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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 21:04:09 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 21:04:09 +0300
commit133dfdd704b6a2a4d46337696773b331a44304ea (patch)
treee7465681db5a8783614fa2617ecb2455f1bef623 /source/blender
parent7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (diff)
Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5550
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/editors/space_node/drawnode.c8
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl228
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c20
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_white_noise.c76
9 files changed, 320 insertions, 17 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 1b7debe4496..6852f451b9d 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -978,6 +978,7 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree,
#define SH_NODE_BSDF_HAIR_PRINCIPLED 701
#define SH_NODE_MAP_RANGE 702
#define SH_NODE_CLAMP 703
+#define SH_NODE_TEX_WHITE_NOISE 704
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 7e455ba742a..11a52bf53a9 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3933,6 +3933,7 @@ static void registerShaderNodes(void)
register_node_type_sh_tex_brick();
register_node_type_sh_tex_pointdensity();
register_node_type_sh_tex_ies();
+ register_node_type_sh_tex_white_noise();
}
static void registerTextureNodes(void)
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 4201fe7c289..cc2fb6e1c2a 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1186,6 +1186,11 @@ static void node_shader_buts_ambient_occlusion(uiLayout *layout,
uiItemR(layout, ptr, "only_local", 0, NULL, ICON_NONE);
}
+static void node_shader_buts_white_noise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "dimensions", 0, "", ICON_NONE);
+}
+
/* only once called */
static void node_shader_set_butfunc(bNodeType *ntype)
{
@@ -1330,6 +1335,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_AMBIENT_OCCLUSION:
ntype->draw_buttons = node_shader_buts_ambient_occlusion;
break;
+ case SH_NODE_TEX_WHITE_NOISE:
+ ntype->draw_buttons = node_shader_buts_white_noise;
+ break;
}
}
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 1817efd35d2..df8f9d9457c 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1166,9 +1166,34 @@ float integer_noise(int n)
return 0.5 * (float(nn) / 1073741824.0);
}
-uint hash(uint kx, uint ky, uint kz)
-{
+/* ***** Jenkins Lookup3 Hash Functions ***** */
+
+/* Source: http://burtleburtle.net/bob/c/lookup3.c */
+
#define rot(x, k) (((x) << (k)) | ((x) >> (32 - (k))))
+
+#define mix(a, b, c) \
+ { \
+ a -= c; \
+ a ^= rot(c, 4); \
+ c += b; \
+ b -= a; \
+ b ^= rot(a, 6); \
+ a += c; \
+ c -= b; \
+ c ^= rot(b, 8); \
+ b += a; \
+ a -= c; \
+ a ^= rot(c, 16); \
+ c += b; \
+ b -= a; \
+ b ^= rot(a, 19); \
+ a += c; \
+ c -= b; \
+ c ^= rot(b, 4); \
+ b += a; \
+ }
+
#define final(a, b, c) \
{ \
c ^= b; \
@@ -1186,9 +1211,34 @@ uint hash(uint kx, uint ky, uint kz)
c ^= b; \
c -= rot(b, 24); \
}
- // now hash the data!
- uint a, b, c, len = 3u;
- a = b = c = 0xdeadbeefu + (len << 2u) + 13u;
+
+uint hash_uint(uint kx)
+{
+ uint a, b, c;
+ a = b = c = 0xdeadbeefu + (1u << 2u) + 13u;
+
+ a += kx;
+ final(a, b, c);
+
+ return c;
+}
+
+uint hash_uint2(uint kx, uint ky)
+{
+ uint a, b, c;
+ a = b = c = 0xdeadbeefu + (2u << 2u) + 13u;
+
+ b += ky;
+ a += kx;
+ final(a, b, c);
+
+ return c;
+}
+
+uint hash_uint3(uint kx, uint ky, uint kz)
+{
+ uint a, b, c;
+ a = b = c = 0xdeadbeefu + (3u << 2u) + 13u;
c += kz;
b += ky;
@@ -1196,15 +1246,157 @@ uint hash(uint kx, uint ky, uint kz)
final(a, b, c);
return c;
+}
+
+uint hash_uint4(uint kx, uint ky, uint kz, uint kw)
+{
+ uint a, b, c;
+ a = b = c = 0xdeadbeefu + (4u << 2u) + 13u;
+
+ a += kx;
+ b += ky;
+ c += kz;
+ mix(a, b, c);
+
+ a += kw;
+ final(a, b, c);
+
+ return c;
+}
+
#undef rot
#undef final
+#undef mix
+
+uint hash_int(int kx)
+{
+ return hash_uint(uint(kx));
}
-uint hash(int kx, int ky, int kz)
+uint hash_int2(int kx, int ky)
{
- return hash(uint(kx), uint(ky), uint(kz));
+ return hash_uint2(uint(kx), uint(ky));
}
+uint hash_int3(int kx, int ky, int kz)
+{
+ return hash_uint3(uint(kx), uint(ky), uint(kz));
+}
+
+uint hash_int4(int kx, int ky, int kz, int kw)
+{
+ return hash_uint4(uint(kx), uint(ky), uint(kz), uint(kw));
+}
+
+/* Hashing uint or uint[234] into a float in the range [0, 1]. */
+
+float hash_uint_to_float(uint kx)
+{
+ return float(hash_uint(kx)) / float(0xFFFFFFFFu);
+}
+
+float hash_uint2_to_float(uint kx, uint ky)
+{
+ return float(hash_uint2(kx, ky)) / float(0xFFFFFFFFu);
+}
+
+float hash_uint3_to_float(uint kx, uint ky, uint kz)
+{
+ return float(hash_uint3(kx, ky, kz)) / float(0xFFFFFFFFu);
+}
+
+float hash_uint4_to_float(uint kx, uint ky, uint kz, uint kw)
+{
+ return float(hash_uint4(kx, ky, kz, kw)) / float(0xFFFFFFFFu);
+}
+
+/* Hashing float or vec[234] into a float in the range [0, 1]. */
+
+float hash_float_to_float(float k)
+{
+ return hash_uint_to_float(floatBitsToUint(k));
+}
+
+float hash_vec2_to_float(vec2 k)
+{
+ return hash_uint2_to_float(floatBitsToUint(k.x), floatBitsToUint(k.y));
+}
+
+float hash_vec3_to_float(vec3 k)
+{
+ return hash_uint3_to_float(floatBitsToUint(k.x), floatBitsToUint(k.y), floatBitsToUint(k.z));
+}
+
+float hash_vec4_to_float(vec4 k)
+{
+ return hash_uint4_to_float(
+ floatBitsToUint(k.x), floatBitsToUint(k.y), floatBitsToUint(k.z), floatBitsToUint(k.w));
+}
+
+/* Hashing vec[234] into vec[234] of components in the range [0, 1]. */
+
+vec2 hash_vec2_to_vec2(vec2 k)
+{
+ return vec2(hash_vec2_to_float(k), hash_vec3_to_float(vec3(k, 1.0)));
+}
+
+vec3 hash_vec3_to_vec3(vec3 k)
+{
+ return vec3(
+ hash_vec3_to_float(k), hash_vec4_to_float(vec4(k, 1.0)), hash_vec4_to_float(vec4(k, 2.0)));
+}
+
+vec4 hash_vec4_to_vec4(vec4 k)
+{
+ return vec4(hash_vec4_to_float(k.xyzw),
+ hash_vec4_to_float(k.wxyz),
+ hash_vec4_to_float(k.zwxy),
+ hash_vec4_to_float(k.yzwx));
+}
+
+/* Hashing float or vec[234] into vec3 of components in range [0, 1]. */
+
+vec3 hash_float_to_vec3(float k)
+{
+ return vec3(
+ hash_float_to_float(k), hash_vec2_to_float(vec2(k, 1.0)), hash_vec2_to_float(vec2(k, 2.0)));
+}
+
+vec3 hash_vec2_to_vec3(vec2 k)
+{
+ return vec3(
+ hash_vec2_to_float(k), hash_vec3_to_float(vec3(k, 1.0)), hash_vec3_to_float(vec3(k, 2.0)));
+}
+
+vec3 hash_vec4_to_vec3(vec4 k)
+{
+ return vec3(hash_vec4_to_float(k.xyzw), hash_vec4_to_float(k.zxwy), hash_vec4_to_float(k.wzyx));
+}
+
+/* White Noise */
+
+void node_white_noise_1d(vec3 vector, float w, out float value)
+{
+ value = hash_float_to_float(w);
+}
+
+void node_white_noise_2d(vec3 vector, float w, out float value)
+{
+ value = hash_vec2_to_float(vector.xy);
+}
+
+void node_white_noise_3d(vec3 vector, float w, out float value)
+{
+ value = hash_vec3_to_float(vector);
+}
+
+void node_white_noise_4d(vec3 vector, float w, out float value)
+{
+ value = hash_vec4_to_float(vec4(vector, w));
+}
+
+/* Cell Noise */
+
float bits_to_01(uint bits)
{
return (float(bits) / 4294967295.0);
@@ -1216,7 +1408,7 @@ float cellnoise(vec3 p)
int iy = quick_floor(p.y);
int iz = quick_floor(p.z);
- return bits_to_01(hash(uint(ix), uint(iy), uint(iz)));
+ return hash_uint3_to_float(uint(ix), uint(iy), uint(iz));
}
vec3 cellnoise_color(vec3 p)
@@ -2901,22 +3093,24 @@ float noise_perlin(float x, float y, float z)
float noise_u[2], noise_v[2];
- noise_u[0] = noise_nerp(
- u, noise_grad(hash(X, Y, Z), fx, fy, fz), noise_grad(hash(X + 1, Y, Z), fx - 1.0, fy, fz));
+ noise_u[0] = noise_nerp(u,
+ noise_grad(hash_int3(X, Y, Z), fx, fy, fz),
+ noise_grad(hash_int3(X + 1, Y, Z), fx - 1.0, fy, fz));
noise_u[1] = noise_nerp(u,
- noise_grad(hash(X, Y + 1, Z), fx, fy - 1.0, fz),
- noise_grad(hash(X + 1, Y + 1, Z), fx - 1.0, fy - 1.0, fz));
+ noise_grad(hash_int3(X, Y + 1, Z), fx, fy - 1.0, fz),
+ noise_grad(hash_int3(X + 1, Y + 1, Z), fx - 1.0, fy - 1.0, fz));
noise_v[0] = noise_nerp(v, noise_u[0], noise_u[1]);
noise_u[0] = noise_nerp(u,
- noise_grad(hash(X, Y, Z + 1), fx, fy, fz - 1.0),
- noise_grad(hash(X + 1, Y, Z + 1), fx - 1.0, fy, fz - 1.0));
+ noise_grad(hash_int3(X, Y, Z + 1), fx, fy, fz - 1.0),
+ noise_grad(hash_int3(X + 1, Y, Z + 1), fx - 1.0, fy, fz - 1.0));
- noise_u[1] = noise_nerp(u,
- noise_grad(hash(X, Y + 1, Z + 1), fx, fy - 1.0, fz - 1.0),
- noise_grad(hash(X + 1, Y + 1, Z + 1), fx - 1.0, fy - 1.0, fz - 1.0));
+ noise_u[1] = noise_nerp(
+ u,
+ noise_grad(hash_int3(X, Y + 1, Z + 1), fx, fy - 1.0, fz - 1.0),
+ noise_grad(hash_int3(X + 1, Y + 1, Z + 1), fx - 1.0, fy - 1.0, fz - 1.0));
noise_v[1] = noise_nerp(v, noise_u[0], noise_u[1]);
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index f377ae9a84f..b7a2dd9a185 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -170,6 +170,14 @@ const EnumPropertyItem rna_enum_node_vec_math_items[] = {
{0, NULL, 0, NULL, NULL},
};
+const EnumPropertyItem rna_enum_node_tex_dimensions_items[] = {
+ {1, "1D", 0, "1D", "Use the scalar value W as input"},
+ {2, "2D", 0, "2D", "Use the 2D vector (x, y) as input. The z component is ignored"},
+ {3, "3D", 0, "3D", "Use the 3D vector Vector as input"},
+ {4, "4D", 0, "4D", "Use the 4D vector (x, y, z, w) as input"},
+ {0, NULL, 0, NULL, NULL},
+};
+
const EnumPropertyItem rna_enum_node_filter_items[] = {
{0, "SOFTEN", 0, "Soften", ""},
{1, "SHARPEN", 0, "Sharpen", ""},
@@ -4497,6 +4505,18 @@ static void def_sh_tex_wave(StructRNA *srna)
RNA_def_property_update(prop, 0, "rna_Node_update");
}
+static void def_sh_tex_white_noise(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "dimensions", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, rna_enum_node_tex_dimensions_items);
+ RNA_def_property_ui_text(
+ prop, "Dimensions", "The number of dimensions to evaluate the noise in");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
+}
+
static void def_sh_tex_coord(StructRNA *srna)
{
PropertyRNA *prop;
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 3c97bdae929..0e8248d2d34 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -200,6 +200,7 @@ set(SRC
shader/nodes/node_shader_tex_sky.c
shader/nodes/node_shader_tex_voronoi.c
shader/nodes/node_shader_tex_wave.c
+ shader/nodes/node_shader_tex_white_noise.c
shader/nodes/node_shader_uvAlongStroke.c
shader/nodes/node_shader_uvmap.c
shader/nodes/node_shader_valToRgb.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 9349a428021..71ed11a8cea 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -131,6 +131,7 @@ void register_node_type_sh_tex_noise(void);
void register_node_type_sh_tex_checker(void);
void register_node_type_sh_bump(void);
void register_node_type_sh_tex_ies(void);
+void register_node_type_sh_tex_white_noise(void);
void register_node_type_sh_custom_group(bNodeType *ntype);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index c08911c1db8..877a2981a90 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -127,6 +127,7 @@ DefNode(ShaderNode, SH_NODE_BEVEL, def_sh_bevel, "BEV
DefNode(ShaderNode, SH_NODE_DISPLACEMENT, def_sh_displacement, "DISPLACEMENT", Displacement, "Displacement", "" )
DefNode(ShaderNode, SH_NODE_VECTOR_DISPLACEMENT,def_sh_vector_displacement,"VECTOR_DISPLACEMENT",VectorDisplacement,"Vector Displacement","" )
DefNode(ShaderNode, SH_NODE_TEX_IES, def_sh_tex_ies, "TEX_IES", TexIES, "IES Texture", "" )
+DefNode(ShaderNode, SH_NODE_TEX_WHITE_NOISE, def_sh_tex_white_noise, "TEX_WHITE_NOISE", TexWhiteNoise, "White Noise", "" )
DefNode(CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode(CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.c b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.c
new file mode 100644
index 00000000000..c0f9a033476
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.c
@@ -0,0 +1,76 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** WHITE NOISE **************** */
+
+static bNodeSocketTemplate sh_node_tex_white_noise_in[] = {
+ {SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("W"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {-1, 0, ""}};
+
+static bNodeSocketTemplate sh_node_tex_white_noise_out[] = {
+ {SOCK_FLOAT, 0, N_("Value")},
+ {-1, 0, ""},
+};
+
+static void node_shader_init_tex_white_noise(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = 3;
+}
+
+static int gpu_shader_tex_white_noise(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ static const char *names[] = {
+ "",
+ "node_white_noise_1d",
+ "node_white_noise_2d",
+ "node_white_noise_3d",
+ "node_white_noise_4d",
+ };
+
+ return GPU_stack_link(mat, node, names[node->custom1], in, out);
+}
+
+static void node_shader_update_tex_white_noise(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sockVector = nodeFindSocket(node, SOCK_IN, "Vector");
+ bNodeSocket *sockW = nodeFindSocket(node, SOCK_IN, "W");
+
+ nodeSetSocketAvailability(sockVector, node->custom1 != 1);
+ nodeSetSocketAvailability(sockW, node->custom1 == 1 || node->custom1 == 4);
+}
+
+void register_node_type_sh_tex_white_noise(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_TEX_WHITE_NOISE, "White Noise Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_socket_templates(&ntype, sh_node_tex_white_noise_in, sh_node_tex_white_noise_out);
+ node_type_init(&ntype, node_shader_init_tex_white_noise);
+ node_type_gpu(&ntype, gpu_shader_tex_white_noise);
+ node_type_update(&ntype, node_shader_update_tex_white_noise);
+
+ nodeRegisterType(&ntype);
+}