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author | Clément Foucault <foucault.clem@gmail.com> | 2018-10-11 14:19:49 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-10-11 14:20:00 +0300 |
commit | 3f0873fa1e48e277f85801ca03c344bed4a77320 (patch) | |
tree | 179b4e703e82410c009ef538a9743ac953debad1 /source/blender | |
parent | c901ebcd21e620c049c33ced7daff8cafd127805 (diff) |
Eevee: Fix blank output if scene complexity is high
Encountered on Nvidia + Linux, it seems that doing everything all at once
can make the driver give up the whole command list and return nothing as
the output of the render.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_render.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index 000649f42ac..e24142e3f71 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -549,6 +549,9 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl /* Post Process */ EEVEE_draw_effects(sldata, vedata); + /* XXX Seems to fix TDR issue with NVidia drivers on linux. */ + glFinish(); + RE_engine_update_progress(engine, (float)(render_samples++) / (float)tot_sample); } |