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authorHans Goudey <h.goudey@me.com>2021-12-26 00:08:38 +0300
committerHans Goudey <h.goudey@me.com>2021-12-26 00:08:38 +0300
commitdd3a72f275b3dfed3c6529d7ede48875149dc186 (patch)
tree1881e5a8ccdc9cbed4c325476c40bf7c2bc1a223 /source/blender
parentceed8f7c06bab30913f1469503e62badfc6e2e6f (diff)
Docs: Add to and cleanup attribute API docs
Most of the comment block is similar to the text in the source code documentation wiki. It's helpful to have some text in a header file too, so it's closer for programmers already looking at the code. This also uses more consistent syntax and wording in the comments about the attribute API in `GeometryComponent`. Ref T93753 Differential Revision: https://developer.blender.org/D13661
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_attribute_access.hh33
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh113
2 files changed, 106 insertions, 40 deletions
diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh
index ae9969aae82..114d9e1e0d7 100644
--- a/source/blender/blenkernel/BKE_attribute_access.hh
+++ b/source/blender/blenkernel/BKE_attribute_access.hh
@@ -30,6 +30,39 @@
#include "BLI_float3.hh"
#include "BLI_function_ref.hh"
+/**
+ * This file defines classes that help to provide access to attribute data on a #GeometryComponent.
+ * The API for retrieving attributes is defined in `BKE_geometry_set.hh`, but this comment has some
+ * general comments about the system.
+ *
+ * Attributes are stored in geometry data, though they can also be stored in instances. Their
+ * storage is often tied to `CustomData`, which is a system to store "layers" of data with specific
+ * types and names. However, since `CustomData` was added to Blender before attributes were
+ * conceptualized, it combines the "legacy" style of task-specific attribute types with generic
+ * types like "Float". The attribute API here only provides access to generic types.
+ *
+ * Attributes are retrieved from geometry components by providing an "id" (#AttributeIDRef). This
+ * is most commonly just an attribute name. The attribute API on geometry components has some more
+ * advanced capabilities:
+ * 1. Read-only access: With a `const` geometry component, an attribute on the geometry cannot be
+ * modified, so the `for_write` and `for_output` versions of the API are not available. This is
+ * extremely important for writing coherent bug-free code. When an attribute is retrieved with
+ * write access, via #WriteAttributeLookup or #OutputAttribute, the geometry component must be
+ * tagged to clear caches that depend on the changed data.
+ * 2. Domain interpolation: When retrieving an attribute, a domain (#AttributeDomain) can be
+ * provided. If the attribute is stored on a different domain and conversion is possible, a
+ * version of the data interpolated to the requested domain will be provided. These conversions
+ * are implemented in each #GeometryComponent by `attribute_try_adapt_domain_impl`.
+ * 3. Implicit type conversion: In addition to interpolating domains, attribute types can be
+ * converted, using the conversions in `BKE_type_conversions.hh`. The #VArray / #GVArray system
+ * makes it possible to only convert necessary indices on-demand.
+ * 4. Anonymous attributes: The "id" used to look up an attribute can also be an anonymous
+ * attribute reference. Currently anonymous attributes are only used in geometry nodes.
+ * 5. Abstracted storage: Since the data returned from the API is usually a virtual array,
+ * it doesn't have to be stored contiguously (even though that is generally preferred). This
+ * allows accessing "legacy" attributes like `material_index`, which is stored in `MPoly`.
+ */
+
namespace blender::bke {
/**
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 79f29e0954e..834d943d9ce 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -93,41 +93,64 @@ class GeometryComponent {
GeometryComponentType type() const;
- /* Return true when any attribute with this name exists, including built in attributes. */
+ /**
+ * Return true when any attribute with this name exists, including built in attributes.
+ */
bool attribute_exists(const blender::bke::AttributeIDRef &attribute_id) const;
- /* Return the data type and domain of an attribute with the given name if it exists. */
+ /**
+ * Return the data type and domain of an attribute with the given name if it exists.
+ */
std::optional<AttributeMetaData> attribute_get_meta_data(
const blender::bke::AttributeIDRef &attribute_id) const;
- /* Returns true when the geometry component supports this attribute domain. */
+ /**
+ * Return true when the geometry component supports this attribute domain.
+ * \note Conceptually this function is static, the result is always the same for different
+ * instances of the same geometry component type.
+ */
bool attribute_domain_supported(const AttributeDomain domain) const;
- /* Can only be used with supported domain types. */
+ /**
+ * Return the length of a specific domain, or 0 if the domain is not supported.
+ */
virtual int attribute_domain_size(const AttributeDomain domain) const;
+ /**
+ * Return true if the attribute name corresponds to a built-in attribute with a hardcoded domain
+ * and data type.
+ */
bool attribute_is_builtin(const blender::StringRef attribute_name) const;
bool attribute_is_builtin(const blender::bke::AttributeIDRef &attribute_id) const;
- /* Get read-only access to the highest priority attribute with the given name.
- * Returns null if the attribute does not exist. */
+ /**
+ * Get read-only access to an attribute with the given name or id, on the highest priority domain
+ * if there is a name collision.
+ * \return null if the attribute does not exist.
+ */
blender::bke::ReadAttributeLookup attribute_try_get_for_read(
const blender::bke::AttributeIDRef &attribute_id) const;
- /* Get read and write access to the highest priority attribute with the given name.
- * Returns null if the attribute does not exist. */
+ /**
+ * Get read and write access to an attribute with the given name or id, on the highest priority
+ * domain if there is a name collision.
+ * \note #WriteAttributeLookup.tag_modified_fn must be called after modifying data.
+ * \return null if the attribute does not exist
+ */
blender::bke::WriteAttributeLookup attribute_try_get_for_write(
const blender::bke::AttributeIDRef &attribute_id);
- /* Get a read-only attribute for the domain based on the given attribute. This can be used to
+ /**
+ * Get a read-only attribute for the domain based on the given attribute. This can be used to
* interpolate from one domain to another.
- * Returns null if the interpolation is not implemented. */
+ * \return null if the interpolation is not implemented.
+ */
blender::fn::GVArray attribute_try_adapt_domain(const blender::fn::GVArray &varray,
const AttributeDomain from_domain,
const AttributeDomain to_domain) const
{
return this->attribute_try_adapt_domain_impl(varray, from_domain, to_domain);
}
-
+ /* Use instead of the method above when the type is known at compile time for type safety. */
template<typename T>
blender::VArray<T> attribute_try_adapt_domain(const blender::VArray<T> &varray,
const AttributeDomain from_domain,
@@ -137,17 +160,19 @@ class GeometryComponent {
.template typed<T>();
}
- /* Returns true when the attribute has been deleted. */
+ /** Returns true when the attribute has been deleted. */
bool attribute_try_delete(const blender::bke::AttributeIDRef &attribute_id);
- /* Returns true when the attribute has been created. */
+ /** Returns true when the attribute has been created. */
bool attribute_try_create(const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain,
const CustomDataType data_type,
const AttributeInit &initializer);
- /* Try to create the builtin attribute with the given name. No data type or domain has to be
- * provided, because those are fixed for builtin attributes. */
+ /**
+ * Try to create the builtin attribute with the given name. No data type or domain has to be
+ * provided, because those are fixed for builtin attributes.
+ */
bool attribute_try_create_builtin(const blender::StringRef attribute_name,
const AttributeInit &initializer);
@@ -160,34 +185,41 @@ class GeometryComponent {
virtual bool is_empty() const;
- /* Get a virtual array to read the data of an attribute on the given domain and data type.
- * Returns null when the attribute does not exist or cannot be converted to the requested domain
- * and data type. */
+ /**
+ * Get a virtual array that refers to the data of an attribute, interpolated to the given domain
+ * and converted to the data type. Returns null when the attribute does not exist or cannot be
+ * interpolated or converted.
+ */
blender::fn::GVArray attribute_try_get_for_read(const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain,
const CustomDataType data_type) const;
- /* Get a virtual array to read the data of an attribute on the given domain. The data type is
- * left unchanged. Returns null when the attribute does not exist or cannot be adapted to the
- * requested domain. */
+ /**
+ * Get a virtual array that refers to the data of an attribute, interpolated to the given domain.
+ * The data type is left unchanged. Returns null when the attribute does not exist or cannot be
+ * interpolated.
+ */
blender::fn::GVArray attribute_try_get_for_read(const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain) const;
- /* Get a virtual array to read data of an attribute with the given data type. The domain is
- * left unchanged. Returns null when the attribute does not exist or cannot be converted to the
- * requested data type. */
+ /**
+ * Get a virtual array that refers to the data of an attribute converted to the given data type.
+ * The attribute's domain is left unchanged. Returns null when the attribute does not exist or
+ * cannot be converted.
+ */
blender::bke::ReadAttributeLookup attribute_try_get_for_read(
const blender::bke::AttributeIDRef &attribute_id, const CustomDataType data_type) const;
- /* Get a virtual array to read the data of an attribute. If that is not possible, the returned
- * virtual array will contain a default value. This never returns null. */
+ /**
+ * Get a virtual array that refers to the data of an attribute, interpolated to the given domain
+ * and converted to the data type. If that is not possible, the returned virtual array will
+ * contain a default value. This never returns null.
+ */
blender::fn::GVArray attribute_get_for_read(const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain,
const CustomDataType data_type,
const void *default_value = nullptr) const;
-
- /* Should be used instead of the method above when the requested data type is known at compile
- * time for better type safety. */
+ /* Use instead of the method above when the type is known at compile time for type safety. */
template<typename T>
blender::VArray<T> attribute_get_for_read(const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain,
@@ -214,16 +246,7 @@ class GeometryComponent {
const AttributeDomain domain,
const CustomDataType data_type,
const void *default_value = nullptr);
-
- /* Same as attribute_try_get_for_output, but should be used when the original values in the
- * attributes are not read, i.e. the attribute is used only for output. Since values are not read
- * from this attribute, no default value is necessary. */
- blender::bke::OutputAttribute attribute_try_get_for_output_only(
- const blender::bke::AttributeIDRef &attribute_id,
- const AttributeDomain domain,
- const CustomDataType data_type);
-
- /* Statically typed method corresponding to the equally named generic one. */
+ /* Use instead of the method above when the type is known at compile time for type safety. */
template<typename T>
blender::bke::OutputAttribute_Typed<T> attribute_try_get_for_output(
const blender::bke::AttributeIDRef &attribute_id,
@@ -235,7 +258,17 @@ class GeometryComponent {
return this->attribute_try_get_for_output(attribute_id, domain, data_type, &default_value);
}
- /* Statically typed method corresponding to the equally named generic one. */
+ /**
+ * Same as #attribute_try_get_for_output, but should be used when the original values in the
+ * attributes are not read, i.e. the attribute is used only for output. The can be faster because
+ * it can avoid interpolation and conversion of existing values. Since values are not read from
+ * this attribute, no default value is necessary.
+ */
+ blender::bke::OutputAttribute attribute_try_get_for_output_only(
+ const blender::bke::AttributeIDRef &attribute_id,
+ const AttributeDomain domain,
+ const CustomDataType data_type);
+ /* Use instead of the method above when the type is known at compile time for type safety. */
template<typename T>
blender::bke::OutputAttribute_Typed<T> attribute_try_get_for_output_only(
const blender::bke::AttributeIDRef &attribute_id, const AttributeDomain domain)