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author | Lukas Stockner <lukas.stockner@freenet.de> | 2017-05-19 05:59:35 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2017-05-19 05:59:35 +0300 |
commit | 4a04d7ae8930502037cd23dc94ed1bc9bc0043ac (patch) | |
tree | b2637d15e995424cf6f5e0413144faee4cfb31de /source/blender | |
parent | cf1127f3801f9809f385ad62f4388220f278a604 (diff) |
Fix T51553: Cycles Volume Emission turns black when strength is 0 or color is black
The problem was that Cycles implicitly uses a transparent surface shader when only
volume nodes are used, but since the black emission shader gets optimized away,
it was no longer detected and therefore no transparent surface was used.
Therefore, the shader now stores whether volume nodes were connected before
optimizing.
Diffstat (limited to 'source/blender')
0 files changed, 0 insertions, 0 deletions