100644
index 00000000000..cfa303bb1cd
--- /dev/null
+++ b/source/blender/blenlib/BLI_iterator.h
@@ -0,0 +1,54 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BLI_ITERATOR_H__
+#define __BLI_ITERATOR_H__
+
+/** \file BLI_iterator.h
+ * \ingroup bli
+ */
+
+typedef struct Iterator {
+ void *current; /* current pointer we iterate over */
+ void *data; /* stored data required for this iterator */
+ bool valid;
+} Iterator;
+
+typedef void (*IteratorCb)(Iterator *iter);
+typedef void (*IteratorBeginCb)(Iterator *iter, void *data_in);
+
+#define ITER_BEGIN(callback_begin, callback_next, callback_end, _data_in, _data_out) \
+{ \
+ IteratorCb callback_end_func = callback_end; \
+ Iterator iter_macro; \
+ for (callback_begin(&iter_macro, _data_in); \
+ iter_macro.valid; \
+ callback_next(&iter_macro)) \
+ { \
+ _data_out = iter_macro.current;
+
+#define ITER_END \
+ } \
+ callback_end_func(&iter_macro); \
+}
+
+#endif /* __BLI_ITERATOR_H__ */
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index 3277519c66e..97225170f67 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -155,6 +155,7 @@ set(SRC
BLI_hash_md5.h
BLI_hash_mm2a.h
BLI_heap.h
+ BLI_iterator.h
BLI_jitter.h
BLI_kdopbvh.h
BLI_kdtree.h
diff --git a/source/blender/blenloader/CMakeLists.txt b/source/blender/blenloader/CMakeLists.txt
index 8cb9ef837b2..e40692f4a88 100644
--- a/source/blender/blenloader/CMakeLists.txt
+++ b/source/blender/blenloader/CMakeLists.txt
@@ -53,6 +53,7 @@ set(SRC
intern/versioning_250.c
intern/versioning_260.c
intern/versioning_270.c
+ intern/versioning_280.c
intern/versioning_defaults.c
intern/versioning_legacy.c
intern/writefile.c
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 060d290df32..e669bf3b4a6 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -72,6 +72,7 @@
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
+#include "DNA_layer_types.h"
#include "DNA_lamp_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_meta_types.h"
@@ -102,6 +103,8 @@
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
+#include "RNA_access.h"
+
#include "MEM_guardedalloc.h"
#include "BLI_endian_switch.h"
@@ -5630,11 +5633,29 @@ static bool scene_validate_setscene__liblink(Scene *sce, const int totscene)
}
#endif
+static void lib_link_scene_collection(FileData *fd, Library *lib, SceneCollection *sc)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ link->data = newlibadr_us(fd, lib, link->data);
+ BLI_assert(link->data);
+ }
+
+ for (LinkData *link = sc->filter_objects.first; link; link = link->next) {
+ link->data = newlibadr_us(fd, lib, link->data);
+ BLI_assert(link->data);
+ }
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ lib_link_scene_collection(fd, lib, nsc);
+ }
+}
+
static void lib_link_scene(FileData *fd, Main *main)
{
Scene *sce;
- Base *base, *next;
+ BaseLegacy *base_legacy, *base_legacy_next;
Sequence *seq;
+ SceneLayer *sl;
SceneRenderLayer *srl;
FreestyleModuleConfig *fmc;
FreestyleLineSet *fls;
@@ -5684,17 +5705,17 @@ static void lib_link_scene(FileData *fd, Main *main)
sce->toolsettings->particle.shape_object = newlibadr(fd, sce->id.lib, sce->toolsettings->particle.shape_object);
- for (base = sce->base.first; base; base = next) {
- next = base->next;
+ for (base_legacy = sce->base.first; base_legacy; base_legacy = base_legacy_next) {
+ base_legacy_next = base_legacy->next;
- base->object = newlibadr_us(fd, sce->id.lib, base->object);
+ base_legacy->object = newlibadr_us(fd, sce->id.lib, base_legacy->object);
- if (base->object == NULL) {
+ if (base_legacy->object == NULL) {
blo_reportf_wrap(fd->reports, RPT_WARNING, TIP_("LIB: object lost from scene: '%s'"),
sce->id.name + 2);
- BLI_remlink(&sce->base, base);
- if (base == sce->basact) sce->basact = NULL;
- MEM_freeN(base);
+ BLI_remlink(&sce->base, base_legacy);
+ if (base_legacy == sce->basact) sce->basact = NULL;
+ MEM_freeN(base_legacy);
}
}
@@ -5780,6 +5801,15 @@ static void lib_link_scene(FileData *fd, Main *main)
/* Motion Tracking */
sce->clip = newlibadr_us(fd, sce->id.lib, sce->clip);
+ lib_link_scene_collection(fd, sce->id.lib, sce->collection);
+
+ for (sl = sce->render_layers.first; sl; sl = sl->next) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ /* we only bump the use count for the collection objects */
+ base->object = newlibadr(fd, sce->id.lib, base->object);
+ }
+ }
+
#ifdef USE_SETSCENE_CHECK
if (sce->set != NULL) {
/* link flag for scenes with set would be reset later,
@@ -5883,12 +5913,42 @@ static void direct_link_view_settings(FileData *fd, ColorManagedViewSettings *vi
direct_link_curvemapping(fd, view_settings->curve_mapping);
}
+static void direct_link_scene_collection(FileData *fd, SceneCollection *sc)
+{
+ link_list(fd, &sc->objects);
+ link_list(fd, &sc->filter_objects);
+ link_list(fd, &sc->scene_collections);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ direct_link_scene_collection(fd, nsc);
+ }
+}
+
+static void direct_link_layer_collections(FileData *fd, ListBase *lb)
+{
+ link_list(fd, lb);
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ lc->scene_collection = newdataadr(fd, lc->scene_collection);
+
+ link_list(fd, &lc->object_bases);
+
+ for (LinkData *link = lc->object_bases.first; link; link = link->next) {
+ link->data = newdataadr(fd, link->data);
+ }
+
+ link_list(fd, &lc->overrides);
+
+ direct_link_layer_collections(fd, &lc->layer_collections);
+ }
+}
+
static void direct_link_scene(FileData *fd, Scene *sce)
{
Editing *ed;
Sequence *seq;
MetaStack *ms;
RigidBodyWorld *rbw;
+ SceneLayer *sl;
SceneRenderLayer *srl;
sce->theDag = NULL;
@@ -6139,6 +6199,19 @@ static void direct_link_scene(FileData *fd, Scene *sce)
sce->preview = direct_link_preview_image(fd, sce->preview);
direct_link_curvemapping(fd, &sce->r.mblur_shutter_curve);
+
+ /* this runs before the very first doversion */
+ if (sce->collection) {
+ sce->collection = newdataadr(fd, sce->collection);
+ direct_link_scene_collection(fd, sce->collection);
+ }
+
+ link_list(fd, &sce->render_layers);
+ for (sl = sce->render_layers.first; sl; sl = sl->next) {
+ link_list(fd, &sl->object_bases);
+ sl->basact = newdataadr(fd, sl->basact);
+ direct_link_layer_collections(fd, &sl->layer_collections);
+ }
}
/* ************ READ WM ***************** */
@@ -6482,6 +6555,10 @@ static void lib_link_screen(FileData *fd, Main *main)
slogic->gpd = newlibadr_us(fd, sc->id.lib, slogic->gpd);
}
+ else if (sl->spacetype == SPACE_COLLECTIONS) {
+ SpaceCollections *slayer = (SpaceCollections *)sl;
+ slayer->flag |= SC_COLLECTION_DATA_REFRESH;
+ }
}
}
sc->id.tag &= ~LIB_TAG_NEED_LINK;
@@ -6867,6 +6944,10 @@ void blo_lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *cursc
slogic->gpd = restore_pointer_by_name(id_map, (ID *)slogic->gpd, USER_REAL);
}
+ else if (sl->spacetype == SPACE_COLLECTIONS) {
+ SpaceCollections *slayer = (SpaceCollections *)sl;
+ slayer->flag |= SC_COLLECTION_DATA_REFRESH;
+ }
}
}
}
@@ -7261,6 +7342,10 @@ static bool direct_link_screen(FileData *fd, bScreen *sc)
sclip->scopes.track_preview = NULL;
sclip->scopes.ok = 0;
}
+ else if (sl->spacetype == SPACE_COLLECTIONS) {
+ SpaceCollections *slayer = (SpaceCollections *)sl;
+ slayer->flag |= SC_COLLECTION_DATA_REFRESH;
+ }
}
BLI_listbase_clear(&sa->actionzones);
@@ -7457,7 +7542,7 @@ static void lib_link_group(FileData *fd, Main *main)
if (add_us) {
id_us_ensure_real(&group->id);
}
- BKE_group_object_unlink(group, NULL, NULL, NULL); /* removes NULL entries */
+ BKE_group_object_unlink(group, NULL); /* removes NULL entries */
}
}
}
@@ -8389,6 +8474,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
blo_do_versions_250(fd, lib, main);
blo_do_versions_260(fd, lib, main);
blo_do_versions_270(fd, lib, main);
+ blo_do_versions_280(fd, lib, main);
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init see do_versions_userdef() above! */
@@ -8400,8 +8486,8 @@ static void do_versions_after_linking(Main *main)
{
// printf("%s for %s (%s), %d.%d\n", __func__, main->curlib ? main->curlib->name : main->name,
// main->curlib ? "LIB" : "MAIN", main->versionfile, main->subversionfile);
-
do_versions_after_linking_270(main);
+ do_versions_after_linking_280(main);
}
static void lib_link_all(FileData *fd, Main *main)
@@ -9484,9 +9570,24 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
}
}
+static void expand_scene_collection(FileData *fd, Main *mainvar, SceneCollection *sc)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ expand_doit(fd, mainvar, link->data);
+ }
+
+ for (LinkData *link = sc->filter_objects.first; link; link = link->next) {
+ expand_doit(fd, mainvar, link->data);
+ }
+
+ for (SceneCollection *nsc= sc->scene_collections.first; nsc; nsc = nsc->next) {
+ expand_scene_collection(fd, mainvar, nsc);
+ }
+}
+
static void expand_scene(FileData *fd, Main *mainvar, Scene *sce)
{
- Base *base;
+ BaseLegacy *base;
SceneRenderLayer *srl;
FreestyleModuleConfig *module;
FreestyleLineSet *lineset;
@@ -9553,6 +9654,8 @@ static void expand_scene(FileData *fd, Main *mainvar, Scene *sce)
}
expand_doit(fd, mainvar, sce->clip);
+
+ expand_scene_collection(fd, mainvar, sce->collection);
}
static void expand_camera(FileData *fd, Main *mainvar, Camera *ca)
@@ -9799,7 +9902,7 @@ static bool object_in_any_scene(Main *mainvar, Object *ob)
static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Library *lib, const short flag)
{
Object *ob;
- Base *base;
+ BaseLegacy *base;
const unsigned int active_lay = (flag & FILE_ACTIVELAY) ? BKE_screen_view3d_layer_active(v3d, scene) : 0;
const bool is_link = (flag & FILE_LINK) != 0;
@@ -9820,7 +9923,7 @@ static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Libra
}
if (do_it) {
- base = MEM_callocN(sizeof(Base), __func__);
+ base = MEM_callocN(sizeof(BaseLegacy), __func__);
BLI_addtail(&scene->base, base);
if (active_lay) {
@@ -9835,7 +9938,7 @@ static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Libra
base->object = ob;
base->lay = ob->lay;
- base->flag = ob->flag;
+ BKE_scene_base_flag_sync_from_object(base);
CLAMP_MIN(ob->id.us, 0);
id_us_plus_no_lib((ID *)ob);
@@ -9851,7 +9954,7 @@ static void give_base_to_groups(
Main *mainvar, Scene *scene, View3D *v3d, Library *UNUSED(lib), const short UNUSED(flag))
{
Group *group;
- Base *base;
+ BaseLegacy *base;
Object *ob;
const unsigned int active_lay = BKE_screen_view3d_layer_active(v3d, scene);
@@ -9868,8 +9971,8 @@ static void give_base_to_groups(
/* assign the base */
base = BKE_scene_base_add(scene, ob);
- base->flag |= SELECT;
- base->object->flag = base->flag;
+ base->flag_legacy |= SELECT;
+ BKE_scene_base_flag_sync_from_base(base);
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
scene->basact = base;
@@ -9951,10 +10054,10 @@ static ID *link_named_part(
static void link_object_postprocess(ID *id, Scene *scene, View3D *v3d, const short flag)
{
if (scene) {
- Base *base;
+ BaseLegacy *base;
Object *ob;
- base = MEM_callocN(sizeof(Base), "app_nam_part");
+ base = MEM_callocN(sizeof(BaseLegacy), "app_nam_part");
BLI_addtail(&scene->base, base);
ob = (Object *)id;
@@ -9967,12 +10070,12 @@ static void link_object_postprocess(ID *id, Scene *scene, View3D *v3d, const sho
ob->mode = OB_MODE_OBJECT;
base->lay = ob->lay;
base->object = ob;
- base->flag = ob->flag;
+ base->flag_legacy = ob->flag;
id_us_plus_no_lib((ID *)ob);
if (flag & FILE_AUTOSELECT) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
+ base->flag_legacy |= SELECT;
+ BKE_scene_base_flag_sync_from_base(base);
/* do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level */
}
}
diff --git a/source/blender/blenloader/intern/readfile.h b/source/blender/blenloader/intern/readfile.h
index d97bef13a78..50cdeca16b5 100644
--- a/source/blender/blenloader/intern/readfile.h
+++ b/source/blender/blenloader/intern/readfile.h
@@ -34,6 +34,8 @@
#define __READFILE_H__
#include "zlib.h"
+#include "DNA_sdna_types.h"
+#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h" /* for ReportType */
struct OldNewMap;
@@ -169,8 +171,10 @@ void blo_do_versions_pre250(struct FileData *fd, struct Library *lib, struct Mai
void blo_do_versions_250(struct FileData *fd, struct Library *lib, struct Main *main);
void blo_do_versions_260(struct FileData *fd, struct Library *lib, struct Main *main);
void blo_do_versions_270(struct FileData *fd, struct Library *lib, struct Main *main);
+void blo_do_versions_280(struct FileData *fd, struct Library *lib, struct Main *main);
void do_versions_after_linking_270(struct Main *main);
+void do_versions_after_linking_280(struct Main *main);
#endif
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index 1956a17d57b..943e5479d9a 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -736,7 +736,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 250) {
bScreen *screen;
Scene *scene;
- Base *base;
+ BaseLegacy *base;
Material *ma;
Camera *cam;
Mesh *me;
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
new file mode 100644
index 00000000000..a4e69c9d514
--- /dev/null
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -0,0 +1,181 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/blenloader/intern/versioning_280.c
+ * \ingroup blenloader
+ */
+
+/* allow readfile to use deprecated functionality */
+#define DNA_DEPRECATED_ALLOW
+
+#include "DNA_object_types.h"
+#include "DNA_layer_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_genfile.h"
+
+#include "BKE_collection.h"
+#include "BKE_layer.h"
+#include "BKE_main.h"
+#include "BKE_scene.h"
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+
+#include "BLO_readfile.h"
+#include "readfile.h"
+
+#include "MEM_guardedalloc.h"
+
+void do_versions_after_linking_280(Main *main)
+{
+ if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ /* since we don't have access to FileData we check the (always valid) first render layer instead */
+ if (scene->render_layers.first == NULL) {
+ SceneCollection *sc_master = BKE_collection_master(scene);
+ BLI_strncpy(sc_master->name, "Master Collection", sizeof(sc_master->name));
+
+ SceneCollection *collections[20] = {NULL};
+ bool is_visible[20];
+
+ int lay_used = 0;
+ for (int i = 0; i < 20; i++) {
+ char name[MAX_NAME];
+
+ BLI_snprintf(name, sizeof(collections[i]->name), "%d", i + 1);
+ collections[i] = BKE_collection_add(scene, sc_master, name);
+
+ is_visible[i] = (scene->lay & (1 << i));
+ }
+
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
+ lay_used |= base->lay & ((1 << 20) - 1); /* ignore localview */
+
+ for (int i = 0; i < 20; i++) {
+ if ((base->lay & (1 << i)) != 0) {
+ BKE_collection_object_add(scene, collections[i], base->object);
+ }
+ }
+ }
+
+ scene->active_layer = 0;
+
+ if (!BKE_scene_uses_blender_game(scene)) {
+ for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
+
+ SceneLayer *sl = BKE_scene_layer_add(scene, srl->name);
+ BKE_scene_layer_engine_set(sl, scene->r.engine);
+
+ if (srl->mat_override) {
+ BKE_collection_override_datablock_add((LayerCollection *)sl->layer_collections.first, "material", (ID *)srl->mat_override);
+ }
+
+ if (srl->light_override && BKE_scene_uses_blender_internal(scene)) {
+ /* not sure how we handle this, pending until we design the override system */
+ TODO_LAYER_OVERRIDE;
+ }
+
+ if (srl->lay != scene->lay) {
+ /* unlink master collection */
+ BKE_collection_unlink(sl, sl->layer_collections.first);
+
+ /* add new collection bases */
+ for (int i = 0; i < 20; i++) {
+ if ((srl->lay & (1 << i)) != 0) {
+ BKE_collection_link(sl, collections[i]);
+ }
+ }
+ }
+
+ /* TODO: passes, samples, mask_layesr, exclude, ... */
+ }
+
+ if (BLI_findlink(&scene->render_layers, scene->r.actlay)) {
+ scene->active_layer = scene->r.actlay;
+ }
+ }
+
+ SceneLayer *sl = BKE_scene_layer_add(scene, "Render Layer");
+
+ /* In this particular case we can safely assume the data struct */
+ LayerCollection *lc = ((LayerCollection *)sl->layer_collections.first)->layer_collections.first;
+ for (int i = 0; i < 20; i++) {
+ if (!is_visible[i]) {
+ lc->flag &= ~COLLECTION_VISIBLE;
+ }
+ lc = lc->next;
+ }
+
+ /* but we still need to make the flags synced */
+ BKE_scene_layer_base_flag_recalculate(sl);
+
+ /* convert active base */
+ if (scene->basact) {
+ sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object);
+ }
+
+ /* convert selected bases */
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
+ Base *ob_base = BKE_scene_layer_base_find(sl, base->object);
+ if ((base->flag_legacy & SELECT) != 0) {
+ if ((ob_base->flag & BASE_SELECTABLED) != 0) {
+ ob_base->flag |= BASE_SELECTED;
+ }
+ }
+ else {
+ ob_base->flag &= ~BASE_SELECTED;
+ }
+ }
+
+ /* TODO: copy scene render data to layer */
+
+ /* Cleanup */
+ for (int i = 0; i < 20; i++) {
+ if ((lay_used & (1 << i)) == 0) {
+ BKE_collection_remove(scene, collections[i]);
+ }
+ }
+
+ /* remove bases once and for all */
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
+ id_us_min(&base->object->id);
+ }
+ BLI_freelistN(&scene->base);
+ scene->basact = NULL;
+ }
+ }
+ }
+}
+
+void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
+{
+ if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
+ if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "render_layers")) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ /* Master Collection */
+ scene->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection");
+ BLI_strncpy(scene->collection->name, "Master Collection", sizeof(scene->collection->name));
+ }
+ }
+ }
+}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 5011f9836b7..4ddf83d306b 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -120,6 +120,7 @@
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_lamp_types.h"
+#include "DNA_layer_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
@@ -2626,10 +2627,34 @@ static void write_paint(WriteData *wd, Paint *p)
}
}
+static void write_scene_collection(WriteData *wd, SceneCollection *sc)
+{
+ writestruct(wd, DATA, SceneCollection, 1, sc);
+
+ writelist(wd, DATA, LinkData, &sc->objects);
+ writelist(wd, DATA, LinkData, &sc->filter_objects);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ write_scene_collection(wd, nsc);
+ }
+}
+
+static void write_layer_collections(WriteData *wd, ListBase *lb)
+{
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ writestruct(wd, DATA, LayerCollection, 1, lc);
+
+ writelist(wd, DATA, LinkData, &lc->object_bases);
+ writelist(wd, DATA, CollectionOverride, &lc->overrides);
+
+ write_layer_collections(wd, &lc->layer_collections);
+ }
+}
+
static void write_scenes(WriteData *wd, ListBase *scebase)
{
Scene *sce;
- Base *base;
+ BaseLegacy *base;
Editing *ed;
Sequence *seq;
MetaStack *ms;
@@ -2641,6 +2666,7 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
ToolSettings *tos;
FreestyleModuleConfig *fmc;
FreestyleLineSet *fls;
+ SceneLayer *sl;
sce = scebase->first;
while (sce) {
@@ -2656,7 +2682,7 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
/* direct data */
base = sce->base.first;
while (base) {
- writestruct(wd, DATA, Base, 1, base);
+ writestruct(wd, DATA, BaseLegacy, 1, base);
base = base->next;
}
@@ -2846,6 +2872,14 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
write_previews(wd, sce->preview);
write_curvemapping_curves(wd, &sce->r.mblur_shutter_curve);
+ write_scene_collection(wd, sce->collection);
+
+ for (sl = sce->render_layers.first; sl; sl = sl->next) {
+ writestruct(wd, DATA, SceneLayer, 1, sl);
+ writelist(wd, DATA, Base, &sl->object_bases);
+ write_layer_collections(wd, &sl->layer_collections);
+ }
+
sce = sce->id.next;
}
@@ -3167,6 +3201,9 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
else if (sl->spacetype == SPACE_INFO) {
writestruct(wd, DATA, SpaceInfo, 1, sl);
}
+ else if (sl->spacetype == SPACE_COLLECTIONS) {
+ writestruct(wd, DATA, SpaceCollections, 1, sl);
+ }
sl = sl->next;
}
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 226f319cefd..ef505e5ed3e 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -57,6 +57,7 @@ extern "C" {
#include "BLI_fileops.h"
#include "BKE_camera.h"
+#include "BKE_collection.h"
#include "BKE_main.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
@@ -264,7 +265,7 @@ void DocumentImporter::finish()
for (it = libnode_ob.begin(); it != libnode_ob.end(); it++) {
Object *ob = *it;
- Base *base = BKE_scene_base_find(sce, ob);
+ BaseLegacy *base = BKE_scene_base_find(sce, ob);
if (base) {
BLI_remlink(&sce->base, base);
BKE_libblock_free_us(G.main, base->object);
@@ -418,7 +419,7 @@ Object *DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Nod
Object *obn = BKE_object_copy(G.main, source_ob);
DAG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
- BKE_scene_base_add(sce, obn);
+ BKE_collection_object_add_from(sce, source_ob, obn);
if (instance_node) {
anim_importer.read_node_transform(instance_node, obn);
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 76b51148509..7d9599c8554 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -66,7 +66,7 @@ EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettin
bool EffectsExporter::hasEffects(Scene *sce)
{
- Base *base = (Base *)sce->base.first;
+ BaseLegacy *base = (BaseLegacy *)sce->base.first;
while (base) {
Object *ob = base->object;
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 9fea68fc941..373d9dc4348 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -338,7 +338,7 @@ void DepsgraphNodeBuilder::begin_build(Main *bmain) {
}
void DepsgraphNodeBuilder::build_group(Scene *scene,
- Base *base,
+ BaseLegacy *base,
Group *group)
{
ID *group_id = &group->id;
@@ -387,7 +387,7 @@ SubgraphDepsNode *DepsgraphNodeBuilder::build_subgraph(Group *group)
return subgraph_node;
}
-void DepsgraphNodeBuilder::build_object(Scene *scene, Base *base, Object *ob)
+void DepsgraphNodeBuilder::build_object(Scene *scene, BaseLegacy *base, Object *ob)
{
const bool has_object = (ob->id.tag & LIB_TAG_DOIT);
IDDepsNode *id_node = (has_object)
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index c5035f35f6e..ab66fb90160 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -32,7 +32,10 @@
#include "intern/depsgraph_types.h"
-struct Base;
+/* XXX: Temporary solution to get proper Baselegacy. */
+#include "DNA_scene_types.h"
+
+struct BaseLegacy;
struct CacheFile;
struct bGPdata;
struct ListBase;
@@ -126,8 +129,8 @@ struct DepsgraphNodeBuilder {
void build_scene(Main *bmain, Scene *scene);
SubgraphDepsNode *build_subgraph(Group *group);
- void build_group(Scene *scene, Base *base, Group *group);
- void build_object(Scene *scene, Base *base, Object *ob);
+ void build_group(Scene *scene, BaseLegacy *base, Group *group);
+ void build_object(Scene *scene, BaseLegacy *base, Object *ob);
void build_object_transform(Scene *scene, Object *ob);
void build_object_constraints(Scene *scene, Object *ob);
void build_pose_constraints(Object *ob, bPoseChannel *pchan);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
index 99e61692231..507f2572927 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
@@ -79,7 +79,7 @@ void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene)
}
/* scene objects */
- LINKLIST_FOREACH (Base *, base, &scene->base) {
+ LINKLIST_FOREACH (BaseLegacy *, base, &scene->base) {
Object *ob = base->object;
/* object itself */
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 054e4103290..2e6fa7b5801 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -45,7 +45,7 @@
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_operation.h"
-struct Base;
+struct BaseLegacy;
struct bGPdata;
struct CacheFile;
struct ListBase;
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
index 8a3476cff45..8b68516a027 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
@@ -74,7 +74,7 @@ void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene)
}
/* scene objects */
- LINKLIST_FOREACH (Base *, base, &scene->base) {
+ LINKLIST_FOREACH (BaseLegacy *, base, &scene->base) {
Object *ob = base->object;
/* object itself */
diff --git a/source/blender/editors/CMakeLists.txt b/source/blender/editors/CMakeLists.txt
index 1559512d713..7e804a5bbfc 100644
--- a/source/blender/editors/CMakeLists.txt
+++ b/source/blender/editors/CMakeLists.txt
@@ -47,6 +47,7 @@ if(WITH_BLENDER)
add_subdirectory(space_graph)
add_subdirectory(space_image)
add_subdirectory(space_info)
+ add_subdirectory(space_collections)
add_subdirectory(space_logic)
add_subdirectory(space_nla)
add_subdirectory(space_node)
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 4163cbfe113..ef8dabc1631 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -631,7 +631,7 @@ static bAnimChannelType ACF_SCENE =
static int acf_object_icon(bAnimListElem *ale)
{
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
/* icon depends on object-type */
@@ -666,7 +666,7 @@ static int acf_object_icon(bAnimListElem *ale)
/* name for object */
static void acf_object_name(bAnimListElem *ale, char *name)
{
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
/* just copy the name... */
@@ -686,7 +686,7 @@ static bool acf_object_name_prop(bAnimListElem *ale, PointerRNA *ptr, PropertyRN
/* check if some setting exists for this channel */
static bool acf_object_setting_valid(bAnimContext *ac, bAnimListElem *ale, eAnimChannel_Settings setting)
{
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
switch (setting) {
@@ -743,7 +743,7 @@ static int acf_object_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Settin
/* get pointer to the setting */
static void *acf_object_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings setting, short *type)
{
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
/* clear extra return data first */
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 117b8549712..22578b6a518 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -57,6 +57,7 @@
#include "BKE_context.h"
#include "BKE_mask.h"
#include "BKE_global.h"
+#include "BKE_scene.h"
#include "UI_view2d.h"
@@ -2682,31 +2683,31 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
{
bDopeSheet *ads = (bDopeSheet *)ac->data;
Scene *sce = (Scene *)ads->source;
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
AnimData *adt = ob->adt;
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
- base->flag ^= SELECT;
- ob->flag = base->flag;
+ base->flag_legacy ^= SELECT;
+ BKE_scene_base_flag_sync_from_base(base);
if (adt) adt->flag ^= ADT_UI_SELECTED;
}
else {
- Base *b;
+ BaseLegacy *b;
/* deselect all */
/* TODO: should this deselect all other types of channels too? */
for (b = sce->base.first; b; b = b->next) {
- b->flag &= ~SELECT;
- b->object->flag = b->flag;
+ b->flag_legacy &= ~SELECT;
+ BKE_scene_base_flag_sync_from_base(b);
if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
}
/* select object now */
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
ob->flag |= SELECT;
if (adt) adt->flag |= ADT_UI_SELECTED;
}
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 2f73eb6b71c..7b6d30469a4 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -601,7 +601,7 @@ static bAnimListElem *make_new_animlistelem(void *data, short datatype, ID *owne
}
case ANIMTYPE_OBJECT:
{
- Base *base = (Base *)data;
+ BaseLegacy *base = (BaseLegacy *)data;
Object *ob = base->object;
ale->flag = ob->flag;
@@ -1683,7 +1683,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi
if (ads->filterflag & ADS_FILTER_GP_3DONLY) {
Scene *scene = (Scene *)ads->source;
- Base *base;
+ BaseLegacy *base;
/* Active scene's GPencil block first - No parent item needed... */
if (scene->gpd) {
@@ -1714,7 +1714,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi
}
/* check selection and object type filters */
- if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == scene->basact)*/) ) {
+ if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag_legacy & SELECT) /*|| (base == scene->basact)*/) ) {
/* only selected should be shown */
continue;
}
@@ -2573,7 +2573,7 @@ static size_t animdata_filter_ds_obanim(bAnimContext *ac, ListBase *anim_data, b
}
/* get animation channels from object2 */
-static size_t animdata_filter_dopesheet_ob(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode)
+static size_t animdata_filter_dopesheet_ob(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, BaseLegacy *base, int filter_mode)
{
ListBase tmp_data = {NULL, NULL};
Object *ob = base->object;
@@ -2629,7 +2629,7 @@ static size_t animdata_filter_dopesheet_ob(bAnimContext *ac, ListBase *anim_data
if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
/* check if filtering by selection */
// XXX: double-check on this - most of the time, a lot of tools need to filter out these channels!
- if (ANIMCHANNEL_SELOK((base->flag & SELECT))) {
+ if (ANIMCHANNEL_SELOK((base->flag_legacy & SELECT))) {
/* check if filtering by active status */
if (ANIMCHANNEL_ACTIVEOK(ob)) {
ANIMCHANNEL_NEW_CHANNEL(base, ANIMTYPE_OBJECT, ob);
@@ -2853,7 +2853,7 @@ static size_t animdata_filter_dopesheet_movieclips(bAnimContext *ac, ListBase *a
}
/* Helper for animdata_filter_dopesheet() - For checking if an object should be included or not */
-static bool animdata_filter_base_is_ok(bDopeSheet *ads, Scene *scene, Base *base, int filter_mode)
+static bool animdata_filter_base_is_ok(bDopeSheet *ads, Scene *scene, BaseLegacy *base, int filter_mode)
{
Object *ob = base->object;
@@ -2906,7 +2906,7 @@ static bool animdata_filter_base_is_ok(bDopeSheet *ads, Scene *scene, Base *base
}
/* check selection and object type filters */
- if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == sce->basact)*/)) {
+ if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag_legacy & SELECT) /*|| (base == sce->basact)*/)) {
/* only selected should be shown */
return false;
}
@@ -2927,28 +2927,28 @@ static bool animdata_filter_base_is_ok(bDopeSheet *ads, Scene *scene, Base *base
/* Helper for animdata_filter_ds_sorted_bases() - Comparison callback for two Base pointers... */
static int ds_base_sorting_cmp(const void *base1_ptr, const void *base2_ptr)
{
- const Base *b1 = *((const Base **)base1_ptr);
- const Base *b2 = *((const Base **)base2_ptr);
+ const BaseLegacy *b1 = *((const BaseLegacy **)base1_ptr);
+ const BaseLegacy *b2 = *((const BaseLegacy **)base2_ptr);
return strcmp(b1->object->id.name + 2, b2->object->id.name + 2);
}
/* Get a sorted list of all the bases - for inclusion in dopesheet (when drawing channels) */
-static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, Scene *scene, int filter_mode, size_t *r_usable_bases)
+static BaseLegacy **animdata_filter_ds_sorted_bases(bDopeSheet *ads, Scene *scene, int filter_mode, size_t *r_usable_bases)
{
/* Create an array with space for all the bases, but only containing the usable ones */
size_t tot_bases = BLI_listbase_count(&scene->base);
size_t num_bases = 0;
- Base **sorted_bases = MEM_mallocN(sizeof(Base *) * tot_bases, "Dopesheet Usable Sorted Bases");
- for (Base *base = scene->base.first; base; base = base->next) {
+ BaseLegacy **sorted_bases = MEM_mallocN(sizeof(BaseLegacy *) * tot_bases, "Dopesheet Usable Sorted Bases");
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
if (animdata_filter_base_is_ok(ads, scene, base, filter_mode)) {
sorted_bases[num_bases++] = base;
}
}
/* Sort this list of pointers (based on the names) */
- qsort(sorted_bases, num_bases, sizeof(Base *), ds_base_sorting_cmp);
+ qsort(sorted_bases, num_bases, sizeof(BaseLegacy *), ds_base_sorting_cmp);
/* Return list of sorted bases */
*r_usable_bases = num_bases;
@@ -3002,7 +3002,7 @@ static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, b
{
/* Filter list of bases (i.e. objects), sort them, then add their contents normally... */
// TODO: Cache the old sorted order - if the set of bases hasn't changed, don't re-sort...
- Base **sorted_bases;
+ BaseLegacy **sorted_bases;
size_t num_bases;
sorted_bases = animdata_filter_ds_sorted_bases(ads, scene, filter_mode, &num_bases);
@@ -3022,7 +3022,7 @@ static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, b
/* Filter and add contents of each base (i.e. object) without them sorting first
* NOTE: This saves performance in cases where order doesn't matter
*/
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
if (animdata_filter_base_is_ok(ads, scene, base, filter_mode)) {
/* since we're still here, this object should be usable */
items += animdata_filter_dopesheet_ob(ac, anim_data, ads, base, filter_mode);
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 823cde75334..f4a673a888b 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -1124,7 +1124,7 @@ static int ed_marker_select(bContext *C, const wmEvent *event, bool extend, bool
if (camera) {
Scene *scene = CTX_data_scene(C);
- Base *base;
+ BaseLegacy *base;
TimeMarker *marker;
int sel = 0;
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index 5f675e690b9..c66fb27e525 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -938,7 +938,7 @@ void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *bl
int filter;
bAnimListElem dummychan = {NULL};
- Base dummybase = {NULL};
+ BaseLegacy dummybase = {NULL};
if (ob == NULL)
return;
diff --git a/source/blender/editors/animation/keyframes_edit.c b/source/blender/editors/animation/keyframes_edit.c
index 4571df0f077..f4922fec385 100644
--- a/source/blender/editors/animation/keyframes_edit.c
+++ b/source/blender/editors/animation/keyframes_edit.c
@@ -193,7 +193,7 @@ static short ob_keyframes_loop(KeyframeEditData *ked, bDopeSheet *ads, Object *o
int ret = 0;
bAnimListElem dummychan = {NULL};
- Base dummybase = {NULL};
+ BaseLegacy dummybase = {NULL};
if (ob == NULL)
return 0;
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index b39b4bd81ee..d75193a46ff 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -37,7 +37,7 @@ struct wmOperatorType;
struct bContext;
struct Scene;
struct Object;
-struct Base;
+struct BaseLegacy;
struct bAction;
struct bPoseChannel;
@@ -248,7 +248,7 @@ void armature_select_mirrored(struct bArmature *arm);
void armature_tag_unselect(struct bArmature *arm);
void *get_nearest_bone(struct bContext *C, short findunsel, int x, int y);
-void *get_bone_from_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest);
+void *get_bone_from_selectbuffer(struct Scene *scene, struct BaseLegacy *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest);
int bone_looper(struct Object *ob, struct Bone *bone, void *data,
int (*bone_func)(struct Object *, struct Bone *, void *));
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 1c342657eec..0dc97483dfc 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -50,6 +50,7 @@
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_report.h"
@@ -400,7 +401,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
}
/* Free the old object data */
- ED_base_object_free_and_unlink(bmain, scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, base->object);
}
}
CTX_DATA_END;
@@ -579,6 +580,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = CTX_data_edit_object(C);
Object *oldob, *newob;
Base *oldbase, *newbase;
@@ -602,14 +604,18 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
/* TODO: use context iterators for this? */
CTX_DATA_BEGIN(C, Base *, base, visible_bases)
{
- if (base->object == obedit) base->flag |= SELECT;
- else base->flag &= ~SELECT;
+ if (base->object == obedit) {
+ ED_object_base_select(base, BA_SELECT);
+ }
+ else {
+ ED_object_base_select(base, BA_DESELECT);
+ }
}
CTX_DATA_END;
/* 1) store starting settings and exit editmode */
oldob = obedit;
- oldbase = BASACT;
+ oldbase = sl->basact;
oldob->mode &= ~OB_MODE_POSE;
//oldbase->flag &= ~OB_POSEMODE;
@@ -617,13 +623,13 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
ED_armature_edit_free(obedit->data);
/* 2) duplicate base */
- newbase = ED_object_add_duplicate(bmain, scene, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
+ newbase = ED_object_add_duplicate(bmain, scene, sl, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
DAG_relations_tag_update(bmain);
newob = newbase->object;
- newbase->flag &= ~SELECT;
-
-
+ newbase->flag &= ~BASE_SELECTED;
+
+
/* 3) remove bones that shouldn't still be around on both armatures */
separate_armature_bones(oldob, 1);
separate_armature_bones(newob, 0);
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index e9946abba0b..1f994a7f13e 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -74,7 +74,7 @@ Bone *get_indexed_bone(Object *ob, int index)
/* See if there are any selected bones in this buffer */
/* only bones from base are checked on */
-void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest)
+void *get_bone_from_selectbuffer(Scene *scene, BaseLegacy *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest)
{
Object *obedit = scene->obedit; // XXX get from context
Bone *bone;
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index cc4c1809fbc..caa18b91775 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -142,7 +142,7 @@ void BIF_makeListTemplates(const bContext *C)
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = CTX_data_tool_settings(C);
- Base *base;
+ BaseLegacy *base;
int index = 0;
if (TEMPLATES_HASH != NULL) {
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 44470c1f827..903d309cb1f 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -132,7 +132,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
/* called from editview.c, for mode-less pose selection */
/* assumes scene obact and basact is still on old situation */
-int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits,
+int ED_do_pose_selectbuffer(Scene *scene, BaseLegacy *base, unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest)
{
Object *ob = base->object;
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index e9fd5fb5a43..6b5a5d81d32 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -50,6 +50,7 @@
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_key.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_report.h"
@@ -1270,6 +1271,7 @@ static int separate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *oldob, *newob;
Base *oldbase, *newbase;
Curve *oldcu, *newcu;
@@ -1297,7 +1299,7 @@ static int separate_exec(bContext *C, wmOperator *op)
}
/* 2. duplicate the object and data */
- newbase = ED_object_add_duplicate(bmain, scene, oldbase, 0); /* 0 = fully linked */
+ newbase = ED_object_add_duplicate(bmain, scene, sl, oldbase, 0); /* 0 = fully linked */
DAG_relations_tag_update(bmain);
newob = newbase->object;
@@ -6024,7 +6026,7 @@ int join_curve_exec(bContext *C, wmOperator *op)
}
}
- ED_base_object_free_and_unlink(bmain, scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, base->object);
}
}
}
diff --git a/source/blender/editors/curve/editfont.c b/source/blender/editors/curve/editfont.c
index 57e731874b4..d86091aaa77 100644
--- a/source/blender/editors/curve/editfont.c
+++ b/source/blender/editors/curve/editfont.c
@@ -420,6 +420,7 @@ static void txt_add_object(bContext *C, TextLine *firstline, int totline, const
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Curve *cu;
Object *obedit;
Base *base;
@@ -429,8 +430,8 @@ static void txt_add_object(bContext *C, TextLine *firstline, int totline, const
int a;
float rot[3] = {0.f, 0.f, 0.f};
- obedit = BKE_object_add(bmain, scene, OB_FONT, NULL);
- base = scene->basact;
+ obedit = BKE_object_add(bmain, scene, sl, OB_FONT, NULL);
+ base = sl->basact;
/* seems to assume view align ? TODO - look into this, could be an operator option */
ED_object_base_init_transform(C, base, NULL, rot);
diff --git a/source/blender/editors/gpencil/gpencil_convert.c b/source/blender/editors/gpencil/gpencil_convert.c
index d0f68c4b8f3..505114869ac 100644
--- a/source/blender/editors/gpencil/gpencil_convert.c
+++ b/source/blender/editors/gpencil/gpencil_convert.c
@@ -1128,7 +1128,7 @@ static void gp_layer_to_curve(bContext *C, ReportList *reports, bGPdata *gpd, bG
Object *ob;
Curve *cu;
Nurb *nu = NULL;
- Base *base_orig = BASACT, *base_new = NULL;
+ BaseLegacy *base_orig = BASACT, *base_new = NULL;
float minmax_weights[2] = {1.0f, 0.0f};
/* camera framing */
@@ -1217,7 +1217,8 @@ static void gp_layer_to_curve(bContext *C, ReportList *reports, bGPdata *gpd, bG
/* set the layer and select */
base_new->lay = ob->lay = base_orig ? base_orig->lay : BKE_screen_view3d_layer_active(v3d, scene);
- base_new->flag = ob->flag = base_new->flag | SELECT;
+ base_new->flag_legacy |= SELECT;
+ BKE_scene_base_flag_sync_from_base(base_new);
}
/* --- */
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 76e85f20c36..e3b6b748227 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -204,7 +204,7 @@ bGPdata *ED_gpencil_data_get_active(const bContext *C)
// XXX: this should be removed... We really shouldn't duplicate logic like this!
bGPdata *ED_gpencil_data_get_active_v3d(Scene *scene, View3D *v3d)
{
- Base *base = scene->basact;
+ BaseLegacy *base = scene->basact;
bGPdata *gpd = NULL;
/* We have to make sure active object is actually visible and selected, else we must use default scene gpd,
* to be consistent with ED_gpencil_data_get_active's behavior.
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 35d38bf4ca1..96532f748e4 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -49,6 +49,7 @@ struct ColorManagedDisplaySettings;
void fdrawline(float x1, float y1, float x2, float y2); /* DEPRECATED */
void fdrawbox(float x1, float y1, float x2, float y2); /* DEPRECATED */
+void fdrawbox_filled(float x1, float y1, float x2, float y2);
void sdrawline(int x1, int y1, int x2, int y2); /* DEPRECATED */
void sdrawbox(int x1, int y1, int x2, int y2); /* DEPRECATED */
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 7ad61671b1b..3bde01a1bdd 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -35,7 +35,7 @@ extern "C" {
#endif
struct bArmature;
-struct Base;
+struct BaseLegacy;
struct bContext;
struct Bone;
struct bPoseChannel;
@@ -44,6 +44,7 @@ struct ListBase;
struct MeshDeformModifierData;
struct DerivedMesh;
struct Object;
+struct Base;
struct ReportList;
struct Scene;
struct ViewContext;
@@ -130,7 +131,7 @@ void ED_armature_ebone_listbase_temp_clear(struct ListBase *lb);
void ED_armature_deselect_all(struct Object *obedit);
void ED_armature_deselect_all_visible(struct Object *obedit);
-int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer,
+int ED_do_pose_selectbuffer(struct Scene *scene, struct BaseLegacy *base, unsigned int *buffer,
short hits, bool extend, bool deselect, bool toggle, bool do_nearest);
bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 04ff5692717..4d79a42e64e 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -35,14 +35,16 @@
extern "C" {
#endif
-struct Base;
+struct BaseLegacy;
struct EnumPropertyItem;
struct ID;
struct Main;
struct ModifierData;
struct Object;
+struct Base;
struct ReportList;
struct Scene;
+struct SceneLayer;
struct bConstraint;
struct bContext;
struct bPoseChannel;
@@ -53,6 +55,7 @@ struct wmOperatorType;
struct PointerRNA;
struct PropertyRNA;
struct EnumPropertyItem;
+struct LayerTree;
/* object_edit.c */
struct Object *ED_object_context(struct bContext *C); /* context.object */
@@ -89,7 +92,6 @@ bool ED_object_parent_set(struct ReportList *reports, struct Main *bmain, struct
struct Object *par, int partype, const bool xmirror, const bool keep_transform,
const int vert_par[3]);
void ED_object_parent_clear(struct Object *ob, const int type);
-struct Base *ED_object_scene_link(struct Scene *scene, struct Object *ob);
void ED_keymap_proportional_cycle(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
void ED_keymap_proportional_obmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
@@ -98,14 +100,20 @@ void ED_keymap_proportional_editmode(struct wmKeyConfig *keyconf, struct wmKeyMa
const bool do_connected);
/* send your own notifier for select! */
-void ED_base_object_select(struct Base *base, short mode);
+void ED_base_object_select(struct BaseLegacy *base, short mode);
/* includes notifier */
-void ED_base_object_activate(struct bContext *C, struct Base *base);
+void ED_base_object_activate(struct bContext *C, struct BaseLegacy *base);
+
+void ED_object_base_select(struct Base *base, short mode);
+void ED_object_base_activate(struct bContext *C, struct Base *base);
-void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base);
+void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *ob);
+
+void ED_base_object_sync_from_base(struct BaseLegacy *base, struct Object *ob);
+void ED_base_object_sync_from_object(struct BaseLegacy *base, struct Object *ob);
/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */
-struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
+struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct Base *base, int dupflag);
void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
@@ -191,7 +199,7 @@ void ED_object_modifier_clear(struct Main *bmain, struct Object *ob);
int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
- struct Object *ob, struct ModifierData *md);
+ struct SceneLayer *sl, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene,
struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index f5f66a07aea..01be63919be 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -162,6 +162,7 @@ int ED_operator_image_active(struct bContext *C);
int ED_operator_nla_active(struct bContext *C);
int ED_operator_logic_active(struct bContext *C);
int ED_operator_info_active(struct bContext *C);
+int ED_operator_collections_active(struct bContext *C);
int ED_operator_console_active(struct bContext *C);
diff --git a/source/blender/editors/include/ED_space_api.h b/source/blender/editors/include/ED_space_api.h
index d268c578cf2..b754e1ba20f 100644
--- a/source/blender/editors/include/ED_space_api.h
+++ b/source/blender/editors/include/ED_space_api.h
@@ -58,6 +58,7 @@ void ED_spacetype_logic(void);
void ED_spacetype_console(void);
void ED_spacetype_userpref(void);
void ED_spacetype_clip(void);
+void ED_spacetype_collections(void);
/* calls for instancing and freeing spacetype static data
* called in WM_init_exit */
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index ebd2a3dcb7a..898eecd3e42 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -109,7 +109,7 @@ enum TfmMode {
bool calculateTransformCenter(struct bContext *C, int centerMode, float cent3d[3], float cent2d[2]);
struct TransInfo;
-struct Base;
+struct BaseLegacy;
struct Scene;
struct Object;
struct wmOperator;
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 53253c1274f..3bbc7617745 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -37,7 +37,7 @@ struct BMEdge;
struct BMFace;
struct BMVert;
struct BPoint;
-struct Base;
+struct BaseLegacy;
struct BezTriple;
struct BoundBox;
struct EditBone;
@@ -187,7 +187,7 @@ void pose_foreachScreenBone(
void ED_view3d_project_float_v2_m4(const struct ARegion *ar, const float co[3], float r_co[2], float mat[4][4]);
void ED_view3d_project_float_v3_m4(const struct ARegion *ar, const float co[3], float r_co[3], float mat[4][4]);
-eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct Base *base);
+eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct BaseLegacy *base);
/* *** short *** */
eV3DProjStatus ED_view3d_project_short_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local,
@@ -353,7 +353,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
-struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
+struct BaseLegacy *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]);
bool ED_view3d_quat_from_axis_view(const char view, float quat[4]);
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 286ac6054e2..8caf772ca9a 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -212,6 +212,9 @@ enum {
UI_BUT_ALIGN_STITCH_TOP = (1 << 18),
UI_BUT_ALIGN_STITCH_LEFT = (1 << 19),
UI_BUT_ALIGN_ALL = (UI_BUT_ALIGN | UI_BUT_ALIGN_STITCH_TOP | UI_BUT_ALIGN_STITCH_LEFT),
+
+ /* Another hack, in some rare cases we don't want any text margin */
+ UI_BUT_TEXT_NO_MARGIN = (1 << 20),
};
/* scale fixed button widths by this to account for DPI */
diff --git a/source/blender/editors/include/UI_interface_icons.h b/source/blender/editors/include/UI_interface_icons.h
index 945ac1b6db9..f08c46af8a6 100644
--- a/source/blender/editors/include/UI_interface_icons.h
+++ b/source/blender/editors/include/UI_interface_icons.h
@@ -83,5 +83,6 @@ struct PreviewImage *UI_icon_to_preview(int icon_id);
int UI_rnaptr_icon_get(struct bContext *C, struct PointerRNA *ptr, int rnaicon, const bool big);
int UI_idcode_icon_get(const int idcode);
+int UI_colorset_icon_get(const int set_idx);
#endif /* __UI_INTERFACE_ICONS_H__ */
diff --git a/source/blender/editors/interface/interface_eyedropper.c b/source/blender/editors/interface/interface_eyedropper.c
index 0a21c89e692..a50c0f5a4f4 100644
--- a/source/blender/editors/interface/interface_eyedropper.c
+++ b/source/blender/editors/interface/interface_eyedropper.c
@@ -597,7 +597,7 @@ static void datadropper_id_sample_pt(bContext *C, DataDropper *ddr, int mx, int
const int mval[2] = {
mx - ar->winrct.xmin,
my - ar->winrct.ymin};
- Base *base;
+ BaseLegacy *base;
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 0573e8d9c94..70bfd30c2d8 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -1385,6 +1385,14 @@ int UI_idcode_icon_get(const int idcode)
}
}
+/**
+ * \param set_idx: A value from #rna_enum_color_sets_items.
+ */
+int UI_colorset_icon_get(const int set_idx)
+{
+ return (set_idx < 1) ? ICON_NONE : VICO_COLORSET_01_VEC - 1 + set_idx;
+}
+
static void icon_draw_at_size(
float x, float y, int icon_id, float aspect, float alpha,
enum eIconSizes size, const bool nocreate)
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index b580d394dd0..84b022ca440 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1576,7 +1576,10 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
}
}
- if (but->editstr || (but->drawflag & UI_BUT_TEXT_LEFT)) {
+ if (but->drawflag & UI_BUT_TEXT_NO_MARGIN) {
+ /* skip */
+ }
+ else if (but->editstr || (but->drawflag & UI_BUT_TEXT_LEFT)) {
rect->xmin += (UI_TEXT_MARGIN_X * U.widget_unit) / but->block->aspect;
}
else if ((but->drawflag & UI_BUT_TEXT_RIGHT)) {
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 76b8f348c9c..8bd671873be 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -167,6 +167,9 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
case SPACE_CLIP:
ts = &btheme->tclip;
break;
+ case SPACE_COLLECTIONS:
+ ts = &btheme->tcollections;
+ break;
default:
ts = &btheme->tv3d;
break;
@@ -1208,6 +1211,11 @@ void ui_theme_init_default(void)
rgba_char_args_set(btheme->tclip.strip_select, 0xff, 0x8c, 0x00, 0xff);
btheme->tclip.handle_vertex_size = 5;
ui_theme_space_init_handles_color(&btheme->tclip);
+
+ /* space collection manager */
+ btheme->tcollections = btheme->tv3d;
+ rgba_char_args_set_fl(btheme->tcollections.back, 0.42, 0.42, 0.42, 1.0);
+ rgba_char_args_set(btheme->tcollections.hilite, 255, 140, 25, 255); /* selected files */
}
void ui_style_init_default(void)
@@ -2859,7 +2867,11 @@ void init_userdef_do_versions(void)
* (keep this block even if it becomes empty).
*/
{
-
+ for (bTheme *btheme = U.themes.first; btheme; btheme = btheme->next) {
+ btheme->tcollections = btheme->tv3d;
+ rgba_char_args_set_fl(btheme->tcollections.back, 0.42, 0.42, 0.42, 1.0);
+ rgba_char_args_set(btheme->tcollections.hilite, 255, 140, 25, 255); /* selected files */
+ }
}
if (U.pixelsize == 0.0f)
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 8f004bcf72b..549bcd4c4b6 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -47,6 +47,7 @@
#include "BLI_rand.h"
#include "BLI_sort_utils.h"
+#include "BKE_layer.h"
#include "BKE_material.h"
#include "BKE_context.h"
#include "BKE_deform.h"
@@ -3010,7 +3011,7 @@ enum {
MESH_SEPARATE_LOOSE = 2,
};
-static Base *mesh_separate_tagged(Main *bmain, Scene *scene, Base *base_old, BMesh *bm_old)
+static Base *mesh_separate_tagged(Main *bmain, Scene *scene, SceneLayer *sl, Base *base_old, BMesh *bm_old)
{
Base *base_new;
Object *obedit = base_old->object;
@@ -3031,11 +3032,11 @@ static Base *mesh_separate_tagged(Main *bmain, Scene *scene, Base *base_old, BMe
CustomData_bmesh_init_pool(&bm_new->ldata, bm_mesh_allocsize_default.totloop, BM_LOOP);
CustomData_bmesh_init_pool(&bm_new->pdata, bm_mesh_allocsize_default.totface, BM_FACE);
- base_new = ED_object_add_duplicate(bmain, scene, base_old, USER_DUP_MESH);
+ base_new = ED_object_add_duplicate(bmain, scene, sl, base_old, USER_DUP_MESH);
/* DAG_relations_tag_update(bmain); */ /* normally would call directly after but in this case delay recalc */
assign_matarar(base_new->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */
- ED_base_object_select(base_new, BA_SELECT);
+ ED_object_base_select(base_new, BA_SELECT);
BMO_op_callf(bm_old, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"duplicate geom=%hvef dest=%p", BM_ELEM_TAG, bm_new);
@@ -3057,7 +3058,7 @@ static Base *mesh_separate_tagged(Main *bmain, Scene *scene, Base *base_old, BMe
return base_new;
}
-static bool mesh_separate_selected(Main *bmain, Scene *scene, Base *base_old, BMesh *bm_old)
+static bool mesh_separate_selected(Main *bmain, Scene *scene, SceneLayer *sl, Base *base_old, BMesh *bm_old)
{
/* we may have tags from previous operators */
BM_mesh_elem_hflag_disable_all(bm_old, BM_FACE | BM_EDGE | BM_VERT, BM_ELEM_TAG, false);
@@ -3065,7 +3066,7 @@ static bool mesh_separate_selected(Main *bmain, Scene *scene, Base *base_old, BM
/* sel -> tag */
BM_mesh_elem_hflag_enable_test(bm_old, BM_FACE | BM_EDGE | BM_VERT, BM_ELEM_TAG, true, false, BM_ELEM_SELECT);
- return (mesh_separate_tagged(bmain, scene, base_old, bm_old) != NULL);
+ return (mesh_separate_tagged(bmain, scene, sl, base_old, bm_old) != NULL);
}
/* flush a hflag to from verts to edges/faces */
@@ -3164,7 +3165,7 @@ static void mesh_separate_material_assign_mat_nr(Main *bmain, Object *ob, const
}
}
-static bool mesh_separate_material(Main *bmain, Scene *scene, Base *base_old, BMesh *bm_old)
+static bool mesh_separate_material(Main *bmain, Scene *scene, SceneLayer *sl, Base *base_old, BMesh *bm_old)
{
BMFace *f_cmp, *f;
BMIter iter;
@@ -3205,7 +3206,7 @@ static bool mesh_separate_material(Main *bmain, Scene *scene, Base *base_old, BM
}
/* Move selection into a separate object */
- base_new = mesh_separate_tagged(bmain, scene, base_old, bm_old);
+ base_new = mesh_separate_tagged(bmain, scene, sl, base_old, bm_old);
if (base_new) {
mesh_separate_material_assign_mat_nr(bmain, base_new->object, mat_nr);
}
@@ -3216,7 +3217,7 @@ static bool mesh_separate_material(Main *bmain, Scene *scene, Base *base_old, BM
return result;
}
-static bool mesh_separate_loose(Main *bmain, Scene *scene, Base *base_old, BMesh *bm_old)
+static bool mesh_separate_loose(Main *bmain, Scene *scene, SceneLayer *sl, Base *base_old, BMesh *bm_old)
{
int i;
BMEdge *e;
@@ -3269,7 +3270,7 @@ static bool mesh_separate_loose(Main *bmain, Scene *scene, Base *base_old, BMesh
bm_mesh_hflag_flush_vert(bm_old, BM_ELEM_TAG);
/* Move selection into a separate object */
- result |= (mesh_separate_tagged(bmain, scene, base_old, bm_old) != NULL);
+ result |= (mesh_separate_tagged(bmain, scene, sl, base_old, bm_old) != NULL);
}
return result;
@@ -3279,6 +3280,7 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
const int type = RNA_enum_get(op->ptr, "type");
int retval = 0;
@@ -3299,13 +3301,13 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
/* editmode separate */
switch (type) {
case MESH_SEPARATE_SELECTED:
- retval = mesh_separate_selected(bmain, scene, base, em->bm);
+ retval = mesh_separate_selected(bmain, scene, sl, base, em->bm);
break;
case MESH_SEPARATE_MATERIAL:
- retval = mesh_separate_material(bmain, scene, base, em->bm);
+ retval = mesh_separate_material(bmain, scene, sl, base, em->bm);
break;
case MESH_SEPARATE_LOOSE:
- retval = mesh_separate_loose(bmain, scene, base, em->bm);
+ retval = mesh_separate_loose(bmain, scene, sl, base, em->bm);
break;
default:
BLI_assert(0);
@@ -3340,10 +3342,10 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
switch (type) {
case MESH_SEPARATE_MATERIAL:
- retval_iter = mesh_separate_material(bmain, scene, base_iter, bm_old);
+ retval_iter = mesh_separate_material(bmain, scene, sl, base_iter, bm_old);
break;
case MESH_SEPARATE_LOOSE:
- retval_iter = mesh_separate_loose(bmain, scene, base_iter, bm_old);
+ retval_iter = mesh_separate_loose(bmain, scene, sl, base_iter, bm_old);
break;
default:
BLI_assert(0);
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 772bb1bd308..036d084a91c 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -551,7 +551,7 @@ static int drop_named_image_invoke(bContext *C, wmOperator *op, const wmEvent *e
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
- Base *base;
+ BaseLegacy *base;
Image *ima = NULL;
Mesh *me;
Object *obedit;
diff --git a/source/blender/editors/mesh/mesh_navmesh.c b/source/blender/editors/mesh/mesh_navmesh.c
index b95921964eb..443f2f0baa8 100644
--- a/source/blender/editors/mesh/mesh_navmesh.c
+++ b/source/blender/editors/mesh/mesh_navmesh.c
@@ -326,7 +326,7 @@ static bool buildNavMesh(const RecastData *recastParams, int nverts, float *vert
}
static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh, struct recast_polyMeshDetail *dmesh,
- Base *base, unsigned int lay)
+ BaseLegacy *base, unsigned int lay)
{
float co[3], rot[3];
BMEditMesh *em;
@@ -461,14 +461,15 @@ static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
static int navmesh_create_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
LinkNode *obs = NULL;
- Base *navmeshBase = NULL;
+ BaseLegacy *navmeshBase = NULL;
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
if (base->object->type == OB_MESH) {
if (base->object->body_type == OB_BODY_TYPE_NAVMESH) {
- if (!navmeshBase || base == scene->basact) {
+ if (!navmeshBase || base == sl->basact) {
navmeshBase = base;
}
}
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 743efb246ab..c8b0955c70f 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -526,7 +526,7 @@ int join_mesh_exec(bContext *C, wmOperator *op)
/* free base, now that data is merged */
if (base->object != ob) {
- ED_base_object_free_and_unlink(bmain, scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, base->object);
}
}
}
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 02b2d8492b4..e7223f6f1ee 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -63,6 +63,7 @@
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_camera.h"
+#include "BKE_collection.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
@@ -73,6 +74,7 @@
#include "BKE_group.h"
#include "BKE_lamp.h"
#include "BKE_lattice.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
@@ -405,10 +407,11 @@ Object *ED_object_add_type(
bContext *C,
int type, const char *name,
const float loc[3], const float rot[3],
- bool enter_editmode, unsigned int layer)
+ bool enter_editmode, unsigned int UNUSED(layer))
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob;
/* for as long scene has editmode... */
@@ -416,13 +419,12 @@ Object *ED_object_add_type(
ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO); /* freedata, and undo */
/* deselects all, sets scene->basact */
- ob = BKE_object_add(bmain, scene, type, name);
- BASACT->lay = ob->lay = layer;
+ ob = BKE_object_add(bmain, scene, sl, type, name);
/* editor level activate, notifiers */
- ED_base_object_activate(C, BASACT);
+ ED_object_base_activate(C, sl->basact);
/* more editor stuff */
- ED_object_base_init_transform(C, BASACT, loc, rot);
+ ED_object_base_init_transform(C, sl->basact, loc, rot);
/* Ignore collisions by default for non-mesh objects */
if (type != OB_MESH) {
@@ -830,7 +832,7 @@ static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEv
{
Scene *scene = CTX_data_scene(C);
- Base *base = NULL;
+ BaseLegacy *base = NULL;
Image *ima = NULL;
Object *ob = NULL;
@@ -1109,21 +1111,19 @@ static void object_delete_check_glsl_update(Object *ob)
/* remove base from a specific scene */
/* note: now unlinks constraints as well */
-void ED_base_object_free_and_unlink(Main *bmain, Scene *scene, Base *base)
+void ED_base_object_free_and_unlink(Main *bmain, Scene *scene, Object *ob)
{
- if (BKE_library_ID_is_indirectly_used(bmain, base->object) &&
- ID_REAL_USERS(base->object) <= 1 && ID_EXTRA_USERS(base->object) == 0)
+ if (BKE_library_ID_is_indirectly_used(bmain, ob) &&
+ ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0)
{
/* We cannot delete indirectly used object... */
printf("WARNING, undeletable object '%s', should have been catched before reaching this function!",
- base->object->id.name + 2);
+ ob->id.name + 2);
return;
}
- BKE_scene_base_unlink(scene, base);
- object_delete_check_glsl_update(base->object);
- BKE_libblock_free_us(bmain, base->object);
- MEM_freeN(base);
+ object_delete_check_glsl_update(ob);
+ BKE_collections_object_remove(bmain, scene, ob, true);
DAG_id_type_tag(bmain, ID_OB);
}
@@ -1139,56 +1139,46 @@ static int object_delete_exec(bContext *C, wmOperator *op)
if (CTX_data_edit_object(C))
return OPERATOR_CANCELLED;
- CTX_DATA_BEGIN (C, Base *, base, selected_bases)
+ CTX_DATA_BEGIN (C, Object *, ob, selected_objects)
{
- const bool is_indirectly_used = BKE_library_ID_is_indirectly_used(bmain, base->object);
- if (base->object->id.tag & LIB_TAG_INDIRECT) {
+ const bool is_indirectly_used = BKE_library_ID_is_indirectly_used(bmain, ob);
+ if (ob->id.tag & LIB_TAG_INDIRECT) {
/* Can this case ever happen? */
- BKE_reportf(op->reports, RPT_WARNING, "Cannot delete indirectly linked object '%s'", base->object->id.name + 2);
+ BKE_reportf(op->reports, RPT_WARNING, "Cannot delete indirectly linked object '%s'", ob->id.name + 2);
continue;
}
- else if (is_indirectly_used && ID_REAL_USERS(base->object) <= 1 && ID_EXTRA_USERS(base->object) == 0) {
+ else if (is_indirectly_used && ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0) {
BKE_reportf(op->reports, RPT_WARNING,
"Cannot delete object '%s' from scene '%s', indirectly used objects need at least one user",
- base->object->id.name + 2, scene->id.name + 2);
+ ob->id.name + 2, scene->id.name + 2);
continue;
}
/* remove from Grease Pencil parent */
for (bGPdata *gpd = bmain->gpencil.first; gpd; gpd = gpd->id.next) {
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
if (gpl->parent != NULL) {
- Object *ob = gpl->parent;
- Object *curob = base->object;
- if (ob == curob) {
+ if (gpl->parent == ob) {
gpl->parent = NULL;
}
}
}
}
- /* deselect object -- it could be used in other scenes */
- base->object->flag &= ~SELECT;
-
/* remove from current scene only */
- ED_base_object_free_and_unlink(bmain, scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, ob);
changed = true;
if (use_global) {
Scene *scene_iter;
- Base *base_other;
-
for (scene_iter = bmain->scene.first; scene_iter; scene_iter = scene_iter->id.next) {
if (scene_iter != scene && !ID_IS_LINKED_DATABLOCK(scene_iter)) {
- base_other = BKE_scene_base_find(scene_iter, base->object);
- if (base_other) {
- if (is_indirectly_used && ID_REAL_USERS(base->object) <= 1 && ID_EXTRA_USERS(base->object) == 0) {
- BKE_reportf(op->reports, RPT_WARNING,
- "Cannot delete object '%s' from scene '%s', indirectly used objects need at least one user",
- base->object->id.name + 2, scene_iter->id.name + 2);
- break;
- }
- ED_base_object_free_and_unlink(bmain, scene_iter, base_other);
+ if (is_indirectly_used && ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0) {
+ BKE_reportf(op->reports, RPT_WARNING,
+ "Cannot delete object '%s' from scene '%s', indirectly used objects need at least one user",
+ ob->id.name + 2, scene_iter->id.name + 2);
+ break;
}
+ ED_base_object_free_and_unlink(bmain, scene_iter, ob);
}
}
}
@@ -1329,6 +1319,7 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
const bool use_hierarchy)
{
Main *bmain = CTX_data_main(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
ListBase *lb;
DupliObject *dob;
GHash *dupli_gh = NULL, *parent_gh = NULL;
@@ -1360,12 +1351,10 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
*/
if (ob->mat == NULL) ob->totcol = 0;
- basen = MEM_dupallocN(base);
- basen->flag &= ~(OB_FROMDUPLI | OB_FROMGROUP);
- ob->flag = basen->flag;
- basen->lay = base->lay;
- BLI_addhead(&scene->base, basen); /* addhead: othwise eternal loop */
- basen->object = ob;
+ BKE_collection_object_add_from(scene, dob->ob, ob);
+ basen = BKE_scene_layer_base_find(sl, ob);
+
+ BKE_scene_object_base_flag_sync_from_base(basen);
/* make sure apply works */
BKE_animdata_free(&ob->id, true);
@@ -1380,7 +1369,6 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
BLI_listbase_clear(&ob->constraints);
ob->curve_cache = NULL;
ob->transflag &= ~OB_DUPLI;
- ob->lay = base->lay;
copy_m4_m4(ob->obmat, dob->mat);
BKE_object_apply_mat4(ob, ob->obmat, false, false);
@@ -1589,7 +1577,7 @@ static int convert_poll(bContext *C)
}
/* Helper for convert_exec */
-static Base *duplibase_for_convert(Main *bmain, Scene *scene, Base *base, Object *ob)
+static Base *duplibase_for_convert(Main *bmain, Scene *scene, SceneLayer *sl, Base *base, Object *ob)
{
Object *obn;
Base *basen;
@@ -1600,16 +1588,11 @@ static Base *duplibase_for_convert(Main *bmain, Scene *scene, Base *base, Object
obn = BKE_object_copy(bmain, ob);
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ BKE_collection_object_add_from(scene, ob, obn);
- basen = MEM_mallocN(sizeof(Base), "duplibase");
- *basen = *base;
- BLI_addhead(&scene->base, basen); /* addhead: otherwise eternal loop */
- basen->object = obn;
- basen->flag |= SELECT;
- obn->flag |= SELECT;
- base->flag &= ~SELECT;
- ob->flag &= ~SELECT;
-
+ basen = BKE_scene_layer_base_find(sl, obn);
+ ED_object_base_select(basen, BA_SELECT);
+ ED_object_base_select(basen, BA_DESELECT);
return basen;
}
@@ -1617,6 +1600,7 @@ static int convert_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Base *basen = NULL, *basact = NULL;
Object *ob, *ob1, *newob, *obact = CTX_data_active_object(C);
DerivedMesh *dm;
@@ -1631,7 +1615,7 @@ static int convert_exec(bContext *C, wmOperator *op)
/* don't forget multiple users! */
{
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
ob = base->object;
@@ -1678,7 +1662,7 @@ static int convert_exec(bContext *C, wmOperator *op)
ob->flag |= OB_DONE;
if (keep_original) {
- basen = duplibase_for_convert(bmain, scene, base, NULL);
+ basen = duplibase_for_convert(bmain, scene, sl, base, NULL);
newob = basen->object;
/* decrement original mesh's usage count */
@@ -1703,7 +1687,7 @@ static int convert_exec(bContext *C, wmOperator *op)
ob->flag |= OB_DONE;
if (keep_original) {
- basen = duplibase_for_convert(bmain, scene, base, NULL);
+ basen = duplibase_for_convert(bmain, scene, sl, base, NULL);
newob = basen->object;
/* decrement original mesh's usage count */
@@ -1735,7 +1719,7 @@ static int convert_exec(bContext *C, wmOperator *op)
ob->flag |= OB_DONE;
if (keep_original) {
- basen = duplibase_for_convert(bmain, scene, base, NULL);
+ basen = duplibase_for_convert(bmain, scene, sl, base, NULL);
newob = basen->object;
/* decrement original curve's usage count */
@@ -1806,7 +1790,7 @@ static int convert_exec(bContext *C, wmOperator *op)
if (target == OB_MESH) {
if (keep_original) {
- basen = duplibase_for_convert(bmain, scene, base, NULL);
+ basen = duplibase_for_convert(bmain, scene, sl, base, NULL);
newob = basen->object;
/* decrement original curve's usage count */
@@ -1841,7 +1825,7 @@ static int convert_exec(bContext *C, wmOperator *op)
if (!(baseob->flag & OB_DONE)) {
baseob->flag |= OB_DONE;
- basen = duplibase_for_convert(bmain, scene, base, baseob);
+ basen = duplibase_for_convert(bmain, scene, sl, base, baseob);
newob = basen->object;
mb = newob->data;
@@ -1892,23 +1876,21 @@ static int convert_exec(bContext *C, wmOperator *op)
if (!keep_original) {
if (mballConverted) {
- Base *base, *base_next;
-
- for (base = scene->base.first; base; base = base_next) {
- base_next = base->next;
-
- ob = base->object;
+ Object *ob_mball;
+ FOREACH_SCENE_OBJECT(scene, ob_mball)
+ {
if (ob->type == OB_MBALL) {
if (ob->flag & OB_DONE) {
Object *ob_basis = NULL;
- if (BKE_mball_is_basis(ob) ||
- ((ob_basis = BKE_mball_basis_find(scene, ob)) && (ob_basis->flag & OB_DONE)))
+ if (BKE_mball_is_basis(ob_mball) ||
+ ((ob_basis = BKE_mball_basis_find(scene, ob_mball)) && (ob_basis->flag & OB_DONE)))
{
- ED_base_object_free_and_unlink(bmain, scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, ob_mball);
}
}
}
}
+ FOREACH_SCENE_OBJECT_END
}
/* delete object should renew depsgraph */
@@ -1920,12 +1902,12 @@ static int convert_exec(bContext *C, wmOperator *op)
if (basact) {
/* active base was changed */
- ED_base_object_activate(C, basact);
- BASACT = basact;
+ ED_object_base_activate(C, basact);
+ BASACT_NEW = basact;
}
- else if (BASACT->object->flag & OB_DONE) {
- WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, BASACT->object);
- WM_event_add_notifier(C, NC_OBJECT | ND_DATA, BASACT->object);
+ else if (BASACT_NEW->object->flag & OB_DONE) {
+ WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, BASACT_NEW->object);
+ WM_event_add_notifier(C, NC_OBJECT | ND_DATA, BASACT_NEW->object);
}
DAG_relations_tag_update(bmain);
@@ -1967,18 +1949,17 @@ void OBJECT_OT_convert(wmOperatorType *ot)
/* used below, assumes id.new is correct */
/* leaves selection of base/object unaltered */
/* Does set ID->newid pointers. */
-static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base, int dupflag)
+static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, SceneLayer *sl, Object *ob, int dupflag)
{
#define ID_NEW_REMAP_US(a) if ( (a)->id.newid) { (a) = (void *)(a)->id.newid; (a)->id.us++; }
#define ID_NEW_REMAP_US2(a) if (((ID *)a)->newid) { (a) = ((ID *)a)->newid; ((ID *)a)->us++; }
Base *basen = NULL;
Material ***matarar;
- Object *ob, *obn;
+ Object *obn;
ID *id;
int a, didit;
- ob = base->object;
if (ob->mode & OB_MODE_POSE) {
; /* nothing? */
}
@@ -1986,20 +1967,18 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
obn = ID_NEW_SET(ob, BKE_object_copy(bmain, ob));
DAG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
- basen = MEM_mallocN(sizeof(Base), "duplibase");
- *basen = *base;
- BLI_addhead(&scene->base, basen); /* addhead: prevent eternal loop */
- basen->object = obn;
+ BKE_collection_object_add_from(scene, ob, obn);
+ basen = BKE_scene_layer_base_find(sl, obn);
/* 1) duplis should end up in same group as the original
* 2) Rigid Body sim participants MUST always be part of a group...
*/
// XXX: is 2) really a good measure here?
- if ((basen->flag & OB_FROMGROUP) || ob->rigidbody_object || ob->rigidbody_constraint) {
+ if ((ob->flag & OB_FROMGROUP) != 0 || ob->rigidbody_object || ob->rigidbody_constraint) {
Group *group;
for (group = bmain->group.first; group; group = group->id.next) {
if (BKE_group_object_exists(group, ob))
- BKE_group_object_add(group, obn, scene, basen);
+ BKE_group_object_add(group, obn);
}
}
@@ -2207,14 +2186,14 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
* note: don't call this within a loop since clear_* funcs loop over the entire database.
* note: caller must do DAG_relations_tag_update(bmain);
* this is not done automatic since we may duplicate many objects in a batch */
-Base *ED_object_add_duplicate(Main *bmain, Scene *scene, Base *base, int dupflag)
+Base *ED_object_add_duplicate(Main *bmain, Scene *scene, SceneLayer *sl, Base *base, int dupflag)
{
Base *basen;
Object *ob;
clear_sca_new_poins(); /* BGE logic */
- basen = object_add_duplicate_internal(bmain, scene, base, dupflag);
+ basen = object_add_duplicate_internal(bmain, scene, sl, base->object, dupflag);
if (basen == NULL) {
return NULL;
}
@@ -2241,6 +2220,7 @@ static int duplicate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
const bool linked = RNA_boolean_get(op->ptr, "linked");
int dupflag = (linked) ? 0 : U.dupflag;
@@ -2248,19 +2228,19 @@ static int duplicate_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Base *, base, selected_bases)
{
- Base *basen = object_add_duplicate_internal(bmain, scene, base, dupflag);
+ Base *basen = object_add_duplicate_internal(bmain, scene, sl, base->object, dupflag);
/* note that this is safe to do with this context iterator,
* the list is made in advance */
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
if (basen == NULL) {
continue;
}
/* new object becomes active */
- if (BASACT == base)
- ED_base_object_activate(C, basen);
+ if (BASACT_NEW == base)
+ ED_object_base_activate(C, basen);
if (basen->object->data) {
DAG_id_tag_update(basen->object->data, 0);
@@ -2308,9 +2288,9 @@ static int add_named_exec(bContext *C, wmOperator *op)
wmWindow *win = CTX_wm_window(C);
const wmEvent *event = win ? win->eventstate : NULL;
Main *bmain = CTX_data_main(C);
- View3D *v3d = CTX_wm_view3d(C); /* may be NULL */
Scene *scene = CTX_data_scene(C);
- Base *basen, *base;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Base *basen;
Object *ob;
const bool linked = RNA_boolean_get(op->ptr, "linked");
int dupflag = (linked) ? 0 : U.dupflag;
@@ -2325,22 +2305,17 @@ static int add_named_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- base = MEM_callocN(sizeof(Base), "duplibase");
- base->object = ob;
- base->flag = ob->flag;
-
/* prepare dupli */
clear_sca_new_poins(); /* BGE logic */
- basen = object_add_duplicate_internal(bmain, scene, base, dupflag);
+ basen = object_add_duplicate_internal(bmain, scene, sl, ob, dupflag);
+ BKE_scene_object_base_flag_sync_from_object(basen);
if (basen == NULL) {
- MEM_freeN(base);
BKE_report(op->reports, RPT_ERROR, "Object could not be duplicated");
return OPERATOR_CANCELLED;
}
- basen->lay = basen->object->lay = BKE_screen_view3d_layer_active(v3d, scene);
basen->object->restrictflag &= ~OB_RESTRICT_VIEW;
if (event) {
@@ -2351,8 +2326,8 @@ static int add_named_exec(bContext *C, wmOperator *op)
ED_view3d_cursor3d_position(C, basen->object->loc, mval);
}
- ED_base_object_select(basen, BA_SELECT);
- ED_base_object_activate(C, basen);
+ ED_object_base_select(basen, BA_SELECT);
+ ED_object_base_activate(C, basen);
copy_object_set_idnew(C);
@@ -2360,8 +2335,6 @@ static int add_named_exec(bContext *C, wmOperator *op)
DAG_relations_tag_update(bmain);
- MEM_freeN(base);
-
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT | ND_OB_ACTIVE, scene);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 59d78f13ccb..1cd80327b42 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -1682,11 +1682,12 @@ static bool get_new_constraint_target(bContext *C, int con_type, Object **tar_ob
if ((found == false) && (add)) {
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- Base *base = BASACT, *newbase = NULL;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ BaseLegacy *base = BASACT, *newbase = NULL;
Object *obt;
/* add new target object */
- obt = BKE_object_add(bmain, scene, OB_EMPTY, NULL);
+ obt = BKE_object_add(bmain, scene, sl, OB_EMPTY, NULL);
/* set layers OK */
newbase = BASACT;
@@ -1709,7 +1710,7 @@ static bool get_new_constraint_target(bContext *C, int con_type, Object **tar_ob
/* restore, BKE_object_add sets active */
BASACT = base;
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
/* make our new target the new object */
*tar_ob = obt;
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index edd7b5dd1be..2a4557f3610 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -132,189 +132,6 @@ Object *ED_object_active_context(bContext *C)
}
-/* ********* clear/set restrict view *********/
-static int object_hide_view_clear_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Main *bmain = CTX_data_main(C);
- ScrArea *sa = CTX_wm_area(C);
- View3D *v3d = sa->spacedata.first;
- Scene *scene = CTX_data_scene(C);
- Base *base;
- bool changed = false;
-
- /* XXX need a context loop to handle such cases */
- for (base = FIRSTBASE; base; base = base->next) {
- if ((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
- if (!(base->object->restrictflag & OB_RESTRICT_SELECT)) {
- base->flag |= SELECT;
- }
- base->object->flag = base->flag;
- base->object->restrictflag &= ~OB_RESTRICT_VIEW;
- changed = true;
- }
- }
- if (changed) {
- DAG_id_type_tag(bmain, ID_OB);
- DAG_relations_tag_update(bmain);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
- }
-
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_hide_view_clear(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name = "Clear Restrict View";
- ot->description = "Reveal the object by setting the hide flag";
- ot->idname = "OBJECT_OT_hide_view_clear";
-
- /* api callbacks */
- ot->exec = object_hide_view_clear_exec;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-static int object_hide_view_set_exec(bContext *C, wmOperator *op)
-{
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- bool changed = false;
- const bool unselected = RNA_boolean_get(op->ptr, "unselected");
-
- CTX_DATA_BEGIN(C, Base *, base, visible_bases)
- {
- if (!unselected) {
- if (base->flag & SELECT) {
- base->flag &= ~SELECT;
- base->object->flag = base->flag;
- base->object->restrictflag |= OB_RESTRICT_VIEW;
- changed = true;
- if (base == BASACT) {
- ED_base_object_activate(C, NULL);
- }
- }
- }
- else {
- if (!(base->flag & SELECT)) {
- base->object->restrictflag |= OB_RESTRICT_VIEW;
- changed = true;
- if (base == BASACT) {
- ED_base_object_activate(C, NULL);
- }
- }
- }
- }
- CTX_DATA_END;
-
- if (changed) {
- DAG_id_type_tag(bmain, ID_OB);
- DAG_relations_tag_update(bmain);
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
-
- }
-
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_hide_view_set(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Set Restrict View";
- ot->description = "Hide the object by setting the hide flag";
- ot->idname = "OBJECT_OT_hide_view_set";
-
- /* api callbacks */
- ot->exec = object_hide_view_set_exec;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
-
-}
-
-/* 99% same as above except no need for scene refreshing (TODO, update render preview) */
-static int object_hide_render_clear_exec(bContext *C, wmOperator *UNUSED(op))
-{
- bool changed = false;
-
- /* XXX need a context loop to handle such cases */
- CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
- {
- if (ob->restrictflag & OB_RESTRICT_RENDER) {
- ob->restrictflag &= ~OB_RESTRICT_RENDER;
- changed = true;
- }
- }
- CTX_DATA_END;
-
- if (changed)
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
-
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_hide_render_clear(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name = "Clear Restrict Render";
- ot->description = "Reveal the render object by setting the hide render flag";
- ot->idname = "OBJECT_OT_hide_render_clear";
-
- /* api callbacks */
- ot->exec = object_hide_render_clear_exec;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-static int object_hide_render_set_exec(bContext *C, wmOperator *op)
-{
- const bool unselected = RNA_boolean_get(op->ptr, "unselected");
-
- CTX_DATA_BEGIN(C, Base *, base, visible_bases)
- {
- if (!unselected) {
- if (base->flag & SELECT) {
- base->object->restrictflag |= OB_RESTRICT_RENDER;
- }
- }
- else {
- if (!(base->flag & SELECT)) {
- base->object->restrictflag |= OB_RESTRICT_RENDER;
- }
- }
- }
- CTX_DATA_END;
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_hide_render_set(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Set Restrict Render";
- ot->description = "Hide the render object by setting the hide render flag";
- ot->idname = "OBJECT_OT_hide_render_set";
-
- /* api callbacks */
- ot->exec = object_hide_render_set_exec;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
-}
-
/* ******************* toggle editmode operator ***************** */
static bool mesh_needs_keyindex(const Mesh *me)
@@ -465,31 +282,22 @@ void ED_object_editmode_exit(bContext *C, int flag)
void ED_object_editmode_enter(bContext *C, int flag)
{
Scene *scene = CTX_data_scene(C);
- Base *base = NULL;
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob;
- ScrArea *sa = CTX_wm_area(C);
- View3D *v3d = NULL;
bool ok = false;
if (ID_IS_LINKED_DATABLOCK(scene)) return;
- if (sa && sa->spacetype == SPACE_VIEW3D)
- v3d = sa->spacedata.first;
-
if ((flag & EM_IGNORE_LAYER) == 0) {
- base = CTX_data_active_base(C); /* active layer checked here for view3d */
+ ob = CTX_data_active_object(C); /* active layer checked here for view3d */
- if (base == NULL) return;
- else if (v3d && (base->lay & v3d->lay) == 0) return;
- else if (!v3d && (base->lay & scene->lay) == 0) return;
+ if (ob == NULL) return;
}
else {
- base = scene->basact;
+ ob = sl->basact->object;
}
- if (ELEM(NULL, base, base->object, base->object->data)) return;
-
- ob = base->object;
+ if (ELEM(NULL, ob, ob->data)) return;
/* this checks actual object->data, for cases when other scenes have it in editmode context */
if (BKE_object_is_in_editmode(ob))
@@ -698,7 +506,7 @@ static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
{
//XXX no longer used - to be removed - replaced by game_properties_copy_exec
bProperty *prop;
- Base *base;
+ BaseLegacy *base;
int nr, tot = 0;
char *str;
@@ -758,7 +566,7 @@ static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob)
{
//XXX no longer used - to be removed - replaced by logicbricks_copy_exec
- Base *base;
+ BaseLegacy *base;
for (base = FIRSTBASE; base; base = base->next) {
if (base->object != ob) {
@@ -844,7 +652,7 @@ static void copy_texture_space(Object *to, Object *ob)
static void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event)
{
Object *ob;
- Base *base;
+ BaseLegacy *base;
Curve *cu, *cu1;
Nurb *nu;
bool do_depgraph_update = false;
@@ -1512,7 +1320,7 @@ void OBJECT_OT_shade_smooth(wmOperatorType *ot)
static void UNUSED_FUNCTION(image_aspect) (Scene *scene, View3D *v3d)
{
/* all selected objects with an image map: scale in image aspect */
- Base *base;
+ BaseLegacy *base;
Object *ob;
Material *ma;
Tex *tex;
diff --git a/source/blender/editors/object/object_group.c b/source/blender/editors/object/object_group.c
index 0fe43c44d7d..b22b034ecab 100644
--- a/source/blender/editors/object/object_group.c
+++ b/source/blender/editors/object/object_group.c
@@ -128,7 +128,6 @@ static int objects_add_active_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_context(C);
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
int single_group_index = RNA_enum_get(op->ptr, "group");
Group *single_group = group_object_active_find_index(ob, single_group_index);
Group *group;
@@ -151,7 +150,7 @@ static int objects_add_active_exec(bContext *C, wmOperator *op)
continue;
if (!BKE_group_object_cyclic_check(bmain, base->object, group)) {
- BKE_group_object_add(group, base->object, scene, base);
+ BKE_group_object_add(group, base->object);
updated = true;
}
else {
@@ -200,8 +199,8 @@ void GROUP_OT_objects_add_active(wmOperatorType *ot)
static int objects_remove_active_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- Object *ob = OBACT;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Object *ob = OBACT_NEW;
int single_group_index = RNA_enum_get(op->ptr, "group");
Group *single_group = group_object_active_find_index(ob, single_group_index);
Group *group;
@@ -221,7 +220,7 @@ static int objects_remove_active_exec(bContext *C, wmOperator *op)
/* Remove groups from selected objects */
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
- BKE_group_object_unlink(group, base->object, scene, base);
+ BKE_group_object_unlink(group, base->object);
ok = 1;
}
CTX_DATA_END;
@@ -264,11 +263,10 @@ void GROUP_OT_objects_remove_active(wmOperatorType *ot)
static int group_objects_remove_all_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
- BKE_object_groups_clear(scene, base, base->object);
+ BKE_object_groups_clear(base->object);
}
CTX_DATA_END;
@@ -297,7 +295,6 @@ static int group_objects_remove_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_context(C);
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
int single_group_index = RNA_enum_get(op->ptr, "group");
Group *single_group = group_object_active_find_index(ob, single_group_index);
Group *group;
@@ -315,7 +312,7 @@ static int group_objects_remove_exec(bContext *C, wmOperator *op)
/* now remove all selected objects from the group */
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
- BKE_group_object_unlink(group, base->object, scene, base);
+ BKE_group_object_unlink(group, base->object);
updated = true;
}
CTX_DATA_END;
@@ -357,7 +354,6 @@ void GROUP_OT_objects_remove(wmOperatorType *ot)
static int group_create_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
Group *group = NULL;
char name[MAX_ID_NAME - 2]; /* id name */
@@ -367,7 +363,7 @@ static int group_create_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Base *, base, selected_bases)
{
- BKE_group_object_add(group, base->object, scene, base);
+ BKE_group_object_add(group, base->object);
}
CTX_DATA_END;
@@ -398,7 +394,6 @@ void GROUP_OT_create(wmOperatorType *ot)
static int group_add_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_context(C);
Main *bmain = CTX_data_main(C);
Group *group;
@@ -407,7 +402,7 @@ static int group_add_exec(bContext *C, wmOperator *UNUSED(op))
return OPERATOR_CANCELLED;
group = BKE_group_add(bmain, "Group");
- BKE_group_object_add(group, ob, scene, NULL);
+ BKE_group_object_add(group, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
@@ -432,7 +427,6 @@ void OBJECT_OT_group_add(wmOperatorType *ot)
static int group_link_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_context(C);
Group *group = BLI_findlink(&bmain->group, RNA_enum_get(op->ptr, "group"));
@@ -457,7 +451,7 @@ static int group_link_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- BKE_group_object_add(group, ob, scene, NULL);
+ BKE_group_object_add(group, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
@@ -490,14 +484,13 @@ void OBJECT_OT_group_link(wmOperatorType *ot)
static int group_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_context(C);
Group *group = CTX_data_pointer_get_type(C, "group", &RNA_Group).data;
if (!ob || !group)
return OPERATOR_CANCELLED;
- BKE_group_object_unlink(group, ob, scene, NULL); /* base will be used if found */
+ BKE_group_object_unlink(group, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
@@ -560,8 +553,10 @@ static int select_grouped_exec(bContext *C, wmOperator *UNUSED(op)) /* Select o
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if (!(base->flag & SELECT) && BKE_group_object_exists(group, base->object)) {
- ED_base_object_select(base, BA_SELECT);
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
+ if (BKE_group_object_exists(group, base->object)) {
+ ED_object_base_select(base, BA_SELECT);
+ }
}
}
CTX_DATA_END;
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index 438c10c51fa..f41f21f5bd4 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -445,12 +445,12 @@ static int hook_op_edit_poll(bContext *C)
return 0;
}
-static Object *add_hook_object_new(Main *bmain, Scene *scene, Object *obedit)
+static Object *add_hook_object_new(Main *bmain, Scene *scene, SceneLayer *sl, Object *obedit)
{
- Base *base, *basedit;
+ BaseLegacy *base, *basedit;
Object *ob;
- ob = BKE_object_add(bmain, scene, OB_EMPTY, NULL);
+ ob = BKE_object_add(bmain, scene, sl, OB_EMPTY, NULL);
basedit = BKE_scene_base_find(scene, obedit);
base = scene->basact;
@@ -464,7 +464,7 @@ static Object *add_hook_object_new(Main *bmain, Scene *scene, Object *obedit)
return ob;
}
-static int add_hook_object(Main *bmain, Scene *scene, Object *obedit, Object *ob, int mode, ReportList *reports)
+static int add_hook_object(Main *bmain, Scene *scene, SceneLayer *sl, Object *obedit, Object *ob, int mode, ReportList *reports)
{
ModifierData *md = NULL;
HookModifierData *hmd = NULL;
@@ -482,7 +482,7 @@ static int add_hook_object(Main *bmain, Scene *scene, Object *obedit, Object *ob
if (mode == OBJECT_ADDHOOK_NEWOB && !ob) {
- ob = add_hook_object_new(bmain, scene, obedit);
+ ob = add_hook_object_new(bmain, scene, sl, obedit);
/* transform cent to global coords for loc */
mul_v3_m4v3(ob->loc, obedit->obmat, cent);
@@ -556,6 +556,7 @@ static int object_add_hook_selob_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = CTX_data_edit_object(C);
Object *obsel = NULL;
const bool use_bone = RNA_boolean_get(op->ptr, "use_bone");
@@ -580,7 +581,7 @@ static int object_add_hook_selob_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- if (add_hook_object(bmain, scene, obedit, obsel, mode, op->reports)) {
+ if (add_hook_object(bmain, scene, sl, obedit, obsel, mode, op->reports)) {
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, obedit);
return OPERATOR_FINISHED;
}
@@ -611,9 +612,10 @@ static int object_add_hook_newob_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = CTX_data_edit_object(C);
- if (add_hook_object(bmain, scene, obedit, NULL, OBJECT_ADDHOOK_NEWOB, op->reports)) {
+ if (add_hook_object(bmain, scene, sl, obedit, NULL, OBJECT_ADDHOOK_NEWOB, op->reports)) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, obedit);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 9710e4f843d..fe0ceb15d70 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -70,7 +70,6 @@ void OBJECT_OT_make_local(struct wmOperatorType *ot);
void OBJECT_OT_make_single_user(struct wmOperatorType *ot);
void OBJECT_OT_make_links_scene(struct wmOperatorType *ot);
void OBJECT_OT_make_links_data(struct wmOperatorType *ot);
-void OBJECT_OT_move_to_layer(struct wmOperatorType *ot);
void OBJECT_OT_drop_named_material(struct wmOperatorType *ot);
void OBJECT_OT_unlink_data(struct wmOperatorType *ot);
@@ -78,10 +77,6 @@ void OBJECT_OT_unlink_data(struct wmOperatorType *ot);
void OBJECT_OT_mode_set(struct wmOperatorType *ot);
void OBJECT_OT_editmode_toggle(struct wmOperatorType *ot);
void OBJECT_OT_posemode_toggle(struct wmOperatorType *ot);
-void OBJECT_OT_hide_view_set(struct wmOperatorType *ot);
-void OBJECT_OT_hide_view_clear(struct wmOperatorType *ot);
-void OBJECT_OT_hide_render_set(struct wmOperatorType *ot);
-void OBJECT_OT_hide_render_clear(struct wmOperatorType *ot);
void OBJECT_OT_proxy_make(struct wmOperatorType *ot);
void OBJECT_OT_shade_smooth(struct wmOperatorType *ot);
void OBJECT_OT_shade_flat(struct wmOperatorType *ot);
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index 06f495fb9f1..bca7a163e90 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -411,7 +411,7 @@ int ED_object_modifier_move_down(ReportList *reports, Object *ob, ModifierData *
return 1;
}
-int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *scene, Object *ob, ModifierData *md)
+int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *scene, SceneLayer *sl, Object *ob, ModifierData *md)
{
Object *obn;
ParticleSystem *psys;
@@ -463,7 +463,7 @@ int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *
if (totvert == 0) return 0;
/* add new mesh */
- obn = BKE_object_add(bmain, scene, OB_MESH, NULL);
+ obn = BKE_object_add(bmain, scene, sl, OB_MESH, NULL);
me = obn->data;
me->totvert = totvert;
@@ -1048,10 +1048,11 @@ static int modifier_convert_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
- if (!md || !ED_object_modifier_convert(op->reports, bmain, scene, ob, md))
+ if (!md || !ED_object_modifier_convert(op->reports, bmain, scene, sl, ob, md))
return OPERATOR_CANCELLED;
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
@@ -1683,7 +1684,7 @@ static void skin_armature_bone_create(Object *skin_ob,
}
}
-static Object *modifier_skin_armature_create(Main *bmain, Scene *scene, Object *skin_ob)
+static Object *modifier_skin_armature_create(Main *bmain, Scene *scene, SceneLayer *sl, Object *skin_ob)
{
BLI_bitmap *edges_visited;
DerivedMesh *deform_dm;
@@ -1706,7 +1707,7 @@ static Object *modifier_skin_armature_create(Main *bmain, Scene *scene, Object *
NULL,
me->totvert);
- arm_ob = BKE_object_add(bmain, scene, OB_ARMATURE, NULL);
+ arm_ob = BKE_object_add(bmain, scene, sl, OB_ARMATURE, NULL);
BKE_object_transform_copy(arm_ob, skin_ob);
arm = arm_ob->data;
arm->layer = 1;
@@ -1765,6 +1766,7 @@ static int skin_armature_create_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = CTX_data_active_object(C), *arm_ob;
Mesh *me = ob->data;
ModifierData *skin_md;
@@ -1776,7 +1778,7 @@ static int skin_armature_create_exec(bContext *C, wmOperator *op)
}
/* create new armature */
- arm_ob = modifier_skin_armature_create(bmain, scene, ob);
+ arm_ob = modifier_skin_armature_create(bmain, scene, sl, ob);
/* add a modifier to connect the new armature to the mesh */
arm_md = (ArmatureModifierData *)modifier_new(eModifierType_Armature);
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 7e7e1ef182c..19526db2ce8 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -67,10 +67,6 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_editmode_toggle);
WM_operatortype_append(OBJECT_OT_posemode_toggle);
WM_operatortype_append(OBJECT_OT_proxy_make);
- WM_operatortype_append(OBJECT_OT_hide_view_clear);
- WM_operatortype_append(OBJECT_OT_hide_view_set);
- WM_operatortype_append(OBJECT_OT_hide_render_clear);
- WM_operatortype_append(OBJECT_OT_hide_render_set);
WM_operatortype_append(OBJECT_OT_shade_smooth);
WM_operatortype_append(OBJECT_OT_shade_flat);
WM_operatortype_append(OBJECT_OT_paths_calculate);
@@ -90,13 +86,11 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_make_single_user);
WM_operatortype_append(OBJECT_OT_make_links_scene);
WM_operatortype_append(OBJECT_OT_make_links_data);
- WM_operatortype_append(OBJECT_OT_move_to_layer);
WM_operatortype_append(OBJECT_OT_select_random);
WM_operatortype_append(OBJECT_OT_select_all);
WM_operatortype_append(OBJECT_OT_select_same_group);
WM_operatortype_append(OBJECT_OT_select_by_type);
- WM_operatortype_append(OBJECT_OT_select_by_layer);
WM_operatortype_append(OBJECT_OT_select_linked);
WM_operatortype_append(OBJECT_OT_select_grouped);
WM_operatortype_append(OBJECT_OT_select_mirror);
@@ -382,25 +376,6 @@ void ED_keymap_object(wmKeyConfig *keyconf)
WM_keymap_verify_item(keymap, "OBJECT_OT_origin_clear", OKEY, KM_PRESS, KM_ALT, 0);
- WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_clear", HKEY, KM_PRESS, KM_ALT, 0);
- kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, 0, 0);
- RNA_boolean_set(kmi->ptr, "unselected", false);
-
- kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, KM_SHIFT, 0);
- RNA_boolean_set(kmi->ptr, "unselected", true);
-
- /* same as above but for rendering */
- WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_clear", HKEY, KM_PRESS, KM_ALT | KM_CTRL, 0);
- WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_CTRL, 0);
-
- /* conflicts, removing */
-#if 0
- kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0)
- RNA_boolean_set(kmi->ptr, "unselected", true);
-#endif
-
- WM_keymap_add_item(keymap, "OBJECT_OT_move_to_layer", MKEY, KM_PRESS, 0, 0);
-
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_delete", XKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "use_global", false);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index b5fbe4ba586..c79c702837a 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -63,6 +63,7 @@
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_camera.h"
+#include "BKE_collection.h"
#include "BKE_context.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
@@ -74,6 +75,7 @@
#include "BKE_fcurve.h"
#include "BKE_lamp.h"
#include "BKE_lattice.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
@@ -331,6 +333,7 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
Object *ob, *gob = ED_object_active_context(C);
GroupObject *go;
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
if (gob->dup_group != NULL) {
go = BLI_findlink(&gob->dup_group->gobject, RNA_enum_get(op->ptr, "object"));
@@ -343,13 +346,13 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
if (ob) {
Object *newob;
- Base *newbase, *oldbase = BASACT;
+ BaseLegacy *newbase, *oldbase = BASACT;
char name[MAX_ID_NAME + 4];
BLI_snprintf(name, sizeof(name), "%s_proxy", ((ID *)(gob ? gob : ob))->name + 2);
/* Add new object for the proxy */
- newob = BKE_object_add(bmain, scene, OB_EMPTY, name);
+ newob = BKE_object_add(bmain, scene, sl, OB_EMPTY, name);
/* set layers OK */
newbase = BASACT; /* BKE_object_add sets active... */
@@ -1305,119 +1308,6 @@ void OBJECT_OT_track_set(wmOperatorType *ot)
ot->prop = RNA_def_enum(ot->srna, "type", prop_make_track_types, 0, "Type", "");
}
-/************************** Move to Layer Operator *****************************/
-
-static unsigned int move_to_layer_init(bContext *C, wmOperator *op)
-{
- int values[20], a;
- unsigned int lay = 0;
-
- if (!RNA_struct_property_is_set(op->ptr, "layers")) {
- /* note: layers are set in bases, library objects work for this */
- CTX_DATA_BEGIN (C, Base *, base, selected_bases)
- {
- lay |= base->lay;
- }
- CTX_DATA_END;
-
- for (a = 0; a < 20; a++)
- values[a] = (lay & (1 << a)) != 0;
-
- RNA_boolean_set_array(op->ptr, "layers", values);
- }
- else {
- RNA_boolean_get_array(op->ptr, "layers", values);
-
- for (a = 0; a < 20; a++)
- if (values[a])
- lay |= (1 << a);
- }
-
- return lay;
-}
-
-static int move_to_layer_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- View3D *v3d = CTX_wm_view3d(C);
- if (v3d && v3d->localvd) {
- return WM_operator_confirm_message(C, op, "Move out of Local View");
- }
- else {
- move_to_layer_init(C, op);
- return WM_operator_props_popup(C, op, event);
- }
-}
-
-static int move_to_layer_exec(bContext *C, wmOperator *op)
-{
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- View3D *v3d = CTX_wm_view3d(C);
- unsigned int lay, local;
- /* bool is_lamp = false; */ /* UNUSED */
-
- lay = move_to_layer_init(C, op);
- lay &= 0xFFFFFF;
-
- if (lay == 0) return OPERATOR_CANCELLED;
-
- if (v3d && v3d->localvd) {
- /* now we can move out of localview. */
- /* note: layers are set in bases, library objects work for this */
- CTX_DATA_BEGIN (C, Base *, base, selected_bases)
- {
- lay = base->lay & ~v3d->lay;
- base->lay = lay;
- base->object->lay = lay;
- base->object->flag &= ~SELECT;
- base->flag &= ~SELECT;
- /* if (base->object->type == OB_LAMP) is_lamp = true; */
- }
- CTX_DATA_END;
- }
- else {
- /* normal non localview operation */
- /* note: layers are set in bases, library objects work for this */
- CTX_DATA_BEGIN (C, Base *, base, selected_bases)
- {
- /* upper byte is used for local view */
- local = base->lay & 0xFF000000;
- base->lay = lay + local;
- base->object->lay = base->lay;
- /* if (base->object->type == OB_LAMP) is_lamp = true; */
- }
- CTX_DATA_END;
- }
-
- /* warning, active object may be hidden now */
-
- WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, scene);
- WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
-
- DAG_relations_tag_update(bmain);
-
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_move_to_layer(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Move to Layer";
- ot->description = "Move the object to different layers";
- ot->idname = "OBJECT_OT_move_to_layer";
-
- /* api callbacks */
- ot->invoke = move_to_layer_invoke;
- ot->exec = move_to_layer_exec;
- ot->poll = ED_operator_objectmode;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- /* properties */
- RNA_def_boolean_layer_member(ot->srna, "layers", 20, NULL, "Layer", "");
-}
-
/************************** Link to Scene Operator *****************************/
#if 0
@@ -1440,20 +1330,6 @@ static void link_to_scene(Main *UNUSED(bmain), unsigned short UNUSED(nr))
}
#endif
-Base *ED_object_scene_link(Scene *scene, Object *ob)
-{
- Base *base;
-
- if (BKE_scene_base_find(scene, ob)) {
- return NULL;
- }
-
- base = BKE_scene_base_add(scene, ob);
- id_us_plus(&ob->id);
-
- return base;
-}
-
static int make_links_scene_exec(bContext *C, wmOperator *op)
{
Scene *scene_to = BLI_findlink(&CTX_data_main(C)->scene, RNA_enum_get(op->ptr, "scene"));
@@ -1473,9 +1349,10 @@ static int make_links_scene_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
+ SceneCollection *sc_to = BKE_collection_master(scene_to);
CTX_DATA_BEGIN (C, Base *, base, selected_bases)
{
- ED_object_scene_link(scene_to, base->object);
+ BKE_collection_object_add(scene_to, sc_to, base->object);
}
CTX_DATA_END;
@@ -1531,7 +1408,6 @@ static bool allow_make_links_data(const int type, Object *ob_src, Object *ob_dst
static int make_links_data_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
const int type = RNA_enum_get(op->ptr, "type");
Object *ob_src;
ID *obdata_id;
@@ -1594,12 +1470,12 @@ static int make_links_data_exec(bContext *C, wmOperator *op)
LinkNode *group_node;
/* first clear groups */
- BKE_object_groups_clear(scene, base_dst, ob_dst);
+ BKE_object_groups_clear(ob_dst);
/* now add in the groups from the link nodes */
for (group_node = ob_groups; group_node; group_node = group_node->next) {
if (ob_dst->dup_group != group_node->link) {
- BKE_group_object_add(group_node->link, ob_dst, scene, base_dst);
+ BKE_group_object_add(group_node->link, ob_dst);
}
else {
is_cycle = true;
@@ -1732,48 +1608,82 @@ void OBJECT_OT_make_links_data(wmOperatorType *ot)
/**************************** Make Single User ********************************/
+static Object *single_object_users_object(Main *bmain, Scene *scene, Object *ob, const bool copy_groups)
+{
+ if (!ID_IS_LINKED_DATABLOCK(ob) && ob->id.us > 1) {
+ /* base gets copy of object */
+ Object *obn = ID_NEW_SET(ob, BKE_object_copy(bmain, ob));
+
+ if (copy_groups) {
+ if (ob->flag & OB_FROMGROUP) {
+ obn->flag |= OB_FROMGROUP;
+ }
+ }
+ else {
+ /* copy already clears */
+ }
+ /* remap gpencil parenting */
+
+ if (scene->gpd) {
+ bGPdata *gpd = scene->gpd;
+ for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
+ if (gpl->parent == ob) {
+ gpl->parent = obn;
+ }
+ }
+ }
+
+ id_us_min(&ob->id);
+ return obn;
+ }
+ return NULL;
+}
+
+static void libblock_relink_scene_collection(SceneCollection *sc)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ BKE_libblock_relink_to_newid(link->data);
+ }
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ libblock_relink_scene_collection(nsc);
+ }
+}
+
+static void single_object_users_scene_collection(Main *bmain, Scene *scene, SceneCollection *sc, const int flag, const bool copy_groups)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ Object *ob = link->data;
+ /* an object may be in more than one collection */
+ if ((ob->id.newid == NULL) && ((ob->flag & flag) == flag)) {
+ link->data = single_object_users_object(bmain, scene, link->data, copy_groups);
+ }
+ }
+
+ /* we reset filter objects because they should be regenerated after this */
+ BLI_freelistN(&sc->filter_objects);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ single_object_users_scene_collection(bmain, scene, nsc, flag, copy_groups);
+ }
+}
+
/* Warning, sets ID->newid pointers of objects and groups, but does not clear them. */
static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, const int flag, const bool copy_groups)
{
- Base *base;
- Object *ob, *obn;
Group *group, *groupn;
GroupObject *go;
clear_sca_new_poins(); /* BGE logic */
- /* duplicate (must set newid) */
- for (base = FIRSTBASE; base; base = base->next) {
- ob = base->object;
-
- if ((base->flag & flag) == flag) {
- if (!ID_IS_LINKED_DATABLOCK(ob) && ob->id.us > 1) {
- /* base gets copy of object */
- base->object = obn = ID_NEW_SET(ob, BKE_object_copy(bmain, ob));
-
- if (copy_groups) {
- if (ob->flag & OB_FROMGROUP) {
- obn->flag |= OB_FROMGROUP;
- }
- }
- else {
- /* copy already clears */
- }
- /* remap gpencil parenting */
-
- if (scene->gpd) {
- bGPdata *gpd = scene->gpd;
- for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
- if (gpl->parent == ob) {
- gpl->parent = obn;
- }
- }
- }
-
- base->flag = obn->flag;
+ /* duplicate all the objects of the scene */
+ SceneCollection *msc = BKE_collection_master(scene);
+ single_object_users_scene_collection(bmain, scene, msc, flag, copy_groups);
- id_us_min(&ob->id);
- }
+ /* loop over SceneLayers and assign the pointers accordingly */
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ ID_NEW_REMAP(base->object);
}
}
@@ -1806,27 +1716,29 @@ static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, const in
if (v3d) ID_NEW_REMAP(v3d->camera);
/* object and group pointers */
- for (base = FIRSTBASE; base; base = base->next) {
- BKE_libblock_relink_to_newid(&base->object->id);
- }
+ libblock_relink_scene_collection(msc);
set_sca_new_poins();
+
+ /* TODO redo filter */
+ TODO_LAYER_SYNC_FILTER
}
/* not an especially efficient function, only added so the single user
* button can be functional.*/
void ED_object_single_user(Main *bmain, Scene *scene, Object *ob)
{
- Base *base;
- const bool copy_groups = false;
-
- for (base = FIRSTBASE; base; base = base->next) {
- if (base->object == ob) base->flag |= OB_DONE;
- else base->flag &= ~OB_DONE;
+ Object *ob_iter;
+ FOREACH_SCENE_OBJECT(scene, ob_iter)
+ {
+ ob_iter->flag &= ~OB_DONE;
}
+ FOREACH_SCENE_OBJECT_END
- single_object_users(bmain, scene, NULL, OB_DONE, copy_groups);
+ /* tag only the one object */
+ ob->flag |= OB_DONE;
+ single_object_users(bmain, scene, NULL, OB_DONE, false);
BKE_main_id_clear_newpoins(bmain);
}
@@ -1857,15 +1769,17 @@ static void single_obdata_users(Main *bmain, Scene *scene, const int flag)
Lamp *la;
Curve *cu;
/* Camera *cam; */
- Base *base;
+ BaseLegacy *base;
Mesh *me;
Lattice *lat;
ID *id;
int a;
+ TODO_LAYER; /* need to use scene->collection base instead of scene->bases */
+
for (base = FIRSTBASE; base; base = base->next) {
ob = base->object;
- if (!ID_IS_LINKED_DATABLOCK(ob) && (base->flag & flag) == flag) {
+ if (!ID_IS_LINKED_DATABLOCK(ob) && (base->flag_legacy & flag) == flag) {
id = ob->data;
if (id && id->us > 1 && !ID_IS_LINKED_DATABLOCK(id)) {
@@ -1939,31 +1853,27 @@ static void single_obdata_users(Main *bmain, Scene *scene, const int flag)
}
}
-static void single_object_action_users(Scene *scene, const int flag)
+static void single_object_action_users(Scene *scene, SceneLayer *sl, const int flag)
{
Object *ob;
- Base *base;
- for (base = FIRSTBASE; base; base = base->next) {
- ob = base->object;
- if (!ID_IS_LINKED_DATABLOCK(ob) && (flag == 0 || (base->flag & SELECT)) ) {
+ FOREACH_OBJECT_FLAG(scene, sl, flag, ob)
+ if (!ID_IS_LINKED_DATABLOCK(ob)) {
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
BKE_animdata_copy_id_action(&ob->id, false);
}
- }
+ FOREACH_OBJECT_FLAG_END
}
-static void single_mat_users(Main *bmain, Scene *scene, const int flag, const bool do_textures)
+static void single_mat_users(Main *bmain, Scene *scene, SceneLayer *sl, const int flag, const bool do_textures)
{
- Object *ob;
- Base *base;
Material *ma, *man;
Tex *tex;
int a, b;
- for (base = FIRSTBASE; base; base = base->next) {
- ob = base->object;
- if (!ID_IS_LINKED_DATABLOCK(ob) && (flag == 0 || (base->flag & SELECT)) ) {
+ Object *ob;
+ FOREACH_OBJECT_FLAG(scene, sl, flag, ob)
+ if (!ID_IS_LINKED_DATABLOCK(ob)) {
for (a = 1; a <= ob->totcol; a++) {
ma = give_current_material(ob, a);
if (ma) {
@@ -1992,7 +1902,7 @@ static void single_mat_users(Main *bmain, Scene *scene, const int flag, const bo
}
}
}
- }
+ FOREACH_OBJECT_FLAG_END
}
static void do_single_tex_user(Main *bmain, Tex **from)
@@ -2096,7 +2006,7 @@ void ED_object_single_users(Main *bmain, Scene *scene, const bool full, const bo
if (full) {
single_obdata_users(bmain, scene, 0);
- single_object_action_users(scene, 0);
+ single_object_action_users(scene, NULL, 0);
single_mat_users_expand(bmain);
single_tex_users_expand(bmain);
}
@@ -2194,13 +2104,13 @@ static bool make_local_all__instance_indirect_unused(Main *bmain, Scene *scene)
for (ob = bmain->object.first; ob; ob = ob->id.next) {
if (ID_IS_LINKED_DATABLOCK(ob) && (ob->id.us == 0)) {
- Base *base;
+ BaseLegacy *base;
id_us_plus(&ob->id);
base = BKE_scene_base_add(scene, ob);
- base->flag |= SELECT;
- base->object->flag = base->flag;
+ base->flag_legacy |= SELECT;
+ BKE_scene_base_flag_sync_from_base(base);
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
changed = true;
@@ -2366,13 +2276,20 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
View3D *v3d = CTX_wm_view3d(C); /* ok if this is NULL */
const int flag = (RNA_enum_get(op->ptr, "type") == MAKE_SINGLE_USER_SELECTED) ? SELECT : 0;
const bool copy_groups = false;
bool update_deps = false;
if (RNA_boolean_get(op->ptr, "object")) {
- single_object_users(bmain, scene, v3d, flag, copy_groups);
+ if (flag == SELECT) {
+ BKE_scene_layer_selected_objects_tag(sl, OB_DONE);
+ single_object_users(bmain, scene, v3d, OB_DONE, copy_groups);
+ }
+ else {
+ single_object_users(bmain, scene, v3d, 0, copy_groups);
+ }
/* needed since object relationships may have changed */
update_deps = true;
@@ -2383,7 +2300,7 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
}
if (RNA_boolean_get(op->ptr, "material")) {
- single_mat_users(bmain, scene, flag, RNA_boolean_get(op->ptr, "texture"));
+ single_mat_users(bmain, scene, sl, flag, RNA_boolean_get(op->ptr, "texture"));
}
#if 0 /* can't do this separate from materials */
@@ -2391,7 +2308,7 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
single_mat_users(scene, flag, true);
#endif
if (RNA_boolean_get(op->ptr, "animation")) {
- single_object_action_users(scene, flag);
+ single_object_action_users(scene, sl, flag);
}
BKE_main_id_clear_newpoins(bmain);
@@ -2438,7 +2355,7 @@ void OBJECT_OT_make_single_user(wmOperatorType *ot)
static int drop_named_material_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
+ BaseLegacy *base = ED_view3d_give_base_under_cursor(C, event->mval);
Material *ma;
char name[MAX_ID_NAME - 2];
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index b5131df3eaa..961278c2c83 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -52,6 +52,7 @@
#include "BKE_context.h"
#include "BKE_group.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_particle.h"
@@ -86,22 +87,22 @@
/* Note: send a NC_SCENE|ND_OB_SELECT notifier yourself! (or
* or a NC_SCENE|ND_OB_VISIBLE in case of visibility toggling */
-void ED_base_object_select(Base *base, short mode)
+void ED_base_object_select(BaseLegacy *base, short mode)
{
if (base) {
if (mode == BA_SELECT) {
if (!(base->object->restrictflag & OB_RESTRICT_SELECT))
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
}
else if (mode == BA_DESELECT) {
- base->flag &= ~SELECT;
+ base->flag_legacy &= ~SELECT;
}
- base->object->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
}
}
/* also to set active NULL */
-void ED_base_object_activate(bContext *C, Base *base)
+void ED_base_object_activate(bContext *C, BaseLegacy *base)
{
Scene *scene = CTX_data_scene(C);
@@ -119,6 +120,33 @@ void ED_base_object_activate(bContext *C, Base *base)
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, NULL);
}
+void ED_object_base_select(Base *base, short mode)
+{
+ if (base) {
+ if (mode == BA_SELECT) {
+ if ((base->flag & BASE_SELECTABLED) != 0) {
+ base->flag |= BASE_SELECTED;
+ }
+ }
+ else if (mode == BA_DESELECT) {
+ base->flag &= ~BASE_SELECTED;
+ }
+ }
+}
+
+void ED_object_base_activate(bContext *C, Base *base)
+{
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ sl->basact = base;
+
+ if (base) {
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, sl);
+ }
+ else {
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, NULL);
+ }
+}
+
/********************** Selection Operators **********************/
static int objects_selectable_poll(bContext *C)
@@ -147,7 +175,7 @@ static int object_select_by_type_exec(bContext *C, wmOperator *op)
if (extend == 0) {
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
}
CTX_DATA_END;
}
@@ -155,7 +183,7 @@ static int object_select_by_type_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if (base->object->type == obtype) {
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_select(base, BA_SELECT);
}
}
CTX_DATA_END;
@@ -210,38 +238,15 @@ static EnumPropertyItem prop_select_linked_types[] = {
{0, NULL, 0, NULL, NULL}
};
-// XXX old animation system
-#if 0
-static int object_select_all_by_ipo(bContext *C, Ipo *ipo)
-{
- bool changed = false;
-
- CTX_DATA_BEGIN (C, Base *, base, visible_bases)
- {
- if (base->object->ipo == ipo) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
-
- changed = true;
- }
- }
- CTX_DATA_END;
-
- return changed;
-}
-#endif
-
static bool object_select_all_by_obdata(bContext *C, void *obdata)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
if (base->object->data == obdata) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
-
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -257,7 +262,7 @@ static bool object_select_all_by_material_texture(bContext *C, int use_texture,
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
Object *ob = base->object;
Material *mat1;
int a, b;
@@ -267,7 +272,7 @@ static bool object_select_all_by_material_texture(bContext *C, int use_texture,
if (!use_texture) {
if (mat1 == mat) {
- base->flag |= SELECT;
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -275,7 +280,7 @@ static bool object_select_all_by_material_texture(bContext *C, int use_texture,
for (b = 0; b < MAX_MTEX; b++) {
if (mat1->mtex[b]) {
if (tex == mat1->mtex[b]->tex) {
- base->flag |= SELECT;
+ ED_object_base_select(base, BA_SELECT);
changed = true;
break;
}
@@ -283,8 +288,6 @@ static bool object_select_all_by_material_texture(bContext *C, int use_texture,
}
}
}
-
- base->object->flag = base->flag;
}
}
CTX_DATA_END;
@@ -299,12 +302,10 @@ static bool object_select_all_by_dup_group(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
Group *dup_group_other = (base->object->transflag & OB_DUPLIGROUP) ? base->object->dup_group : NULL;
if (dup_group == dup_group_other) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
-
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -321,23 +322,21 @@ static bool object_select_all_by_particle(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
/* loop through other particles*/
ParticleSystem *psys;
for (psys = base->object->particlesystem.first; psys; psys = psys->next) {
if (psys->part == psys_act->part) {
- base->flag |= SELECT;
+ ED_object_base_select(base, BA_SELECT);
changed = true;
break;
}
- if (base->flag & SELECT) {
+ if (base->flag & BASE_SELECTED) {
break;
}
}
-
- base->object->flag = base->flag;
}
}
CTX_DATA_END;
@@ -351,11 +350,9 @@ static bool object_select_all_by_library(bContext *C, Library *lib)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
if (lib == base->object->id.lib) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
-
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -371,11 +368,9 @@ static bool object_select_all_by_library_obdata(bContext *C, Library *lib)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
if (base->object->data && lib == ((ID *)base->object->data)->lib) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
-
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -417,7 +412,7 @@ static int object_select_linked_exec(bContext *C, wmOperator *op)
if (extend == 0) {
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
}
CTX_DATA_END;
}
@@ -517,7 +512,7 @@ enum {
OBJECT_GRPSEL_PARENT = 2,
OBJECT_GRPSEL_SIBLINGS = 3,
OBJECT_GRPSEL_TYPE = 4,
- OBJECT_GRPSEL_LAYER = 5,
+ /*OBJECT_GRPSEL_LAYER = 5,*/
OBJECT_GRPSEL_GROUP = 6,
OBJECT_GRPSEL_HOOK = 7,
OBJECT_GRPSEL_PASS = 8,
@@ -533,7 +528,6 @@ static EnumPropertyItem prop_select_grouped_types[] = {
{OBJECT_GRPSEL_PARENT, "PARENT", 0, "Parent", ""},
{OBJECT_GRPSEL_SIBLINGS, "SIBLINGS", 0, "Siblings", "Shared Parent"},
{OBJECT_GRPSEL_TYPE, "TYPE", 0, "Type", "Shared object type"},
- {OBJECT_GRPSEL_LAYER, "LAYER", 0, "Layer", "Shared layers"},
{OBJECT_GRPSEL_GROUP, "GROUP", 0, "Group", "Shared group"},
{OBJECT_GRPSEL_HOOK, "HOOK", 0, "Hook", ""},
{OBJECT_GRPSEL_PASS, "PASS", 0, "Pass", "Render pass Index"},
@@ -551,13 +545,14 @@ static bool select_grouped_children(bContext *C, Object *ob, const bool recursiv
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if (ob == base->object->parent) {
- if (!(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
+ if ((base->flag & BASE_SELECTED) == 0) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
- if (recursive)
+ if (recursive) {
changed |= select_grouped_children(C, base->object, 1);
+ }
}
}
CTX_DATA_END;
@@ -566,20 +561,21 @@ static bool select_grouped_children(bContext *C, Object *ob, const bool recursiv
static bool select_grouped_parent(bContext *C) /* Makes parent active and de-selected OBACT */
{
- Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
View3D *v3d = CTX_wm_view3d(C);
-
- bool changed = false;
Base *baspar, *basact = CTX_data_active_base(C);
+ bool changed = false;
- if (!basact || !(basact->object->parent)) return 0; /* we know OBACT is valid */
+ if (!basact || !(basact->object->parent)) {
+ return 0; /* we know OBACT is valid */
+ }
- baspar = BKE_scene_base_find(scene, basact->object->parent);
+ baspar = BKE_scene_layer_base_find(sl, basact->object->parent);
/* can be NULL if parent in other scene */
if (baspar && BASE_SELECTABLE(v3d, baspar)) {
- ED_base_object_select(baspar, BA_SELECT);
- ED_base_object_activate(C, baspar);
+ ED_object_base_select(baspar, BA_SELECT);
+ ED_object_base_activate(C, baspar);
changed = true;
}
return changed;
@@ -608,9 +604,11 @@ static bool select_grouped_group(bContext *C, Object *ob) /* Select objects in
group = ob_groups[0];
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if (!(base->flag & SELECT) && BKE_group_object_exists(group, base->object)) {
- ED_base_object_select(base, BA_SELECT);
- changed = true;
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
+ if (BKE_group_object_exists(group, base->object)) {
+ ED_object_base_select(base, BA_SELECT);
+ changed = true;
+ }
}
}
CTX_DATA_END;
@@ -636,7 +634,7 @@ static bool select_grouped_object_hooks(bContext *C, Object *ob)
View3D *v3d = CTX_wm_view3d(C);
bool changed = false;
- Base *base;
+ BaseLegacy *base;
ModifierData *md;
HookModifierData *hmd;
@@ -663,8 +661,8 @@ static bool select_grouped_siblings(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if ((base->object->parent == ob->parent) && !(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
+ if ((base->object->parent == ob->parent) && ((base->flag & BASE_SELECTED) == 0)) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -681,8 +679,8 @@ static bool select_grouped_lamptype(bContext *C, Object *ob)
{
if (base->object->type == OB_LAMP) {
Lamp *la_test = base->object->data;
- if ((la->type == la_test->type) && !(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
+ if ((la->type == la_test->type) && ((base->flag & BASE_SELECTED) == 0)) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -696,23 +694,8 @@ static bool select_grouped_type(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if ((base->object->type == ob->type) && !(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
- changed = true;
- }
- }
- CTX_DATA_END;
- return changed;
-}
-
-static bool select_grouped_layer(bContext *C, Object *ob)
-{
- bool changed = false;
-
- CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
- {
- if ((base->lay & ob->lay) && !(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
+ if ((base->object->type == ob->type) && ((base->flag & BASE_SELECTED) == 0)) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -726,8 +709,8 @@ static bool select_grouped_index_object(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if ((base->object->index == ob->index) && !(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
+ if ((base->object->index == ob->index) && ((base->flag & BASE_SELECTED) == 0)) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -741,8 +724,8 @@ static bool select_grouped_color(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if (!(base->flag & SELECT) && (compare_v3v3(base->object->col, ob->col, 0.005f))) {
- ED_base_object_select(base, BA_SELECT);
+ if (((base->flag & BASE_SELECTED) == 0) && (compare_v3v3(base->object->col, ob->col, 0.005f))) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -768,8 +751,8 @@ static bool select_grouped_gameprops(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if (!(base->flag & SELECT) && (objects_share_gameprop(base->object, ob))) {
- ED_base_object_select(base, BA_SELECT);
+ if (((base->flag & BASE_SELECTED) == 0) && (objects_share_gameprop(base->object, ob))) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -807,7 +790,7 @@ static bool select_grouped_keyingset(bContext *C, Object *UNUSED(ob), ReportList
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
/* only check for this object if it isn't selected already, to limit time wasted */
- if ((base->flag & SELECT) == 0) {
+ if ((base->flag & BASE_SELECTED) == 0) {
KS_Path *ksp;
/* this is the slow way... we could end up with > 500 items here,
@@ -816,7 +799,7 @@ static bool select_grouped_keyingset(bContext *C, Object *UNUSED(ob), ReportList
for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
/* if id matches, select then stop looping (match found) */
if (ksp->id == (ID *)base->object) {
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_select(base, BA_SELECT);
changed = true;
break;
}
@@ -840,7 +823,7 @@ static int object_select_grouped_exec(bContext *C, wmOperator *op)
if (extend == 0) {
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
changed = true;
}
CTX_DATA_END;
@@ -868,9 +851,6 @@ static int object_select_grouped_exec(bContext *C, wmOperator *op)
case OBJECT_GRPSEL_TYPE:
changed |= select_grouped_type(C, ob);
break;
- case OBJECT_GRPSEL_LAYER:
- changed |= select_grouped_layer(C, ob);
- break;
case OBJECT_GRPSEL_GROUP:
changed |= select_grouped_group(C, ob);
break;
@@ -928,85 +908,6 @@ void OBJECT_OT_select_grouped(wmOperatorType *ot)
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
}
-/************************* Select by Layer **********************/
-enum {
- OB_SEL_LAYERMATCH_EXACT = 1,
- OB_SEL_LAYERMATCH_SHARED = 2,
-};
-
-static int object_select_by_layer_exec(bContext *C, wmOperator *op)
-{
- unsigned int layernum;
- bool extend;
- int match;
-
- extend = RNA_boolean_get(op->ptr, "extend");
- layernum = RNA_int_get(op->ptr, "layers");
- match = RNA_enum_get(op->ptr, "match");
-
- if (extend == false) {
- CTX_DATA_BEGIN (C, Base *, base, visible_bases)
- {
- ED_base_object_select(base, BA_DESELECT);
- }
- CTX_DATA_END;
- }
-
- CTX_DATA_BEGIN (C, Base *, base, visible_bases)
- {
- bool ok = false;
-
- switch (match) {
- case OB_SEL_LAYERMATCH_EXACT:
- /* Mask out bits used for local view, only work on real layer ones, see T45783. */
- ok = ((base->lay & ((1 << 20) - 1)) == (1 << (layernum - 1)));
- break;
- case OB_SEL_LAYERMATCH_SHARED:
- ok = (base->lay & (1 << (layernum - 1))) != 0;
- break;
- default:
- break;
- }
-
- if (ok) {
- ED_base_object_select(base, BA_SELECT);
- }
- }
- CTX_DATA_END;
-
- /* undo? */
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
-
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_select_by_layer(wmOperatorType *ot)
-{
- static EnumPropertyItem match_items[] = {
- {OB_SEL_LAYERMATCH_EXACT, "EXACT", 0, "Exact Match", ""},
- {OB_SEL_LAYERMATCH_SHARED, "SHARED", 0, "Shared Layers", ""},
- {0, NULL, 0, NULL, NULL}
- };
-
- /* identifiers */
- ot->name = "Select by Layer";
- ot->description = "Select all visible objects on a layer";
- ot->idname = "OBJECT_OT_select_by_layer";
-
- /* api callbacks */
- /*ot->invoke = XXX - need a int grid popup*/
- ot->exec = object_select_by_layer_exec;
- ot->poll = objects_selectable_poll;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- /* properties */
- RNA_def_enum(ot->srna, "match", match_items, OB_SEL_LAYERMATCH_EXACT, "Match", "");
- RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection instead of deselecting everything first");
- RNA_def_int(ot->srna, "layers", 1, 1, 20, "Layer", "", 1, 20);
-}
-
/**************************** (De)select All ****************************/
static int object_select_all_exec(bContext *C, wmOperator *op)
@@ -1020,7 +921,7 @@ static int object_select_all_exec(bContext *C, wmOperator *op)
action = SEL_SELECT;
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if (base->flag & SELECT) {
+ if ((base->flag & BASE_SELECTED) != 0) {
action = SEL_DESELECT;
break;
}
@@ -1032,17 +933,17 @@ static int object_select_all_exec(bContext *C, wmOperator *op)
{
switch (action) {
case SEL_SELECT:
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_select(base, BA_SELECT);
break;
case SEL_DESELECT:
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
break;
case SEL_INVERT:
- if (base->flag & SELECT) {
- ED_base_object_select(base, BA_DESELECT);
+ if ((base->flag & BASE_SELECTED) != 0) {
+ ED_object_base_select(base, BA_DESELECT);
}
else {
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_select(base, BA_SELECT);
}
break;
}
@@ -1092,8 +993,11 @@ static int object_select_same_group_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if (!(base->flag & SELECT) && BKE_group_object_exists(group, base->object))
- ED_base_object_select(base, BA_SELECT);
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
+ if (BKE_group_object_exists(group, base->object)) {
+ ED_object_base_select(base, BA_SELECT);
+ }
+ }
}
CTX_DATA_END;
@@ -1124,6 +1028,7 @@ void OBJECT_OT_select_same_group(wmOperatorType *ot)
static int object_select_mirror_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
bool extend;
extend = RNA_boolean_get(op->ptr, "extend");
@@ -1137,15 +1042,15 @@ static int object_select_mirror_exec(bContext *C, wmOperator *op)
if (!STREQ(name_flip, primbase->object->id.name + 2)) {
Object *ob = (Object *)BKE_libblock_find_name(ID_OB, name_flip);
if (ob) {
- Base *secbase = BKE_scene_base_find(scene, ob);
+ Base *secbase = BKE_scene_layer_base_find(sl, ob);
if (secbase) {
- ED_base_object_select(secbase, BA_SELECT);
+ ED_object_base_select(secbase, BA_SELECT);
}
}
}
- if (extend == false) ED_base_object_select(primbase, BA_DESELECT);
+ if (extend == false) ED_object_base_select(primbase, BA_DESELECT);
}
CTX_DATA_END;
@@ -1180,9 +1085,9 @@ void OBJECT_OT_select_mirror(wmOperatorType *ot)
static bool object_select_more_less(bContext *C, const bool select)
{
- Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = sl->object_bases.first; base; base = base->next) {
Object *ob = base->object;
ob->flag &= ~OB_DONE;
ob->id.tag &= ~LIB_TAG_DOIT;
@@ -1223,7 +1128,7 @@ static bool object_select_more_less(bContext *C, const bool select)
Base *base = ctx_base->ptr.data;
Object *ob = base->object;
if ((ob->id.tag & LIB_TAG_DOIT) && ((ob->flag & SELECT) != select_flag)) {
- ED_base_object_select(base, select_mode);
+ ED_object_base_select(base, select_mode);
changed = true;
}
}
@@ -1305,7 +1210,7 @@ static int object_select_random_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if (BLI_rng_get_float(rng) < randfac) {
- ED_base_object_select(base, select);
+ ED_object_base_select(base, select);
}
}
CTX_DATA_END;
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index 56f59dca9a1..5454a930485 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -3296,7 +3296,7 @@ static int vertex_group_copy_to_linked_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_context(C);
- Base *base;
+ BaseLegacy *base;
int retval = OPERATOR_CANCELLED;
for (base = scene->base.first; base; base = base->next) {
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index b5adf38527b..bb3375b91a6 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -329,7 +329,7 @@ static void free_all_fluidobject_channels(ListBase *fobjects)
static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects)
{
Scene *scene = CTX_data_scene(C);
- Base *base;
+ BaseLegacy *base;
int i;
int length = channels->length;
float eval_time;
@@ -572,7 +572,7 @@ static void export_fluid_objects(ListBase *fobjects, Scene *scene, int length)
static int fluid_validate_scene(ReportList *reports, Scene *scene, Object *fsDomain)
{
- Base *base;
+ BaseLegacy *base;
Object *newdomain = NULL;
int channelObjCount = 0;
int fluidInputCount = 0;
diff --git a/source/blender/editors/physics/physics_pointcache.c b/source/blender/editors/physics/physics_pointcache.c
index e81aa584586..4b19e235d9c 100644
--- a/source/blender/editors/physics/physics_pointcache.c
+++ b/source/blender/editors/physics/physics_pointcache.c
@@ -254,7 +254,7 @@ static void ptcache_bake_cancel(bContext *C, wmOperator *op)
static int ptcache_free_bake_all_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene= CTX_data_scene(C);
- Base *base;
+ BaseLegacy *base;
PTCacheID *pid;
ListBase pidlist;
diff --git a/source/blender/editors/physics/rigidbody_constraint.c b/source/blender/editors/physics/rigidbody_constraint.c
index 1bfc162a331..b7be31602d9 100644
--- a/source/blender/editors/physics/rigidbody_constraint.c
+++ b/source/blender/editors/physics/rigidbody_constraint.c
@@ -89,7 +89,7 @@ bool ED_rigidbody_constraint_add(Main *bmain, Scene *scene, Object *ob, int type
ob->rigidbody_constraint->flag |= RBC_FLAG_NEEDS_VALIDATE;
/* add constraint to rigid body constraint group */
- BKE_group_object_add(rbw->constraints, ob, scene, NULL);
+ BKE_group_object_add(rbw->constraints, ob);
DAG_relations_tag_update(bmain);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
@@ -102,7 +102,7 @@ void ED_rigidbody_constraint_remove(Main *bmain, Scene *scene, Object *ob)
BKE_rigidbody_remove_constraint(scene, ob);
if (rbw)
- BKE_group_object_unlink(rbw->constraints, ob, scene, NULL);
+ BKE_group_object_unlink(rbw->constraints, ob);
DAG_relations_tag_update(bmain);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
diff --git a/source/blender/editors/physics/rigidbody_object.c b/source/blender/editors/physics/rigidbody_object.c
index 30597d95497..c9e32fa5194 100644
--- a/source/blender/editors/physics/rigidbody_object.c
+++ b/source/blender/editors/physics/rigidbody_object.c
@@ -119,7 +119,7 @@ bool ED_rigidbody_object_add(Main *bmain, Scene *scene, Object *ob, int type, Re
ob->rigidbody_object->flag |= RBO_FLAG_NEEDS_VALIDATE;
/* add object to rigid body group */
- BKE_group_object_add(rbw->group, ob, scene, NULL);
+ BKE_group_object_add(rbw->group, ob);
DAG_relations_tag_update(bmain);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
@@ -133,7 +133,7 @@ void ED_rigidbody_object_remove(Main *bmain, Scene *scene, Object *ob)
BKE_rigidbody_remove_object(scene, ob);
if (rbw)
- BKE_group_object_unlink(rbw->group, ob, scene, NULL);
+ BKE_group_object_unlink(rbw->group, ob);
DAG_relations_tag_update(bmain);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 8c5d25ad44d..07f4679a32a 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -784,7 +784,7 @@ static void clean_viewport_memory(Main *bmain, Scene *scene, int renderlay)
{
Object *object;
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
for (object = bmain->object.first; object; object = object->id.next) {
object->id.tag |= LIB_TAG_DOIT;
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index c48e142f233..cb54f0efd85 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -276,7 +276,7 @@ static Scene *preview_get_scene(Main *pr_main)
static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_type, ShaderPreview *sp)
{
Scene *sce;
- Base *base;
+ BaseLegacy *base;
Main *pr_main = sp->pr_main;
memcpy(pr_main->name, bmain->name, sizeof(pr_main->name));
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 837573ad175..984aa6e43c2 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -54,6 +54,7 @@
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_linestyle.h"
#include "BKE_main.h"
@@ -626,11 +627,11 @@ static int render_layer_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- BKE_scene_add_render_layer(scene, NULL);
- scene->r.actlay = BLI_listbase_count(&scene->r.layers) - 1;
+ BKE_scene_layer_add(scene, NULL);
+ scene->active_layer = BLI_listbase_count(&scene->render_layers) - 1;
DAG_id_tag_update(&scene->id, 0);
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
+ WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
return OPERATOR_FINISHED;
}
@@ -652,10 +653,11 @@ void SCENE_OT_render_layer_add(wmOperatorType *ot)
static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *rl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
- if (!BKE_scene_remove_render_layer(CTX_data_main(C), scene, rl))
+ if (!BKE_scene_layer_remove(CTX_data_main(C), scene, sl)) {
return OPERATOR_CANCELLED;
+ }
DAG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index ef514dd5e84..f2933cfa935 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -75,6 +75,18 @@ void fdrawbox(float x1, float y1, float x2, float y2)
glEnd();
}
+void fdrawbox_filled(float x1, float y1, float x2, float y2)
+{
+ glBegin(GL_POLYGON);
+
+ glVertex2f(x1, y1);
+ glVertex2f(x1, y2);
+ glVertex2f(x2, y2);
+ glVertex2f(x2, y1);
+
+ glEnd();
+}
+
void fdrawcheckerboard(float x1, float y1, float x2, float y2) /* DEPRECATED */
{
unsigned char col1[4] = {40, 40, 40}, col2[4] = {50, 50, 50};
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index c165bbfd301..c82a210725c 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -47,6 +47,7 @@
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_gpencil.h"
+#include "BKE_layer.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
@@ -60,20 +61,8 @@
#include "screen_intern.h"
-static unsigned int context_layers(bScreen *sc, Scene *scene, ScrArea *sa_ctx)
-{
- /* needed for 'USE_ALLSELECT' define, otherwise we end up editing off-screen layers. */
- if (sc && sa_ctx && (sa_ctx->spacetype == SPACE_BUTS)) {
- const unsigned int lay = BKE_screen_view3d_layer_all(sc);
- if (lay) {
- return lay;
- }
- }
- return scene->lay;
-}
-
const char *screen_context_dir[] = {
- "scene", "visible_objects", "visible_bases", "selectable_objects", "selectable_bases",
+ "scene", "render_layer", "visible_objects", "visible_bases", "selectable_objects", "selectable_bases",
"selected_objects", "selected_bases",
"editable_objects", "editable_bases",
"selected_editable_objects", "selected_editable_bases",
@@ -95,17 +84,9 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
bScreen *sc = CTX_wm_screen(C);
ScrArea *sa = CTX_wm_area(C);
Scene *scene = sc->scene;
- Base *base;
-
-#if 0 /* Using the context breaks adding objects in the UI. Need to find out why - campbell */
- Object *obact = CTX_data_active_object(C);
- Object *obedit = CTX_data_edit_object(C);
- base = CTX_data_active_base(C);
-#else
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = scene->obedit;
- Object *obact = OBACT;
- base = BASACT;
-#endif
+ Object *obact = sl->basact ? sl->basact->object : NULL;
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, screen_context_dir);
@@ -115,84 +96,105 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
CTX_data_id_pointer_set(result, &scene->id);
return 1;
}
- else if (CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) {
- const unsigned int lay = context_layers(sc, scene, sa);
- const bool visible_objects = CTX_data_equals(member, "visible_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if (((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) && (base->lay & lay)) {
- if (visible_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ else if (CTX_data_equals(member, "visible_objects")) {
+ Object *ob;
+ FOREACH_VISIBLE_OBJECT(sl, ob)
+ {
+ CTX_data_id_list_add(result, &ob->id);
+ }
+ FOREACH_VISIBLE_BASE_END
+ CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "selectable_objects")) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if (((base->flag & BASE_VISIBLED) != 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
+ CTX_data_id_list_add(result, &base->object->id);
}
}
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
return 1;
}
- else if (CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) {
- const unsigned int lay = context_layers(sc, scene, sa);
- const bool selectable_objects = CTX_data_equals(member, "selectable_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & lay) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0 && (base->object->restrictflag & OB_RESTRICT_SELECT) == 0) {
- if (selectable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
+ else if (CTX_data_equals(member, "selected_objects")) {
+ Object *ob;
+ FOREACH_SELECTED_OBJECT(sl, ob)
+ {
+ CTX_data_id_list_add(result, &ob->id);
+ }
+ FOREACH_SELECTED_OBJECT_END
+ CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "selected_editable_objects")) {
+ Object *ob;
+ FOREACH_SELECTED_OBJECT(sl, ob)
+ {
+ if (0 == BKE_object_is_libdata(ob)) {
+ CTX_data_id_list_add(result, &ob->id);
}
}
+ FOREACH_SELECTED_OBJECT_END
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
return 1;
}
- else if (CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) {
- const unsigned int lay = context_layers(sc, scene, sa);
- const bool selected_objects = CTX_data_equals(member, "selected_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if ((base->flag & SELECT) && (base->lay & lay)) {
- if (selected_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ else if (CTX_data_equals(member, "editable_objects")) {
+ /* Visible + Editable, but not necessarily selected */
+ Object *ob;
+ FOREACH_VISIBLE_OBJECT(sl, ob)
+ {
+ if (0 == BKE_object_is_libdata(ob)) {
+ CTX_data_id_list_add(result, &ob->id);
}
}
+ FOREACH_VISIBLE_OBJECT_END
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
return 1;
}
- else if (CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) {
- const unsigned int lay = context_layers(sc, scene, sa);
- const bool selected_editable_objects = CTX_data_equals(member, "selected_editable_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if ((base->flag & SELECT) && (base->lay & lay)) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) {
- if (0 == BKE_object_is_libdata(base->object)) {
- if (selected_editable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
+ else if ( CTX_data_equals(member, "visible_bases")) {
+ Base *base;
+ FOREACH_VISIBLE_BASE(sl, base)
+ {
+ CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ }
+ FOREACH_VISIBLE_BASE_END
+ CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "selectable_bases")) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTABLED) != 0) {
+ CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ }
+ }
+ CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "selected_bases")) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTED) != 0) {
+ CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ }
+ }
+ CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "selected_editable_bases")) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTED) != 0) {
+ if (0 == BKE_object_is_libdata(base->object)) {
+ CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
}
}
}
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
return 1;
}
- else if (CTX_data_equals(member, "editable_objects") || CTX_data_equals(member, "editable_bases")) {
- const unsigned int lay = context_layers(sc, scene, sa);
- const bool editable_objects = CTX_data_equals(member, "editable_objects");
-
+ else if (CTX_data_equals(member, "editable_bases")) {
/* Visible + Editable, but not necessarily selected */
- for (base = scene->base.first; base; base = base->next) {
- if (((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) && (base->lay & lay)) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
if (0 == BKE_object_is_libdata(base->object)) {
- if (editable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
}
}
}
@@ -344,8 +346,8 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
}
}
else if (CTX_data_equals(member, "active_base")) {
- if (base)
- CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, base);
+ if (sl->basact)
+ CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, sl->basact);
return 1;
}
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 32b63aca34c..a55d6c2143f 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -321,6 +321,10 @@ int ED_operator_info_active(bContext *C)
return ed_spacetype_test(C, SPACE_INFO);
}
+int ED_operator_collections_active(bContext *C)
+{
+ return ed_spacetype_test(C, SPACE_COLLECTIONS);
+}
int ED_operator_console_active(bContext *C)
{
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index 5ff1d758563..8c278c0b3ae 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -96,6 +96,7 @@ void ED_spacetypes_init(void)
ED_spacetype_console();
ED_spacetype_userpref();
ED_spacetype_clip();
+ ED_spacetype_collections();
// ...
/* register operator types for screen and all spaces */
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index da3364d872d..8106e0cfddf 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -49,6 +49,7 @@
#include "BKE_context.h"
#include "BKE_action.h"
+#include "BKE_layer.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
#include "BKE_paint.h"
@@ -553,6 +554,28 @@ static bool buttons_context_linestyle_pinnable(const bContext *C)
}
#endif
+static int buttons_context_path_collection(const bContext *C, ButsContextPath *path)
+{
+ PointerRNA *ptr = &path->ptr[path->len - 1];
+
+ /* if we already have a (pinned) Collection, we're done */
+ if (RNA_struct_is_a(ptr->type, &RNA_LayerCollection)) {
+ return 1;
+ }
+
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ LayerCollection *sc = BKE_layer_collection_active(sl);
+
+ if (sc) {
+ RNA_pointer_create(NULL, &RNA_LayerCollection, sc, &path->ptr[path->len]);
+ path->len++;
+ return 1;
+ }
+
+ /* no path to a collection possible */
+ return 0;
+}
+
static int buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag)
{
SpaceButs *sbuts = CTX_wm_space_buts(C);
@@ -627,7 +650,10 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
case BCONTEXT_BONE_CONSTRAINT:
found = buttons_context_path_pose_bone(path);
break;
- default:
+ case BCONTEXT_COLLECTION:
+ found = buttons_context_path_collection(C, path);
+ break;
+ default:
found = 0;
break;
}
@@ -744,7 +770,7 @@ const char *buttons_context_dir[] = {
"texture", "texture_user", "texture_user_property", "bone", "edit_bone",
"pose_bone", "particle_system", "particle_system_editable", "particle_settings",
"cloth", "soft_body", "fluid", "smoke", "collision", "brush", "dynamic_paint",
- "line_style", NULL
+ "line_style", "collection", NULL
};
int buttons_context(const bContext *C, const char *member, bContextDataResult *result)
@@ -1064,6 +1090,10 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
set_pointer_type(path, result, &RNA_FreestyleLineStyle);
return 1;
}
+ else if (CTX_data_equals(member, "collection")) {
+ set_pointer_type(path, result, &RNA_LayerCollection);
+ return 1;
+ }
else {
return 0; /* not found */
}
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index e4c23ad74f8..608287939bd 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -171,6 +171,8 @@ static void buttons_main_region_draw(const bContext *C, ARegion *ar)
ED_region_panels(C, ar, "constraint", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_BONE_CONSTRAINT)
ED_region_panels(C, ar, "bone_constraint", sbuts->mainb, vertical);
+ else if (sbuts->mainb == BCONTEXT_COLLECTION)
+ ED_region_panels(C, ar, "collection", sbuts->mainb, vertical);
sbuts->re_align = 0;
sbuts->mainbo = sbuts->mainb;
diff --git a/source/blender/editors/space_clip/tracking_ops_orient.c b/source/blender/editors/space_clip/tracking_ops_orient.c
index f81180d65a9..7fe73f8d0b4 100644
--- a/source/blender/editors/space_clip/tracking_ops_orient.c
+++ b/source/blender/editors/space_clip/tracking_ops_orient.c
@@ -69,7 +69,7 @@ static Object *get_camera_with_movieclip(Scene *scene, MovieClip *clip)
return camera;
}
- for (Base *base = scene->base.first;
+ for (BaseLegacy *base = scene->base.first;
base != NULL;
base = base->next)
{
diff --git a/source/blender/editors/space_collections/CMakeLists.txt b/source/blender/editors/space_collections/CMakeLists.txt
new file mode 100644
index 00000000000..1cc4a40d657
--- /dev/null
+++ b/source/blender/editors/space_collections/CMakeLists.txt
@@ -0,0 +1,45 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# Contributor(s): Jacques Beaurain.
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ ../include
+ ../../blenkernel
+ ../../blenlib
+ ../../blentranslation
+ ../../gpu
+ ../../makesdna
+ ../../makesrna
+ ../../windowmanager
+ ../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
+)
+
+set(INC_SYS
+ ${GLEW_INCLUDE_PATH}
+)
+
+set(SRC
+ collections_ops.c
+ space_collections.c
+
+ collections_intern.h
+)
+
+blender_add_lib(bf_editor_space_collections "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_collections/collections_intern.h b/source/blender/editors/space_collections/collections_intern.h
new file mode 100644
index 00000000000..866f59659c3
--- /dev/null
+++ b/source/blender/editors/space_collections/collections_intern.h
@@ -0,0 +1,35 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_collections/collections_intern.h
+ * \ingroup spcollections
+ */
+
+#ifndef __COLLECTIONS_INTERN_H__
+#define __COLLECTIONS_INTERN_H__
+
+struct wmKeyConfig;
+
+/* collections_ops.c */
+void collections_operatortypes(void);
+void collections_keymap(struct wmKeyConfig *keyconf);
+
+#endif /* __COLLECTIONS_INTERN_H__ */
+
diff --git a/source/blender/editors/space_collections/collections_ops.c b/source/blender/editors/space_collections/collections_ops.c
new file mode 100644
index 00000000000..7e1bf8091b0
--- /dev/null
+++ b/source/blender/editors/space_collections/collections_ops.c
@@ -0,0 +1,340 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_collections/collections_ops.c
+ * \ingroup spcollections
+ */
+
+#include "BKE_context.h"
+#include "BKE_layer.h"
+#include "BKE_report.h"
+
+#include "ED_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "collections_intern.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/* polls */
+
+static SceneCollection *collection_manager_collection_active(bContext *C)
+{
+ TODO_LAYER_OPERATORS;
+ /* consider that we may have overrides active
+ * leading to no active collections */
+ return CTX_data_scene_collection(C);
+}
+
+static int operator_not_master_collection_active(bContext *C)
+{
+ SceneCollection *sc = collection_manager_collection_active(C);
+ if (sc == NULL) {
+ return 1;
+ }
+
+ return (sc == BKE_collection_master(CTX_data_scene(C))) ? 0 : 1;
+}
+
+static int operator_top_collection_active(bContext *C)
+{
+ SceneCollection *sc = collection_manager_collection_active(C);
+ if (sc == NULL) {
+ return 0;
+ }
+
+ TODO_LAYER_OPERATORS;
+ /* see if it's a top collection */
+ return 1;
+}
+
+static int operator_collection_active(bContext *C)
+{
+ return collection_manager_collection_active(C) ? 1 : 0;
+}
+
+/* -------------------------------------------------------------------- */
+/* collection manager operators */
+
+static int collection_link_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ BKE_report(op->reports, RPT_ERROR, "COLLECTIONS_OT_collection_link not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_collection_link(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Collection";
+ ot->idname = "COLLECTIONS_OT_collection_link";
+ ot->description = "Link a new collection to the active layer";
+
+ /* api callbacks */
+ ot->invoke = collection_link_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int collection_unlink_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ BKE_report(op->reports, RPT_ERROR, "COLLECTIONS_OT_collection_unlink not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_collection_unlink(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Collection";
+ ot->idname = "COLLECTIONS_OT_collection_unlink";
+ ot->description = "Link a new collection to the active layer";
+
+ /* api callbacks */
+ ot->invoke = collection_unlink_invoke;
+ ot->poll = operator_top_collection_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int collection_new_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
+
+ SceneCollection *sc = BKE_collection_add(scene, NULL, NULL);
+ BKE_collection_link(sl, sc);
+
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+ return OPERATOR_FINISHED;
+}
+
+static void COLLECTIONS_OT_collection_new(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "New Collection";
+ ot->idname = "COLLECTIONS_OT_collection_new";
+ ot->description = "Add a new collection to the scene, and link it to the active layer";
+
+ /* api callbacks */
+ ot->exec = collection_new_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int override_new_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ TODO_LAYER_OVERRIDE;
+ BKE_report(op->reports, RPT_ERROR, "COLLECTIONS_OT_override_new not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_override_new(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "New Override";
+ ot->idname = "COLLECTIONS_OT_override_new";
+ ot->description = "Add a new override to the active collection";
+
+ /* api callbacks */
+ ot->invoke = override_new_invoke;
+ ot->poll = operator_collection_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int delete_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ BKE_report(op->reports, RPT_ERROR, "COLLECTIONS_OT_delete not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_delete(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Delete";
+ ot->idname = "COLLECTIONS_OT_delete";
+ ot->description = "Delete active override or collection";
+
+ /* api callbacks */
+ ot->invoke = delete_invoke;
+ ot->poll = operator_not_master_collection_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int select_exec(bContext *C, wmOperator *op)
+{
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ const int collection_index = RNA_int_get(op->ptr, "collection_index");
+ sl->active_collection = collection_index;
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+ return OPERATOR_FINISHED;
+}
+
+static void COLLECTIONS_OT_select(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select";
+ ot->idname = "COLLECTIONS_OT_select";
+ ot->description = "Change active collection or override";
+
+ /* api callbacks */
+ ot->exec = select_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ RNA_def_int(ot->srna, "collection_index", 0, 0, INT_MAX, "Index",
+ "Index of collection to select", 0, INT_MAX);
+}
+
+static int rename_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ BKE_report(op->reports, RPT_ERROR, "COLLECTIONS_rename not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_rename(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Rename";
+ ot->idname = "COLLECTIONS_OT_rename";
+ ot->description = "Rename active collection or override";
+
+ /* api callbacks */
+ ot->invoke = rename_invoke;
+ ot->poll = operator_not_master_collection_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/* -------------------------------------------------------------------- */
+/* property editor operators */
+
+static int stubs_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ BKE_report(op->reports, RPT_ERROR, "Operator not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_objects_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Objects";
+ ot->idname = "COLLECTIONS_OT_objects_add";
+ ot->description = "Add selected objects to collection";
+
+ /* api callbacks */
+ ot->invoke = stubs_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static void COLLECTIONS_OT_objects_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Remove Object";
+ ot->idname = "COLLECTIONS_OT_objects_remove";
+ ot->description = "Remove object from collection";
+
+ /* api callbacks */
+ ot->invoke = stubs_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static void COLLECTIONS_OT_objects_select(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Objects";
+ ot->idname = "COLLECTIONS_OT_objects_select";
+ ot->description = "Selected collection objects";
+
+ /* api callbacks */
+ ot->invoke = stubs_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static void COLLECTIONS_OT_objects_deselect(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Deselect Objects";
+ ot->idname = "COLLECTIONS_OT_objects_deselect";
+ ot->description = "Deselected collection objects";
+
+ /* api callbacks */
+ ot->invoke = stubs_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/* ************************** registration - operator types **********************************/
+
+void collections_operatortypes(void)
+{
+ WM_operatortype_append(COLLECTIONS_OT_delete);
+ WM_operatortype_append(COLLECTIONS_OT_select);
+ WM_operatortype_append(COLLECTIONS_OT_rename);
+ WM_operatortype_append(COLLECTIONS_OT_collection_link);
+ WM_operatortype_append(COLLECTIONS_OT_collection_unlink);
+ WM_operatortype_append(COLLECTIONS_OT_collection_new);
+ WM_operatortype_append(COLLECTIONS_OT_override_new);
+
+ WM_operatortype_append(COLLECTIONS_OT_objects_add);
+ WM_operatortype_append(COLLECTIONS_OT_objects_remove);
+ WM_operatortype_append(COLLECTIONS_OT_objects_select);
+ WM_operatortype_append(COLLECTIONS_OT_objects_deselect);
+}
+
+void collections_keymap(wmKeyConfig *keyconf)
+{
+ wmKeyMap *keymap = WM_keymap_find(keyconf, "Collections Manager", SPACE_COLLECTIONS, 0);
+
+ /* selection */
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_select", LEFTMOUSE, KM_CLICK, 0, 0);
+
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_rename", LEFTMOUSE, KM_DBL_CLICK, 0, 0);
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_rename", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
+
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_collection_new", NKEY, KM_PRESS, KM_CTRL, 0);
+
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_delete", XKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_delete", DELKEY, KM_PRESS, 0, 0);
+}
diff --git a/source/blender/editors/space_collections/space_collections.c b/source/blender/editors/space_collections/space_collections.c
new file mode 100644
index 00000000000..7dd50e5cbac
--- /dev/null
+++ b/source/blender/editors/space_collections/space_collections.c
@@ -0,0 +1,182 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_collections/space_collections.c
+ * \ingroup spcollections
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BIF_gl.h"
+
+#include "BKE_context.h"
+#include "BKE_screen.h"
+
+#include "BLI_ghash.h"
+#include "BLI_listbase.h"
+
+#include "ED_screen.h"
+#include "ED_space_api.h"
+
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "collections_intern.h" /* own include */
+
+/* ******************** default callbacks for collection manager space ***************** */
+
+static SpaceLink *collections_new(const bContext *UNUSED(C))
+{
+ ARegion *ar;
+ SpaceCollections *scollection; /* hmm, that's actually a good band name... */
+
+ scollection = MEM_callocN(sizeof(SpaceCollections), __func__);
+ scollection->spacetype = SPACE_COLLECTIONS;
+
+ /* header */
+ ar = MEM_callocN(sizeof(ARegion), "header for collection manager");
+ BLI_addtail(&scollection->regionbase, ar);
+ ar->regiontype = RGN_TYPE_HEADER;
+ ar->alignment = RGN_ALIGN_BOTTOM;
+
+ /* main region */
+ ar = MEM_callocN(sizeof(ARegion), "main region for collection manager");
+ BLI_addtail(&scollection->regionbase, ar);
+ ar->regiontype = RGN_TYPE_WINDOW;
+ ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM | V2D_SCROLL_HORIZONTAL_HIDE | V2D_SCROLL_VERTICAL_HIDE);
+ ar->v2d.align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
+
+ return (SpaceLink *)scollection;
+}
+
+static void collections_free(SpaceLink *UNUSED(sl))
+{
+}
+
+static SpaceLink *collections_duplicate(SpaceLink *sl)
+{
+ SpaceCollections *scollection = MEM_dupallocN(sl);
+
+ /* clear or remove stuff from old */
+
+ return (SpaceLink *)scollection;
+}
+
+/* add handlers, stuff you only do once or on area/region changes */
+static void collection_main_region_init(wmWindowManager *wm, ARegion *ar)
+{
+ UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
+ ar->v2d.scroll |= (V2D_SCROLL_VERTICAL_FULLR | V2D_SCROLL_HORIZONTAL_FULLR);
+
+ /* own keymap */
+ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Layer Manager", SPACE_COLLECTIONS, 0);
+ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
+}
+
+static void collections_main_region_draw(const bContext *C, ARegion *ar)
+{
+ SpaceCollections *spc = CTX_wm_space_collections(C);
+ View2D *v2d = &ar->v2d;
+
+ if (spc->flag & SC_COLLECTION_DATA_REFRESH) {
+ }
+
+ /* v2d has initialized flag, so this call will only set the mask correct */
+ UI_view2d_region_reinit(v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
+
+ UI_ThemeClearColor(TH_BACK);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* reset view matrix */
+ UI_view2d_view_restore(C);
+
+ /* scrollers */
+ View2DScrollers *scrollers;
+ scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
+ UI_view2d_scrollers_draw(C, v2d, scrollers);
+ UI_view2d_scrollers_free(scrollers);
+}
+
+/* add handlers, stuff you only do once or on area/region changes */
+static void collections_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
+{
+ ED_region_header_init(ar);
+}
+
+static void collections_header_region_draw(const bContext *C, ARegion *ar)
+{
+ ED_region_header(C, ar);
+}
+
+static void collections_main_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+{
+ switch (wmn->category) {
+ case NC_SCENE:
+ if (wmn->data == ND_LAYER) {
+ ED_region_tag_redraw(ar);
+ }
+ break;
+ case NC_SPACE:
+ if (wmn->data == ND_SPACE_COLLECTIONS) {
+ ED_region_tag_redraw(ar);
+ }
+ }
+}
+
+/* only called once, from space/spacetypes.c */
+void ED_spacetype_collections(void)
+{
+ SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype collections");
+ ARegionType *art;
+
+ st->spaceid = SPACE_COLLECTIONS;
+ strncpy(st->name, "LayerManager", BKE_ST_MAXNAME);
+
+ st->new = collections_new;
+ st->free = collections_free;
+ st->duplicate = collections_duplicate;
+ st->operatortypes = collections_operatortypes;
+ st->keymap = collections_keymap;
+
+ /* regions: main window */
+ art = MEM_callocN(sizeof(ARegionType), "spacetype collections region");
+ art->regionid = RGN_TYPE_WINDOW;
+ art->init = collection_main_region_init;
+ art->draw = collections_main_region_draw;
+ art->listener = collections_main_region_listener;
+ art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D;
+ BLI_addhead(&st->regiontypes, art);
+
+ /* regions: header */
+ art = MEM_callocN(sizeof(ARegionType), "spacetype collections header");
+ art->regionid = RGN_TYPE_HEADER;
+ art->prefsizey = HEADERY;
+ art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_HEADER;
+ art->init = collections_header_region_init;
+ art->draw = collections_header_region_draw;
+ BLI_addhead(&st->regiontypes, art);
+
+ BKE_spacetype_register(st);
+}
diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c
index 8dc6c4229b2..435d9b2ee26 100644
--- a/source/blender/editors/space_info/info_stats.c
+++ b/source/blender/editors/space_info/info_stats.c
@@ -269,9 +269,9 @@ static void stats_object_sculpt_dynamic_topology(Object *ob, SceneStats *stats)
stats->tottri = ob->sculpt->bm->totface;
}
-static void stats_dupli_object(Base *base, Object *ob, SceneStats *stats)
+static void stats_dupli_object(BaseLegacy *base, Object *ob, SceneStats *stats)
{
- if (base->flag & SELECT) stats->totobjsel++;
+ if (base->flag_legacy & SELECT) stats->totobjsel++;
if (ob->transflag & OB_DUPLIPARTS) {
/* Dupli Particles */
@@ -300,7 +300,7 @@ static void stats_dupli_object(Base *base, Object *ob, SceneStats *stats)
}
}
- stats_object(ob, base->flag & SELECT, 1, stats);
+ stats_object(ob, base->flag_legacy & SELECT, 1, stats);
stats->totobj++;
}
else if (ob->parent && (ob->parent->transflag & (OB_DUPLIVERTS | OB_DUPLIFACES))) {
@@ -316,23 +316,23 @@ static void stats_dupli_object(Base *base, Object *ob, SceneStats *stats)
}
stats->totobj += tot;
- stats_object(ob, base->flag & SELECT, tot, stats);
+ stats_object(ob, base->flag_legacy & SELECT, tot, stats);
}
else if (ob->transflag & OB_DUPLIFRAMES) {
/* Dupli Frames */
int tot = count_duplilist(ob);
stats->totobj += tot;
- stats_object(ob, base->flag & SELECT, tot, stats);
+ stats_object(ob, base->flag_legacy & SELECT, tot, stats);
}
else if ((ob->transflag & OB_DUPLIGROUP) && ob->dup_group) {
/* Dupli Group */
int tot = count_duplilist(ob);
stats->totobj += tot;
- stats_object(ob, base->flag & SELECT, tot, stats);
+ stats_object(ob, base->flag_legacy & SELECT, tot, stats);
}
else {
/* No Dupli */
- stats_object(ob, base->flag & SELECT, 1, stats);
+ stats_object(ob, base->flag_legacy & SELECT, 1, stats);
stats->totobj++;
}
}
@@ -348,7 +348,7 @@ static void stats_update(Scene *scene)
{
SceneStats stats = {0};
Object *ob = (scene->basact) ? scene->basact->object : NULL;
- Base *base;
+ BaseLegacy *base;
if (scene->obedit) {
/* Edit Mode */
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 3de44174d6a..f1a08a45c29 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -460,7 +460,7 @@ static void set_sca_ob(Object *ob)
static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisflag)
{
- Base *base;
+ BaseLegacy *base;
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
Object *ob, *obt, *obact= CTX_data_active_object(C);
@@ -491,7 +491,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
base= FIRSTBASE;
while (base) {
if (base->lay & lay) {
- if (base->flag & SELECT) {
+ if (base->flag_legacy & SELECT) {
if (scavisflag & BUTS_SENS_SEL) base->object->scavisflag |= OB_VIS_SENS;
if (scavisflag & BUTS_CONT_SEL) base->object->scavisflag |= OB_VIS_CONT;
if (scavisflag & BUTS_ACT_SEL) base->object->scavisflag |= OB_VIS_ACT;
diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c
index e9c46e9d04b..48e822ef876 100644
--- a/source/blender/editors/space_nla/nla_channels.c
+++ b/source/blender/editors/space_nla/nla_channels.c
@@ -45,6 +45,7 @@
#include "BKE_nla.h"
#include "BKE_context.h"
#include "BKE_global.h"
+#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_report.h"
@@ -125,7 +126,7 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
{
bDopeSheet *ads = (bDopeSheet *)ac->data;
Scene *sce = (Scene *)ads->source;
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
AnimData *adt = ob->adt;
@@ -133,24 +134,24 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
- base->flag ^= SELECT;
- ob->flag = base->flag;
+ base->flag_legacy ^= SELECT;
+ BKE_scene_base_flag_sync_from_base(base);
if (adt) adt->flag ^= ADT_UI_SELECTED;
}
else {
- Base *b;
+ BaseLegacy *b;
/* deselect all */
/* TODO: should this deselect all other types of channels too? */
for (b = sce->base.first; b; b = b->next) {
- b->flag &= ~SELECT;
- b->object->flag = b->flag;
+ b->flag_legacy &= ~SELECT;
+ BKE_scene_base_flag_sync_from_base(b);
if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
}
/* select object now */
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
ob->flag |= SELECT;
if (adt) adt->flag |= ADT_UI_SELECTED;
}
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 998dad6466b..d7229729e26 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -174,116 +174,6 @@ static void restrictbutton_recursive_bone(Bone *bone_parent, int flag, bool set_
}
-static void restrictbutton_recursive_child(bContext *C, Scene *scene, Object *ob_parent, char flag,
- bool state, bool deselect, const char *rnapropname)
-{
- Main *bmain = CTX_data_main(C);
- Object *ob;
-
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- if (BKE_object_is_child_recursive(ob_parent, ob)) {
- /* only do if child object is selectable */
- if ((flag == OB_RESTRICT_SELECT) || (ob->restrictflag & OB_RESTRICT_SELECT) == 0) {
- if (state) {
- ob->restrictflag |= flag;
- if (deselect) {
- ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
- }
- }
- else {
- ob->restrictflag &= ~flag;
- }
- }
-
- if (rnapropname) {
- PointerRNA ptr;
- PropertyRNA *prop;
- ID *id;
- bAction *action;
- FCurve *fcu;
- bool driven, special;
-
- RNA_id_pointer_create(&ob->id, &ptr);
- prop = RNA_struct_find_property(&ptr, rnapropname);
- fcu = rna_get_fcurve_context_ui(C, &ptr, prop, 0, NULL, &action, &driven, &special);
-
- if (fcu && !driven) {
- id = ptr.id.data;
- if (autokeyframe_cfra_can_key(scene, id)) {
- ReportList *reports = CTX_wm_reports(C);
- ToolSettings *ts = scene->toolsettings;
- eInsertKeyFlags key_flag = ANIM_get_keyframing_flags(scene, 1);
-
- fcu->flag &= ~FCURVE_SELECTED;
- insert_keyframe(reports, id, action, ((fcu->grp) ? (fcu->grp->name) : (NULL)),
- fcu->rna_path, fcu->array_index, CFRA, ts->keyframe_type, key_flag);
- /* Assuming this is not necessary here, since 'ancestor' object button will do it anyway. */
- /* WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); */
- }
- }
- }
- }
- }
-}
-
-static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2)
-{
- Scene *scene = (Scene *)poin;
- Object *ob = (Object *)poin2;
-
- if (!common_restrict_check(C, ob)) return;
-
- /* deselect objects that are invisible */
- if (ob->restrictflag & OB_RESTRICT_VIEW) {
- /* Ouch! There is no backwards pointer from Object to Base,
- * so have to do loop to find it. */
- ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
- }
-
- if (CTX_wm_window(C)->eventstate->ctrl) {
- restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_VIEW,
- (ob->restrictflag & OB_RESTRICT_VIEW) != 0, true, "hide");
- }
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
-
-}
-
-static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2)
-{
- Scene *scene = (Scene *)poin;
- Object *ob = (Object *)poin2;
-
- if (!common_restrict_check(C, ob)) return;
-
- /* if select restriction has just been turned on */
- if (ob->restrictflag & OB_RESTRICT_SELECT) {
- /* Ouch! There is no backwards pointer from Object to Base,
- * so have to do loop to find it. */
- ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
- }
-
- if (CTX_wm_window(C)->eventstate->ctrl) {
- restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_SELECT,
- (ob->restrictflag & OB_RESTRICT_SELECT) != 0, true, NULL);
- }
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
-
-}
-
-static void restrictbutton_rend_cb(bContext *C, void *poin, void *poin2)
-{
- Object *ob = (Object *)poin2;
-
- if (CTX_wm_window(C)->eventstate->ctrl) {
- restrictbutton_recursive_child(C, (Scene *)poin, ob, OB_RESTRICT_RENDER,
- (ob->restrictflag & OB_RESTRICT_RENDER) != 0, false, "hide_render");
- }
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_RENDER, poin);
-}
-
static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2))
{
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, poin);
@@ -357,98 +247,6 @@ static void restrictbutton_gp_layer_flag_cb(bContext *C, void *UNUSED(poin), voi
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED, NULL);
}
-static int group_restrict_flag(Group *gr, int flag)
-{
- GroupObject *gob;
-
-#ifdef USE_GROUP_SELECT
- for (gob = gr->gobject.first; gob; gob = gob->next) {
- if ((gob->ob->restrictflag & flag) == 0)
- return 0;
- }
- return 1;
-#else
- /* weak but fast */
- if ((gob = gr->gobject.first))
- if ((gob->ob->restrictflag & flag) == 0)
- return 0;
- return 1;
-#endif
-}
-
-static int group_select_flag(Group *gr)
-{
- GroupObject *gob;
-
-#ifdef USE_GROUP_SELECT
- for (gob = gr->gobject.first; gob; gob = gob->next)
- if ((gob->ob->flag & SELECT))
- return 1;
-
- return 0;
-#else
- /* weak but fast */
- if ((gob = gr->gobject.first))
- if (gob->ob->flag & SELECT)
- return 1;
- return 0;
-#endif
-}
-
-void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag)
-{
- Scene *scene = (Scene *)poin;
- GroupObject *gob;
- Group *gr = (Group *)poin2;
-
- if (group_restrict_flag(gr, flag)) {
- for (gob = gr->gobject.first; gob; gob = gob->next) {
- if (ID_IS_LINKED_DATABLOCK(gob->ob))
- continue;
-
- gob->ob->restrictflag &= ~flag;
-
- if (flag == OB_RESTRICT_VIEW)
- if (gob->ob->flag & SELECT)
- ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_DESELECT);
- }
- }
- else {
- for (gob = gr->gobject.first; gob; gob = gob->next) {
- if (ID_IS_LINKED_DATABLOCK(gob->ob))
- continue;
-
- /* not in editmode */
- if (scene->obedit != gob->ob) {
- gob->ob->restrictflag |= flag;
-
- if (ELEM(flag, OB_RESTRICT_SELECT, OB_RESTRICT_VIEW)) {
- if ((gob->ob->flag & SELECT)) {
- ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_DESELECT);
- }
- }
- }
- }
- }
-}
-
-static void restrictbutton_gr_restrict_view(bContext *C, void *poin, void *poin2)
-{
- restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_VIEW);
- WM_event_add_notifier(C, NC_GROUP, NULL);
- DAG_id_type_tag(CTX_data_main(C), ID_OB);
-}
-static void restrictbutton_gr_restrict_select(bContext *C, void *poin, void *poin2)
-{
- restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_SELECT);
- WM_event_add_notifier(C, NC_GROUP, NULL);
-}
-static void restrictbutton_gr_restrict_render(bContext *C, void *poin, void *poin2)
-{
- restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_RENDER);
- WM_event_add_notifier(C, NC_GROUP, NULL);
-}
-
static void restrictbutton_id_user_toggle(bContext *UNUSED(C), void *poin, void *UNUSED(poin2))
{
ID *id = (ID *)poin;
@@ -605,7 +403,6 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
TreeElement *te;
TreeStoreElem *tselem;
Object *ob = NULL;
- Group *gr = NULL;
PropertyRNA *object_prop_hide, *object_prop_hide_select, *object_prop_hide_render;
@@ -619,73 +416,8 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
for (te = lb->first; te; te = te->next) {
tselem = TREESTORE(te);
if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
- /* objects have toggle-able restriction flags */
- if (tselem->type == 0 && te->idcode == ID_OB) {
- PointerRNA ptr;
-
- ob = (Object *)tselem->id;
- RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr);
-
- UI_block_emboss_set(block, UI_EMBOSS_NONE);
- bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_VIEW_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, object_prop_hide, -1, 0, 0, -1, -1,
- TIP_("Restrict viewport visibility (Ctrl - Recursive)"));
- UI_but_func_set(bt, restrictbutton_view_cb, scene, ob);
- UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
-
- bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_SELECT_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, object_prop_hide_select, -1, 0, 0, -1, -1,
- TIP_("Restrict viewport selection (Ctrl - Recursive)"));
- UI_but_func_set(bt, restrictbutton_sel_cb, scene, ob);
- UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
-
- bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_RENDER_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, object_prop_hide_render, -1, 0, 0, -1, -1,
- TIP_("Restrict rendering (Ctrl - Recursive)"));
- UI_but_func_set(bt, restrictbutton_rend_cb, scene, ob);
- UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
-
- UI_block_emboss_set(block, UI_EMBOSS);
-
- }
- if (tselem->type == 0 && te->idcode == ID_GR) {
- int restrict_bool;
- int but_flag = UI_BUT_DRAG_LOCK;
- gr = (Group *)tselem->id;
-
- if (ID_IS_LINKED_DATABLOCK(gr))
- but_flag |= UI_BUT_DISABLED;
-
- UI_block_emboss_set(block, UI_EMBOSS_NONE);
-
- restrict_bool = group_restrict_flag(gr, OB_RESTRICT_VIEW);
- bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- NULL, 0, 0, 0, 0, TIP_("Restrict/Allow visibility in the 3D View"));
- UI_but_func_set(bt, restrictbutton_gr_restrict_view, scene, gr);
- UI_but_flag_enable(bt, but_flag);
-
- restrict_bool = group_restrict_flag(gr, OB_RESTRICT_SELECT);
- bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- NULL, 0, 0, 0, 0, TIP_("Restrict/Allow selection in the 3D View"));
- UI_but_func_set(bt, restrictbutton_gr_restrict_select, scene, gr);
- UI_but_flag_enable(bt, but_flag);
-
- restrict_bool = group_restrict_flag(gr, OB_RESTRICT_RENDER);
- bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- NULL, 0, 0, 0, 0, TIP_("Restrict/Allow renderability"));
- UI_but_func_set(bt, restrictbutton_gr_restrict_render, scene, gr);
- UI_but_flag_enable(bt, but_flag);
-
- UI_block_emboss_set(block, UI_EMBOSS);
- }
/* scene render layers and passes have toggle-able flags too! */
- else if (tselem->type == TSE_R_LAYER) {
+ if (tselem->type == TSE_R_LAYER) {
UI_block_emboss_set(block, UI_EMBOSS_NONE);
bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE_N, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT - 1,
@@ -1467,16 +1199,6 @@ static void outliner_draw_tree_element(
active = OL_DRAWSEL_ACTIVE;
}
}
- else if (te->idcode == ID_GR) {
- Group *gr = (Group *)tselem->id;
- if (group_select_flag(gr)) {
- char col[4];
- UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
- rgba_float_args_set(color, (float)col[0] / 255, (float)col[1] / 255, (float)col[2] / 255, alpha);
-
- active = OL_DRAWSEL_ACTIVE;
- }
- }
else if (te->idcode == ID_OB) {
Object *ob = (Object *)tselem->id;
@@ -1882,6 +1604,7 @@ void draw_outliner(const bContext *C)
{
Main *mainvar = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
ARegion *ar = CTX_wm_region(C);
View2D *v2d = &ar->v2d;
SpaceOops *soops = CTX_wm_space_outliner(C);
@@ -1890,7 +1613,7 @@ void draw_outliner(const bContext *C)
TreeElement *te_edit = NULL;
bool has_restrict_icons;
- outliner_build_tree(mainvar, scene, soops); // always
+ outliner_build_tree(mainvar, scene, sl, soops); // always
/* get extents of data */
outliner_height(soops, &soops->tree, &sizey);
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 4dcdcc69d6d..c35f2006f09 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -54,6 +54,7 @@
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_idcode.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
@@ -882,181 +883,6 @@ int common_restrict_check(bContext *C, Object *ob)
}
/* =============================================== */
-/* Restriction toggles */
-
-/* Toggle Visibility ---------------------------------------- */
-
-void object_toggle_visibility_cb(
- bContext *C, ReportList *reports, Scene *scene, TreeElement *te,
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Base *base = (Base *)te->directdata;
- Object *ob = (Object *)tselem->id;
-
- if (ID_IS_LINKED_DATABLOCK(tselem->id)) {
- BKE_report(reports, RPT_WARNING, "Cannot edit external libdata");
- return;
- }
-
- /* add check for edit mode */
- if (!common_restrict_check(C, ob)) return;
-
- if (base || (base = BKE_scene_base_find(scene, ob))) {
- if ((base->object->restrictflag ^= OB_RESTRICT_VIEW)) {
- ED_base_object_select(base, BA_DESELECT);
- }
- }
-}
-
-void group_toggle_visibility_cb(
- bContext *UNUSED(C), ReportList *UNUSED(reports), Scene *scene, TreeElement *UNUSED(te),
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Group *group = (Group *)tselem->id;
- restrictbutton_gr_restrict_flag(scene, group, OB_RESTRICT_VIEW);
-}
-
-static int outliner_toggle_visibility_exec(bContext *C, wmOperator *op)
-{
- Main *bmain = CTX_data_main(C);
- SpaceOops *soops = CTX_wm_space_outliner(C);
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
-
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_visibility_cb);
-
- DAG_id_type_tag(bmain, ID_OB);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_VISIBLE, scene);
- ED_region_tag_redraw(ar);
-
- return OPERATOR_FINISHED;
-}
-
-void OUTLINER_OT_visibility_toggle(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Toggle Visibility";
- ot->idname = "OUTLINER_OT_visibility_toggle";
- ot->description = "Toggle the visibility of selected items";
-
- /* callbacks */
- ot->exec = outliner_toggle_visibility_exec;
- ot->poll = ED_operator_outliner_active_no_editobject;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-/* Toggle Selectability ---------------------------------------- */
-
-void object_toggle_selectability_cb(
- bContext *UNUSED(C), ReportList *reports, Scene *scene, TreeElement *te,
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Base *base = (Base *)te->directdata;
-
- if (ID_IS_LINKED_DATABLOCK(tselem->id)) {
- BKE_report(reports, RPT_WARNING, "Cannot edit external libdata");
- return;
- }
-
- if (base == NULL) base = BKE_scene_base_find(scene, (Object *)tselem->id);
- if (base) {
- base->object->restrictflag ^= OB_RESTRICT_SELECT;
- }
-}
-
-void group_toggle_selectability_cb(
- bContext *UNUSED(C), ReportList *UNUSED(reports), Scene *scene, TreeElement *UNUSED(te),
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Group *group = (Group *)tselem->id;
- restrictbutton_gr_restrict_flag(scene, group, OB_RESTRICT_SELECT);
-}
-
-static int outliner_toggle_selectability_exec(bContext *C, wmOperator *op)
-{
- SpaceOops *soops = CTX_wm_space_outliner(C);
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
-
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_selectability_cb);
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
- ED_region_tag_redraw(ar);
-
- return OPERATOR_FINISHED;
-}
-
-void OUTLINER_OT_selectability_toggle(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Toggle Selectability";
- ot->idname = "OUTLINER_OT_selectability_toggle";
- ot->description = "Toggle the selectability";
-
- /* callbacks */
- ot->exec = outliner_toggle_selectability_exec;
- ot->poll = ED_operator_outliner_active_no_editobject;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-/* Toggle Renderability ---------------------------------------- */
-
-void object_toggle_renderability_cb(
- bContext *UNUSED(C), ReportList *reports, Scene *scene, TreeElement *te,
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Base *base = (Base *)te->directdata;
-
- if (ID_IS_LINKED_DATABLOCK(tselem->id)) {
- BKE_report(reports, RPT_WARNING, "Cannot edit external libdata");
- return;
- }
-
- if (base == NULL) base = BKE_scene_base_find(scene, (Object *)tselem->id);
- if (base) {
- base->object->restrictflag ^= OB_RESTRICT_RENDER;
- }
-}
-
-void group_toggle_renderability_cb(
- bContext *UNUSED(C), ReportList *UNUSED(reports), Scene *scene, TreeElement *UNUSED(te),
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Group *group = (Group *)tselem->id;
- restrictbutton_gr_restrict_flag(scene, group, OB_RESTRICT_RENDER);
-}
-
-static int outliner_toggle_renderability_exec(bContext *C, wmOperator *op)
-{
- Main *bmain = CTX_data_main(C);
- SpaceOops *soops = CTX_wm_space_outliner(C);
- Scene *scene = CTX_data_scene(C);
-
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_renderability_cb);
-
- DAG_id_type_tag(bmain, ID_OB);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_RENDER, scene);
-
- return OPERATOR_FINISHED;
-}
-
-void OUTLINER_OT_renderability_toggle(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Toggle Renderability";
- ot->idname = "OUTLINER_OT_renderability_toggle";
- ot->description = "Toggle the renderability of selected items";
-
- /* callbacks */
- ot->exec = outliner_toggle_renderability_exec;
- ot->poll = ED_operator_outliner_active;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-/* =============================================== */
/* Outliner setting toggles */
/* Toggle Expanded (Outliner) ---------------------------------------- */
@@ -2345,8 +2171,6 @@ static int scene_drop_invoke(bContext *C, wmOperator *op, const wmEvent *event)
te = outliner_dropzone_find(soops, fmval, false);
if (te) {
- Base *base;
-
RNA_string_set(op->ptr, "scene", te->name);
scene = (Scene *)BKE_libblock_find_name(ID_SCE, te->name);
@@ -2357,16 +2181,26 @@ static int scene_drop_invoke(bContext *C, wmOperator *op, const wmEvent *event)
return OPERATOR_CANCELLED;
}
- base = ED_object_scene_link(scene, ob);
-
- if (base == NULL) {
+ if (BKE_scene_has_object(scene, ob)) {
return OPERATOR_CANCELLED;
}
- if (scene == CTX_data_scene(C)) {
- /* when linking to an inactive scene don't touch the layer */
- ob->lay = base->lay;
- ED_base_object_select(base, BA_SELECT);
+ SceneCollection *sc;
+ if (scene != CTX_data_scene(C)) {
+ /* when linking to an inactive scene link to the master collection */
+ sc = BKE_collection_master(scene);
+ }
+ else {
+ sc = CTX_data_scene_collection(C);
+ }
+
+ BKE_collection_object_add(scene, sc, ob);
+
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+ if (base) {
+ ED_object_base_select(base, BA_SELECT);
+ }
}
DAG_relations_tag_update(bmain);
@@ -2461,7 +2295,6 @@ static int group_link_invoke(bContext *C, wmOperator *op, const wmEvent *event)
Main *bmain = CTX_data_main(C);
Group *group = NULL;
Object *ob = NULL;
- Scene *scene = CTX_data_scene(C);
SpaceOops *soops = CTX_wm_space_outliner(C);
ARegion *ar = CTX_wm_region(C);
TreeElement *te = NULL;
@@ -2491,7 +2324,7 @@ static int group_link_invoke(bContext *C, wmOperator *op, const wmEvent *event)
return OPERATOR_CANCELLED;
}
- BKE_group_object_add(group, ob, scene, NULL);
+ BKE_group_object_add(group, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h
index f23c294c488..67af793a412 100644
--- a/source/blender/editors/space_outliner/outliner_intern.h
+++ b/source/blender/editors/space_outliner/outliner_intern.h
@@ -40,6 +40,7 @@ struct wmOperatorType;
struct TreeStoreElem;
struct bContext;
struct Scene;
+struct SceneLayer;
struct ID;
struct Object;
struct bPoseChannel;
@@ -141,7 +142,7 @@ TreeElement *outliner_find_posechannel(ListBase *lb, const struct bPoseChannel *
TreeElement *outliner_find_editbone(ListBase *lb, const struct EditBone *ebone);
struct ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode);
-void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct SpaceOops *soops);
+void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct SceneLayer *sl, struct SpaceOops *soops);
/* outliner_draw.c ---------------------------------------------- */
@@ -239,10 +240,6 @@ void OUTLINER_OT_expanded_toggle(struct wmOperatorType *ot);
void OUTLINER_OT_scroll_page(struct wmOperatorType *ot);
-void OUTLINER_OT_renderability_toggle(struct wmOperatorType *ot);
-void OUTLINER_OT_selectability_toggle(struct wmOperatorType *ot);
-void OUTLINER_OT_visibility_toggle(struct wmOperatorType *ot);
-
void OUTLINER_OT_keyingset_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_keyingset_remove_selected(struct wmOperatorType *ot);
diff --git a/source/blender/editors/space_outliner/outliner_ops.c b/source/blender/editors/space_outliner/outliner_ops.c
index f0c2d848f7a..5ddfdddc80d 100644
--- a/source/blender/editors/space_outliner/outliner_ops.c
+++ b/source/blender/editors/space_outliner/outliner_ops.c
@@ -71,10 +71,6 @@ void outliner_operatortypes(void)
WM_operatortype_append(OUTLINER_OT_selected_toggle);
WM_operatortype_append(OUTLINER_OT_expanded_toggle);
- WM_operatortype_append(OUTLINER_OT_renderability_toggle);
- WM_operatortype_append(OUTLINER_OT_selectability_toggle);
- WM_operatortype_append(OUTLINER_OT_visibility_toggle);
-
WM_operatortype_append(OUTLINER_OT_keyingset_add_selected);
WM_operatortype_append(OUTLINER_OT_keyingset_remove_selected);
@@ -143,11 +139,6 @@ void outliner_keymap(wmKeyConfig *keyconf)
WM_keymap_verify_item(keymap, "OUTLINER_OT_selected_toggle", AKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "OUTLINER_OT_expanded_toggle", AKEY, KM_PRESS, KM_SHIFT, 0);
- WM_keymap_verify_item(keymap, "OUTLINER_OT_renderability_toggle", RKEY, KM_PRESS, 0, 0);
- WM_keymap_verify_item(keymap, "OUTLINER_OT_selectability_toggle", SKEY, KM_PRESS, 0, 0);
- WM_keymap_verify_item(keymap, "OUTLINER_OT_visibility_toggle", VKEY, KM_PRESS, 0, 0);
-
-
/* keying sets - only for databrowse */
WM_keymap_verify_item(keymap, "OUTLINER_OT_keyingset_add_selected", KKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "OUTLINER_OT_keyingset_remove_selected", KKEY, KM_PRESS, KM_ALT, 0);
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index a73e160f357..3018ef1e571 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -46,6 +46,7 @@
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_object.h"
+#include "BKE_layer.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "BKE_armature.h"
@@ -99,7 +100,7 @@ static eOLDrawState tree_element_active_renderlayer(
*/
static void do_outliner_object_select_recursive(Scene *scene, Object *ob_parent, bool select)
{
- Base *base;
+ BaseLegacy *base;
for (base = FIRSTBASE; base; base = base->next) {
Object *ob = base->object;
@@ -140,7 +141,7 @@ static eOLDrawState tree_element_set_active_object(
{
TreeStoreElem *tselem = TREESTORE(te);
Scene *sce;
- Base *base;
+ BaseLegacy *base;
Object *ob = NULL;
/* if id is not object, we search back */
@@ -169,7 +170,7 @@ static eOLDrawState tree_element_set_active_object(
if (base) {
if (set == OL_SETSEL_EXTEND) {
/* swap select */
- if (base->flag & SELECT)
+ if (base->flag_legacy & SELECT)
ED_base_object_select(base, BA_DESELECT);
else
ED_base_object_select(base, BA_SELECT);
@@ -655,8 +656,10 @@ static eOLDrawState tree_element_active_text(
static eOLDrawState tree_element_active_pose(
bContext *C, Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set)
{
+ TODO_LAYER_CONTEXT; /* we may need to pass SceneLayer instead of Scene here */
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = (Object *)tselem->id;
- Base *base = BKE_scene_base_find(scene, ob);
+ Base *base = BKE_scene_layer_base_find(sl, ob);
if (set != OL_SETSEL_NONE) {
if (scene->obedit)
diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c
index 4560b7cd6e7..550dc63dd3c 100644
--- a/source/blender/editors/space_outliner/outliner_tools.c
+++ b/source/blender/editors/space_outliner/outliner_tools.c
@@ -56,6 +56,7 @@
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_group.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
@@ -360,15 +361,15 @@ void OUTLINER_OT_scene_operation(wmOperatorType *ot)
/* ******************************************** */
static void object_select_cb(
- bContext *UNUSED(C), ReportList *UNUSED(reports), Scene *scene, TreeElement *te,
+ bContext *C, ReportList *UNUSED(reports), Scene *UNUSED(scene), TreeElement *UNUSED(te),
TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
- Base *base = (Base *)te->directdata;
-
- if (base == NULL) base = BKE_scene_base_find(scene, (Object *)tselem->id);
- if (base && ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0)) {
- base->flag |= SELECT;
- base->object->flag |= SELECT;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Object *ob = (Object *)tselem->id;
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+
+ if (base && ((base->flag & BASE_VISIBLED) != 0)) {
+ base->flag |= BASE_SELECTED;
}
}
@@ -385,46 +386,43 @@ static void object_select_hierarchy_cb(
static void object_deselect_cb(
- bContext *UNUSED(C), ReportList *UNUSED(reports), Scene *scene, TreeElement *te,
+ bContext *C, ReportList *UNUSED(reports), Scene *UNUSED(scene), TreeElement *UNUSED(te),
TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
- Base *base = (Base *)te->directdata;
-
- if (base == NULL) base = BKE_scene_base_find(scene, (Object *)tselem->id);
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Object *ob = (Object *)tselem->id;
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+
if (base) {
- base->flag &= ~SELECT;
- base->object->flag &= ~SELECT;
+ base->flag &= ~BASE_SELECTED;
}
}
static void object_delete_cb(
- bContext *C, ReportList *reports, Scene *scene, TreeElement *te,
+ bContext *C, ReportList *reports, Scene *scene, TreeElement *UNUSED(te),
TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
- Base *base = (Base *)te->directdata;
-
- if (base == NULL)
- base = BKE_scene_base_find(scene, (Object *)tselem->id);
- if (base) {
+ Object *ob = (Object *)tselem->id;
+ if (ob) {
Main *bmain = CTX_data_main(C);
- if (base->object->id.tag & LIB_TAG_INDIRECT) {
- BKE_reportf(reports, RPT_WARNING, "Cannot delete indirectly linked object '%s'", base->object->id.name + 2);
+ if (ob->id.tag & LIB_TAG_INDIRECT) {
+ BKE_reportf(reports, RPT_WARNING, "Cannot delete indirectly linked object '%s'", ob->id.name + 2);
return;
}
- else if (BKE_library_ID_is_indirectly_used(bmain, base->object) &&
- ID_REAL_USERS(base->object) <= 1 && ID_EXTRA_USERS(base->object) == 0)
+ else if (BKE_library_ID_is_indirectly_used(bmain, ob) &&
+ ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0)
{
BKE_reportf(reports, RPT_WARNING,
"Cannot delete object '%s' from scene '%s', indirectly used objects need at least one user",
- base->object->id.name + 2, scene->id.name + 2);
+ ob->id.name + 2, scene->id.name + 2);
return;
}
// check also library later
- if (scene->obedit == base->object)
+ if (scene->obedit == ob)
ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
- ED_base_object_free_and_unlink(CTX_data_main(C), scene, base);
+ ED_base_object_free_and_unlink(CTX_data_main(C), scene, ob);
/* leave for ED_outliner_id_unref to handle */
#if 0
te->directdata = NULL;
@@ -520,7 +518,7 @@ static void group_linkobs2scene_cb(
{
Group *group = (Group *)tselem->id;
GroupObject *gob;
- Base *base;
+ BaseLegacy *base;
for (gob = group->gobject.first; gob; gob = gob->next) {
base = BKE_scene_base_find(scene, gob->ob);
@@ -530,7 +528,7 @@ static void group_linkobs2scene_cb(
id_us_plus(&gob->ob->id);
}
base->object->flag |= SELECT;
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
}
}
@@ -820,9 +818,9 @@ static void outliner_do_data_operation(SpaceOops *soops, int type, int event, Li
}
}
-static Base *outline_delete_hierarchy(bContext *C, ReportList *reports, Scene *scene, Base *base)
+static BaseLegacy *outline_delete_hierarchy(bContext *C, ReportList *reports, Scene *scene, BaseLegacy *base)
{
- Base *child_base, *base_next;
+ BaseLegacy *child_base, *base_next;
Object *parent;
if (!base) {
@@ -852,7 +850,7 @@ static Base *outline_delete_hierarchy(bContext *C, ReportList *reports, Scene *s
base->object->id.name + 2, scene->id.name + 2);
return base_next;
}
- ED_base_object_free_and_unlink(CTX_data_main(C), scene, base);
+ ED_base_object_free_and_unlink(CTX_data_main(C), scene, base->object);
return base_next;
}
@@ -860,6 +858,7 @@ static void object_delete_hierarchy_cb(
bContext *C, ReportList *reports, Scene *scene,
TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
+#if 0
Base *base = (Base *)te->directdata;
Object *obedit = scene->obedit;
@@ -882,6 +881,15 @@ static void object_delete_hierarchy_cb(
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
+#else
+ (void) C;
+ (void) scene;
+ (void) te;
+ (void) tselem;
+ (void) outline_delete_hierarchy;
+ BKE_reportf(reports, RPT_ERROR, "Delete from outliner not supported at the moment");
+ TODO_LAYER_BASE
+#endif
}
/* **************************************** */
@@ -985,21 +993,6 @@ static int outliner_object_operation_exec(bContext *C, wmOperator *op)
outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, id_local_cb);
str = "Localized Objects";
}
- else if (event == OL_OP_TOGVIS) {
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_visibility_cb);
- str = "Toggle Visibility";
- WM_event_add_notifier(C, NC_SCENE | ND_OB_VISIBLE, scene);
- }
- else if (event == OL_OP_TOGSEL) {
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_selectability_cb);
- str = "Toggle Selectability";
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
- }
- else if (event == OL_OP_TOGREN) {
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_renderability_cb);
- str = "Toggle Renderability";
- WM_event_add_notifier(C, NC_SCENE | ND_OB_RENDER, scene);
- }
else if (event == OL_OP_RENAME) {
outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, item_rename_cb);
str = "Rename Object";
@@ -1095,15 +1088,6 @@ static int outliner_group_operation_exec(bContext *C, wmOperator *op)
case OL_GROUPOP_REMAP:
outliner_do_libdata_operation(C, op->reports, scene, soops, &soops->tree, id_remap_cb, NULL);
break;
- case OL_GROUPOP_TOGVIS:
- outliner_do_libdata_operation(C, op->reports, scene, soops, &soops->tree, group_toggle_visibility_cb, NULL);
- break;
- case OL_GROUPOP_TOGSEL:
- outliner_do_libdata_operation(C, op->reports, scene, soops, &soops->tree, group_toggle_selectability_cb, NULL);
- break;
- case OL_GROUPOP_TOGREN:
- outliner_do_libdata_operation(C, op->reports, scene, soops, &soops->tree, group_toggle_renderability_cb, NULL);
- break;
case OL_GROUPOP_RENAME:
outliner_do_libdata_operation(C, op->reports, scene, soops, &soops->tree, item_rename_cb, NULL);
break;
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index ec46c5df9a0..a4f59f60f31 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -63,6 +63,7 @@
#include "BKE_fcurve.h"
#include "BKE_main.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_sequencer.h"
@@ -1619,9 +1620,8 @@ static int outliner_filter_tree(SpaceOops *soops, ListBase *lb)
/* Main entry point for building the tree data-structure that the outliner represents */
// TODO: split each mode into its own function?
-void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
+void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops *soops)
{
- Base *base;
TreeElement *te = NULL, *ten;
TreeStoreElem *tselem;
int show_opened = !soops->treestore || !BLI_mempool_count(soops->treestore); /* on first view, we open scenes */
@@ -1702,31 +1702,43 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
tselem = TREESTORE(te);
if (sce == scene && show_opened)
tselem->flag &= ~TSE_CLOSED;
-
- for (base = sce->base.first; base; base = base->next) {
- ten = outliner_add_element(soops, &te->subtree, base->object, te, 0, 0);
- ten->directdata = base;
+
+ Object *ob;
+ FOREACH_SCENE_OBJECT(scene, ob)
+ {
+ ten = outliner_add_element(soops, &te->subtree, ob, te, 0, 0);
}
+ FOREACH_SCENE_OBJECT_END
+
outliner_make_hierarchy(&te->subtree);
+
/* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
- for (base = sce->base.first; base; base = base->next) base->object->id.newid = NULL;
+ FOREACH_SCENE_OBJECT(scene, ob)
+ {
+ ob->id.newid = NULL;
+ }
+ FOREACH_SCENE_OBJECT_END
}
}
else if (soops->outlinevis == SO_CUR_SCENE) {
outliner_add_scene_contents(soops, &soops->tree, scene, NULL);
-
- for (base = scene->base.first; base; base = base->next) {
- ten = outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
- ten->directdata = base;
+
+ Object *ob;
+ FOREACH_SCENE_OBJECT(scene, ob)
+ {
+ ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0);
}
+ FOREACH_SCENE_OBJECT_END
outliner_make_hierarchy(&soops->tree);
}
else if (soops->outlinevis == SO_VISIBLE) {
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & scene->lay)
- outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
+ Object *ob;
+ FOREACH_VISIBLE_OBJECT(sl, ob)
+ {
+ outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0);
}
+ FOREACH_VISIBLE_OBJECT_END
outliner_make_hierarchy(&soops->tree);
}
else if (soops->outlinevis == SO_GROUPS) {
@@ -1739,7 +1751,6 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
for (go = group->gobject.first; go; go = go->next) {
ten = outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0);
- ten->directdata = NULL; /* eh, why? */
}
outliner_make_hierarchy(&te->subtree);
/* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
@@ -1748,26 +1759,26 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
}
}
else if (soops->outlinevis == SO_SAME_TYPE) {
- Object *ob = OBACT;
- if (ob) {
- for (base = scene->base.first; base; base = base->next) {
- if (base->object->type == ob->type) {
- ten = outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
- ten->directdata = base;
+ Object *ob_active = OBACT_NEW;
+ if (ob_active) {
+ Object *ob;
+ FOREACH_SCENE_OBJECT(scene, ob)
+ {
+ if (ob->type == ob_active->type) {
+ ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0);
}
}
+ FOREACH_SCENE_OBJECT_END
outliner_make_hierarchy(&soops->tree);
}
}
else if (soops->outlinevis == SO_SELECTED) {
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & scene->lay) {
- if (base->flag & SELECT) {
- ten = outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
- ten->directdata = base;
- }
- }
+ Object *ob;
+ FOREACH_SELECTED_OBJECT(sl, ob)
+ {
+ ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0);
}
+ FOREACH_SELECTED_OBJECT_END
outliner_make_hierarchy(&soops->tree);
}
else if (soops->outlinevis == SO_SEQUENCE) {
@@ -1822,8 +1833,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
outliner_add_orphaned_datablocks(mainvar, soops);
}
else {
- ten = outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0);
- if (ten) ten->directdata = BASACT;
+ ten = outliner_add_element(soops, &soops->tree, OBACT_NEW, NULL, 0, 0);
}
if ((soops->flag & SO_SKIP_SORT_ALPHA) == 0) {
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 5e7060d6651..e9306c04cfa 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -402,7 +402,7 @@ static void time_draw_caches_keyframes(Main *bmain, Scene *scene, View2D *v2d, b
cache_file->draw_flag &= ~CACHEFILE_KEYFRAME_DRAWN;
}
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
ModifierData *md = modifiers_findByType(ob, eModifierType_MeshSequenceCache);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index af041e392c5..325c635dcf3 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1733,7 +1733,7 @@ static void bone_matrix_translate_y(float mat[4][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base,
const short dt, const unsigned char ob_wire_col[4],
const bool do_const_color, const bool is_outline)
{
@@ -2106,7 +2106,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* draw DoFs */
if (arm->flag & ARM_POSEMODE) {
- if (((base->flag & OB_FROMDUPLI) == 0) && ((v3d->flag & V3D_HIDE_HELPLINES) == 0)) {
+ if (((base->flag_legacy & OB_FROMDUPLI) == 0) && ((v3d->flag & V3D_HIDE_HELPLINES) == 0)) {
draw_pose_dofs(ob);
}
}
@@ -2114,7 +2114,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* finally names and axes */
if ((arm->flag & (ARM_DRAWNAMES | ARM_DRAWAXES)) &&
(is_outline == 0) &&
- ((base->flag & OB_FROMDUPLI) == 0))
+ ((base->flag_legacy & OB_FROMDUPLI) == 0))
{
/* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */
if ((G.f & G_PICKSEL) == 0) {
@@ -2445,7 +2445,7 @@ static void ghost_poses_tag_unselected(Object *ob, short unset)
/* draw ghosts that occur within a frame range
* note: object should be in posemode
*/
-static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base)
{
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
@@ -2511,7 +2511,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
/* draw ghosts on keyframes in action within range
* - object should be in posemode
*/
-static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base)
{
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
@@ -2592,7 +2592,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
/* draw ghosts around current frame
* - object is supposed to be armature in posemode
*/
-static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base)
{
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
@@ -2686,7 +2686,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
/* called from drawobject.c, return true if nothing was drawn
* (ob_wire_col == NULL) when drawing ghost */
-bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_outline)
{
@@ -2733,7 +2733,7 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
/* drawing posemode selection indices or colors only in these cases */
- if (!(base->flag & OB_FROMDUPLI)) {
+ if (!(base->flag_legacy & OB_FROMDUPLI)) {
if (G.f & G_PICKSEL) {
#if 0
/* nifty but actually confusing to allow bone selection out of posemode */
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index d0841129126..44de13c95fd 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -323,9 +323,9 @@ bool draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const char dt)
return false;
}
-static bool check_alpha_pass(Base *base)
+static bool check_alpha_pass(BaseLegacy *base)
{
- if (base->flag & OB_FROMDUPLI)
+ if (base->flag_legacy & OB_FROMDUPLI)
return false;
if (G.f & G_PICKSEL)
@@ -1231,7 +1231,7 @@ static void draw_transp_sun_volume(Lamp *la, unsigned pos)
}
#endif
-void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
+void drawlamp(View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_obact)
{
Object *ob = base->object;
@@ -1247,7 +1247,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
!(G.f & G_PICKSEL) &&
(la->type == LA_SPOT) &&
(la->mode & LA_SHOW_CONE) &&
- !(base->flag & OB_FROMDUPLI) &&
+ !(base->flag_legacy & OB_FROMDUPLI) &&
!is_view);
#ifdef WITH_GAMEENGINE
@@ -1259,7 +1259,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
((la->mode & LA_SHAD_BUF) ||
(la->mode & LA_SHAD_RAY)) &&
(la->mode & LA_SHOW_SHADOW_BOX) &&
- !(base->flag & OB_FROMDUPLI) &&
+ !(base->flag_legacy & OB_FROMDUPLI) &&
!is_view);
#else
const bool drawshadowbox = false;
@@ -1690,7 +1690,7 @@ static void draw_bundle_sphere(void)
}
static void draw_viewport_object_reconstruction(
- Scene *scene, Base *base, const View3D *v3d, const RegionView3D *rv3d,
+ Scene *scene, BaseLegacy *base, const View3D *v3d, const RegionView3D *rv3d,
MovieClip *clip, MovieTrackingObject *tracking_object,
const short dflag, const unsigned char ob_wire_col[4],
int *global_track_index, bool draw_selected)
@@ -1852,7 +1852,7 @@ static void draw_viewport_object_reconstruction(
}
static void draw_viewport_reconstruction(
- Scene *scene, Base *base, const View3D *v3d, const RegionView3D *rv3d, MovieClip *clip,
+ Scene *scene, BaseLegacy *base, const View3D *v3d, const RegionView3D *rv3d, MovieClip *clip,
const short dflag, const unsigned char ob_wire_col[4],
const bool draw_selected)
{
@@ -2121,7 +2121,7 @@ static void drawcamera_stereo3d(
}
/* flag similar to draw_object() */
-void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const short dflag, const unsigned char ob_wire_col[4])
{
/* a standing up pyramid with (0,0,0) as top */
@@ -4188,7 +4188,7 @@ static bool object_is_halo(Scene *scene, Object *ob)
return (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
}
-static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
#ifdef WITH_GAMEENGINE
@@ -4254,7 +4254,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
!(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
(draw_wire == OBDRAW_WIRE_OFF))
{
@@ -4325,7 +4325,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* draw outline */
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
(draw_wire == OBDRAW_WIRE_OFF) &&
(ob->sculpt == NULL))
{
@@ -4349,7 +4349,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
(draw_wire == OBDRAW_WIRE_OFF) &&
(ob->sculpt == NULL))
{
@@ -4451,7 +4451,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
/* returns true if nothing was drawn, for detecting to draw an object center */
-static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
Object *ob = base->object;
@@ -4541,7 +4541,7 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3
}
}
- if ((dflag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
+ if ((dflag & DRAW_PICKING) == 0 && (base->flag_legacy & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
/* GPU_begin_object_materials checked if this is needed */
if (do_alpha_after) {
if (ob->dtx & OB_DRAWXRAY) {
@@ -4595,7 +4595,7 @@ static void make_color_variations(const unsigned char base_ubyte[4], float low[4
high[3] = base[3];
}
-static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag, const bool other_obedit)
{
if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) {
@@ -4731,7 +4731,7 @@ static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionVi
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
!(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
(draw_wire == OBDRAW_WIRE_OFF))
{
@@ -4798,7 +4798,7 @@ static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionVi
/* TODO: move this into a separate pass */
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
(draw_wire == OBDRAW_WIRE_OFF) &&
(ob->sculpt == NULL))
{
@@ -4822,7 +4822,7 @@ static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionVi
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
(draw_wire == OBDRAW_WIRE_OFF) &&
(ob->sculpt == NULL))
{
@@ -4914,7 +4914,7 @@ static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionVi
dm->release(dm);
}
-static bool draw_mesh_object_new(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool draw_mesh_object_new(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
Object *ob = base->object;
@@ -5253,7 +5253,7 @@ static void drawCurveDMWired(Object *ob)
}
/* return true when nothing was drawn */
-static bool drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt)
+static bool drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base, const char dt)
{
Object *ob = base->object;
DerivedMesh *dm = ob->derivedFinal;
@@ -5289,7 +5289,7 @@ static bool drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d,
* Only called by #drawDispList
* \return true when nothing was drawn
*/
-static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -5410,7 +5410,7 @@ static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3
return false;
}
-static bool drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
bool retval;
@@ -5678,7 +5678,7 @@ static void draw_particle_data(ParticleSystem *psys, RegionView3D *rv3d,
* 7. clean up
*/
static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d,
- Base *base, ParticleSystem *psys,
+ BaseLegacy *base, ParticleSystem *psys,
const char ob_dt, const short dflag)
{
Object *ob = base->object;
@@ -5768,7 +5768,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
timestep = psys_get_timestep(&sim);
- if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
+ if ((ob->flag & OB_FROMGROUP) != 0) {
float mat[4][4];
mul_m4_m4m4(mat, ob->obmat, psys->imat);
glMultMatrixf(mat);
@@ -6399,7 +6399,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pdd->ma_col = NULL;
}
- if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
+ if ((ob->flag & OB_FROMGROUP) != 0) {
glLoadMatrixf(rv3d->viewmat);
}
}
@@ -7059,7 +7059,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel)
}
static void draw_editnurb(
- Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
+ Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base, Nurb *nurb,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
ToolSettings *ts = scene->toolsettings;
@@ -7169,7 +7169,7 @@ static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2])
ED_view3d_polygon_offset(rv3d, 0.0);
}
-static void draw_editfont(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+static void draw_editfont(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -7527,7 +7527,7 @@ static void imm_drawcone(const float vec[3], float radius, float height, float t
}
/* return true if nothing was drawn */
-static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -7548,7 +7548,7 @@ static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
ml = mb->editelems->first;
}
else {
- if ((base->flag & OB_FROMDUPLI) == 0) {
+ if ((base->flag_legacy & OB_FROMDUPLI) == 0) {
drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
ml = mb->elems.first;
@@ -7942,7 +7942,7 @@ static void drawtexspace(Object *ob)
}
/* draws wire outline */
-static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base,
const unsigned char ob_wire_col[4])
{
RegionView3D *rv3d = ar->regiondata;
@@ -7982,7 +7982,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
else if (ob->type == OB_MBALL) {
if (BKE_mball_is_basis(ob)) {
- if ((base->flag & OB_FROMDUPLI) == 0) {
+ if ((base->flag_legacy & OB_FROMDUPLI) == 0) {
glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
drawDispListwire(&ob->curve_cache->disp, ob->type);
}
@@ -8095,7 +8095,7 @@ static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data,
setlinestyle(0);
}
-void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_col[4])
+void draw_object_wire_color(Scene *scene, BaseLegacy *base, unsigned char r_ob_wire_col[4])
{
Object *ob = base->object;
int colindex = 0;
@@ -8109,19 +8109,19 @@ void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_co
if ((scene->obedit == NULL) &&
(G.moving & G_TRANSFORM_OBJ) &&
- (base->flag & (SELECT + BA_WAS_SEL)))
+ (base->flag_legacy & (SELECT + BA_WAS_SEL)))
{
theme_id = TH_TRANSFORM;
}
else {
/* Sets the 'colindex' */
if (ID_IS_LINKED_DATABLOCK(ob)) {
- colindex = (base->flag & (SELECT + BA_WAS_SEL)) ? 2 : 1;
+ colindex = (base->flag_legacy & (SELECT + BA_WAS_SEL)) ? 2 : 1;
}
/* Sets the 'theme_id' or fallback to wire */
else {
- if (ob->flag & OB_FROMGROUP) {
- if (base->flag & (SELECT + BA_WAS_SEL)) {
+ if ((ob->flag & OB_FROMGROUP) != 0) {
+ if (base->flag_legacy & (SELECT + BA_WAS_SEL)) {
/* uses darker active color for non-active + selected */
theme_id = TH_GROUP_ACTIVE;
@@ -8134,7 +8134,7 @@ void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_co
}
}
else {
- if (base->flag & (SELECT + BA_WAS_SEL)) {
+ if (base->flag_legacy & (SELECT + BA_WAS_SEL)) {
theme_id = scene->basact == base ? TH_ACTIVE : TH_SELECT;
}
else {
@@ -8233,7 +8233,7 @@ void draw_rigidbody_shape(Object *ob)
* main object drawing function, draws in selection
* \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
*/
-void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag)
+void draw_object(Scene *scene, ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag)
{
ModifierData *md = NULL;
Object *ob = base->object;
@@ -8283,7 +8283,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
}
- if (((base->flag & OB_FROMDUPLI) == 0) &&
+ if (((base->flag_legacy & OB_FROMDUPLI) == 0) &&
(md = modifiers_findByType(ob, eModifierType_Smoke)) &&
(modifier_isEnabled(scene, md, eModifierMode_Realtime)))
{
@@ -8307,7 +8307,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
/* xray delay? */
- if ((dflag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
+ if ((dflag & DRAW_PICKING) == 0 && (base->flag_legacy & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
/* don't do xray in particle mode, need the z-buffer */
if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) {
/* xray and transp are set when it is drawing the 2nd/3rd pass */
@@ -8805,7 +8805,7 @@ afterdraw:
glDisable(GL_DEPTH_TEST);
}
- if ((base->flag & OB_FROMDUPLI) || render_override) {
+ if ((base->flag_legacy & OB_FROMDUPLI) || render_override) {
ED_view3d_clear_mats_rv3d(rv3d);
return;
}
@@ -8819,7 +8819,7 @@ afterdraw:
}
else if (is_obact)
do_draw_center = ACTIVE;
- else if (base->flag & SELECT)
+ else if (base->flag_legacy & SELECT)
do_draw_center = SELECT;
else if (empty_object || (v3d->flag & V3D_DRAW_CENTERS))
do_draw_center = DESELECT;
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 81122f3b661..a3d4f6ef031 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -647,7 +647,7 @@ static int view3d_ima_bg_drop_poll(bContext *C, wmDrag *drag, const wmEvent *eve
static int view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
- Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
+ BaseLegacy *base = ED_view3d_give_base_under_cursor(C, event->mval);
/* either holding and ctrl and no object, or dropping to empty */
if (((base == NULL) && event->ctrl) ||
@@ -661,7 +661,7 @@ static int view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *
static int view3d_ima_mesh_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
- Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
+ BaseLegacy *base = ED_view3d_give_base_under_cursor(C, event->mval);
if (base && base->object->type == OB_MESH)
return view3d_ima_drop_poll(C, drag, event);
@@ -784,7 +784,7 @@ static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, Scene *scene
wmWindow *win = wmn->wm->winactive;
ScrArea *sa;
unsigned int lay_used = 0;
- Base *base;
+ BaseLegacy *base;
if (!win) return;
@@ -1274,8 +1274,6 @@ static void space_view3d_listener(bScreen *UNUSED(sc), ScrArea *sa, struct wmNot
}
const char *view3d_context_dir[] = {
- "selected_objects", "selected_bases", "selected_editable_objects",
- "selected_editable_bases", "visible_objects", "visible_bases", "selectable_objects", "selectable_bases",
"active_base", "active_object", NULL
};
@@ -1286,109 +1284,27 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, view3d_context_dir);
}
- else if (CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool selected_objects = CTX_data_equals(member, "selected_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if ((base->flag & SELECT) && (base->lay & lay)) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) {
- if (selected_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
- else if (CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool selected_editable_objects = CTX_data_equals(member, "selected_editable_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if ((base->flag & SELECT) && (base->lay & lay)) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) {
- if (0 == BKE_object_is_libdata(base->object)) {
- if (selected_editable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
- else if (CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool visible_objects = CTX_data_equals(member, "visible_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & lay) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) {
- if (visible_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
- else if (CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool selectable_objects = CTX_data_equals(member, "selectable_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & lay) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0 && (base->object->restrictflag & OB_RESTRICT_SELECT) == 0) {
- if (selectable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
else if (CTX_data_equals(member, "active_base")) {
- View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- if (scene->basact && (scene->basact->lay & lay)) {
- Object *ob = scene->basact->object;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ if (sl->basact) {
+ Object *ob = sl->basact->object;
/* if hidden but in edit mode, we still display, can happen with animation */
- if ((ob->restrictflag & OB_RESTRICT_VIEW) == 0 || (ob->mode & OB_MODE_EDIT))
- CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, scene->basact);
+ if ((sl->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT)) {
+ CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, sl->basact);
+ }
}
return 1;
}
else if (CTX_data_equals(member, "active_object")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- if (scene->basact && (scene->basact->lay & lay)) {
- Object *ob = scene->basact->object;
- if ((ob->restrictflag & OB_RESTRICT_VIEW) == 0 || (ob->mode & OB_MODE_EDIT))
- CTX_data_id_pointer_set(result, &scene->basact->object->id);
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ if (sl->basact) {
+ Object *ob = sl->basact->object;
+ /* if hidden but in edit mode, we still display, can happen with animation */
+ if ((sl->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT) != 0) {
+ CTX_data_id_pointer_set(result, &ob->id);
+ }
}
return 1;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index c374bd7ae6f..b0faffcab3b 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1767,7 +1767,7 @@ static void draw_rotation_guide(RegionView3D *rv3d)
/* ******************** non-meshes ***************** */
static void view3d_draw_non_mesh(
-Scene *scene, Object *ob, Base *base, View3D *v3d,
+Scene *scene, Object *ob, BaseLegacy *base, View3D *v3d,
RegionView3D *rv3d, const bool is_boundingbox, const unsigned char color[4])
{
glMatrixMode(GL_PROJECTION);
@@ -1872,6 +1872,7 @@ static void view3d_draw_setup_view(const bContext *C, ARegion *ar)
static void draw_all_objects(const bContext *C, ARegion *ar, const bool only_depth, const bool use_depth)
{
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
View3D *v3d = CTX_wm_view3d(C);
if (only_depth)
@@ -1884,8 +1885,8 @@ static void draw_all_objects(const bContext *C, ARegion *ar, const bool only_dep
v3d->zbuf = true;
}
- for (Base *base = scene->base.first; base; base = base->next) {
- if (v3d->lay & base->lay) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI)
draw_dupli_objects(scene, ar, v3d, base);
@@ -1968,6 +1969,7 @@ static void view3d_draw_non_meshes(const bContext *C, ARegion *ar)
* we filter them based on the plates/layers
*/
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ar->regiondata;
@@ -1981,8 +1983,8 @@ static void view3d_draw_non_meshes(const bContext *C, ARegion *ar)
* for now let's avoid writing again to zbuffer to prevent glitches
*/
- for (Base *base = scene->base.first; base; base = base->next) {
- if (v3d->lay & base->lay) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
Object *ob = base->object;
unsigned char ob_wire_col[4];
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index b3f1804398b..e75e15c02c5 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -60,6 +60,7 @@
#include "BKE_DerivedMesh.h"
#include "BKE_image.h"
#include "BKE_key.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_global.h"
@@ -415,7 +416,7 @@ static void draw_selected_name(Scene *scene, Object *ob, rcti *rect)
static void backdrawview3d(Scene *scene, wmWindow *win, ARegion *ar, View3D *v3d)
{
RegionView3D *rv3d = ar->regiondata;
- struct Base *base = scene->basact;
+ struct BaseLegacy *base = scene->basact;
int multisample_enabled;
BLI_assert(ar->regiontype == RGN_TYPE_WINDOW);
@@ -1031,15 +1032,15 @@ static void view3d_draw_bgpic_test(Scene *scene, ARegion *ar, View3D *v3d,
typedef struct View3DAfter {
struct View3DAfter *next, *prev;
- struct Base *base;
+ struct BaseLegacy *base;
short dflag;
} View3DAfter;
/* temp storage of Objects that need to be drawn as last */
-void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag)
+void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag)
{
View3DAfter *v3da = MEM_callocN(sizeof(View3DAfter), "View 3d after");
- BLI_assert((base->flag & OB_FROMDUPLI) == 0);
+ BLI_assert((base->flag_legacy & OB_FROMDUPLI) == 0);
BLI_addtail(lb, v3da);
v3da->base = base;
v3da->dflag = dflag;
@@ -1133,13 +1134,13 @@ static DupliObject *dupli_step(DupliObject *dob)
}
static void draw_dupli_objects_color(
- Scene *scene, ARegion *ar, View3D *v3d, Base *base,
+ Scene *scene, ARegion *ar, View3D *v3d, BaseLegacy *base,
const short dflag, const int color)
{
RegionView3D *rv3d = ar->regiondata;
ListBase *lb;
LodLevel *savedlod;
- Base tbase = {NULL};
+ BaseLegacy tbase = {NULL};
BoundBox bb, *bb_tmp; /* use a copy because draw_object, calls clear_mesh_caches */
GLuint displist = 0;
unsigned char color_rgb[3];
@@ -1160,7 +1161,7 @@ static void draw_dupli_objects_color(
UI_GetThemeColorBlend3ubv(color, TH_BACK, 0.5f, color_rgb);
}
- tbase.flag = OB_FROMDUPLI | base->flag;
+ tbase.flag_legacy = OB_FROMDUPLI | base->flag_legacy;
lb = object_duplilist(G.main->eval_ctx, scene, base->object);
// BLI_listbase_sort(lb, dupli_ob_sort); /* might be nice to have if we have a dupli list with mixed objects. */
@@ -1293,12 +1294,12 @@ static void draw_dupli_objects_color(
glDeleteLists(displist, 1);
}
-void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base)
+void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, BaseLegacy *base)
{
/* define the color here so draw_dupli_objects_color can be called
* from the set loop */
- int color = (base->flag & SELECT) ? TH_SELECT : TH_WIRE;
+ int color = (base->flag_legacy & SELECT) ? TH_SELECT : TH_WIRE;
/* debug */
if (base->object->dup_group && base->object->dup_group->id.us < 1)
color = TH_REDALERT;
@@ -1445,15 +1446,16 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride)
{
RegionView3D *rv3d = ar->regiondata;
- Base *base;
+ BaseLegacy *base;
short zbuf = v3d->zbuf;
short flag = v3d->flag;
float glalphaclip = U.glalphaclip;
int obcenter_dia = U.obcenter_dia;
+ TODO_LAYER_CONTEXT; /* we should pass context, really */
+ SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
/* no need for color when drawing depth buffer */
const short dflag_depth = DRAW_CONSTCOLOR;
/* temp set drawtype to solid */
-
/* Setting these temporarily is not nice */
v3d->flag &= ~V3D_SELECT_OUTLINE;
U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
@@ -1492,8 +1494,8 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
}
}
- for (base = scene->base.first; base; base = base->next) {
- if (v3d->lay & base->lay) {
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED);
@@ -1604,7 +1606,7 @@ static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
{
ListBase shadows;
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
World *world = scene->world;
SceneRenderLayer *srl = v3d->scenelock ? BLI_findlink(&scene->r.layers, scene->r.actlay) : NULL;
@@ -1738,8 +1740,9 @@ static void view3d_draw_objects(
const char **grid_unit,
const bool do_bgpic, const bool draw_offscreen, GPUFX *fx)
{
+ SceneLayer *sl = CTX_data_scene_layer(C);
RegionView3D *rv3d = ar->regiondata;
- Base *base;
+ BaseLegacy *base;
const bool do_camera_frame = !draw_offscreen;
const bool draw_grids = !draw_offscreen && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0;
const bool draw_floor = (rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO);
@@ -1811,8 +1814,8 @@ static void view3d_draw_objects(
}
if (draw_offscreen) {
- for (base = scene->base.first; base; base = base->next) {
- if (v3d->lay & base->lay) {
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI)
draw_dupli_objects(scene, ar, v3d, base);
@@ -1825,16 +1828,16 @@ static void view3d_draw_objects(
unsigned int lay_used = 0;
/* then draw not selected and the duplis, but skip editmode object */
- for (base = scene->base.first; base; base = base->next) {
+ for (base = sl->object_bases.first; base; base = base->next) {
lay_used |= base->lay;
- if (v3d->lay & base->lay) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
draw_dupli_objects(scene, ar, v3d, base);
}
- if ((base->flag & SELECT) == 0) {
+ if ((base->flag & BASE_SELECTED) == 0) {
if (base->object != scene->obedit)
draw_object(scene, ar, v3d, base, 0);
}
@@ -1845,9 +1848,9 @@ static void view3d_draw_objects(
v3d->lay_used = lay_used & ((1 << 20) - 1);
/* draw selected and editmode */
- for (base = scene->base.first; base; base = base->next) {
- if (v3d->lay & base->lay) {
- if (base->object == scene->obedit || (base->flag & SELECT)) {
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
+ if (base->object == scene->obedit || (base->flag & BASE_SELECTED)) {
draw_object(scene, ar, v3d, base, 0);
}
}
@@ -2540,7 +2543,7 @@ static void view3d_stereo3d_setup_offscreen(Scene *scene, View3D *v3d, ARegion *
static void update_lods(Scene *scene, float camera_pos[3])
{
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
for (SETLOOPER(scene, sce_iter, base)) {
Object *ob = base->object;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 2b53eb71d99..902be0e839c 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -670,7 +670,7 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) {
/* object mode use boundbox centers */
View3D *v3d = CTX_wm_view3d(C);
- Base *base;
+ BaseLegacy *base;
unsigned int tot = 0;
float select_center[3];
@@ -2940,7 +2940,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
- Base *base;
+ BaseLegacy *base;
float *curs;
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
@@ -3045,7 +3045,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
if (ob && (ob->mode & OB_MODE_WEIGHT_PAINT)) {
/* hard-coded exception, we look for the one selected armature */
/* this is weak code this way, we should make a generic active/selection callback interface once... */
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
if (TESTBASELIB(v3d, base)) {
if (base->object->type == OB_ARMATURE)
@@ -3091,7 +3091,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
ok_dist = 0; /* don't zoom */
}
else {
- Base *base;
+ BaseLegacy *base;
for (base = FIRSTBASE; base; base = base->next) {
if (TESTBASE(v3d, base)) {
@@ -3540,6 +3540,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
int gesture_mode;
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 67e258669d6..cdb9900ee4d 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -373,11 +373,6 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
}
if (obedit == NULL && v3d->localvd == NULL) {
- unsigned int ob_lay = ob ? ob->lay : 0;
-
- /* Layers */
- uiTemplateLayers(layout, v3d->scenelock ? &sceneptr : &v3dptr, "layers", &v3dptr, "layers_used", ob_lay);
-
/* Scene lock */
uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 504a8383a41..bed47354d89 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -142,19 +142,19 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
-void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
+void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag);
void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm);
bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
-void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_col[4]);
+void draw_object_wire_color(Scene *scene, BaseLegacy *base, unsigned char r_ob_wire_col[4]);
void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const unsigned char color[4]);
-void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
+void drawlamp(View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_obact);
-void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const short dflag, const unsigned char ob_wire_col[4]);
void drawspeaker(const unsigned char ob_wire_col[3]);
void draw_bounding_volume(struct Object *ob, char type);
@@ -179,7 +179,7 @@ enum {
int view3d_effective_drawtype(const struct View3D *v3d);
/* drawarmature.c */
-bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_outline);
@@ -210,7 +210,7 @@ void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar);
void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
-void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag);
+void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag);
void circ(float x, float y, float rad);
void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect);
@@ -334,7 +334,7 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool
void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d);
void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar);
-void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base);
+void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, BaseLegacy *base);
bool VP_legacy_use_depth(Scene *scene, View3D *v3d);
void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d);
void VP_drawrenderborder(ARegion *ar, View3D *v3d);
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 65a6dee2f6c..32d3e01a6b5 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -101,7 +101,7 @@ void ED_view3d_project_float_v3_m4(const ARegion *ar, const float vec[3], float
/* Clipping Projection Functions
* ***************************** */
-eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct Base *base)
+eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct BaseLegacy *base)
{
eV3DProjStatus ret = ED_view3d_project_short_global(ar, base->object->obmat[3], &base->sx, V3D_PROJ_TEST_CLIP_DEFAULT);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 3239d07553f..e7c8cd340c8 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -64,11 +64,13 @@
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
+#include "BKE_layer.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_editmesh.h"
+#include "BKE_scene.h"
#include "BKE_tracking.h"
#include "BKE_utildefines.h"
@@ -401,7 +403,7 @@ static void do_lasso_select_pose(ViewContext *vc, Object *ob, const int mcords[]
static void object_deselect_all_visible(Scene *scene, View3D *v3d)
{
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
if (BASE_SELECTABLE(v3d, base)) {
@@ -413,7 +415,7 @@ static void object_deselect_all_visible(Scene *scene, View3D *v3d)
static void do_lasso_select_objects(ViewContext *vc, const int mcords[][2], const short moves,
const bool extend, const bool select)
{
- Base *base;
+ BaseLegacy *base;
if (extend == false && select)
object_deselect_all_visible(vc->scene, vc->v3d);
@@ -424,7 +426,6 @@ static void do_lasso_select_objects(ViewContext *vc, const int mcords[][2], cons
if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
- base->object->flag = base->flag;
}
}
if (vc->obact == base->object && (base->object->mode & OB_MODE_POSE)) {
@@ -1017,8 +1018,8 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
if (!toggle) {
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if (base->flag & SELECT) {
- ED_base_object_select(base, BA_DESELECT);
+ if ((base->flag & BASE_SELECTED) != 0) {
+ ED_object_base_select(base, BA_DESELECT);
changed = true;
}
}
@@ -1029,8 +1030,8 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
{
/* this is a bit dodjy, there should only be ONE object with this name, but library objects can mess this up */
if (STREQ(name, base->object->id.name + 2)) {
- ED_base_object_activate(C, base);
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_activate(C, base);
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -1074,12 +1075,12 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first");
}
-static void deselectall_except(Scene *scene, Base *b) /* deselect all except b */
+static void deselectall_except(Scene *scene, BaseLegacy *b) /* deselect all except b */
{
- Base *base;
+ BaseLegacy *base;
for (base = FIRSTBASE; base; base = base->next) {
- if (base->flag & SELECT) {
+ if (base->flag_legacy & SELECT) {
if (b != base) {
ED_base_object_select(base, BA_DESELECT);
}
@@ -1087,12 +1088,16 @@ static void deselectall_except(Scene *scene, Base *b) /* deselect all except b
}
}
-static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], short toggle)
+static BaseLegacy *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], short toggle)
{
short baseCount = 0;
bool ok;
LinkNode *linklist = NULL;
-
+
+ /* handle base->selcol */
+ TODO_LAYER_BASE;
+#if 0
+
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
ok = false;
@@ -1164,6 +1169,19 @@ static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int
BLI_linklist_free(linklist, NULL);
return NULL;
}
+#else
+
+ (void)C;
+ (void)vc,
+ (void)buffer;
+ (void)hits;
+ (void)mval;
+ (void)toggle;
+ (void)baseCount;
+ (void)ok;
+ (void)linklist;
+ return NULL;
+#endif
}
static bool selectbuffer_has_bones(const unsigned int *buffer, const unsigned int hits)
@@ -1275,12 +1293,12 @@ static short mixed_bones_object_selectbuffer(
}
/* returns basact */
-static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int hits,
- Base *startbase, bool has_bones, bool do_nearest)
+static BaseLegacy *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int hits,
+ BaseLegacy *startbase, bool has_bones, bool do_nearest)
{
Scene *scene = vc->scene;
View3D *v3d = vc->v3d;
- Base *base, *basact = NULL;
+ BaseLegacy *base, *basact = NULL;
int a;
if (do_nearest) {
@@ -1299,7 +1317,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
else {
/* only exclude active object when it is selected... */
- if (BASACT && (BASACT->flag & SELECT) && hits > 1) notcol = BASACT->selcol;
+ if (BASACT && (BASACT->flag_legacy & SELECT) && hits > 1) notcol = BASACT->selcol;
for (a = 0; a < hits; a++) {
if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) {
@@ -1358,10 +1376,10 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
/* mval comes from event->mval, only use within region handlers */
-Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
+BaseLegacy *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
ViewContext vc;
- Base *basact = NULL;
+ BaseLegacy *basact = NULL;
unsigned int buffer[MAXPICKBUF];
int hits;
bool do_nearest;
@@ -1408,7 +1426,7 @@ static bool ed_object_select_pick(
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
- Base *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL;
+ BaseLegacy *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL;
bool is_obedit;
float dist = ED_view3d_select_dist_px() * 1.3333f;
bool retval = false;
@@ -1520,8 +1538,8 @@ static bool ed_object_select_pick(
changed = true;
}
- basact->flag |= SELECT;
- basact->object->flag = basact->flag;
+ basact->flag_legacy |= SELECT;
+ basact->object->flag = basact->flag_legacy;
retval = true;
@@ -1544,8 +1562,8 @@ static bool ed_object_select_pick(
/* we make the armature selected:
* not-selected active object in posemode won't work well for tools */
- basact->flag |= SELECT;
- basact->object->flag = basact->flag;
+ basact->flag_legacy |= SELECT;
+ basact->object->flag = basact->flag_legacy;
retval = true;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
@@ -1586,7 +1604,7 @@ static bool ed_object_select_pick(
ED_base_object_select(basact, BA_DESELECT);
}
else if (toggle) {
- if (basact->flag & SELECT) {
+ if (basact->flag_legacy & SELECT) {
if (basact == oldbasact) {
ED_base_object_select(basact, BA_DESELECT);
}
@@ -2051,7 +2069,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
*/
if (hits > 0) { /* no need to loop if there's no hit */
- Base *base;
+ BaseLegacy *base;
col = vbuffer + 3;
for (base = vc->scene->base.first; base && hits; base = base->next) {
@@ -2793,9 +2811,9 @@ static bool object_circle_select(ViewContext *vc, const bool select, const int m
const int select_flag = select ? SELECT : 0;
- Base *base;
+ BaseLegacy *base;
for (base = FIRSTBASE; base; base = base->next) {
- if (BASE_SELECTABLE(vc->v3d, base) && ((base->flag & SELECT) != select_flag)) {
+ if (BASE_SELECTABLE(vc->v3d, base) && ((base->flag_legacy & SELECT) != select_flag)) {
float screen_co[2];
if (ED_view3d_project_float_global(vc->ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 8582952d1a0..137e8162aed 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1107,7 +1107,7 @@ static void view3d_select_loop(ViewContext *vc, Scene *scene, View3D *v3d, ARegi
}
}
else {
- Base *base;
+ BaseLegacy *base;
v3d->xray = true; /* otherwise it postpones drawing */
for (base = scene->base.first; base; base = base->next) {
@@ -1128,9 +1128,9 @@ static void view3d_select_loop(ViewContext *vc, Scene *scene, View3D *v3d, ARegi
if ((base->object->transflag & OB_DUPLI)) {
ListBase *lb;
DupliObject *dob;
- Base tbase;
+ BaseLegacy tbase;
- tbase.flag = OB_FROMDUPLI;
+ tbase.flag_legacy = OB_FROMDUPLI;
lb = object_duplilist(G.main->eval_ctx, scene, base->object);
for (dob = lb->first; dob; dob = dob->next) {
@@ -1319,7 +1319,7 @@ static bool view3d_localview_init(
ReportList *reports)
{
View3D *v3d = sa->spacedata.first;
- Base *base;
+ BaseLegacy *base;
float min[3], max[3], box[3], mid[3];
float size = 0.0f;
unsigned int locallay;
@@ -1422,7 +1422,7 @@ static bool view3d_localview_init(
if (base->lay & locallay) {
base->lay -= locallay;
if (base->lay == 0) base->lay = v3d->layact;
- if (base->object != scene->obedit) base->flag |= SELECT;
+ if (base->object != scene->obedit) base->flag_legacy |= SELECT;
base->object->lay = base->lay;
}
}
@@ -1493,7 +1493,7 @@ static bool view3d_localview_exit(
Main *bmain, Scene *scene, ScrArea *sa, const int smooth_viewtx)
{
View3D *v3d = sa->spacedata.first;
- struct Base *base;
+ struct BaseLegacy *base;
unsigned int locallay;
if (v3d->localvd) {
@@ -1510,7 +1510,7 @@ static bool view3d_localview_exit(
base->lay -= locallay;
if (base->lay == 0) base->lay = v3d->layact;
if (base->object != scene->obedit) {
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
base->object->flag |= SELECT;
}
base->object->lay = base->lay;
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 3e355deef33..cb828914735 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -5353,7 +5353,7 @@ static void set_trans_object_base_flags(TransInfo *t)
* if Base selected and has parent selected:
* base->flag = BA_WAS_SEL
*/
- Base *base;
+ BaseLegacy *base;
/* don't do it if we're not actually going to recalculate anything */
if (t->mode == TFM_DUMMY)
@@ -5374,7 +5374,7 @@ static void set_trans_object_base_flags(TransInfo *t)
}
for (base = scene->base.first; base; base = base->next) {
- base->flag &= ~BA_WAS_SEL;
+ base->flag_legacy &= ~BA_WAS_SEL;
if (TESTBASELIB_BGMODE(v3d, scene, base)) {
Object *ob = base->object;
@@ -5383,7 +5383,7 @@ static void set_trans_object_base_flags(TransInfo *t)
/* if parent selected, deselect */
while (parsel) {
if (parsel->flag & SELECT) {
- Base *parbase = BKE_scene_base_find(scene, parsel);
+ BaseLegacy *parbase = BKE_scene_base_find(scene, parsel);
if (parbase) { /* in rare cases this can fail */
if (TESTBASELIB_BGMODE(v3d, scene, parbase)) {
break;
@@ -5398,11 +5398,11 @@ static void set_trans_object_base_flags(TransInfo *t)
if ((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
(t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL))
{
- base->flag |= BA_TRANSFORM_CHILD;
+ base->flag_legacy |= BA_TRANSFORM_CHILD;
}
else {
- base->flag &= ~SELECT;
- base->flag |= BA_WAS_SEL;
+ base->flag_legacy &= ~SELECT;
+ base->flag_legacy |= BA_WAS_SEL;
}
}
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
@@ -5413,9 +5413,9 @@ static void set_trans_object_base_flags(TransInfo *t)
/* this because after doing updates, the object->recalc is cleared */
for (base = scene->base.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_OB)
- base->flag |= BA_HAS_RECALC_OB;
+ base->flag_legacy |= BA_HAS_RECALC_OB;
if (base->object->recalc & OB_RECALC_DATA)
- base->flag |= BA_HAS_RECALC_DATA;
+ base->flag_legacy |= BA_HAS_RECALC_DATA;
}
}
@@ -5439,7 +5439,7 @@ static int count_proportional_objects(TransInfo *t)
int total = 0;
Scene *scene = t->scene;
View3D *v3d = t->view;
- Base *base;
+ BaseLegacy *base;
/* rotations around local centers are allowed to propagate, so we take all objects */
if (!((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
@@ -5491,9 +5491,9 @@ static int count_proportional_objects(TransInfo *t)
/* this because after doing updates, the object->recalc is cleared */
for (base = scene->base.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_OB)
- base->flag |= BA_HAS_RECALC_OB;
+ base->flag_legacy |= BA_HAS_RECALC_OB;
if (base->object->recalc & OB_RECALC_DATA)
- base->flag |= BA_HAS_RECALC_DATA;
+ base->flag_legacy |= BA_HAS_RECALC_DATA;
}
return total;
@@ -5502,13 +5502,13 @@ static int count_proportional_objects(TransInfo *t)
static void clear_trans_object_base_flags(TransInfo *t)
{
Scene *sce = t->scene;
- Base *base;
+ BaseLegacy *base;
for (base = sce->base.first; base; base = base->next) {
- if (base->flag & BA_WAS_SEL)
- base->flag |= SELECT;
+ if (base->flag_legacy & BA_WAS_SEL)
+ base->flag_legacy |= SELECT;
- base->flag &= ~(BA_WAS_SEL | BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA | BA_TEMP_TAG | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT);
+ base->flag_legacy &= ~(BA_WAS_SEL | BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA | BA_TEMP_TAG | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT);
}
}
@@ -6426,7 +6426,7 @@ static void createTransObject(bContext *C, TransInfo *t)
if (is_prop_edit) {
View3D *v3d = t->view;
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
@@ -8040,7 +8040,7 @@ void createTransData(bContext *C, TransInfo *t)
* lines below just check is also visible */
Object *ob_armature = modifiers_isDeformedByArmature(ob);
if (ob_armature && ob_armature->mode & OB_MODE_POSE) {
- Base *base_arm = BKE_scene_base_find(t->scene, ob_armature);
+ BaseLegacy *base_arm = BKE_scene_base_find(t->scene, ob_armature);
if (base_arm) {
View3D *v3d = t->view;
if (BASE_VISIBLE(v3d, base_arm)) {
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index a9eb4c705b7..7351214f4ee 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -708,7 +708,7 @@ static void recalcData_spaceclip(TransInfo *t)
/* helper for recalcData() - for object transforms, typically in the 3D view */
static void recalcData_objects(TransInfo *t)
{
- Base *base = t->scene->basact;
+ BaseLegacy *base = t->scene->basact;
if (t->obedit) {
if (ELEM(t->obedit->type, OB_CURVE, OB_SURF)) {
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index e1abf34b0f4..b25e8ef5241 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -274,7 +274,7 @@ static int calc_manipulator_stats(const bContext *C)
Object *obedit = CTX_data_edit_object(C);
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
- Base *base;
+ BaseLegacy *base;
Object *ob = OBACT;
bGPdata *gpd = CTX_data_gpencil_data(C);
const bool is_gp_edit = ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE));
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 058af768885..62360c8972a 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -588,7 +588,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
{
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
- Base *base;
+ BaseLegacy *base;
Object *ob = OBACT;
int result = ORIENTATION_NONE;
const bool activeOnly = (around == V3D_AROUND_ACTIVE);
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 81f7af5a2ce..8ffcc41258a 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -532,7 +532,7 @@ static void initSnappingMode(TransInfo *t)
ToolSettings *ts = t->settings;
Object *obedit = t->obedit;
Scene *scene = t->scene;
- Base *base_act = scene->basact;
+ BaseLegacy *base_act = scene->basact;
if (t->spacetype == SPACE_NODE) {
/* force project off when not supported */
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 85209b07677..90c8b236397 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -1801,7 +1801,7 @@ static bool snapObjectsRay(
*
* To solve that problem, we do it first as an exception.
* */
- Base *base_act = sctx->scene->basact;
+ BaseLegacy *base_act = sctx->scene->basact;
if (base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT) {
Object *ob = base_act->object;
@@ -1822,11 +1822,11 @@ static bool snapObjectsRay(
ignore_object_active = true;
break;
}
- for (Base *base = sctx->scene->base.first; base != NULL; base = base->next) {
+ for (BaseLegacy *base = sctx->scene->base.first; base != NULL; base = base->next) {
if ((BASE_VISIBLE_BGMODE(sctx->v3d_data.v3d, sctx->scene, base)) &&
- (base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
+ (base->flag_legacy & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
- !((ignore_object_selected && (base->flag & (SELECT | BA_WAS_SEL))) ||
+ !((ignore_object_selected && (base->flag_legacy & (SELECT | BA_WAS_SEL))) ||
(ignore_object_active && base == base_act)))
{
Object *ob = base->object;
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 5c5e84ee5f0..93cf88e62ca 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -470,14 +470,14 @@ static void draw_uvs_other_mesh(Object *ob, const Image *curimage, const bool ne
static void draw_uvs_other(Scene *scene, Object *obedit, const Image *curimage, const bool new_shading_nodes,
const int other_uv_filter)
{
- Base *base;
+ BaseLegacy *base;
UI_ThemeColor(TH_UV_OTHERS);
for (base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
- if (!(base->flag & SELECT)) continue;
+ if (!(base->flag_legacy & SELECT)) continue;
if (!(base->lay & scene->lay)) continue;
if (ob->restrictflag & OB_RESTRICT_VIEW) continue;
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index f63cf771120..0e03ab84a47 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -127,7 +127,7 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
BKE_scene_set_background(freestyle_bmain, freestyle_scene);
// Camera
- Object *object_camera = BKE_object_add(freestyle_bmain, freestyle_scene, OB_CAMERA, NULL);
+ Object *object_camera = BKE_object_add(freestyle_bmain, freestyle_scene, (SceneLayer *)freestyle_scene->render_layers.first, OB_CAMERA, NULL);
DAG_relations_tag_update(freestyle_bmain);
Camera *camera = (Camera *)object_camera->data;
@@ -166,7 +166,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
// compositor has finished.
// release objects and data blocks
- for (Base *b = (Base *)freestyle_scene->base.first; b; b = b->next) {
+ for (BaseLegacy *b = (BaseLegacy *)freestyle_scene->base.first; b; b = b->next) {
Object *ob = b->object;
void *data = ob->data;
char *name = ob->id.name;
@@ -674,7 +674,7 @@ int BlenderStrokeRenderer::get_stroke_count() const
void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
{
#if 0
- Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, OB_MESH);
+ Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, (SceneLayer *)freestyle_scene->render_layers.first, OB_MESH);
DAG_relations_tag_update(freestyle_bmain);
#else
Object *object_mesh = NewMesh();
@@ -922,7 +922,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
Object *BlenderStrokeRenderer::NewMesh() const
{
Object *ob;
- Base *base;
+ BaseLegacy *base;
char name[MAX_ID_NAME];
unsigned int mesh_id = get_stroke_mesh_id();
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index bea9452f0d6..c2b3207dfa3 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -2159,7 +2159,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[4][
int count = 0;
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
if (base->object->type != OB_LAMP)
continue;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 28cf7bd1c76..9e08f629bcb 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1016,7 +1016,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
static void material_lights(GPUShadeInput *shi, GPUShadeResult *shr)
{
- Base *base;
+ BaseLegacy *base;
Scene *sce_iter;
for (SETLOOPER(shi->gpumat->scene, sce_iter, base)) {
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h
new file mode 100644
index 00000000000..6f6c6d7d145
--- /dev/null
+++ b/source/blender/makesdna/DNA_layer_types.h
@@ -0,0 +1,112 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file DNA_layer_types.h
+ * \ingroup DNA
+ */
+
+#ifndef __DNA_LAYER_TYPES_H__
+#define __DNA_LAYER_TYPES_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "DNA_listBase.h"
+
+typedef struct Base {
+ struct Base *next, *prev;
+ short flag;
+ short refcount;
+ short sx, sy;
+ struct Object *object;
+ unsigned int selcol;
+ unsigned int lay;
+ int flag_legacy;
+ int pad;
+} Base;
+
+typedef struct CollectionOverride {
+ struct CollectionOverride *next, *prev;
+ char name[64]; /* MAX_NAME */
+ /* TODO proper data */
+} CollectionOverride;
+
+typedef struct LayerCollection {
+ struct LayerCollection *next, *prev;
+ struct SceneCollection *scene_collection;
+ short flag;
+ short pad[3];
+ ListBase object_bases; /* (ObjectBase *)LinkData->data - synced with collection->objects and collection->filter_objects */
+ ListBase overrides;
+ ListBase layer_collections; /* synced with collection->collections */
+} LayerCollection;
+
+typedef struct SceneLayer {
+ struct SceneLayer *next, *prev;
+ char name[64]; /* MAX_NAME */
+ char engine[32]; /* render engine */
+ short active_collection;
+ short flag;
+ short pad[2];
+ ListBase object_bases; /* ObjectBase */
+ struct Base *basact;
+ ListBase layer_collections; /* LayerCollection */
+} SceneLayer;
+
+typedef struct SceneCollection {
+ struct SceneCollection *next, *prev;
+ char name[64]; /* MAX_NAME */
+ char filter[64]; /* MAX_NAME */
+ int active_object_index; /* for UI */
+ int pad;
+ ListBase objects; /* (Object *)LinkData->data */
+ ListBase filter_objects; /* (Object *)LinkData->data */
+ ListBase scene_collections; /* nested collections */
+} SceneCollection;
+
+/* Base->flag */
+enum {
+ BASE_SELECTED = (1 << 0),
+ BASE_VISIBLED = (1 << 1),
+ BASE_SELECTABLED = (1 << 2),
+ BASE_FROMDUPLI = (1 << 3),
+};
+
+/* LayerCollection->flag */
+enum {
+ COLLECTION_VISIBLE = (1 << 0),
+ COLLECTION_SELECTABLE = (1 << 1),
+ COLLECTION_FOLDED = (1 << 2),
+};
+
+/* SceneLayer->flag */
+enum {
+ SCENE_LAYER_RENDER = (1 << 0),
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __DNA_LAYER_TYPES_H__ */
+
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index d24c7faa9f5..60aaa4ace20 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -223,7 +223,10 @@ typedef struct Object {
float jump_speed;
float fall_speed;
unsigned char max_jumps;
- char pad2[3];
+ char pad2;
+
+ /* Depsgraph */
+ short base_flag; /* used by depsgraph, flushed from base */
/** Collision mask settings */
unsigned short col_group, col_mask;
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 8ee15ef21a3..ba5e50ec441 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -47,6 +47,7 @@ extern "C" {
#include "DNA_ID.h"
#include "DNA_freestyle_types.h"
#include "DNA_gpu_types.h"
+#include "DNA_layer_types.h"
#include "DNA_userdef_types.h"
struct CurveMapping;
@@ -65,18 +66,13 @@ struct bGPdata;
struct bGPDbrush;
struct MovieClip;
struct ColorSpace;
+struct SceneCollection;
/* ************************************************************* */
/* Scene Data */
/* Base - Wrapper for referencing Objects in a Scene */
-typedef struct Base {
- struct Base *next, *prev;
- unsigned int lay, selcol;
- int flag;
- short sx, sy;
- struct Object *object;
-} Base;
+#define BaseLegacy Base
/* ************************************************************* */
/* Output Format Data */
@@ -1628,7 +1624,7 @@ typedef struct Scene {
struct Scene *set;
ListBase base;
- struct Base *basact; /* active base */
+ struct BaseLegacy *basact; /* active base */
struct Object *obedit; /* name replaces old G.obedit */
float cursor[3]; /* 3d cursor location */
@@ -1706,6 +1702,11 @@ typedef struct Scene {
struct RigidBodyWorld *rigidbody_world;
struct PreviewImage *preview;
+
+ ListBase render_layers;
+ struct SceneCollection *collection;
+ int active_layer;
+ int pad4;
} Scene;
/* **************** RENDERDATA ********************* */
@@ -1912,16 +1913,16 @@ extern const char *RE_engine_id_CYCLES;
/* depricate this! */
#define TESTBASE(v3d, base) ( \
- ((base)->flag & SELECT) && \
+ ((base)->flag_legacy & SELECT) && \
((base)->lay & v3d->lay) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
#define TESTBASELIB(v3d, base) ( \
- ((base)->flag & SELECT) && \
+ ((base)->flag_legacy & SELECT) && \
((base)->lay & v3d->lay) && \
((base)->object->id.lib == NULL) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
#define TESTBASELIB_BGMODE(v3d, scene, base) ( \
- ((base)->flag & SELECT) && \
+ ((base)->flag_legacy & SELECT) && \
((base)->lay & (v3d ? v3d->lay : scene->lay)) && \
((base)->object->id.lib == NULL) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
@@ -1930,7 +1931,7 @@ extern const char *RE_engine_id_CYCLES;
((base)->object->id.lib == NULL) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
#define BASE_SELECTABLE(v3d, base) ( \
- (base->lay & v3d->lay) && \
+ (v3d != NULL) && \
(base->object->restrictflag & (OB_RESTRICT_SELECT | OB_RESTRICT_VIEW)) == 0)
#define BASE_VISIBLE(v3d, base) ( \
(base->lay & v3d->lay) && \
@@ -1943,6 +1944,8 @@ extern const char *RE_engine_id_CYCLES;
#define LASTBASE scene->base.last
#define BASACT (scene->basact)
#define OBACT (BASACT ? BASACT->object: NULL)
+#define BASACT_NEW (sl->basact)
+#define OBACT_NEW (BASACT_NEW ? BASACT_NEW->object: NULL)
#define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL)
#define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera)
@@ -1958,7 +1961,7 @@ extern const char *RE_engine_id_CYCLES;
#define TIME2FRA(a) ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base)
#define FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base)
-/* base->flag is in DNA_object_types.h */
+/* base->legacy_flag is in DNA_object_types.h */
/* toolsettings->snap_flag */
#define SCE_SNAP 1
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 5e015544dc9..14eb93e7f23 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -181,7 +181,8 @@ typedef enum eSpaceButtons_Context {
BCONTEXT_CONSTRAINT = 11,
BCONTEXT_BONE_CONSTRAINT = 12,
BCONTEXT_RENDER_LAYER = 13,
-
+ BCONTEXT_COLLECTION = 14,
+
/* always as last... */
BCONTEXT_TOT
} eSpaceButtons_Context;
@@ -1343,6 +1344,20 @@ typedef enum eSpaceClip_GPencil_Source {
SC_GPENCIL_SRC_TRACK = 1,
} eSpaceClip_GPencil_Source;
+/* Collection Manager ======================================= */
+
+typedef struct SpaceCollections {
+ SpaceLink *next, *prev;
+ ListBase regionbase; /* storage of regions for inactive spaces */
+ int spacetype;
+ int flag; /* eSpaceCollections_Flag */
+} SpaceCollections;
+
+/* SpaceClip->flag */
+typedef enum eSpaceCollections_Flag {
+ SC_COLLECTION_DATA_REFRESH = (1 << 0), /* recreate/update SpaceCollections layer data, needed for undo/read/write */
+} eSpaceCollections_Flag;
+
/* **************** SPACE DEFINES ********************* */
/* space types, moved from DNA_screen_types.h */
@@ -1372,8 +1387,9 @@ typedef enum eSpace_Type {
SPACE_CONSOLE = 18,
SPACE_USERPREF = 19,
SPACE_CLIP = 20,
-
- SPACEICONMAX = SPACE_CLIP
+ SPACE_COLLECTIONS = 21,
+
+ SPACEICONMAX = SPACE_COLLECTIONS
} eSpace_Type;
/* use for function args */
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 1dc6c7ab578..6cc24f74cee 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -390,7 +390,8 @@ typedef struct bTheme {
ThemeSpace tuserpref;
ThemeSpace tconsole;
ThemeSpace tclip;
-
+ ThemeSpace tcollections;
+
/* 20 sets of bone colors for this theme */
ThemeWireColor tarm[20];
/*ThemeWireColor tobj[20];*/
diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c
index 2cea8715a65..b6cf3d555fa 100644
--- a/source/blender/makesdna/intern/makesdna.c
+++ b/source/blender/makesdna/intern/makesdna.c
@@ -130,6 +130,7 @@ static const char *includefiles[] = {
"DNA_freestyle_types.h",
"DNA_linestyle_types.h",
"DNA_cachefile_types.h",
+ "DNA_layer_types.h",
/* see comment above before editing! */
/* empty string to indicate end of includefiles */
@@ -1342,4 +1343,5 @@ int main(int argc, char **argv)
#include "DNA_freestyle_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_cachefile_types.h"
+#include "DNA_layer_types.h"
/* end of list */
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index 66e6f30feeb..9c45e34f211 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -317,6 +317,8 @@ extern StructRNA RNA_LaplacianSmoothModifier;
extern StructRNA RNA_Lattice;
extern StructRNA RNA_LatticeModifier;
extern StructRNA RNA_LatticePoint;
+extern StructRNA RNA_LayerCollection;
+extern StructRNA RNA_LayerCollectionOverride;
extern StructRNA RNA_Library;
extern StructRNA RNA_LimitDistanceConstraint;
extern StructRNA RNA_LimitLocationConstraint;
@@ -504,6 +506,7 @@ extern StructRNA RNA_RigidBodyJointConstraint;
extern StructRNA RNA_SPHFluidSettings;
extern StructRNA RNA_Scene;
extern StructRNA RNA_SceneGameData;
+extern StructRNA RNA_SceneLayer;
extern StructRNA RNA_SceneRenderLayer;
extern StructRNA RNA_SceneSequence;
extern StructRNA RNA_SceneObjects;
@@ -573,6 +576,7 @@ extern StructRNA RNA_SpaceFileBrowser;
extern StructRNA RNA_SpaceGraphEditor;
extern StructRNA RNA_SpaceImageEditor;
extern StructRNA RNA_SpaceInfo;
+extern StructRNA RNA_SpaceCollectionManager;
extern StructRNA RNA_SpaceLogicEditor;
extern StructRNA RNA_SpaceNLA;
extern StructRNA RNA_SpaceNodeEditor;
@@ -641,6 +645,7 @@ extern StructRNA RNA_ThemeFontStyle;
extern StructRNA RNA_ThemeGraphEditor;
extern StructRNA RNA_ThemeImageEditor;
extern StructRNA RNA_ThemeInfo;
+extern StructRNA RNA_ThemeCollectionManager;
extern StructRNA RNA_ThemeLogicEditor;
extern StructRNA RNA_ThemeNLAEditor;
extern StructRNA RNA_ThemeNodeEditor;
diff --git a/source/blender/makesrna/intern/rna_context.c b/source/blender/makesrna/intern/rna_context.c
index d7a679e9702..27e88f592ab 100644
--- a/source/blender/makesrna/intern/rna_context.c
+++ b/source/blender/makesrna/intern/rna_context.c
@@ -107,6 +107,26 @@ static PointerRNA rna_Context_scene_get(PointerRNA *ptr)
return rna_pointer_inherit_refine(ptr, &RNA_Scene, CTX_data_scene(C));
}
+static PointerRNA rna_Context_scene_layer_get(PointerRNA *ptr)
+{
+ bContext *C = (bContext *)ptr->data;
+ return rna_pointer_inherit_refine(ptr, &RNA_SceneLayer, CTX_data_scene_layer(C));
+}
+
+static PointerRNA rna_Context_scene_collection_get(PointerRNA *ptr)
+{
+ bContext *C = (bContext *)ptr->data;
+ ptr->id.data = CTX_data_scene(C);
+ return rna_pointer_inherit_refine(ptr, &RNA_SceneCollection, CTX_data_scene_collection(C));
+}
+
+static PointerRNA rna_Context_layer_collection_get(PointerRNA *ptr)
+{
+ bContext *C = (bContext *)ptr->data;
+ ptr->id.data = CTX_data_scene(C);
+ return rna_pointer_inherit_refine(ptr, &RNA_LayerCollection, CTX_data_layer_collection(C));
+}
+
static PointerRNA rna_Context_tool_settings_get(PointerRNA *ptr)
{
bContext *C = (bContext *)ptr->data;
@@ -203,6 +223,21 @@ void RNA_def_context(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "Scene");
RNA_def_property_pointer_funcs(prop, "rna_Context_scene_get", NULL, NULL, NULL);
+ prop = RNA_def_property(srna, "render_layer", PROP_POINTER, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_struct_type(prop, "SceneLayer");
+ RNA_def_property_pointer_funcs(prop, "rna_Context_scene_layer_get", NULL, NULL, NULL);
+
+ prop = RNA_def_property(srna, "scene_collection", PROP_POINTER, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_struct_type(prop, "SceneCollection");
+ RNA_def_property_pointer_funcs(prop, "rna_Context_scene_collection_get", NULL, NULL, NULL);
+
+ prop = RNA_def_property(srna, "layer_collection", PROP_POINTER, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_struct_type(prop, "LayerCollection");
+ RNA_def_property_pointer_funcs(prop, "rna_Context_layer_collection_get", NULL, NULL, NULL);
+
prop = RNA_def_property(srna, "tool_settings", PROP_POINTER, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_struct_type(prop, "ToolSettings");
diff --git a/source/blender/makesrna/intern/rna_group.c b/source/blender/makesrna/intern/rna_group.c
index aa02a3c159d..2a5a0011279 100644
--- a/source/blender/makesrna/intern/rna_group.c
+++ b/source/blender/makesrna/intern/rna_group.c
@@ -53,9 +53,9 @@ static PointerRNA rna_Group_objects_get(CollectionPropertyIterator *iter)
return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((GroupObject *)internal->link)->ob);
}
-static void rna_Group_objects_link(Group *group, bContext *C, ReportList *reports, Object *object)
+static void rna_Group_objects_link(Group *group, ReportList *reports, Object *object)
{
- if (!BKE_group_object_add(group, object, CTX_data_scene(C), NULL)) {
+ if (!BKE_group_object_add(group, object)) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' already in group '%s'", object->id.name + 2, group->id.name + 2);
return;
}
@@ -63,9 +63,9 @@ static void rna_Group_objects_link(Group *group, bContext *C, ReportList *report
WM_main_add_notifier(NC_OBJECT | ND_DRAW, &object->id);
}
-static void rna_Group_objects_unlink(Group *group, bContext *C, ReportList *reports, Object *object)
+static void rna_Group_objects_unlink(Group *group, ReportList *reports, Object *object)
{
- if (!BKE_group_object_unlink(group, object, CTX_data_scene(C), NULL)) {
+ if (!BKE_group_object_unlink(group, object)) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' not in group '%s'", object->id.name + 2, group->id.name + 2);
return;
}
@@ -91,7 +91,7 @@ static void rna_def_group_objects(BlenderRNA *brna, PropertyRNA *cprop)
/* add object */
func = RNA_def_function(srna, "link", "rna_Group_objects_link");
- RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
+ RNA_def_function_flag(func, FUNC_USE_REPORTS);
RNA_def_function_ui_description(func, "Add this object to a group");
/* object to add */
parm = RNA_def_pointer(func, "object", "Object", "", "Object to add");
@@ -100,7 +100,7 @@ static void rna_def_group_objects(BlenderRNA *brna, PropertyRNA *cprop)
/* remove object */
func = RNA_def_function(srna, "unlink", "rna_Group_objects_unlink");
RNA_def_function_ui_description(func, "Remove this object to a group");
- RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
+ RNA_def_function_flag(func, FUNC_USE_REPORTS);
/* object to remove */
parm = RNA_def_pointer(func, "object", "Object", "", "Object to remove");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index 76455adbc78..b904b65a37a 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -279,7 +279,7 @@ void RNA_api_material(StructRNA *srna);
void RNA_api_mesh(struct StructRNA *srna);
void RNA_api_meta(struct StructRNA *srna);
void RNA_api_object(struct StructRNA *srna);
-void RNA_api_object_base(struct StructRNA *srna);
+void RNA_api_object_base_legacy(struct StructRNA *srna);
void RNA_api_pose(struct StructRNA *srna);
void RNA_api_pose_channel(struct StructRNA *srna);
void RNA_api_scene(struct StructRNA *srna);
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 0cffba47f16..f8b3bdd62e9 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -297,23 +297,14 @@ static void rna_Object_dependency_update(Main *bmain, Scene *UNUSED(scene), Poin
}
/* when changing the selection flag the scene needs updating */
-static void rna_Object_select_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
-{
- if (scene) {
- Object *ob = (Object *)ptr->id.data;
- short mode = (ob->flag & SELECT) ? BA_SELECT : BA_DESELECT;
- ED_base_object_select(BKE_scene_base_find(scene, ob), mode);
- }
-}
-
static void rna_Base_select_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
- Base *base = (Base *)ptr->data;
- short mode = (base->flag & BA_SELECT) ? BA_SELECT : BA_DESELECT;
+ BaseLegacy *base = (BaseLegacy *)ptr->data;
+ short mode = (base->flag_legacy & BA_SELECT) ? BA_SELECT : BA_DESELECT;
ED_base_object_select(base, mode);
}
-static void rna_Object_layer_update__internal(Main *bmain, Scene *scene, Base *base, Object *ob)
+static void rna_Object_layer_update__internal(Main *bmain, Scene *scene, BaseLegacy *base, Object *ob)
{
/* try to avoid scene sort */
if (scene == NULL) {
@@ -335,7 +326,7 @@ static void rna_Object_layer_update__internal(Main *bmain, Scene *scene, Base *b
static void rna_Object_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
- Base *base;
+ BaseLegacy *base;
base = scene ? BKE_scene_base_find(scene, ob) : NULL;
if (!base)
@@ -351,7 +342,7 @@ static void rna_Object_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
static void rna_Base_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
- Base *base = (Base *)ptr->data;
+ BaseLegacy *base = (BaseLegacy *)ptr->data;
Object *ob = (Object *)base->object;
rna_Object_layer_update__internal(bmain, scene, base, ob);
@@ -1120,7 +1111,7 @@ static void rna_Object_layer_set(PointerRNA *ptr, const int *values)
static void rna_Base_layer_set(PointerRNA *ptr, const int *values)
{
- Base *base = (Base *)ptr->data;
+ BaseLegacy *base = (BaseLegacy *)ptr->data;
unsigned int lay;
lay = rna_Object_layer_validate__internal(values, base->lay);
@@ -2246,11 +2237,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Local View Layers", "3D local view layers the object is on");
- prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", SELECT);
- RNA_def_property_ui_text(prop, "Select", "Object selection state");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_select_update");
-
/* for data access */
prop = RNA_def_property(srna, "bound_box", PROP_FLOAT, PROP_NONE);
RNA_def_property_multi_array(prop, 2, boundbox_dimsize);
@@ -2895,14 +2881,14 @@ static void rna_def_dupli_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Dupli Type", "Duplicator type that generated this dupli object");
}
-static void rna_def_object_base(BlenderRNA *brna)
+static void rna_def_object_base_legacy(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
- srna = RNA_def_struct(brna, "ObjectBase", NULL);
+ srna = RNA_def_struct(brna, "ObjectBaseLegacy", NULL);
RNA_def_struct_sdna(srna, "Base");
- RNA_def_struct_ui_text(srna, "Object Base", "An object instance in a scene");
+ RNA_def_struct_ui_text(srna, "Object Base Legacy", "An object instance in a scene (deprecated)");
RNA_def_struct_ui_icon(srna, ICON_OBJECT_DATA);
prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
@@ -2922,13 +2908,13 @@ static void rna_def_object_base(BlenderRNA *brna)
RNA_def_property_array(prop, 8);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Local View Layers", "3D local view layers the object base is on");
-
+
prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", BA_SELECT);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag_legacy", BA_SELECT);
RNA_def_property_ui_text(prop, "Select", "Object base selection state");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Base_select_update");
-
- RNA_api_object_base(srna);
+
+ RNA_api_object_base_legacy(srna);
}
void RNA_def_object(BlenderRNA *brna)
@@ -2937,7 +2923,7 @@ void RNA_def_object(BlenderRNA *brna)
RNA_define_animate_sdna(false);
rna_def_object_game_settings(brna);
- rna_def_object_base(brna);
+ rna_def_object_base_legacy(brna);
rna_def_vertex_group(brna);
rna_def_material_slot(brna);
rna_def_dupli_object(brna);
diff --git a/source/blender/makesrna/intern/rna_object_api.c b/source/blender/makesrna/intern/rna_object_api.c
index c680abe71a4..c93f72e798f 100644
--- a/source/blender/makesrna/intern/rna_object_api.c
+++ b/source/blender/makesrna/intern/rna_object_api.c
@@ -40,10 +40,12 @@
#include "RNA_define.h"
#include "DNA_constraint_types.h"
+#include "DNA_layer_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BKE_depsgraph.h"
+#include "BKE_layer.h"
#include "rna_internal.h" /* own include */
@@ -90,6 +92,49 @@ static EnumPropertyItem space_items[] = {
#include "DEG_depsgraph.h"
+static void rna_Object_select_set(Object *ob, bContext *C, ReportList *reports, int action)
+{
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+
+ if (!base) {
+ BKE_reportf(reports, RPT_ERROR, "Object '%s' not in Render Layer '%s'!", ob->id.name + 2, sl->name);
+ return;
+ }
+
+ if (action == 2) { /* TOGGLE */
+ if ((base->flag & BASE_SELECTED) != 0) {
+ action = 1; /* DESELECT */
+ }
+ else {
+ action = 0; /* SELECT */
+ }
+ }
+
+ switch (action) {
+ case 1: /* DESELECT */
+ base->flag &= ~BASE_SELECTED;
+ break;
+ case 0: /* SELECT */
+ default:
+ BKE_scene_layer_base_select(sl, base);
+ break;
+ }
+}
+
+static int rna_Object_select_get(Object *ob, bContext *C, ReportList *reports)
+{
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+
+ if (!base) {
+ BKE_reportf(reports, RPT_ERROR, "Object '%s' not in Render Layer '%s'!", ob->id.name + 2, sl->name);
+ return -1;
+ }
+
+ return ((base->flag & BASE_SELECTED) != 0) ? 1 : 0;
+}
+
/* Convert a given matrix from a space to another (using the object and/or a bone as reference). */
static void rna_Scene_mat_convert_space(Object *ob, ReportList *reports, bPoseChannel *pchan,
float *mat, float *mat_ret, int from, int to)
@@ -413,9 +458,9 @@ finally:
free_bvhtree_from_mesh(&treeData);
}
-/* ObjectBase */
+/* ObjectBaseLegacy */
-static void rna_ObjectBase_layers_from_view(Base *base, View3D *v3d)
+static void rna_ObjectBaseLegacy_layers_from_view(BaseLegacy *base, View3D *v3d)
{
base->lay = base->object->lay = v3d->lay;
}
@@ -504,6 +549,26 @@ void RNA_api_object(StructRNA *srna)
};
#endif
+ static EnumPropertyItem object_select_items[] = {
+ {0, "SELECT", 0, "Select", "Select object from the active render layer"},
+ {1, "DESELECT", 0, "Deselect", "Deselect object from the active render layer"},
+ {2, "TOGGLE", 0, "Toggle", "Toggle object selection from the active render layer"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ /* Special wrapper to access the base selection value */
+ func = RNA_def_function(srna, "select_set", "rna_Object_select_set");
+ RNA_def_function_ui_description(func, "Select the object (for the active render layer)");
+ RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
+ parm = RNA_def_enum(func, "action", object_select_items, 0, "Action", "Select mode");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+
+ func = RNA_def_function(srna, "select_get", "rna_Object_select_get");
+ RNA_def_function_ui_description(func, "Get the object selection for the active render layer");
+ RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
+ parm = RNA_def_boolean(func, "result", 0, "", "Object selected");
+ RNA_def_function_return(func, parm);
+
/* Matrix space conversion */
func = RNA_def_function(srna, "convert_space", "rna_Scene_mat_convert_space");
RNA_def_function_ui_description(func, "Convert (transform) the given matrix from one space to another");
@@ -707,12 +772,12 @@ void RNA_api_object(StructRNA *srna)
}
-void RNA_api_object_base(StructRNA *srna)
+void RNA_api_object_base_legacy(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
- func = RNA_def_function(srna, "layers_from_view", "rna_ObjectBase_layers_from_view");
+ func = RNA_def_function(srna, "layers_from_view", "rna_ObjectBaseLegacy_layers_from_view");
RNA_def_function_ui_description(func,
"Sets the object layers from a 3D View (use when adding an object in local view)");
parm = RNA_def_pointer(func, "view", "SpaceView3D", "", "");
diff --git a/source/blender/makesrna/intern/rna_object_force.c b/source/blender/makesrna/intern/rna_object_force.c
index 1d89f7535c4..5fd4762e5be 100644
--- a/source/blender/makesrna/intern/rna_object_force.c
+++ b/source/blender/makesrna/intern/rna_object_force.c
@@ -605,7 +605,7 @@ static void rna_EffectorWeight_update(Main *UNUSED(bmain), Scene *UNUSED(scene),
if (id && GS(id->name) == ID_SCE) {
Scene *scene = (Scene *)id;
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
BKE_ptcache_object_reset(scene, base->object, PTCACHE_RESET_DEPSGRAPH);
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 1166fb89a0a..8f36af96cf4 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -32,6 +32,7 @@
#include "DNA_particle_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
+#include "DNA_layer_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_userdef_types.h"
#include "DNA_world_types.h"
@@ -47,6 +48,8 @@
#include "BKE_editmesh.h"
#include "BKE_paint.h"
+#include "ED_object.h"
+
#include "GPU_extensions.h"
#include "RNA_define.h"
@@ -445,10 +448,12 @@ EnumPropertyItem rna_enum_gpencil_interpolation_mode_items[] = {
#include "MEM_guardedalloc.h"
#include "BKE_brush.h"
+#include "BKE_collection.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_pointcache.h"
@@ -606,11 +611,11 @@ static void rna_SpaceImageEditor_uv_sculpt_update(Main *bmain, Scene *scene, Poi
static int rna_Scene_object_bases_lookup_string(PointerRNA *ptr, const char *key, PointerRNA *r_ptr)
{
Scene *scene = (Scene *)ptr->data;
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
if (STREQLEN(base->object->id.name + 2, key, sizeof(base->object->id.name) - 2)) {
- *r_ptr = rna_pointer_inherit_refine(ptr, &RNA_ObjectBase, base);
+ *r_ptr = rna_pointer_inherit_refine(ptr, &RNA_ObjectBaseLegacy, base);
return true;
}
}
@@ -623,13 +628,13 @@ static PointerRNA rna_Scene_objects_get(CollectionPropertyIterator *iter)
ListBaseIterator *internal = &iter->internal.listbase;
/* we are actually iterating a Base list, so override get */
- return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((Base *)internal->link)->object);
+ return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((BaseLegacy *)internal->link)->object);
}
-static Base *rna_Scene_object_link(Scene *scene, bContext *C, ReportList *reports, Object *ob)
+static BaseLegacy *rna_Scene_object_link(Scene *scene, bContext *C, ReportList *reports, Object *ob)
{
Scene *scene_act = CTX_data_scene(C);
- Base *base;
+ BaseLegacy *base;
if (BKE_scene_base_find(scene, ob)) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' is already in scene '%s'", ob->id.name + 2, scene->id.name + 2);
@@ -660,7 +665,7 @@ static Base *rna_Scene_object_link(Scene *scene, bContext *C, ReportList *report
static void rna_Scene_object_unlink(Scene *scene, ReportList *reports, Object *ob)
{
- Base *base = BKE_scene_base_find(scene, ob);
+ BaseLegacy *base = BKE_scene_base_find(scene, ob);
if (!base) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' is not in this scene '%s'", ob->id.name + 2, scene->id.name + 2);
return;
@@ -1707,7 +1712,7 @@ static void rna_Scene_use_nodes_update(bContext *C, PointerRNA *ptr)
static void rna_Physics_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->id.data;
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next)
BKE_ptcache_object_reset(scene, base->object, PTCACHE_RESET_DEPSGRAPH);
@@ -1778,7 +1783,7 @@ static void rna_Scene_use_simplify_update(Main *bmain, Scene *UNUSED(scene), Poi
{
Scene *sce = ptr->id.data;
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true);
for (SETLOOPER(sce, sce_iter, base))
@@ -2185,6 +2190,442 @@ static int rna_gpu_is_hq_supported_get(PointerRNA *UNUSED(ptr))
return GPU_instanced_drawing_support() && GPU_geometry_shader_support();
}
+static void rna_SceneCollection_name_set(PointerRNA *ptr, const char *value)
+{
+ Scene *scene = (Scene *)ptr->id.data;
+ SceneCollection *sc = (SceneCollection *)ptr->data;
+ SceneCollection *sc_master = BKE_collection_master(scene);
+
+ BLI_strncpy_utf8(sc->name, value, sizeof(sc->name));
+ BLI_uniquename(&sc_master->scene_collections, sc, DATA_("SceneCollection"), '.', offsetof(SceneCollection, name), sizeof(sc->name));
+}
+
+static void rna_SceneCollection_filter_set(PointerRNA *ptr, const char *value)
+{
+ Scene *scene = (Scene *)ptr->id.data;
+ SceneCollection *sc = (SceneCollection *)ptr->data;
+ BLI_strncpy_utf8(sc->filter, value, sizeof(sc->filter));
+
+ TODO_LAYER_SYNC_FILTER;
+ (void)scene;
+}
+
+static PointerRNA rna_SceneCollection_objects_get(CollectionPropertyIterator *iter)
+{
+ ListBaseIterator *internal = &iter->internal.listbase;
+
+ /* we are actually iterating a LinkData list, so override get */
+ return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((LinkData *)internal->link)->data);
+}
+
+static SceneCollection *rna_SceneCollection_new(ID *id, SceneCollection *sc_parent, const char *name)
+{
+ Scene *scene = (Scene *)id;
+ SceneCollection *sc = BKE_collection_add(scene, sc_parent, name);
+
+ DAG_id_tag_update(&scene->id, 0);
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+
+ return sc;
+}
+
+static void rna_SceneCollection_remove(
+ ID *id, SceneCollection *sc_parent, ReportList *reports, PointerRNA *sc_ptr)
+{
+ Scene *scene = (Scene *)id;
+ SceneCollection *sc = sc_ptr->data;
+
+ const int index = BLI_findindex(&sc_parent->scene_collections, sc);
+ if (index == -1) {
+ BKE_reportf(reports, RPT_ERROR, "Collection '%s' is not a sub-collection of '%s'",
+ sc->name, sc_parent->name);
+ return;
+ }
+
+ if (!BKE_collection_remove(scene, sc)) {
+ BKE_reportf(reports, RPT_ERROR, "Collection '%s' could not be removed from collection '%s'",
+ sc->name, sc_parent->name);
+ return;
+ }
+
+ RNA_POINTER_INVALIDATE(sc_ptr);
+
+ DAG_id_tag_update(&scene->id, 0);
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+}
+
+static int rna_SceneCollection_objects_active_index_get(PointerRNA *ptr)
+{
+ SceneCollection *sc = (SceneCollection *)ptr->data;
+ return sc->active_object_index;
+}
+
+static void rna_SceneCollection_objects_active_index_set(PointerRNA *ptr, int value)
+{
+ SceneCollection *sc = (SceneCollection *)ptr->data;
+ sc->active_object_index = value;
+}
+
+static void rna_SceneCollection_objects_active_index_range(
+ PointerRNA *ptr, int *min, int *max, int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ SceneCollection *sc = (SceneCollection *)ptr->data;
+ *min = 0;
+ *max = max_ii(0, BLI_listbase_count(&sc->objects) - 1);
+}
+
+void rna_SceneCollection_object_link(
+ ID *id, SceneCollection *sc, Main *bmain, ReportList *reports, Object *ob)
+{
+ Scene *scene = (Scene *)id;
+
+ if (BLI_findptr(&sc->objects, ob, offsetof(LinkData, data))) {
+ BKE_reportf(reports, RPT_ERROR, "Object '%s' is already in collection '%s'", ob->id.name + 2, sc->name);
+ return;
+ }
+
+ BKE_collection_object_add(scene, sc, ob);
+
+ /* TODO(sergey): Only update relations for the current scene. */
+ DAG_relations_tag_update(bmain);
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+
+ WM_main_add_notifier(NC_SCENE | ND_LAYER | ND_OB_ACTIVE, scene);
+}
+
+static void rna_SceneCollection_object_unlink(
+ ID *id, SceneCollection *sc, Main *bmain, ReportList *reports, Object *ob)
+{
+ Scene *scene = (Scene *)id;
+
+ if (!BLI_findptr(&sc->objects, ob, offsetof(LinkData, data))) {
+ BKE_reportf(reports, RPT_ERROR, "Object '%s' is not in collection '%s'", ob->id.name + 2, sc->name);
+ return;
+ }
+
+ BKE_collection_object_remove(bmain, scene, sc, ob, false);
+
+ /* needed otherwise the depgraph will contain freed objects which can crash, see [#20958] */
+ DAG_relations_tag_update(bmain);
+
+ WM_main_add_notifier(NC_SCENE | ND_LAYER | ND_OB_ACTIVE, scene);
+}
+
+static void rna_LayerCollection_name_get(PointerRNA *ptr, char *value)
+{
+ SceneCollection *sc = ((LayerCollection *)ptr->data)->scene_collection;
+ strcpy(value, sc->name);
+}
+
+static int rna_LayerCollection_name_length(PointerRNA *ptr)
+{
+ SceneCollection *sc = ((LayerCollection *)ptr->data)->scene_collection;
+ return strnlen(sc->name, sizeof(sc->name));
+}
+
+static void rna_LayerCollection_name_set(PointerRNA *ptr, const char *value)
+{
+ Scene *scene = (Scene *)ptr->id.data;
+ SceneCollection *sc = ((LayerCollection *)ptr->data)->scene_collection;
+ SceneCollection *sc_master = BKE_collection_master(scene);
+
+ BLI_strncpy_utf8(sc->name, value, sizeof(sc->name));
+ BLI_uniquename(&sc_master->scene_collections, sc, DATA_("SceneCollection"), '.', offsetof(SceneCollection, name), sizeof(sc->name));
+}
+
+static PointerRNA rna_LayerCollection_objects_get(CollectionPropertyIterator *iter)
+{
+ ListBaseIterator *internal = &iter->internal.listbase;
+ Base *base = ((LinkData *)internal->link)->data;
+ return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, base->object);
+}
+
+static void rna_LayerCollection_hide_update(bContext *C, PointerRNA *ptr)
+{
+ Scene *scene = CTX_data_scene(C);
+ LayerCollection *lc = ptr->data;
+ SceneLayer *sl = BKE_scene_layer_find_from_collection(scene, lc);
+
+ /* hide and deselect bases that are directly influenced by this LayerCollection */
+ BKE_scene_layer_base_flag_recalculate(sl);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+}
+
+static void rna_LayerCollection_hide_select_update(bContext *C, PointerRNA *ptr)
+{
+ LayerCollection *lc = ptr->data;
+
+ if ((lc->flag & COLLECTION_SELECTABLE) == 0) {
+ Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = BKE_scene_layer_find_from_collection(scene, lc);
+
+ /* deselect bases that are directly influenced by this LayerCollection */
+ BKE_scene_layer_base_flag_recalculate(sl);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
+ }
+}
+
+static int rna_LayerCollections_active_collection_index_get(PointerRNA *ptr)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ return sl->active_collection;
+}
+
+static void rna_LayerCollections_active_collection_index_set(PointerRNA *ptr, int value)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ int num_collections = BKE_layer_collection_count(sl);
+ sl->active_collection = min_ff(value, num_collections - 1);
+}
+
+static void rna_LayerCollections_active_collection_index_range(
+ PointerRNA *ptr, int *min, int *max, int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ *min = 0;
+ *max = max_ii(0, BKE_layer_collection_count(sl) - 1);
+}
+
+static PointerRNA rna_LayerCollections_active_collection_get(PointerRNA *ptr)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ LayerCollection *lc = BKE_layer_collection_active(sl);
+ return rna_pointer_inherit_refine(ptr, &RNA_LayerCollection, lc);
+}
+
+static void rna_LayerCollections_active_collection_set(PointerRNA *ptr, PointerRNA value)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ LayerCollection *lc = (LayerCollection *)value.data;
+ const int index = BKE_layer_collection_findindex(sl, lc);
+ if (index != -1) sl->active_collection = index;
+}
+
+LayerCollection * rna_SceneLayer_collection_link(
+ ID *id, SceneLayer *sl, Main *bmain, SceneCollection *sc)
+{
+ Scene *scene = (Scene *)id;
+ LayerCollection *lc = BKE_collection_link(sl, sc);
+
+ /* TODO(sergey/dfelinto): Only update relations for the current scenelayer. */
+ DAG_relations_tag_update(bmain);
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, scene);
+
+ return lc;
+}
+
+static void rna_SceneLayer_collection_unlink(
+ ID *id, SceneLayer *sl, Main *bmain, ReportList *reports, LayerCollection *lc)
+{
+ Scene *scene = (Scene *)id;
+
+ if (BLI_findindex(&sl->layer_collections, lc) == -1) {
+ BKE_reportf(reports, RPT_ERROR, "Layer collection '%s' is not in '%s'", lc->scene_collection->name, sl->name);
+ return;
+ }
+
+ BKE_collection_unlink(sl, lc);
+
+ /* needed otherwise the depgraph will contain freed objects which can crash, see [#20958] */
+ /* TODO(sergey/dfelinto): Only update relations for the current scenelayer. */
+ DAG_relations_tag_update(bmain);
+
+ WM_main_add_notifier(NC_SCENE | ND_LAYER | ND_OB_ACTIVE, scene);
+}
+
+static PointerRNA rna_LayerObjects_active_object_get(PointerRNA *ptr)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ return rna_pointer_inherit_refine(ptr, &RNA_Object, sl->basact ? sl->basact->object : NULL);
+}
+
+static void rna_LayerObjects_active_object_set(PointerRNA *ptr, PointerRNA value)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ if (value.data)
+ sl->basact = BKE_scene_layer_base_find(sl, (Object *)value.data);
+ else
+ sl->basact = NULL;
+}
+
+static void rna_SceneLayer_name_set(PointerRNA *ptr, const char *value)
+{
+ Scene *scene = (Scene *)ptr->id.data;
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ char oldname[sizeof(sl->name)];
+
+ BLI_strncpy(oldname, sl->name, sizeof(sl->name));
+
+ BLI_strncpy_utf8(sl->name, value, sizeof(sl->name));
+ BLI_uniquename(&scene->render_layers, sl, DATA_("SceneLayer"), '.', offsetof(SceneLayer, name), sizeof(sl->name));
+
+ if (scene->nodetree) {
+ bNode *node;
+ int index = BLI_findindex(&scene->render_layers, sl);
+
+ for (node = scene->nodetree->nodes.first; node; node = node->next) {
+ if (node->type == CMP_NODE_R_LAYERS && node->id == NULL) {
+ if (node->custom1 == index)
+ BLI_strncpy(node->name, sl->name, NODE_MAXSTR);
+ }
+ }
+ }
+}
+
+static PointerRNA rna_SceneLayer_objects_get(CollectionPropertyIterator *iter)
+{
+ ListBaseIterator *internal = &iter->internal.listbase;
+
+ /* we are actually iterating a ObjectBase list, so override get */
+ Base *base = (Base *)internal->link;
+ return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, base->object);
+}
+
+static int rna_SceneLayer_objects_selected_skip(CollectionPropertyIterator *iter, void *UNUSED(data))
+{
+ ListBaseIterator *internal = &iter->internal.listbase;
+ Base *base = (Base *)internal->link;
+
+ if ((base->flag & BASE_SELECTED) != 0) {
+ return 0;
+ }
+
+ return 1;
+};
+
+static void rna_LayerObjects_selected_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ rna_iterator_listbase_begin(iter, &sl->object_bases, rna_SceneLayer_objects_selected_skip);
+}
+
+static void rna_SceneLayer_engine_set(PointerRNA *ptr, int value)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ RenderEngineType *type = BLI_findlink(&R_engines, value);
+
+ if (type)
+ BKE_scene_layer_engine_set(sl, type->idname);
+}
+
+static EnumPropertyItem *rna_SceneLayer_engine_itemf(
+ bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
+{
+ RenderEngineType *type;
+ EnumPropertyItem *item = NULL;
+ EnumPropertyItem tmp = {0, "", 0, "", ""};
+ int a = 0, totitem = 0;
+
+ for (type = R_engines.first; type; type = type->next, a++) {
+ tmp.value = a;
+ tmp.identifier = type->idname;
+ tmp.name = type->name;
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *r_free = true;
+
+ return item;
+}
+
+static int rna_SceneLayer_engine_get(PointerRNA *ptr)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ RenderEngineType *type;
+ int a = 0;
+
+ for (type = R_engines.first; type; type = type->next, a++)
+ if (STREQ(type->idname, sl->engine))
+ return a;
+
+ return 0;
+}
+
+static void rna_SceneLayer_engine_update(Main *bmain, Scene *UNUSED(unused), PointerRNA *UNUSED(ptr))
+{
+ ED_render_engine_changed(bmain);
+}
+
+static int rna_SceneLayer_multiple_engines_get(PointerRNA *UNUSED(ptr))
+{
+ return (BLI_listbase_count(&R_engines) > 1);
+}
+
+static int rna_SceneLayer_active_layer_index_get(PointerRNA *ptr)
+{
+ Scene *scene = (Scene *)ptr->data;
+ return scene->active_layer;
+}
+
+static void rna_SceneLayer_active_layer_index_set(PointerRNA *ptr, int value)
+{
+ Scene *scene = (Scene *)ptr->data;
+ int num_layers = BLI_listbase_count(&scene->render_layers);
+ scene->active_layer = min_ff(value, num_layers - 1);
+}
+
+static void rna_SceneLayer_active_layer_index_range(
+ PointerRNA *ptr, int *min, int *max, int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ Scene *scene = (Scene *)ptr->data;
+
+ *min = 0;
+ *max = max_ii(0, BLI_listbase_count(&scene->render_layers) - 1);
+}
+
+static PointerRNA rna_SceneLayer_active_layer_get(PointerRNA *ptr)
+{
+ Scene *scene = (Scene *)ptr->data;
+ SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
+
+ return rna_pointer_inherit_refine(ptr, &RNA_SceneLayer, sl);
+}
+
+static void rna_SceneLayer_active_layer_set(PointerRNA *ptr, PointerRNA value)
+{
+ Scene *scene = (Scene *)ptr->data;
+ SceneLayer *sl = (SceneLayer *)value.data;
+ const int index = BLI_findindex(&scene->render_layers, sl);
+ if (index != -1) scene->active_layer = index;
+}
+
+static SceneLayer *rna_SceneLayer_new(ID *id, Scene *UNUSED(sce), const char *name)
+{
+ Scene *scene = (Scene *)id;
+ SceneLayer *sl = BKE_scene_layer_add(scene, name);
+
+ DAG_id_tag_update(&scene->id, 0);
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+
+ return sl;
+}
+
+static void rna_SceneLayer_remove(
+ ID *id, Scene *UNUSED(sce), Main *bmain, ReportList *reports, PointerRNA *sl_ptr)
+{
+ Scene *scene = (Scene *)id;
+ SceneLayer *sl = sl_ptr->data;
+
+ if (!BKE_scene_layer_remove(bmain, scene, sl)) {
+ BKE_reportf(reports, RPT_ERROR, "Render layer '%s' could not be removed from scene '%s'",
+ sl->name, scene->id.name + 2);
+ return;
+ }
+
+ RNA_POINTER_INVALIDATE(sl_ptr);
+
+ DAG_id_tag_update(&scene->id, 0);
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+}
+
+static void rna_ObjectBase_select_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ Base *base = (Base *)ptr->data;
+ short mode = (base->flag & BASE_SELECTED) ? BA_SELECT : BA_DESELECT;
+ ED_object_base_select(base, mode);
+}
+
#else
/* Grease Pencil Interpolation tool settings */
@@ -5046,6 +5487,371 @@ static void rna_def_gpu_fx(BlenderRNA *brna)
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUFXSettings_fx_update");
}
+/* Render Layers and Collections */
+
+static void rna_def_scene_collections(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ FunctionRNA *func;
+ PropertyRNA *parm;
+
+ RNA_def_property_srna(cprop, "SceneCollections");
+ srna = RNA_def_struct(brna, "SceneCollections", NULL);
+ RNA_def_struct_sdna(srna, "SceneCollection");
+ RNA_def_struct_ui_text(srna, "Scene Collection", "Collection of scene collections");
+
+ func = RNA_def_function(srna, "new", "rna_SceneCollection_new");
+ RNA_def_function_ui_description(func, "Add a collection to scene");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID);
+ parm = RNA_def_string(func, "name", "SceneCollection", 0, "", "New name for the collection (not unique)");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ parm = RNA_def_pointer(func, "result", "SceneCollection", "", "Newly created collection");
+ RNA_def_function_return(func, parm);
+
+ func = RNA_def_function(srna, "remove", "rna_SceneCollection_remove");
+ RNA_def_function_ui_description(func, "Remove a collection layer");
+ RNA_def_function_flag(func, FUNC_USE_REPORTS | FUNC_USE_SELF_ID);
+ parm = RNA_def_pointer(func, "layer", "SceneCollection", "", "Collection to remove");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED | PARM_RNAPTR);
+ RNA_def_parameter_clear_flags(parm, PROP_THICK_WRAP, 0);
+}
+
+static void rna_def_collection_objects(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ FunctionRNA *func;
+ PropertyRNA *parm;
+ PropertyRNA *prop;
+
+ RNA_def_property_srna(cprop, "CollectionObjects");
+ srna = RNA_def_struct(brna, "CollectionObjects", NULL);
+ RNA_def_struct_sdna(srna, "SceneCollection");
+ RNA_def_struct_ui_text(srna, "Collection Objects", "Objects of a collection");
+
+ prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_funcs(prop, "rna_SceneCollection_objects_active_index_get",
+ "rna_SceneCollection_objects_active_index_set",
+ "rna_SceneCollection_objects_active_index_range");
+ RNA_def_property_ui_text(prop, "Active Object Index", "Active index in collection objects array");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ func = RNA_def_function(srna, "link", "rna_SceneCollection_object_link");
+ RNA_def_function_ui_description(func, "Link an object to collection");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID | FUNC_USE_MAIN | FUNC_USE_REPORTS);
+ parm = RNA_def_pointer(func, "object", "Object", "", "Object to add to collection");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+
+ func = RNA_def_function(srna, "unlink", "rna_SceneCollection_object_unlink");
+ RNA_def_function_ui_description(func, "Unlink object from collection");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID | FUNC_USE_MAIN | FUNC_USE_REPORTS);
+ parm = RNA_def_pointer(func, "object", "Object", "", "Object to remove from collection");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+}
+
+static void rna_def_scene_collection(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "SceneCollection", NULL);
+ RNA_def_struct_ui_text(srna, "Scene Collection", "Collection");
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, NULL, NULL, "rna_SceneCollection_name_set");
+ RNA_def_property_ui_text(prop, "Name", "Collection name");
+ RNA_def_struct_name_property(srna, prop);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ prop = RNA_def_property(srna, "filter", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, NULL, NULL, "rna_SceneCollection_filter_set");
+ RNA_def_property_ui_text(prop, "Filter", "Filter to dynamically include objects based on their names (e.g., CHAR_*)");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ prop = RNA_def_property(srna, "collections", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "scene_collections", NULL);
+ RNA_def_property_struct_type(prop, "SceneCollection");
+ RNA_def_property_ui_text(prop, "SceneCollections", "");
+ rna_def_scene_collections(brna, prop);
+
+ prop = RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "objects", NULL);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_SceneCollection_objects_get", NULL, NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Objects", "All the objects directly added to this collection (not including sub-collection objects)");
+ rna_def_collection_objects(brna, prop);
+
+ prop = RNA_def_property(srna, "filters_objects", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "filter_objects", NULL);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_SceneCollection_objects_get", NULL, NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Filter Objects", "All the objects dynamically added to this collection via the filter");
+}
+
+static void rna_def_layer_collection_override(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "LayerCollectionOverride", NULL);
+ RNA_def_struct_sdna(srna, "CollectionOverride");
+ RNA_def_struct_ui_text(srna, "Collection Override", "Collection Override");
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Name", "Collection name");
+ RNA_def_struct_name_property(srna, prop);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+}
+
+static void rna_def_layer_collection(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "LayerCollection", NULL);
+ RNA_def_struct_ui_text(srna, "Layer Collection", "Layer collection");
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_LayerCollection_name_get", "rna_LayerCollection_name_length", "rna_LayerCollection_name_set");
+ RNA_def_property_ui_text(prop, "Name", "Collection name");
+ RNA_def_struct_name_property(srna, prop);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ prop = RNA_def_property(srna, "collection", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "scene_collection");
+ RNA_def_property_struct_type(prop, "SceneCollection");
+ RNA_def_property_ui_text(prop, "Collection", "Collection this layer collection is wrapping");
+
+ prop = RNA_def_property(srna, "collections", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "layer_collections", NULL);
+ RNA_def_property_struct_type(prop, "LayerCollection");
+ RNA_def_property_ui_text(prop, "Layer Collections", "");
+
+ prop = RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "object_bases", NULL);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_LayerCollection_objects_get", NULL, NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Objects", "All the objects directly or indirectly added to this collection (not including sub-collection objects)");
+
+ prop = RNA_def_property(srna, "overrides", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "overrides", NULL);
+ RNA_def_property_struct_type(prop, "LayerCollectionOverride");
+ RNA_def_property_ui_text(prop, "Collection Overrides", "");
+
+ /* Flags */
+ prop = RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", COLLECTION_VISIBLE);
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_ui_icon(prop, ICON_RESTRICT_VIEW_OFF, 1);
+ RNA_def_property_ui_text(prop, "Hide", "Restrict visiblity");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_LayerCollection_hide_update");
+
+ prop = RNA_def_property(srna, "hide_select", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", COLLECTION_SELECTABLE);
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_ui_icon(prop, ICON_RESTRICT_SELECT_OFF, 1);
+ RNA_def_property_ui_text(prop, "Hide Selectable", "Restrict selection");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_LayerCollection_hide_select_update");
+
+ prop = RNA_def_property(srna, "is_unfolded", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", COLLECTION_FOLDED);
+ RNA_def_property_ui_icon(prop, ICON_RIGHTARROW, 1);
+ RNA_def_property_ui_text(prop, "Folded", "Folded collection");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ /* TODO_LAYER_OVERRIDE */
+}
+
+static void rna_def_layer_collections(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ FunctionRNA *func;
+ PropertyRNA *prop;
+ PropertyRNA *parm;
+
+ RNA_def_property_srna(cprop, "LayerCollections");
+ srna = RNA_def_struct(brna, "LayerCollections", NULL);
+ RNA_def_struct_sdna(srna, "SceneLayer");
+ RNA_def_struct_ui_text(srna, "Layer Collections", "Collections of render layer");
+
+ prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_sdna(prop, NULL, "active_collection");
+ RNA_def_property_int_funcs(prop, "rna_LayerCollections_active_collection_index_get",
+ "rna_LayerCollections_active_collection_index_set",
+ "rna_LayerCollections_active_collection_index_range");
+ RNA_def_property_ui_text(prop, "Active Collection Index", "Active index in layer collection array");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER, NULL);
+
+ prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "LayerCollection");
+ RNA_def_property_pointer_funcs(prop, "rna_LayerCollections_active_collection_get",
+ "rna_LayerCollections_active_collection_set", NULL, NULL);
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_NULL);
+ RNA_def_property_ui_text(prop, "Active Layer Collection", "Active Layer Collection");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER, NULL);
+
+ func = RNA_def_function(srna, "link", "rna_SceneLayer_collection_link");
+ RNA_def_function_ui_description(func, "Link a collection to render layer");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID | FUNC_USE_MAIN);
+ parm = RNA_def_pointer(func, "scene_collection", "SceneCollection", "", "Collection to add to render layer");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ parm = RNA_def_pointer(func, "result", "LayerCollection", "", "Newly created layer collection");
+ RNA_def_function_return(func, parm);
+
+ func = RNA_def_function(srna, "unlink", "rna_SceneLayer_collection_unlink");
+ RNA_def_function_ui_description(func, "Unlink a collection from render layer");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID | FUNC_USE_MAIN | FUNC_USE_REPORTS);
+ parm = RNA_def_pointer(func, "layer_collection", "LayerCollection", "", "Layer collection to remove from render layer");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+}
+
+static void rna_def_layer_objects(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ RNA_def_property_srna(cprop, "LayerObjects");
+ srna = RNA_def_struct(brna, "LayerObjects", NULL);
+ RNA_def_struct_sdna(srna, "SceneLayer");
+ RNA_def_struct_ui_text(srna, "Layer Objects", "Collections of objects");
+
+ prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_pointer_funcs(prop, "rna_LayerObjects_active_object_get", "rna_LayerObjects_active_object_set", NULL, NULL);
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_UNLINK);
+ RNA_def_property_ui_text(prop, "Active Object", "Active object for this layer");
+ /* Could call: ED_base_object_activate(C, rl->basact);
+ * but would be a bad level call and it seems the notifier is enough */
+ RNA_def_property_update(prop, NC_SCENE | ND_OB_ACTIVE, NULL);
+
+ prop = RNA_def_property(srna, "selected", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "object_bases", NULL);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_collection_funcs(prop, "rna_LayerObjects_selected_begin", "rna_iterator_listbase_next",
+ "rna_iterator_listbase_end", "rna_SceneLayer_objects_get",
+ NULL, NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Selected Objects", "All the selected objects of this layer");
+}
+
+static void rna_def_scene_layer(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem engine_items[] = {
+ {0, "BLENDER_RENDER", 0, "Blender Render", "Use the Blender internal rendering engine for rendering"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ srna = RNA_def_struct(brna, "SceneLayer", NULL);
+ RNA_def_struct_ui_text(srna, "Render Layer", "Render layer");
+ RNA_def_struct_ui_icon(srna, ICON_RENDERLAYERS);
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, NULL, NULL, "rna_SceneLayer_name_set");
+ RNA_def_property_ui_text(prop, "Name", "Render layer name");
+ RNA_def_struct_name_property(srna, prop);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ prop = RNA_def_property(srna, "collections", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "layer_collections", NULL);
+ RNA_def_property_struct_type(prop, "LayerCollection");
+ RNA_def_property_ui_text(prop, "Layer Collections", "");
+ rna_def_layer_collections(brna, prop);
+
+ prop = RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "object_bases", NULL);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_SceneLayer_objects_get", NULL, NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Objects", "All the objects in this layer");
+ rna_def_layer_objects(brna, prop);
+
+ /* layer options */
+ prop = RNA_def_property(srna, "use", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SCENE_LAYER_RENDER);
+ RNA_def_property_ui_text(prop, "Enabled", "Disable or enable the render layer");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER, NULL);
+
+ /* engine */
+ prop = RNA_def_property(srna, "engine", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, engine_items);
+ RNA_def_property_enum_funcs(prop, "rna_SceneLayer_engine_get", "rna_SceneLayer_engine_set",
+ "rna_SceneLayer_engine_itemf");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering");
+ RNA_def_property_update(prop, NC_WINDOW, "rna_SceneLayer_engine_update");
+
+ prop = RNA_def_property(srna, "has_multiple_engines", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_SceneLayer_multiple_engines_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available");
+}
+
+static void rna_def_scene_layers(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ FunctionRNA *func;
+ PropertyRNA *parm;
+ PropertyRNA *prop;
+
+ RNA_def_property_srna(cprop, "SceneLayers");
+ srna = RNA_def_struct(brna, "SceneLayers", NULL);
+ RNA_def_struct_sdna(srna, "Scene");
+ RNA_def_struct_ui_text(srna, "Render Layers", "Collection of render layers");
+
+ prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_sdna(prop, NULL, "active_layer");
+ RNA_def_property_int_funcs(prop, "rna_SceneLayer_active_layer_index_get",
+ "rna_SceneLayer_active_layer_index_set",
+ "rna_SceneLayer_active_layer_index_range");
+ RNA_def_property_ui_text(prop, "Active Layer Index", "Active index in render layer array");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER, NULL);
+
+ prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "SceneLayer");
+ RNA_def_property_pointer_funcs(prop, "rna_SceneLayer_active_layer_get",
+ "rna_SceneLayer_active_layer_set", NULL, NULL);
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_NULL);
+ RNA_def_property_ui_text(prop, "Active Render Layer", "Active Render Layer");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER, NULL);
+
+ func = RNA_def_function(srna, "new", "rna_SceneLayer_new");
+ RNA_def_function_ui_description(func, "Add a render layer to scene");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID);
+ parm = RNA_def_string(func, "name", "SceneLayer", 0, "", "New name for the render layer (not unique)");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ parm = RNA_def_pointer(func, "result", "SceneLayer", "", "Newly created render layer");
+ RNA_def_function_return(func, parm);
+
+ func = RNA_def_function(srna, "remove", "rna_SceneLayer_remove");
+ RNA_def_function_ui_description(func, "Remove a render layer");
+ RNA_def_function_flag(func, FUNC_USE_MAIN | FUNC_USE_REPORTS | FUNC_USE_SELF_ID);
+ parm = RNA_def_pointer(func, "layer", "SceneLayer", "", "Render layer to remove");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED | PARM_RNAPTR);
+ RNA_def_parameter_clear_flags(parm, PROP_THICK_WRAP, 0);
+}
+
+static void rna_def_object_base(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "ObjectBase", NULL);
+ RNA_def_struct_sdna(srna, "Base");
+ RNA_def_struct_ui_text(srna, "Object Base", "An object instance in a render layer");
+ RNA_def_struct_ui_icon(srna, ICON_OBJECT_DATA);
+
+ prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "object");
+ RNA_def_property_ui_text(prop, "Object", "Object this base links to");
+
+ prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", BASE_SELECTED);
+ RNA_def_property_ui_text(prop, "Select", "Object base selection state");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_ObjectBase_select_update");
+}
+
+/* TODO LAYERS: legacy SceneRenderLayers, to be removed */
static void rna_def_scene_render_layer(BlenderRNA *brna)
{
@@ -6760,7 +7566,7 @@ static void rna_def_scene_objects(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
parm = RNA_def_pointer(func, "object", "Object", "", "Object to add to scene");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
- parm = RNA_def_pointer(func, "base", "ObjectBase", "", "The newly created base");
+ parm = RNA_def_pointer(func, "base", "ObjectBaseLegacy", "", "The newly created base");
RNA_def_function_return(func, parm);
func = RNA_def_function(srna, "unlink", "rna_Scene_object_unlink");
@@ -6795,7 +7601,7 @@ static void rna_def_scene_bases(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_struct_ui_text(srna, "Scene Bases", "Collection of scene bases");
prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
- RNA_def_property_struct_type(prop, "ObjectBase");
+ RNA_def_property_struct_type(prop, "ObjectBaseLegacy");
RNA_def_property_pointer_sdna(prop, NULL, "basact");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Active Base", "Active object base in the scene");
@@ -7039,7 +7845,7 @@ void RNA_def_scene(BlenderRNA *brna)
/* Bases/Objects */
prop = RNA_def_property(srna, "object_bases", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "base", NULL);
- RNA_def_property_struct_type(prop, "ObjectBase");
+ RNA_def_property_struct_type(prop, "ObjectBaseLegacy");
RNA_def_property_ui_text(prop, "Bases", "");
RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, NULL, NULL, NULL,
"rna_Scene_object_bases_lookup_string", NULL);
@@ -7385,6 +8191,19 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "Depsgraph");
RNA_def_property_ui_text(prop, "Dependency Graph", "Dependencies in the scene data");
+ /* Layer and Collections */
+ prop = RNA_def_property(srna, "render_layers", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "render_layers", NULL);
+ RNA_def_property_struct_type(prop, "SceneLayer");
+ RNA_def_property_ui_text(prop, "Render Layers", "");
+ rna_def_scene_layers(brna, prop);
+
+ prop = RNA_def_property(srna, "master_collection", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "collection");
+ RNA_def_property_struct_type(prop, "SceneCollection");
+ RNA_def_property_ui_text(prop, "Master Collection", "Collection that contains all other collections");
+
/* Nestled Data */
/* *** Non-Animated *** */
RNA_define_animate_sdna(false);
@@ -7400,6 +8219,11 @@ void RNA_def_scene(BlenderRNA *brna)
rna_def_transform_orientation(brna);
rna_def_selected_uv_element(brna);
rna_def_display_safe_areas(brna);
+ rna_def_scene_collection(brna);
+ rna_def_layer_collection(brna);
+ rna_def_layer_collection_override(brna);
+ rna_def_scene_layer(brna);
+ rna_def_object_base(brna);
RNA_define_animate_sdna(true);
/* *** Animated *** */
rna_def_scene_render_data(brna);
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index af4fb9d0d8a..9bfe70a7faa 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -79,6 +79,7 @@ EnumPropertyItem rna_enum_space_type_items[] = {
{0, "", ICON_NONE, NULL, NULL},
{SPACE_BUTS, "PROPERTIES", ICON_BUTS, "Properties", "Edit properties of active object and related data-blocks"},
{SPACE_OUTLINER, "OUTLINER", ICON_OOPS, "Outliner", "Overview of scene graph and all available data-blocks"},
+ {SPACE_COLLECTIONS, "COLLECTION_MANAGER", ICON_COLLAPSEMENU, "Collections", "Edit collections of active render layer"},
{SPACE_USERPREF, "USER_PREFERENCES", ICON_PREFERENCES, "User Preferences", "Edit persistent configuration settings"},
{SPACE_INFO, "INFO", ICON_INFO, "Info", "Main menu bar and list of error messages (drag down to expand and display)"},
{0, "", ICON_NONE, NULL, NULL},
@@ -208,6 +209,7 @@ static EnumPropertyItem buttons_context_items[] = {
{BCONTEXT_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture"},
{BCONTEXT_PARTICLE, "PARTICLES", ICON_PARTICLES, "Particles", "Particle"},
{BCONTEXT_PHYSICS, "PHYSICS", ICON_PHYSICS, "Physics", "Physics"},
+ {BCONTEXT_COLLECTION, "COLLECTION", ICON_COLLAPSEMENU, "Collection", "Collection"},
{0, NULL, 0, NULL, NULL}
};
@@ -315,6 +317,8 @@ static StructRNA *rna_Space_refine(struct PointerRNA *ptr)
return &RNA_SpaceUserPreferences;
case SPACE_CLIP:
return &RNA_SpaceClipEditor;
+ case SPACE_COLLECTIONS:
+ return &RNA_SpaceCollectionManager;
default:
return &RNA_Space;
}
@@ -1076,6 +1080,10 @@ static EnumPropertyItem *rna_SpaceProperties_context_itemf(bContext *UNUSED(C),
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_SCENE);
}
+ if (sbuts->pathflag & (1 << BCONTEXT_COLLECTION)) {
+ RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_COLLECTION);
+ }
+
if (sbuts->pathflag & (1 << BCONTEXT_WORLD)) {
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_WORLD);
}
@@ -4812,6 +4820,15 @@ static void rna_def_space_clip(BlenderRNA *brna)
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_CLIP, NULL);
}
+static void rna_def_space_collections(BlenderRNA *brna)
+{
+ StructRNA *srna;
+
+ srna = RNA_def_struct(brna, "SpaceCollectionManager", "Space");
+ RNA_def_struct_sdna(srna, "SpaceCollections");
+ RNA_def_struct_ui_text(srna, "Space Collection Manager", "Layer Collection space data");
+}
+
void RNA_def_space(BlenderRNA *brna)
{
@@ -4838,6 +4855,7 @@ void RNA_def_space(BlenderRNA *brna)
rna_def_space_node(brna);
rna_def_space_logic(brna);
rna_def_space_clip(brna);
+ rna_def_space_collections(brna);
}
#endif
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index e68e67586e9..29cb76f5029 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -2956,6 +2956,26 @@ static void rna_def_userdef_theme_space_clip(BlenderRNA *brna)
rna_def_userdef_theme_spaces_curves(srna, false, false, false, true);
}
+static void rna_def_userdef_theme_space_collections(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "ThemeCollectionManager", NULL);
+ RNA_def_struct_sdna(srna, "ThemeSpace");
+ RNA_def_struct_clear_flag(srna, STRUCT_UNDO);
+ RNA_def_struct_ui_text(srna, "Theme Collection Manager", "Theme settings for the Collection Manager");
+
+ rna_def_userdef_theme_spaces_main(srna);
+ rna_def_userdef_theme_spaces_list_main(srna);
+
+ prop = RNA_def_property(srna, "selected_collection", PROP_FLOAT, PROP_COLOR_GAMMA);
+ RNA_def_property_float_sdna(prop, NULL, "hilite");
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_ui_text(prop, "Selected Collection", "");
+ RNA_def_property_update(prop, 0, "rna_userdef_update");
+}
+
static void rna_def_userdef_themes(BlenderRNA *brna)
{
StructRNA *srna;
@@ -2982,6 +3002,7 @@ static void rna_def_userdef_themes(BlenderRNA *brna)
{16, "FILE_BROWSER", ICON_FILESEL, "File Browser", ""},
{17, "CONSOLE", ICON_CONSOLE, "Python Console", ""},
{20, "CLIP_EDITOR", ICON_CLIP, "Movie Clip Editor", ""},
+ {21, "COLLECTION_MANAGER", ICON_COLLAPSEMENU, "Collection Manager", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -3115,6 +3136,12 @@ static void rna_def_userdef_themes(BlenderRNA *brna)
RNA_def_property_pointer_sdna(prop, NULL, "tclip");
RNA_def_property_struct_type(prop, "ThemeClipEditor");
RNA_def_property_ui_text(prop, "Clip Editor", "");
+
+ prop = RNA_def_property(srna, "collection_manager", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "tcollections");
+ RNA_def_property_struct_type(prop, "ThemeCollectionManager");
+ RNA_def_property_ui_text(prop, "Collection Manager", "");
}
static void rna_def_userdef_addon(BlenderRNA *brna)
@@ -3205,6 +3232,7 @@ static void rna_def_userdef_dothemes(BlenderRNA *brna)
rna_def_userdef_theme_space_console(brna);
rna_def_userdef_theme_space_logic(brna);
rna_def_userdef_theme_space_clip(brna);
+ rna_def_userdef_theme_space_collections(brna);
rna_def_userdef_theme_colorset(brna);
rna_def_userdef_themes(brna);
}
diff --git a/source/blender/modifiers/intern/MOD_fluidsim.c b/source/blender/modifiers/intern/MOD_fluidsim.c
index bed25fa82db..35e9afe722b 100644
--- a/source/blender/modifiers/intern/MOD_fluidsim.c
+++ b/source/blender/modifiers/intern/MOD_fluidsim.c
@@ -109,7 +109,7 @@ static void updateDepsgraph(ModifierData *md,
FluidsimModifierData *fluidmd = (FluidsimModifierData *) md;
if (fluidmd && fluidmd->fss) {
if (fluidmd->fss->type == OB_FLUIDSIM_DOMAIN) {
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
Object *ob1 = base->object;
if (ob1 != ob) {
diff --git a/source/blender/python/intern/bpy_rna_callback.c b/source/blender/python/intern/bpy_rna_callback.c
index df1c4155a6d..b8c9b3ff9e9 100644
--- a/source/blender/python/intern/bpy_rna_callback.c
+++ b/source/blender/python/intern/bpy_rna_callback.c
@@ -174,6 +174,7 @@ static eSpace_Type rna_Space_refine_reverse(StructRNA *srna)
if (srna == &RNA_SpaceConsole) return SPACE_CONSOLE;
if (srna == &RNA_SpaceUserPreferences) return SPACE_USERPREF;
if (srna == &RNA_SpaceClipEditor) return SPACE_CLIP;
+ if (srna == &RNA_SpaceCollectionManager) return SPACE_COLLECTIONS;
return SPACE_EMPTY;
}
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 263ea3d4ef2..094e62e6ceb 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -4977,7 +4977,7 @@ static void add_group_render_dupli_obs(Render *re, Group *group, int nolamps, in
static void database_init_objects(Render *re, unsigned int renderlay, int nolamps, int onlyselected, Object *actob, int timeoffset)
{
- Base *base;
+ BaseLegacy *base;
Object *ob;
Group *group;
ObjectInstanceRen *obi;
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index d97e18d6511..7de20ab2056 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -247,7 +247,7 @@ static void envmap_transmatrix(float mat[4][4], int part)
static void env_set_imats(Render *re)
{
- Base *base;
+ BaseLegacy *base;
float mat[4][4];
base = re->scene->base.first;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 52eca5f7005..34966e1b111 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2015,7 +2015,7 @@ bool RE_allow_render_generic_object(Object *ob)
static void tag_dependend_objects_for_render(Scene *scene, int renderlay)
{
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
for (SETLOOPER(scene, sce_iter, base)) {
Object *object = base->object;
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 3bed4dac2cf..49e70b4f200 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -364,6 +364,7 @@ typedef struct wmNotifier {
#define ND_SPACE_CHANGED (18<<16) /*sent to a new editor type after it's replaced an old one*/
#define ND_SPACE_CLIP (19<<16)
#define ND_SPACE_FILE_PREVIEW (20<<16)
+#define ND_SPACE_COLLECTIONS (21<<16)
/* subtype, 256 entries too */
#define NOTE_SUBTYPE 0x0000FF00
diff --git a/source/blender/windowmanager/intern/wm_keymap.c b/source/blender/windowmanager/intern/wm_keymap.c
index e201fa433d4..4179ac7f993 100644
--- a/source/blender/windowmanager/intern/wm_keymap.c
+++ b/source/blender/windowmanager/intern/wm_keymap.c
@@ -1861,6 +1861,10 @@ wmKeyMap *WM_keymap_guess_opname(const bContext *C, const char *opname)
else if (STRPREFIX(opname, "OUTLINER_OT")) {
km = WM_keymap_find_all(C, "Outliner", sl->spacetype, 0);
}
+ /* Layer Manager */
+ else if (STRPREFIX(opname, "COLLECTIONS_OT")) {
+ km = WM_keymap_find_all(C, "Collection Manager", sl->spacetype, 0);
+ }
/* Transform */
else if (STRPREFIX(opname, "TRANSFORM_OT")) {
/* check for relevant editor */