diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-09-15 01:00:29 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-15 03:34:59 +0300 |
commit | 3f20b3b58573e4b73047218074e289aabdc8b96c (patch) | |
tree | 941af456b990915256a6b3b2338c12181aff760c /source/blender | |
parent | b3a90691703c85fdad9e205722ee061f9c9645e8 (diff) |
Cleanup: use r_ prefix for return args
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 4 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 12 |
2 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 8b0a1b2b51f..f4fc568c6ff 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -368,8 +368,8 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader); void GPU_shader_get_builtin_shader_code( GPUBuiltinShader shader, - const char **vert, const char **frag, - const char **geom, const char **defines); + const char **r_vert, const char **r_frag, + const char **r_geom, const char **r_defines); void GPU_shader_free_builtin_shaders(void); diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 5c3776fc7b7..97be9c79811 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -1025,14 +1025,14 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) void GPU_shader_get_builtin_shader_code( GPUBuiltinShader shader, - const char **vert, const char **frag, - const char **geom, const char **defines) + const char **r_vert, const char **r_frag, + const char **r_geom, const char **r_defines) { const GPUShaderStages *stages = builtin_shader_stages + shader; - *vert = stages->vert; - *frag = stages->frag; - *geom = stages->geom; - *defines = gpu_shader_get_builtin_shader_defines(shader); + *r_vert = stages->vert; + *r_frag = stages->frag; + *r_geom = stages->geom; + *r_defines = gpu_shader_get_builtin_shader_defines(shader); } #define MAX_DEFINES 100 |