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authorSergey Sharybin <sergey.vfx@gmail.com>2018-01-12 19:35:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-01-15 13:43:59 +0300
commit6cb06501c3283a4d443151ddb93ec5a097cd9078 (patch)
tree377ffccf11693602f2b8dd64d1937fb8a2117f4b /source/blender
parentec52e64a5df7da7637c912d79734b236049e6761 (diff)
GPU buffers: Use bitflag to whether we want to show diffuse color
Those fine-tuning bits will be extended soon, so makes sense to start using some more verbose flag names when calling functions.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/pbvh.c14
-rw-r--r--source/blender/gpu/GPU_buffers.h11
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c11
3 files changed, 27 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 46bd310066f..3a7bade1ee3 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1103,6 +1103,13 @@ void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag)
BLI_task_parallel_range(0, totnode, &data, pbvh_update_BB_redraw_task_cb, &settings);
}
+static int pbvh_get_buffers_update_flags(PBVH *bvh)
+{
+ int update_flags = 0;
+ update_flags |= bvh->show_diffuse_color ? GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR : 0;
+ return update_flags;
+}
+
static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
{
/* can't be done in parallel with OpenGL */
@@ -1138,6 +1145,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
}
if (node->flag & PBVH_UpdateDrawBuffers) {
+ const int update_flags = pbvh_get_buffers_update_flags(bvh);
switch (bvh->type) {
case PBVH_GRIDS:
GPU_pbvh_grid_buffers_update(
@@ -1147,7 +1155,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
node->prim_indices,
node->totprim,
&bvh->gridkey,
- bvh->show_diffuse_color);
+ update_flags);
break;
case PBVH_FACES:
GPU_pbvh_mesh_buffers_update(
@@ -1158,7 +1166,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
node->face_verts,
CustomData_get_layer(bvh->vdata, CD_PAINT_MASK),
node->face_vert_indices,
- bvh->show_diffuse_color);
+ update_flags);
break;
case PBVH_BMESH:
GPU_pbvh_bmesh_buffers_update(
@@ -1167,7 +1175,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
node->bm_faces,
node->bm_unique_verts,
node->bm_other_verts,
- bvh->show_diffuse_color);
+ update_flags);
break;
}
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index e4a837d0a5f..1423361e8cb 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -237,10 +237,15 @@ GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading);
/* update */
+enum {
+ GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR = (1 << 0),
+};
+
void GPU_pbvh_mesh_buffers_update(
GPU_PBVH_Buffers *buffers, const struct MVert *mvert,
const int *vert_indices, int totvert, const float *vmask,
- const int (*face_vert_indices)[3], bool show_diffuse_color);
+ const int (*face_vert_indices)[3],
+ const int update_flags);
void GPU_pbvh_bmesh_buffers_update(
GPU_PBVH_Buffers *buffers,
@@ -248,13 +253,13 @@ void GPU_pbvh_bmesh_buffers_update(
struct GSet *bm_faces,
struct GSet *bm_unique_verts,
struct GSet *bm_other_verts,
- bool show_diffuse_color);
+ const int update_flags);
void GPU_pbvh_grid_buffers_update(
GPU_PBVH_Buffers *buffers, struct CCGElem **grids,
const struct DMFlagMat *grid_flag_mats,
int *grid_indices, int totgrid, const struct CCGKey *key,
- bool show_diffuse_color);
+ const int update_flags);
/* draw */
void GPU_pbvh_buffers_draw(
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index e288c74fee6..09d6f80abb8 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1033,8 +1033,10 @@ static void gpu_color_from_mask_quad_copy(const CCGKey *key,
void GPU_pbvh_mesh_buffers_update(
GPU_PBVH_Buffers *buffers, const MVert *mvert,
const int *vert_indices, int totvert, const float *vmask,
- const int (*face_vert_indices)[3], bool show_diffuse_color)
+ const int (*face_vert_indices)[3],
+ const int update_flags)
{
+ const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
VertexBufferFormat *vert_data;
int i;
@@ -1239,8 +1241,10 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
void GPU_pbvh_grid_buffers_update(
GPU_PBVH_Buffers *buffers, CCGElem **grids,
const DMFlagMat *grid_flag_mats, int *grid_indices,
- int totgrid, const CCGKey *key, bool show_diffuse_color)
+ int totgrid, const CCGKey *key,
+ const int update_flags)
{
+ const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
VertexBufferFormat *vert_data;
int i, j, k, x, y;
@@ -1611,8 +1615,9 @@ void GPU_pbvh_bmesh_buffers_update(
GSet *bm_faces,
GSet *bm_unique_verts,
GSet *bm_other_verts,
- bool show_diffuse_color)
+ const int update_flags)
{
+ const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
VertexBufferFormat *vert_data;
void *tri_data;
int tottri, totvert, maxvert = 0;