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authormano-wii <germano.costa@ig.com.br>2018-01-09 05:29:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-09 05:30:30 +0300
commit375d27f230e41e4bcb53183082739c580f74c709 (patch)
treecf55d68f4e4136767eadb29bf9dad0096c0264a4 /source/blender
parentc26da06ae67348f62b27af33b76f2d18e6c7c274 (diff)
Curve Edit Mode: Use curve handle theme colors
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/intern/draw_cache_impl_curve.c66
-rw-r--r--source/blender/draw/intern/draw_common.c15
-rw-r--r--source/blender/draw/intern/draw_common.h14
-rw-r--r--source/blender/draw/modes/edit_curve_mode.c20
-rw-r--r--source/blender/draw/modes/shaders/common_globals_lib.glsl14
-rw-r--r--source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl79
7 files changed, 177 insertions, 32 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 8339b6b8720..03ab9cf9435 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -202,6 +202,7 @@ data_to_c_simple(modes/shaders/edit_mesh_overlay_mix_frag.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_vert.glsl SRC)
data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_frag.glsl SRC)
data_to_c_simple(modes/shaders/edit_curve_overlay_frag.glsl SRC)
+data_to_c_simple(modes/shaders/edit_curve_overlay_handle_geom.glsl SRC)
data_to_c_simple(modes/shaders/edit_curve_overlay_loosevert_vert.glsl SRC)
data_to_c_simple(modes/shaders/edit_lattice_overlay_frag.glsl SRC)
data_to_c_simple(modes/shaders/edit_lattice_overlay_loosevert_vert.glsl SRC)
diff --git a/source/blender/draw/intern/draw_cache_impl_curve.c b/source/blender/draw/intern/draw_cache_impl_curve.c
index a6dc52f66c9..8edea5fd963 100644
--- a/source/blender/draw/intern/draw_cache_impl_curve.c
+++ b/source/blender/draw/intern/draw_cache_impl_curve.c
@@ -40,9 +40,22 @@
#include "GPU_batch.h"
+#include "UI_resources.h"
+
#include "draw_cache_impl.h" /* own include */
-#define SELECT 1
+#define SELECT 1
+#define ACTIVE_NURB 1 << 7 /* last char bite */
+#define HANDLE_SEL_OFFSET (TH_HANDLE_SEL_FREE - TH_HANDLE_FREE)
+
+/* Used as values of `color_id` in `edit_curve_overlay_handle_geom.glsl` */
+enum {
+ COLOR_NURB_ULINE_ID = TH_HANDLE_SEL_AUTOCLAMP - TH_HANDLE_FREE + 1,
+ COLOR_NURB_SEL_ULINE_ID,
+ COLOR_ACTIVE_SPLINE,
+
+ TOT_HANDLE_COL,
+};
/**
* TODO
@@ -742,47 +755,50 @@ static void curve_batch_cache_create_overlay_batches(Curve *cu)
int vbo_len_used = 0;
GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
int i = 0;
- for (Nurb *nu = rdata->nurbs->first; nu; nu = nu->next) {
+ for (Nurb *nu = rdata->nurbs->first; nu; nu = nu->next, i++) {
+ const bool is_active_nurb = (i == cu->actnu);
+
if (nu->bezt) {
int a = 0;
for (const BezTriple *bezt = nu->bezt; a < nu->pntsu; a++, bezt++) {
if (bezt->hide == false) {
- const bool is_active = (i == rdata->actvert);
- char vflag;
-
- vflag = (bezt->f1 & SELECT) ? (is_active ? VFLAG_VERTEX_ACTIVE : VFLAG_VERTEX_SELECTED) : 0;
- GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bezt->vec[0]);
- GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag);
- vbo_len_used += 1;
+ char col_id;
- /* same vertex twice, only check different selection */
- for (int j = 0; j < 2; j++) {
- vflag = ((j ? bezt->f3 : bezt->f1) & SELECT) ?
- (is_active ? VFLAG_VERTEX_ACTIVE : VFLAG_VERTEX_SELECTED) : 0;
+ for (int j = 0; j < 2; j += 1) {
+ /* same vertex twice, only check different selection */
GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bezt->vec[1]);
- GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag);
vbo_len_used += 1;
- }
- vflag = (bezt->f3 & SELECT) ? (is_active ? VFLAG_VERTEX_ACTIVE : VFLAG_VERTEX_SELECTED) : 0;
- GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bezt->vec[2]);
- GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag);
- vbo_len_used += 1;
+ col_id = (&bezt->h1)[j];
+ if ((&bezt->f1)[j * 2] & SELECT) {
+ col_id += HANDLE_SEL_OFFSET;
+ }
+ if (is_active_nurb) {
+ col_id |= ACTIVE_NURB;
+ }
+
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bezt->vec[j * 2]);
+ GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &col_id);
+ vbo_len_used += 1;
+ }
}
- i += 1;
}
}
else if (nu->bp) {
int a = 1;
for (const BPoint *bp_prev = nu->bp, *bp_curr = &nu->bp[1]; a < nu->pntsu; a++, bp_prev = bp_curr++) {
if ((bp_prev->hide == false) && (bp_curr->hide == false)) {
- char vflag;
- vflag = ((bp_prev->f1 & SELECT) && (bp_curr->f1 & SELECT)) ? VFLAG_VERTEX_SELECTED : 0;
+ char col_id = ((bp_prev->f1 & SELECT) && (bp_curr->f1 & SELECT)) ? COLOR_NURB_SEL_ULINE_ID : COLOR_NURB_ULINE_ID;
+
+ if (is_active_nurb) {
+ col_id |= ACTIVE_NURB;
+ }
+
GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bp_prev->vec);
- GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag);
vbo_len_used += 1;
+
GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used, bp_curr->vec);
- GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &vflag);
+ GWN_vertbuf_attr_set(vbo, attr_id.data, vbo_len_used, &col_id);
vbo_len_used += 1;
}
@@ -1092,4 +1108,4 @@ Gwn_Batch *DRW_curve_batch_cache_get_overlay_cursor(Curve *cu)
return cache->text.cursor;
}
-/** \} */ \ No newline at end of file
+/** \} */
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 6ce01056bfc..e86a231c19d 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -81,6 +81,21 @@ void DRW_globals_update(void)
UI_GetThemeColor4fv(TH_FACE_DOT, ts.colorFaceDot);
UI_GetThemeColor4fv(TH_BACK, ts.colorBackground);
+ /* Curve */
+ UI_GetThemeColor4fv(TH_HANDLE_FREE, ts.colorHandleFree);
+ UI_GetThemeColor4fv(TH_HANDLE_AUTO, ts.colorHandleAuto);
+ UI_GetThemeColor4fv(TH_HANDLE_VECT, ts.colorHandleVect);
+ UI_GetThemeColor4fv(TH_HANDLE_ALIGN, ts.colorHandleAlign);
+ UI_GetThemeColor4fv(TH_HANDLE_AUTOCLAMP, ts.colorHandleAutoclamp);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_FREE, ts.colorHandleSelFree);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTO, ts.colorHandleSelAuto);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_VECT, ts.colorHandleSelVect);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_ALIGN, ts.colorHandleSelAlign);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTOCLAMP, ts.colorHandleSelAutoclamp);
+ UI_GetThemeColor4fv(TH_NURB_ULINE, ts.colorNurbUline);
+ UI_GetThemeColor4fv(TH_NURB_SEL_ULINE, ts.colorNurbSelUline);
+ UI_GetThemeColor4fv(TH_ACTIVE_SPLINE, ts.colorActiveSpline);
+
/* Grid */
UI_GetThemeColorShade4fv(TH_GRID, 10, ts.colorGrid);
/* emphasise division lines lighter instead of darker, if background is darker than grid */
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 0bdb79b3a40..0a7227287ea 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -72,6 +72,20 @@ typedef struct GlobalsUboStorage {
float colorBackground[4];
+ float colorHandleFree[4];
+ float colorHandleAuto[4];
+ float colorHandleVect[4];
+ float colorHandleAlign[4];
+ float colorHandleAutoclamp[4];
+ float colorHandleSelFree[4];
+ float colorHandleSelAuto[4];
+ float colorHandleSelVect[4];
+ float colorHandleSelAlign[4];
+ float colorHandleSelAutoclamp[4];
+ float colorNurbUline[4];
+ float colorNurbSelUline[4];
+ float colorActiveSpline[4];
+
float colorGrid[4];
float colorGridEmphasise[4];
float colorGridAxisX[4];
diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c
index 3f2c75407b7..d1c40fe9b03 100644
--- a/source/blender/draw/modes/edit_curve_mode.c
+++ b/source/blender/draw/modes/edit_curve_mode.c
@@ -45,10 +45,12 @@ extern struct GlobalsUboStorage ts; /* draw_common.c */
extern char datatoc_common_globals_lib_glsl[];
extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[];
extern char datatoc_edit_curve_overlay_frag_glsl[];
+extern char datatoc_edit_curve_overlay_handle_geom_glsl[];
extern char datatoc_gpu_shader_3D_vert_glsl[];
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
extern char datatoc_gpu_shader_point_uniform_color_frag_glsl[];
+extern char datatoc_gpu_shader_flat_color_frag_glsl[];
/* *********** LISTS *********** */
/* All lists are per viewport specific datas.
@@ -158,7 +160,11 @@ static void EDIT_CURVE_engine_init(void *vedata)
}
if (!e_data.overlay_edge_sh) {
- e_data.overlay_edge_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
+ e_data.overlay_edge_sh = DRW_shader_create_with_lib(
+ datatoc_edit_curve_overlay_loosevert_vert_glsl,
+ datatoc_edit_curve_overlay_handle_geom_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ datatoc_common_globals_lib_glsl, NULL);
}
if (!e_data.overlay_vert_sh) {
@@ -189,15 +195,14 @@ static void EDIT_CURVE_cache_init(void *vedata)
stl->g_data->wire_shgrp = DRW_shgroup_create(e_data.wire_sh, psl->wire_pass);
- /* TODO: following handle theme colors,
- * For now use overlay vert shader for handles (we want them colored):
- * TH_NURB_ULINE, TH_NURB_SEL_ULINE, TH_HANDLE_* */
psl->overlay_edge_pass = DRW_pass_create(
"Curve Handle Overlay",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_WIRE);
- /* TODO: following handle theme colors,
- * For now use overlay vert shader for handles (we want them colored) */
- stl->g_data->overlay_edge_shgrp = DRW_shgroup_create(e_data.overlay_vert_sh, psl->overlay_edge_pass);
+
+ DRWShadingGroup *overlay_edge_shgrp = DRW_shgroup_create(e_data.overlay_edge_sh, psl->overlay_edge_pass);
+ DRW_shgroup_uniform_vec2(overlay_edge_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
+ stl->g_data->overlay_edge_shgrp = overlay_edge_shgrp;
+
psl->overlay_vert_pass = DRW_pass_create(
"Curve Vert Overlay",
@@ -293,6 +298,7 @@ static void EDIT_CURVE_draw_scene(void *vedata)
* Mostly used for freeing shaders */
static void EDIT_CURVE_engine_free(void)
{
+ DRW_SHADER_FREE_SAFE(e_data.overlay_edge_sh);
DRW_SHADER_FREE_SAFE(e_data.overlay_vert_sh);
}
diff --git a/source/blender/draw/modes/shaders/common_globals_lib.glsl b/source/blender/draw/modes/shaders/common_globals_lib.glsl
index dc36d252926..0c14c1e7db0 100644
--- a/source/blender/draw/modes/shaders/common_globals_lib.glsl
+++ b/source/blender/draw/modes/shaders/common_globals_lib.glsl
@@ -37,6 +37,20 @@ layout(std140) uniform globalsBlock {
vec4 colorBackground;
+ vec4 colorHandleFree;
+ vec4 colorHandleAuto;
+ vec4 colorHandleVect;
+ vec4 colorHandleAlign;
+ vec4 colorHandleAutoclamp;
+ vec4 colorHandleSelFree;
+ vec4 colorHandleSelAuto;
+ vec4 colorHandleSelVect;
+ vec4 colorHandleSelAlign;
+ vec4 colorHandleSelAutoclamp;
+ vec4 colorNurbUline;
+ vec4 colorNurbSelUline;
+ vec4 colorActiveSpline;
+
vec4 colorGrid;
vec4 colorGridEmphasise;
vec4 colorGridAxisX;
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
new file mode 100644
index 00000000000..419a25f91b4
--- /dev/null
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
@@ -0,0 +1,79 @@
+
+#define ACTIVE_NURB 1 << 7 /* Keep the same value of `ACTIVE_NURB` in `draw_cache_imp_curve.c` */
+
+layout(lines) in;
+layout(line_strip, max_vertices = 6) out;
+
+uniform vec2 viewportSize;
+
+flat in int vertFlag[];
+
+flat out vec4 finalColor;
+
+void main()
+{
+ /* TODO: vertex size */
+
+ vec4 v1 = gl_in[0].gl_Position;
+ vec4 v2 = gl_in[1].gl_Position;
+
+ int is_active_nurb = vertFlag[1] & ACTIVE_NURB;
+ int color_id = vertFlag[1] ^ is_active_nurb;
+
+ if (is_active_nurb != 0) {
+ /* draw the outline. */
+ vec2 v1_2 = v2.xy - v1.xy;
+ vec2 offset;
+
+ if (abs(v1_2.x * viewportSize.x) < abs(v1_2.y * viewportSize.y)) {
+ offset = vec2(2.0 / viewportSize.x, 0.0);
+ }
+ else {
+ offset = vec2(0.0, 2.0 / viewportSize.y);
+ }
+
+ finalColor = colorActiveSpline;
+
+ gl_Position = v1;
+ gl_Position.xy += offset * v1.w;
+ EmitVertex();
+
+ gl_Position = v2;
+ gl_Position.xy += offset * v2.w;
+ EmitVertex();
+
+ EndPrimitive();
+
+ gl_Position = v1;
+ gl_Position.xy -= offset * v1.w;
+ EmitVertex();
+
+ gl_Position = v2;
+ gl_Position.xy -= offset * v2.w;
+ EmitVertex();
+
+ EndPrimitive();
+ }
+
+ if (color_id == 0) finalColor = colorHandleFree;
+ else if (color_id == 1) finalColor = colorHandleAuto;
+ else if (color_id == 2) finalColor = colorHandleVect;
+ else if (color_id == 3) finalColor = colorHandleAlign;
+ else if (color_id == 4) finalColor = colorHandleAutoclamp;
+ else if (color_id == 5) finalColor = colorHandleSelFree;
+ else if (color_id == 6) finalColor = colorHandleSelAuto;
+ else if (color_id == 7) finalColor = colorHandleSelVect;
+ else if (color_id == 8) finalColor = colorHandleSelAlign;
+ else if (color_id == 9) finalColor = colorHandleSelAutoclamp;
+ else if (color_id == 10) finalColor = colorNurbUline;
+ else if (color_id == 11) finalColor = colorNurbSelUline;
+ else finalColor = colorVertexSelect;
+
+ gl_Position = v1;
+ EmitVertex();
+
+ gl_Position = v2;
+ EmitVertex();
+
+ EndPrimitive();
+}