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author | Dalai Felinto <dfelinto@gmail.com> | 2018-10-12 19:24:01 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-10-12 19:49:55 +0300 |
commit | d95bb08f395ace3fdfed71058658b7acef458ded (patch) | |
tree | 814da32515aaa9207f08df7b090b158ab74ffedb /source/blender | |
parent | 77653d97fb42da44d3b0150519000d26eb622009 (diff) |
Multi-Objects: POSE_OT_select_hierarchy (no real change)
This operator doesn't need any changes. Following the guideline of
multi-objects behaving alike joined armatures, there is no need
to change any armature that is not the active one.
That said I will revert the behaviour of ARMATURE_OT_SELECT_hierarchy to
follow the same rule (i.e., revert dcc623e7e7ea).
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/armature/pose_select.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index a9ddbcc7fab..d78c3547b36 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -570,6 +570,8 @@ void POSE_OT_select_constraint_target(wmOperatorType *ot) /* -------------------------------------- */ +/* No need to convert to multi-objects. Just like we keep the non-active bones + * selected we then keep the non-active objects untouched (selected/unselected). */ static int pose_select_hierarchy_exec(bContext *C, wmOperator *op) { Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); |