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authormano-wii <germano.costa@ig.com.br>2019-07-25 23:06:53 +0300
committermano-wii <germano.costa@ig.com.br>2019-07-26 14:29:38 +0300
commit11b994e26e4dbfc40dc6ff2194b7855e2eb20f23 (patch)
tree23c841d14bc6c6d3fcecadfd8becce84b8f9ce47 /source/blender
parent1d7be99ba4886dcf95a72a8597098e109dc10f95 (diff)
Fix T67671: Blender crashes when resizing sidebar with a colorbamp
The amount of triangles drawn by the button depends on its `sizex`. See: ``` immBegin(GPU_PRIM_TRI_STRIP, (sizex + 1) * 2); ``` Therefore the `sizex` cannot be 0. Solution a bit similar to rB56b0cd1d. Ref T67671 Reviewers: fclem, brecht Maniphest Tasks: T67671 Differential Revision: https://developer.blender.org/D5347
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/interface/interface_draw.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 7afdbe9d266..6a36bf364a3 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1606,6 +1606,11 @@ void ui_draw_but_COLORBAND(uiBut *but, const uiWidgetColors *UNUSED(wcol), const
float sizey_solid = sizey * 0.25f;
float y1 = rect->ymin;
+ /* exit early if too narrow */
+ if (sizex <= 0) {
+ return;
+ }
+
GPUVertFormat *format = immVertexFormat();
pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);