Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2021-08-04 20:43:40 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-08-05 18:22:38 +0300
commitca64bd0aacdaa9fcf75d693321d4d73c4a6a991a (patch)
treecfbecc0f9cb815d3b17efc0f60261ac590c69d8a /source/blender
parent6c326ba0a24f24763b751483a0ee0cc98abdd921 (diff)
Render: move Cycles visibility, holdout and shadow catcher properties to Blender
The immediate reason for this is that we want to be able to initialize them to different defaults for light objects, which is hard with Python properties. But in general it is useful to be able to share these with other renderers. As a side effect, Eevee now supports a per-object holdout instead of only per-collection. Differential Revision: https://developer.blender.org/D12133
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/layer.c2
-rw-r--r--source/blender/blenkernel/intern/object.c6
-rw-r--r--source/blender/blenloader/intern/versioning_cycles.c37
-rw-r--r--source/blender/makesdna/DNA_object_types.h16
-rw-r--r--source/blender/makesrna/intern/rna_object.c53
5 files changed, 109 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 5940569ba76..e7d83c668c8 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -1020,7 +1020,7 @@ static void layer_collection_objects_sync(ViewLayer *view_layer,
}
/* Holdout and indirect only */
- if (layer->flag & LAYER_COLLECTION_HOLDOUT) {
+ if ((layer->flag & LAYER_COLLECTION_HOLDOUT) || (base->object->visibility_flag & OB_HOLDOUT)) {
base->flag_from_collection |= BASE_HOLDOUT;
}
if (layer->flag & LAYER_COLLECTION_INDIRECT_ONLY) {
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 6a309e040c0..f969ca0ff1c 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2081,6 +2081,12 @@ static void object_init(Object *ob, const short ob_type)
if (ob->type == OB_GPENCIL) {
ob->dtx |= OB_USE_GPENCIL_LIGHTS;
}
+
+ if (ob->type == OB_LAMP) {
+ /* Lights are invisible to camera rays and are assumed to be a
+ * shadow catcher by default. */
+ ob->visibility_flag |= OB_HIDE_CAMERA | OB_SHADOW_CATCHER;
+ }
}
void *BKE_object_obdata_add_from_type(Main *bmain, int type, const char *name)
diff --git a/source/blender/blenloader/intern/versioning_cycles.c b/source/blender/blenloader/intern/versioning_cycles.c
index 94ee89c5120..90e6b43f02e 100644
--- a/source/blender/blenloader/intern/versioning_cycles.c
+++ b/source/blender/blenloader/intern/versioning_cycles.c
@@ -78,6 +78,12 @@ static IDProperty *cycles_properties_from_ID(ID *id)
return (idprop) ? IDP_GetPropertyTypeFromGroup(idprop, "cycles", IDP_GROUP) : NULL;
}
+static IDProperty *cycles_visibility_properties_from_ID(ID *id)
+{
+ IDProperty *idprop = IDP_GetProperties(id, false);
+ return (idprop) ? IDP_GetPropertyTypeFromGroup(idprop, "cycles_visibility", IDP_GROUP) : NULL;
+}
+
static IDProperty *cycles_properties_from_view_layer(ViewLayer *view_layer)
{
IDProperty *idprop = view_layer->id_properties;
@@ -1600,4 +1606,35 @@ void do_versions_after_linking_cycles(Main *bmain)
}
}
}
+
+ /* Move visibility from Cycles to Blender. */
+ if (!MAIN_VERSION_ATLEAST(bmain, 300, 17)) {
+ LISTBASE_FOREACH (Object *, object, &bmain->objects) {
+ IDProperty *cvisibility = cycles_visibility_properties_from_ID(&object->id);
+ int flag = 0;
+
+ if (cvisibility) {
+ flag |= cycles_property_boolean(cvisibility, "camera", true) ? 0 : OB_HIDE_CAMERA;
+ flag |= cycles_property_boolean(cvisibility, "diffuse", true) ? 0 : OB_HIDE_DIFFUSE;
+ flag |= cycles_property_boolean(cvisibility, "glossy", true) ? 0 : OB_HIDE_GLOSSY;
+ flag |= cycles_property_boolean(cvisibility, "transmission", true) ? 0 :
+ OB_HIDE_TRANSMISSION;
+ flag |= cycles_property_boolean(cvisibility, "scatter", true) ? 0 : OB_HIDE_VOLUME_SCATTER;
+ flag |= cycles_property_boolean(cvisibility, "shadow", true) ? 0 : OB_HIDE_SHADOW;
+ }
+
+ IDProperty *cobject = cycles_properties_from_ID(&object->id);
+ if (cobject) {
+ flag |= cycles_property_boolean(cobject, "is_holdout", false) ? OB_HOLDOUT : 0;
+ flag |= cycles_property_boolean(cobject, "is_shadow_catcher", false) ? OB_SHADOW_CATCHER :
+ 0;
+ }
+
+ if (object->type == OB_LAMP) {
+ flag |= OB_HIDE_CAMERA | OB_SHADOW_CATCHER;
+ }
+
+ object->visibility_flag |= flag;
+ }
+ }
}
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index a37536f7022..e7091c78f71 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -385,14 +385,14 @@ typedef struct Object {
short softflag;
/** For restricting view, select, render etc. accessible in outliner. */
- char visibility_flag;
+ short visibility_flag;
- /** Flag for pinning. */
- char shapeflag;
/** Current shape key for menu or pinned. */
short shapenr;
+ /** Flag for pinning. */
+ char shapeflag;
- char _pad3[2];
+ char _pad3[1];
/** Object constraints. */
ListBase constraints;
@@ -675,6 +675,14 @@ enum {
OB_HIDE_VIEWPORT = 1 << 0,
OB_HIDE_SELECT = 1 << 1,
OB_HIDE_RENDER = 1 << 2,
+ OB_HIDE_CAMERA = 1 << 3,
+ OB_HIDE_DIFFUSE = 1 << 4,
+ OB_HIDE_GLOSSY = 1 << 5,
+ OB_HIDE_TRANSMISSION = 1 << 6,
+ OB_HIDE_VOLUME_SCATTER = 1 << 7,
+ OB_HIDE_SHADOW = 1 << 8,
+ OB_HOLDOUT = 1 << 9,
+ OB_SHADOW_CATCHER = 1 << 10
};
/* ob->shapeflag */
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index f0b83f3eb46..bef430b0314 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -2963,6 +2963,59 @@ static void rna_def_object_visibility(StructRNA *srna)
RNA_def_property_ui_text(prop, "Display Instancer", "Make instancer visible in the viewport");
RNA_def_property_update(
prop, NC_OBJECT | ND_DRAW, "rna_Object_duplicator_visibility_flag_update");
+
+ /* Ray visibility. */
+ prop = RNA_def_property(srna, "visible_camera", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "visibility_flag", OB_HIDE_CAMERA);
+ RNA_def_property_ui_text(prop, "Camera Visibility", "Object visibility to camera rays");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_internal_update_draw");
+
+ prop = RNA_def_property(srna, "visible_diffuse", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "visibility_flag", OB_HIDE_DIFFUSE);
+ RNA_def_property_ui_text(prop, "Diffuse Visibility", "Object visibility to diffuse rays");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_internal_update_draw");
+
+ prop = RNA_def_property(srna, "visible_glossy", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "visibility_flag", OB_HIDE_GLOSSY);
+ RNA_def_property_ui_text(prop, "Glossy Visibility", "Object visibility to glossy rays");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_internal_update_draw");
+
+ prop = RNA_def_property(srna, "visible_transmission", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "visibility_flag", OB_HIDE_TRANSMISSION);
+ RNA_def_property_ui_text(
+ prop, "Transmission Visibility", "Object visibility to transmission rays");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_internal_update_draw");
+
+ prop = RNA_def_property(srna, "visible_volume_scatter", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "visibility_flag", OB_HIDE_VOLUME_SCATTER);
+ RNA_def_property_ui_text(
+ prop, "Volume Scatter Visibility", "Object visibility to volume scattering rays");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_internal_update_draw");
+
+ prop = RNA_def_property(srna, "visible_shadow", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "visibility_flag", OB_HIDE_SHADOW);
+ RNA_def_property_ui_text(prop, "Shadow Visibility", "Object visibility to shadow rays");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_internal_update_draw");
+
+ /* Holdout and shadow catcher. */
+ prop = RNA_def_property(srna, "is_holdout", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "visibility_flag", OB_HOLDOUT);
+ RNA_def_property_ui_text(
+ prop,
+ "Holdout",
+ "Render objects as a holdout or matte, creating a hole in the image with zero alpha, to "
+ "fill out in compositing with real footage or another render");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_hide_update");
+
+ prop = RNA_def_property(srna, "is_shadow_catcher", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "visibility_flag", OB_SHADOW_CATCHER);
+ RNA_def_property_ui_text(
+ prop,
+ "Shadow Catcher",
+ "Only render shadows and reflections on this object, for compositing renders into real "
+ "footage. Objects with this setting are considered to already exist in the footage, "
+ "objects without it are synthetic objects being composited into it");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_internal_update_draw");
}
static void rna_def_object(BlenderRNA *brna)