diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-26 04:50:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-26 04:51:52 +0300 |
commit | da4dc6847b0cbb53ab9cb343f074329b61c7aecf (patch) | |
tree | 3923bbbab2d37404c5be01130aefe83e6c5ea832 /source/blender | |
parent | adfdae3fc2f48de603de971f62a34e5d3a4b7d6b (diff) |
Cleanup: remove unused function
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 1 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 44 |
2 files changed, 0 insertions, 45 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index e8cd6ebf5f3..04488aedf49 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -435,7 +435,6 @@ void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d); # define ED_view3d_clear_mats_rv3d(rv3d) (void)(rv3d) # define ED_view3d_check_mats_rv3d(rv3d) (void)(rv3d) #endif -int ED_view3d_view_layer_set(int lay, const bool *values, int *active); struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d); void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat); diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index dd258329f66..85fc5122016 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1443,47 +1443,3 @@ void VIEW3D_OT_localview_remove_from(wmOperatorType *ot) } /** \} */ - -/* -------------------------------------------------------------------- */ -/** \name View Layer Utilities - * \{ */ - -int ED_view3d_view_layer_set(int lay, const bool *values, int *active) -{ - int i, tot = 0; - - /* ensure we always have some layer selected */ - for (i = 0; i < 20; i++) - if (values[i]) - tot++; - - if (tot == 0) - return lay; - - for (i = 0; i < 20; i++) { - - if (active) { - /* if this value has just been switched on, make that layer active */ - if (values[i] && (lay & (1 << i)) == 0) { - *active = (1 << i); - } - } - - if (values[i]) lay |= (1 << i); - else lay &= ~(1 << i); - } - - /* ensure always an active layer */ - if (active && (lay & *active) == 0) { - for (i = 0; i < 20; i++) { - if (lay & (1 << i)) { - *active = 1 << i; - break; - } - } - } - - return lay; -} - -/** \} */ |