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authorCampbell Barton <ideasman42@gmail.com>2009-07-26 00:59:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-07-26 00:59:09 +0400
commit1b142434055e2b56b23991f0c9d695b6d4f33390 (patch)
tree8689574221e0d98697af406292b0383c14fc0c3b /source/blender
parentdff9dce1cdcb5250797f529456649510d2396096 (diff)
parent1c00eacca2b084d7189de33cb75e8612cb542030 (diff)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899
missing commits from peter 20942, 21165, 21170, 21174, 21597 these files still need manual merging source/blender/makesdna/DNA_sequence_types.h source/blender/src/sequence.c source/blender/src/seqeffects.c source/blender/src/editseq.c source/blender/include/BSE_sequence.h
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/avi/intern/avi.c7
-rw-r--r--source/blender/blenkernel/BKE_softbody.h4
-rw-r--r--source/blender/blenkernel/intern/mesh.c7
-rw-r--r--source/blender/blenkernel/intern/softbody.c63
-rw-r--r--source/blender/blenloader/intern/readfile.c3
-rw-r--r--source/blender/imbuf/intern/iris.c312
-rw-r--r--source/blender/imbuf/intern/util.c3
-rw-r--r--source/blender/makesdna/DNA_object_force.h16
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_mapUV.c44
-rw-r--r--source/blender/render/intern/source/shadeoutput.c8
-rw-r--r--source/blender/render/intern/source/texture.c42
11 files changed, 393 insertions, 116 deletions
diff --git a/source/blender/avi/intern/avi.c b/source/blender/avi/intern/avi.c
index 386597c6d85..005c05dec1d 100644
--- a/source/blender/avi/intern/avi.c
+++ b/source/blender/avi/intern/avi.c
@@ -214,6 +214,7 @@ int AVI_is_avi (char *name) {
AviMovie movie;
AviMainHeader header;
AviBitmapInfoHeader bheader;
+ int movie_tracks = 0;
DEBUG("opening movie\n");
@@ -303,6 +304,7 @@ int AVI_is_avi (char *name) {
fclose(movie.fp);
return 0;
}
+ movie_tracks++;
}
movie.streams[temp].sh.Flags = GET_FCC (movie.fp);
@@ -394,7 +396,10 @@ int AVI_is_avi (char *name) {
MEM_freeN(movie.streams);
fclose(movie.fp);
- return 1;
+
+ /* at least one video track is needed */
+ return (movie_tracks != 0);
+
}
AviError AVI_open_movie (char *name, AviMovie *movie) {
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index 05a9bfb0ca9..971ac7a5f01 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -44,7 +44,9 @@ typedef struct BodyPoint {
float choke,choke2,frozen;
float colball;
short flag;
- char octantflag;
+ //char octantflag;
+ float mass;
+ float springweight;
} BodyPoint;
/* allocates and initializes general main data */
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 3facf975992..c7454d3b832 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -795,6 +795,8 @@ void nurbs_to_mesh(Object *ob)
dl= cu->disp.first;
while(dl) {
+ int smooth= dl->rt & CU_SMOOTH ? 1 : 0;
+
if(dl->type==DL_SEGM) {
startvert= vertcount;
a= dl->parts*dl->nr;
@@ -811,6 +813,7 @@ void nurbs_to_mesh(Object *ob)
for(b=1; b<dl->nr; b++) {
mface->v1= startvert+ofs+b-1;
mface->v2= startvert+ofs+b;
+ if(smooth) mface->flag |= ME_SMOOTH;
mface++;
}
}
@@ -835,6 +838,7 @@ void nurbs_to_mesh(Object *ob)
mface->v1= startvert+ofs+b;
if(b==dl->nr-1) mface->v2= startvert+ofs;
else mface->v2= startvert+ofs+b+1;
+ if(smooth) mface->flag |= ME_SMOOTH;
mface++;
}
}
@@ -860,6 +864,7 @@ void nurbs_to_mesh(Object *ob)
mface->v4= 0;
test_index_face(mface, NULL, 0, 3);
+ if(smooth) mface->flag |= ME_SMOOTH;
mface++;
index+= 3;
}
@@ -907,6 +912,8 @@ void nurbs_to_mesh(Object *ob)
mface->v4= p2;
mface->mat_nr= (unsigned char)dl->col;
test_index_face(mface, NULL, 0, 4);
+
+ if(smooth) mface->flag |= ME_SMOOTH;
mface++;
p4= p3;
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index bc6b487080c..fe63585ae1c 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -82,7 +82,7 @@ variables on the UI for now
#include "BKE_DerivedMesh.h"
#include "BKE_pointcache.h"
#include "BKE_modifier.h"
-
+#include "BKE_deform.h"
//XXX #include "BIF_editdeform.h"
//XXX #include "BIF_graphics.h"
#include "PIL_time.h"
@@ -2051,7 +2051,7 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float fo
BodyPoint *bp1,*bp2;
float dir[3],dvel[3];
- float distance,forcefactor,kd,absvel,projvel;
+ float distance,forcefactor,kd,absvel,projvel,kw;
int ia,ic;
/* prepare depending on which side of the spring we are on */
if (bpi == bs->v1){
@@ -2085,7 +2085,10 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float fo
forcefactor = iks/bs->len;
else
forcefactor = iks;
- forcefactor *= bs->strength;
+ kw = (bp1->springweight+bp2->springweight)/2.0f;
+ kw = kw * kw;
+ kw = kw * kw;
+ forcefactor *= bs->strength * kw;
Vec3PlusStVec(bp1->force,(bs->len - distance)*forcefactor,dir);
/* do bp1 <--> bp2 viscous */
@@ -2185,14 +2188,14 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
VecMidf(velcenter, bp->vec, obp->vec);
VecSubf(dvel,velcenter,bp->vec);
- VecMulf(dvel,sb->nodemass);
+ VecMulf(dvel,bp->mass);
Vec3PlusStVec(bp->force,f*(1.0f-sb->balldamp),def);
Vec3PlusStVec(bp->force,sb->balldamp,dvel);
/* exploit force(a,b) == -force(b,a) part2/2 */
VecSubf(dvel,velcenter,obp->vec);
- VecMulf(dvel,sb->nodemass);
+ VecMulf(dvel,bp->mass);
Vec3PlusStVec(obp->force,sb->balldamp,dvel);
Vec3PlusStVec(obp->force,-f*(1.0f-sb->balldamp),def);
@@ -2237,7 +2240,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
/* gravitation */
if (sb){
float gravity = sb->grav * sb_grav_force_scale(ob);
- bp->force[2]-= gravity*sb->nodemass; /* individual mass of node here */
+ bp->force[2]-= gravity*bp->mass; /* individual mass of node here */
}
/* particle field & vortex */
@@ -2549,7 +2552,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
VecMidf(velcenter, bp->vec, obp->vec);
VecSubf(dvel,velcenter,bp->vec);
- VecMulf(dvel,sb->nodemass);
+ VecMulf(dvel,bp->mass);
Vec3PlusStVec(bp->force,f*(1.0f-sb->balldamp),def);
Vec3PlusStVec(bp->force,sb->balldamp,dvel);
@@ -2580,7 +2583,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* exploit force(a,b) == -force(b,a) part2/2 */
VecSubf(dvel,velcenter,obp->vec);
- VecMulf(dvel,sb->nodemass);
+ VecMulf(dvel,(bp->mass+obp->mass)/2.0f);
Vec3PlusStVec(obp->force,sb->balldamp,dvel);
Vec3PlusStVec(obp->force,-f*(1.0f-sb->balldamp),def);
@@ -2640,8 +2643,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* gravitation */
- bp->force[2]-= gravity*sb->nodemass; /* individual mass of node here */
- //bp->force[1]-= gravity*sb->nodemass; /* individual mass of node here */
+ bp->force[2]-= gravity*bp->mass; /* individual mass of node here */
/* particle field & vortex */
@@ -2850,11 +2852,20 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
aabbmin[0]=aabbmin[1]=aabbmin[2] = 1e20f;
aabbmax[0]=aabbmax[1]=aabbmax[2] = -1e20f;
+ /* old one with homogenous masses */
/* claim a minimum mass for vertex */
+ /*
if (sb->nodemass > 0.009999f) timeovermass = forcetime/sb->nodemass;
else timeovermass = forcetime/0.009999f;
+ */
for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
+/* now we have individual masses */
+/* claim a minimum mass for vertex */
+ if (bp->mass > 0.009999f) timeovermass = forcetime/bp->mass;
+ else timeovermass = forcetime/0.009999f;
+
+
if(bp->goal < SOFTGOALSNAP){
/* this makes t~ = t */
if(mid_flags & MID_PRESERVE) VECCOPY(dx,bp->vec);
@@ -3228,10 +3239,36 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
/* to proove the concept
this would enable per vertex *mass painting*
- strcpy(name,"SOFTMASS");
- error = get_scalar_from_named_vertexgroup(ob,name, a,&temp);
- if (!error) bp->mass = temp * ob->rangeofmass;
*/
+ /* first set the default */
+ bp->mass = sb->nodemass;
+
+ if (sb->namedVG_Mass[0])
+ {
+ int grp= get_named_vertexgroup_num (ob,sb->namedVG_Mass);
+ /* printf("VGN %s %d \n",sb->namedVG_Mass,grp); */
+ if(grp > -1){
+ get_scalar_from_vertexgroup(ob, a,(short) (grp), &bp->mass);
+ bp->mass = bp->mass * sb->nodemass;
+ /* printf("bp->mass %f \n",bp->mass); */
+
+ }
+ }
+ /* first set the default */
+ bp->springweight = 1.0f;
+
+ if (sb->namedVG_Spring_K[0])
+ {
+ int grp= get_named_vertexgroup_num (ob,sb->namedVG_Spring_K);
+ //printf("VGN %s %d \n",sb->namedVG_Spring_K,grp);
+ if(grp > -1){
+ get_scalar_from_vertexgroup(ob, a,(short) (grp), &bp->springweight);
+ //printf("bp->springweight %f \n",bp->springweight);
+
+ }
+ }
+
+
}
/* but we only optionally add body edge springs */
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index afab6fe608f..7551d902ad8 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4126,6 +4126,9 @@ static void direct_link_scene(FileData *fd, Scene *sce)
} else {
seq->strip->color_balance = 0;
}
+ if (seq->strip->color_balance) {
+ // seq->strip->color_balance->gui = 0; // XXX - peter, is this relevant in 2.5?
+ }
}
}
SEQ_END
diff --git a/source/blender/imbuf/intern/iris.c b/source/blender/imbuf/intern/iris.c
index aa3015812fc..7b8c383ddb9 100644
--- a/source/blender/imbuf/intern/iris.c
+++ b/source/blender/imbuf/intern/iris.c
@@ -104,7 +104,9 @@ static int writetab(FILE *outf, unsigned int *tab, int len);
static void readtab(FILE *inf, unsigned int *tab, int len);
static void expandrow(unsigned char *optr, unsigned char *iptr, int z);
+static void expandrow2(float *optr, unsigned char *iptr, int z);
static void interleaverow(unsigned char *lptr, unsigned char *cptr, int z, int n);
+static void interleaverow2(float *lptr, unsigned char *cptr, int z, int n);
static int compressrow(unsigned char *lbuf, unsigned char *rlebuf, int z, int cnt);
static void lumrow(unsigned char *rgbptr, unsigned char *lumptr, int n);
@@ -233,6 +235,7 @@ static void test_endian_zbuf(struct ImBuf *ibuf)
struct ImBuf *imb_loadiris(unsigned char *mem, int flags)
{
unsigned int *base, *lptr = NULL;
+ float *fbase, *fptr = NULL;
unsigned int *zbase, *zptr;
unsigned char *rledat;
unsigned int *starttab, *lengthtab;
@@ -242,7 +245,6 @@ struct ImBuf *imb_loadiris(unsigned char *mem, int flags)
int xsize, ysize, zsize;
int bpp, rle, cur, badorder;
ImBuf * ibuf;
- uchar * rect;
/*printf("new iris\n");*/
@@ -257,8 +259,8 @@ struct ImBuf *imb_loadiris(unsigned char *mem, int flags)
rle = ISRLE(image.type);
bpp = BPP(image.type);
- if(bpp != 1 ) {
- fprintf(stderr,"longimagedata: image must have 1 byte per pix chan\n");
+ if(bpp != 1 && bpp != 2) {
+ fprintf(stderr,"longimagedata: image must have 1 or 2 byte per pix chan\n");
return(0);
}
@@ -273,6 +275,7 @@ struct ImBuf *imb_loadiris(unsigned char *mem, int flags)
}
if (rle) {
+
tablen = ysize*zsize*sizeof(int);
starttab = (unsigned int *)malloc(tablen);
lengthtab = (unsigned int *)malloc(tablen);
@@ -280,7 +283,7 @@ struct ImBuf *imb_loadiris(unsigned char *mem, int flags)
readtab(inf,starttab,tablen);
readtab(inf,lengthtab,tablen);
-
+
/* check data order */
cur = 0;
badorder = 0;
@@ -295,99 +298,201 @@ struct ImBuf *imb_loadiris(unsigned char *mem, int flags)
if(badorder)
break;
}
-
- ibuf = IMB_allocImBuf(xsize, ysize, 8 * zsize, IB_rect, 0);
- if (ibuf->depth > 32) ibuf->depth = 32;
- base = ibuf->rect;
- zbase = (unsigned int *)ibuf->zbuf;
-
- if (badorder) {
- for(z=0; z<zsize; z++) {
+
+ if (bpp == 1) {
+
+ ibuf = IMB_allocImBuf(xsize, ysize, 8 * zsize, IB_rect, 0);
+ if (ibuf->depth > 32) ibuf->depth = 32;
+ base = ibuf->rect;
+ zbase = (unsigned int *)ibuf->zbuf;
+
+ if (badorder) {
+ for(z=0; z<zsize; z++) {
+ lptr = base;
+ for(y=0; y<ysize; y++) {
+ file_offset = starttab[y+z*ysize];
+
+ rledat = file_data + file_offset;
+ file_offset += lengthtab[y+z*ysize];
+
+ expandrow((uchar *)lptr, rledat, 3-z);
+ lptr += xsize;
+ }
+ }
+ } else {
lptr = base;
+ zptr = zbase;
for(y=0; y<ysize; y++) {
- file_offset = starttab[y+z*ysize];
-
- rledat = file_data + file_offset;
- file_offset += lengthtab[y+z*ysize];
-
- expandrow((uchar *)lptr, rledat, 3-z);
+
+ for(z=0; z<zsize; z++) {
+
+ file_offset = starttab[y+z*ysize];
+
+ rledat = file_data + file_offset;
+ file_offset += lengthtab[y+z*ysize];
+
+ if(z<4) expandrow((uchar *)lptr, rledat, 3-z);
+ else if(z<8) expandrow((uchar *)zptr, rledat, 7-z);
+ }
lptr += xsize;
+ zptr += xsize;
}
}
- }
- else {
- lptr = base;
- zptr = zbase;
- for(y=0; y<ysize; y++) {
+
+ } else { /* bpp == 2 */
+
+ ibuf = IMB_allocImBuf(xsize, ysize, 32, (flags & IB_rect)|IB_rectfloat, 0);
+
+ fbase = ibuf->rect_float;
+
+ if (badorder) {
for(z=0; z<zsize; z++) {
-
- file_offset = starttab[y+z*ysize];
+ fptr = fbase;
+ for(y=0; y<ysize; y++) {
+ file_offset = starttab[y+z*ysize];
+
+ rledat = file_data + file_offset;
+ file_offset += lengthtab[y+z*ysize];
+
+ expandrow2(fptr, rledat, 3-z);
+ fptr += xsize * 4;
+ }
+ }
+ } else {
+ fptr = fbase;
- rledat = file_data + file_offset;
- file_offset += lengthtab[y+z*ysize];
-
- if(z<4) expandrow((uchar *)lptr, rledat, 3-z);
- else if(z<8) expandrow((uchar *)zptr, rledat, 7-z);
+ for(y=0; y<ysize; y++) {
+
+ for(z=0; z<zsize; z++) {
+
+ file_offset = starttab[y+z*ysize];
+
+ rledat = file_data + file_offset;
+ file_offset += lengthtab[y+z*ysize];
+
+ expandrow2(fptr, rledat, 3-z);
+
+ }
+ fptr += xsize * 4;
}
- lptr += xsize;
- zptr += xsize;
}
}
free(starttab);
- free(lengthtab);
- }
- else {
-
- ibuf = IMB_allocImBuf(xsize, ysize, 8 * zsize, IB_rect, 0);
- if (ibuf->depth > 32) ibuf->depth = 32;
+ free(lengthtab);
- base = ibuf->rect;
- zbase = (unsigned int *)ibuf->zbuf;
-
- file_offset = 512;
- rledat = file_data + file_offset;
-
- for(z = 0; z < zsize; z++) {
+ } else {
+ if (bpp == 1) {
+
+ ibuf = IMB_allocImBuf(xsize, ysize, 8 * zsize, IB_rect, 0);
+ if (ibuf->depth > 32) ibuf->depth = 32;
+
+ base = ibuf->rect;
+ zbase = (unsigned int *)ibuf->zbuf;
- if(z<4) lptr = base;
- else if(z<8) lptr= zbase;
+ file_offset = 512;
+ rledat = file_data + file_offset;
- for(y = 0; y < ysize; y++) {
+ for(z = 0; z < zsize; z++) {
+
+ if(z<4) lptr = base;
+ else if(z<8) lptr= zbase;
+
+ for(y = 0; y < ysize; y++) {
- interleaverow((uchar *)lptr, rledat, 3-z, xsize);
- rledat += xsize;
+ interleaverow((uchar *)lptr, rledat, 3-z, xsize);
+ rledat += xsize;
+
+ lptr += xsize;
+ }
+ }
+
+ } else { /* bpp == 2 */
+
+ ibuf = IMB_allocImBuf(xsize, ysize, 32, (flags & IB_rect)|IB_rectfloat, 0);
+
+ fbase = ibuf->rect_float;
+
+ file_offset = 512;
+ rledat = file_data + file_offset;
+
+ for(z = 0; z < zsize; z++) {
+
+ fptr = fbase;
- lptr += xsize;
+ for(y = 0; y < ysize; y++) {
+
+ interleaverow2(fptr, rledat, 3-z, xsize);
+ rledat += xsize * 2;
+
+ fptr += xsize * 4;
+ }
}
+
}
}
- if (image.zsize == 1){
- rect = (uchar *) ibuf->rect;
- for (x = ibuf->x * ibuf->y; x > 0; x--) {
- rect[0] = 255;
- rect[1] = rect[2] = rect[3];
- rect += 4;
+
+ if (bpp == 1) {
+ uchar * rect;
+
+ if (image.zsize == 1){
+ rect = (uchar *) ibuf->rect;
+ for (x = ibuf->x * ibuf->y; x > 0; x--) {
+ rect[0] = 255;
+ rect[1] = rect[2] = rect[3];
+ rect += 4;
+ }
+ } else if (image.zsize == 2){
+ /* grayscale with alpha */
+ rect = (uchar *) ibuf->rect;
+ for (x = ibuf->x * ibuf->y; x > 0; x--) {
+ rect[0] = rect[2];
+ rect[1] = rect[2] = rect[3];
+ rect += 4;
+ }
+ } else if (image.zsize == 3){
+ /* add alpha */
+ rect = (uchar *) ibuf->rect;
+ for (x = ibuf->x * ibuf->y; x > 0; x--) {
+ rect[0] = 255;
+ rect += 4;
+ }
}
- } else if (image.zsize == 2){
- /* grayscale with alpha */
- rect = (uchar *) ibuf->rect;
- for (x = ibuf->x * ibuf->y; x > 0; x--) {
- rect[0] = rect[2];
- rect[1] = rect[2] = rect[3];
- rect += 4;
+
+ } else { /* bpp == 2 */
+
+ if (image.zsize == 1){
+ fbase = ibuf->rect_float;
+ for (x = ibuf->x * ibuf->y; x > 0; x--) {
+ fbase[0] = 1;
+ fbase[1] = fbase[2] = fbase[3];
+ fbase += 4;
+ }
+ } else if (image.zsize == 2){
+ /* grayscale with alpha */
+ fbase = ibuf->rect_float;
+ for (x = ibuf->x * ibuf->y; x > 0; x--) {
+ fbase[0] = fbase[2];
+ fbase[1] = fbase[2] = fbase[3];
+ fbase += 4;
+ }
+ } else if (image.zsize == 3){
+ /* add alpha */
+ fbase = ibuf->rect_float;
+ for (x = ibuf->x * ibuf->y; x > 0; x--) {
+ fbase[0] = 1;
+ fbase += 4;
+ }
}
- } else if (image.zsize == 3){
- /* add alpha */
- rect = (uchar *) ibuf->rect;
- for (x = ibuf->x * ibuf->y; x > 0; x--) {
- rect[0] = 255;
- rect += 4;
+
+ if (flags & IB_rect) {
+ IMB_rect_from_float(ibuf);
}
+
}
-
+
ibuf->ftype = IMAGIC;
if (flags & IB_ttob) IMB_flipy(ibuf);
@@ -412,6 +517,71 @@ static void interleaverow(unsigned char *lptr, unsigned char *cptr, int z, int n
}
}
+static void interleaverow2(float *lptr, unsigned char *cptr, int z, int n)
+{
+ lptr += z;
+ while(n--) {
+ *lptr = ((cptr[0]<<8) | (cptr[1]<<0)) / (float)0xFFFF;
+ cptr += 2;
+ lptr += 4;
+ }
+}
+
+static void expandrow2(float *optr, unsigned char *iptr, int z)
+{
+ unsigned short pixel, count;
+ float pixel_f;
+
+ optr += z;
+ while(1) {
+ pixel = (iptr[0]<<8) | (iptr[1]<<0);
+ iptr += 2;
+
+ if ( !(count = (pixel & 0x7f)) )
+ return;
+ if(pixel & 0x80) {
+ while(count>=8) {
+ optr[0*4] = ((iptr[0]<<8) | (iptr[1]<<0))/(float)0xFFFF;
+ optr[1*4] = ((iptr[2]<<8) | (iptr[3]<<0))/(float)0xFFFF;
+ optr[2*4] = ((iptr[4]<<8) | (iptr[5]<<0))/(float)0xFFFF;
+ optr[3*4] = ((iptr[6]<<8) | (iptr[7]<<0))/(float)0xFFFF;
+ optr[4*4] = ((iptr[8]<<8) | (iptr[9]<<0))/(float)0xFFFF;
+ optr[5*4] = ((iptr[10]<<8) | (iptr[11]<<0))/(float)0xFFFF;
+ optr[6*4] = ((iptr[12]<<8) | (iptr[13]<<0))/(float)0xFFFF;
+ optr[7*4] = ((iptr[14]<<8) | (iptr[15]<<0))/(float)0xFFFF;
+ optr += 8*4;
+ iptr += 8*2;
+ count -= 8;
+ }
+ while(count--) {
+ *optr = ((iptr[0]<<8) | (iptr[1]<<0))/(float)0xFFFF;
+ iptr+=2;
+ optr+=4;
+ }
+ } else {
+ pixel_f = ((iptr[0]<<8) | (iptr[1]<<0))/(float)0xFFFF;
+ iptr += 2;
+
+ while(count>=8) {
+ optr[0*4] = pixel_f;
+ optr[1*4] = pixel_f;
+ optr[2*4] = pixel_f;
+ optr[3*4] = pixel_f;
+ optr[4*4] = pixel_f;
+ optr[5*4] = pixel_f;
+ optr[6*4] = pixel_f;
+ optr[7*4] = pixel_f;
+ optr += 8*4;
+ count -= 8;
+ }
+ while(count--) {
+ *optr = pixel_f;
+ optr+=4;
+ }
+ }
+ }
+}
+
static void expandrow(unsigned char *optr, unsigned char *iptr, int z)
{
unsigned char pixel, count;
diff --git a/source/blender/imbuf/intern/util.c b/source/blender/imbuf/intern/util.c
index ffd5d3431af..26434583118 100644
--- a/source/blender/imbuf/intern/util.c
+++ b/source/blender/imbuf/intern/util.c
@@ -401,8 +401,6 @@ int imb_get_anim_type(char * name) {
if (ib_stat(name,&st) == -1) return(0);
if (((st.st_mode) & S_IFMT) != S_IFREG) return(0);
- if (isavi(name)) return (ANIM_AVI);
-
if (ismovie(name)) return (ANIM_MOVIE);
# ifdef WITH_QUICKTIME
if (isqtime(name)) return (ANIM_QTIME);
@@ -410,6 +408,7 @@ int imb_get_anim_type(char * name) {
# ifdef WITH_FFMPEG
if (isffmpeg(name)) return (ANIM_FFMPEG);
# endif
+ if (isavi(name)) return (ANIM_AVI);
#endif
#ifdef WITH_REDCODE
if (isredcode(name)) return (ANIM_REDCODE);
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index d640e37f48d..b5b33610bfe 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -165,12 +165,17 @@ typedef struct SoftBody {
int totpoint, totspring;
struct BodyPoint *bpoint; /* not saved in file */
struct BodySpring *bspring; /* not saved in file */
- float pad;
+ char pad;
+ char msg_lock;
+ short msg_value;
/* part of UI: */
/* general options */
float nodemass; /* softbody mass of *vertex* */
+ char namedVG_Mass[32]; /* along with it introduce mass painting
+ starting to fix old bug .. nastyness that VG are indexes
+ rather find them by name tag to find it -> jow20090613 */
float grav; /* softbody amount of gravitaion to apply */
float mediafrict; /* friction to env */
float rklimit; /* error limit for ODE solver */
@@ -183,13 +188,18 @@ typedef struct SoftBody {
float maxgoal;
float defgoal; /* default goal for vertices without vgroup */
short vertgroup; /* index starting at 1 */
+ char namedVG_Softgoal[32]; /* starting to fix old bug .. nastyness that VG are indexes
+ rather find them by name tag to find it -> jow20090613 */
short fuzzyness; /* */
/* springs */
float inspring; /* softbody inner springs */
float infrict; /* softbody inner springs friction */
-
+ char namedVG_Spring_K[32]; /* along with it introduce Spring_K painting
+ starting to fix old bug .. nastyness that VG are indexes
+ rather find them by name tag to find it -> jow20090613 */
+
/* baking */
int sfra, efra;
int interval;
@@ -291,7 +301,7 @@ typedef struct SoftBody {
#define OB_SB_FACECOLL 1024
#define OB_SB_EDGECOLL 2048
#define OB_SB_COLLFINAL 4096
-//#define OB_SB_PROTECT_CACHE 8192
+#define OB_SB_BIG_UI 8192
#define OB_SB_AERO_ANGLE 16384
/* sb->solverflags */
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_mapUV.c b/source/blender/nodes/intern/CMP_nodes/CMP_mapUV.c
index ae3e5875aae..0a46b02e886 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_mapUV.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_mapUV.c
@@ -65,18 +65,48 @@ static void do_mapuv(CompBuf *stackbuf, CompBuf *cbuf, CompBuf *uvbuf, float thr
for(x=0; x<sx; x++, out+=4, uv+=3, uvnext+=3, uvprev+=3) {
if(x>0 && x<sx-1 && y>0 && y<sy-1) {
if(uv[2]!=0.0f) {
+ float uv_l, uv_r;
/* adaptive sampling, red (U) channel */
- dx= 0.5f*(fabs(uv[0]-uv[-3]) + fabs(uv[0]-uv[3]));
- dx+= 0.25f*(fabs(uv[0]-uvprev[-3]) + fabs(uv[0]-uvnext[-3]));
- dx+= 0.25f*(fabs(uv[0]-uvprev[+3]) + fabs(uv[0]-uvnext[+3]));
+ /* prevent alpha zero UVs to be used */
+ uv_l= uv[-1]!=0.0f? fabs(uv[0]-uv[-3]) : 0.0f;
+ uv_r= uv[ 5]!=0.0f? fabs(uv[0]-uv[ 3]) : 0.0f;
+
+ //dx= 0.5f*(fabs(uv[0]-uv[-3]) + fabs(uv[0]-uv[3]));
+ dx= 0.5f*(uv_l + uv_r);
+
+ uv_l= uvprev[-1]!=0.0f? fabs(uv[0]-uvprev[-3]) : 0.0f;
+ uv_r= uvnext[-1]!=0.0f? fabs(uv[0]-uvnext[-3]) : 0.0f;
+
+ //dx+= 0.25f*(fabs(uv[0]-uvprev[-3]) + fabs(uv[0]-uvnext[-3]));
+ dx+= 0.25f*(uv_l + uv_r);
+
+ uv_l= uvprev[ 5]!=0.0f? fabs(uv[0]-uvprev[+3]) : 0.0f;
+ uv_r= uvnext[ 5]!=0.0f? fabs(uv[0]-uvnext[+3]) : 0.0f;
+
+ //dx+= 0.25f*(fabs(uv[0]-uvprev[+3]) + fabs(uv[0]-uvnext[+3]));
+ dx+= 0.25f*(uv_l + uv_r);
/* adaptive sampling, green (V) channel */
- dy= 0.5f*(fabs(uv[1]-uv[-row+1]) + fabs(uv[1]-uv[row+1]));
-
- dy+= 0.25f*(fabs(uv[1]-uvprev[+1-3]) + fabs(uv[1]-uvnext[+1-3]));
- dy+= 0.25f*(fabs(uv[1]-uvprev[+1+3]) + fabs(uv[1]-uvnext[+1+3]));
+
+ uv_l= uv[-row+2]!=0.0f? fabs(uv[1]-uv[-row+1]) : 0.0f;
+ uv_r= uv[ row+2]!=0.0f? fabs(uv[1]-uv[ row+1]) : 0.0f;
+
+ //dy= 0.5f*(fabs(uv[1]-uv[-row+1]) + fabs(uv[1]-uv[row+1]));
+ dy= 0.5f*(uv_l + uv_r);
+
+ uv_l= uvprev[-1]!=0.0f? fabs(uv[1]-uvprev[+1-3]) : 0.0f;
+ uv_r= uvnext[-1]!=0.0f? fabs(uv[1]-uvnext[+1-3]) : 0.0f;
+
+ //dy+= 0.25f*(fabs(uv[1]-uvprev[+1-3]) + fabs(uv[1]-uvnext[+1-3]));
+ dy+= 0.25f*(uv_l + uv_r);
+
+ uv_l= uvprev[ 5]!=0.0f? fabs(uv[1]-uvprev[+1+3]) : 0.0f;
+ uv_r= uvnext[ 5]!=0.0f? fabs(uv[1]-uvnext[+1+3]) : 0.0f;
+
+ //dy+= 0.25f*(fabs(uv[1]-uvprev[+1+3]) + fabs(uv[1]-uvnext[+1+3]));
+ dy+= 0.25f*(uv_l + uv_r);
/* UV to alpha threshold */
alpha= 1.0f - threshold*(dx+dy);
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 130cda9f107..2fbd93df0ce 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -61,12 +61,14 @@ extern struct Render R;
static ListBase *get_lights(ShadeInput *shi)
{
+ if(R.r.scemode & R_PREVIEWBUTS)
+ return &R.lights;
if(shi->light_override)
return &shi->light_override->gobject;
- else if(shi->mat && shi->mat->group)
+ if(shi->mat && shi->mat->group)
return &shi->mat->group->gobject;
- else
- return &R.lights;
+
+ return &R.lights;
}
#if 0
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index 66175194048..bb491efdaba 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -2571,7 +2571,7 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
float *co = NULL, *dx = NULL, *dy = NULL, fact, stencilTin=1.0;
float texvec[3], dxt[3], dyt[3], tempvec[3];
- int tex_nr, rgb= 0;
+ int i, tex_nr, rgb= 0;
if (R.r.scemode & R_NO_TEX) return;
tex_nr= 0;
@@ -2647,21 +2647,33 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
if(shi->osatex) {
- if(mtex->projx) {
- dxt[0]= mtex->size[0]*dx[mtex->projx-1];
- dyt[0]= mtex->size[0]*dy[mtex->projx-1];
- }
- else dxt[0]= 0.0;
- if(mtex->projy) {
- dxt[1]= mtex->size[1]*dx[mtex->projy-1];
- dyt[1]= mtex->size[1]*dy[mtex->projy-1];
- }
- else dxt[1]= 0.0;
- if(mtex->projx) {
- dxt[2]= mtex->size[2]*dx[mtex->projz-1];
- dyt[2]= mtex->size[2]*dy[mtex->projz-1];
+ if (!dx) {
+ for(i=0;i<2;i++) {
+ dxt[i] = dyt[i] = 0.0;
+ }
+ } else {
+ if(mtex->projx) {
+ dxt[0]= mtex->size[0]*dx[mtex->projx-1];
+ dyt[0]= mtex->size[0]*dy[mtex->projx-1];
+ } else {
+ dxt[0]= 0.0;
+ dyt[0]= 0.0;
+ }
+ if(mtex->projy) {
+ dxt[1]= mtex->size[1]*dx[mtex->projy-1];
+ dyt[1]= mtex->size[1]*dy[mtex->projy-1];
+ } else {
+ dxt[1]= 0.0;
+ dyt[1]= 0.0;
+ }
+ if(mtex->projz) {
+ dxt[2]= mtex->size[2]*dx[mtex->projz-1];
+ dyt[2]= mtex->size[2]*dy[mtex->projz-1];
+ } else {
+ dxt[2]= 0.0;
+ dyt[2]= 0.0;
+ }
}
- else dxt[2]= 0.0;
}
/* texture */