diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2019-07-15 17:20:11 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2019-07-15 17:20:11 +0300 |
commit | 70d193203bbac53a6c2992fbb5f87f4aa8465bb4 (patch) | |
tree | ef4f6e350177ed2783e04c040d3b03d57fe60782 /source/blender | |
parent | 914427afd5129954781cf4459067efeb6afa7d14 (diff) |
Fix T66668: frame selected bone not working in weight paint mode
'viewselected_exec()' [which uses evaluated view layer] would query
BASE_SELECTED flag, but it was not set on base_eval, but on its
base_orig.
reason for this is 'ed_object_select_pick()' would modify base flags
[through 'ED_object_base_select()'], but not tag scene
ID_RECALC_BASE_FLAGS.
thx @sergey for hinting.
Reviewers: sergey, brecht
Maniphest Tasks: T66668
Differential Revision: https://developer.blender.org/D5235
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index fd7cc3d2ba2..0df5652c539 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -2319,6 +2319,7 @@ static bool ed_object_select_pick(bContext *C, retval = true; WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object); WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object); + DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS); /* in weightpaint, we use selected bone to select vertexgroup, * so no switch to new active object */ |