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authorJanne Karhu <jhkarh@gmail.com>2011-02-06 18:50:00 +0300
committerJanne Karhu <jhkarh@gmail.com>2011-02-06 18:50:00 +0300
commit0ea9271f43e7e8ef914d33244d658ad7b5720f1f (patch)
tree3b307bc11ae557d91d06d001dadd552d35e006e2 /source/blender
parentd9aa3f66a65161f324148ecb68b847bbbebee235 (diff)
Bug fix: Particles in dupligroups were mostly drawn properly in 3d view, but rendering them was a real mess.
* After countless different bugs particles should now render correctly inside dupligroups. * Only particles with metaball visualization are still problematic, this is mostly due to the ancient metaball code. * I'll also add a test file for some of the situations, so that hopefully these cases stay fixed :)
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/anim.c6
-rw-r--r--source/blender/blenkernel/intern/particle.c19
-rw-r--r--source/blender/makesdna/DNA_particle_types.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c21
4 files changed, 32 insertions, 16 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 68a949ed25a..ab1da04e683 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -1156,7 +1156,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
dm->release(dm);
}
-static void new_particle_duplilist(ListBase *lb, ID *UNUSED(id), Scene *scene, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level, int animated)
+static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level, int animated)
{
GroupObject *go;
Object *ob=0, **oblist=0, obcopy, *obcopylist=0;
@@ -1375,7 +1375,7 @@ static void new_particle_duplilist(ListBase *lb, ID *UNUSED(id), Scene *scene, O
/* Normal particles and cached hair live in global space so we need to
* remove the real emitter's transformation before 2nd order duplication.
*/
- if(par_space_mat)
+ if(par_space_mat && GS(id->name) != ID_GR)
mul_m4_m4m4(mat, pamat, psys->imat);
else
copy_m4_m4(mat, pamat);
@@ -1391,7 +1391,7 @@ static void new_particle_duplilist(ListBase *lb, ID *UNUSED(id), Scene *scene, O
if(part->draw & PART_DRAW_GLOBAL_OB)
VECADD(mat[3], mat[3], vec);
- dob= new_dupli_object(lb, ob, mat, ob->lay, counter, OB_DUPLIPARTS, animated);
+ dob= new_dupli_object(lb, ob, mat, ob->lay, counter, GS(id->name) == ID_GR ? OB_DUPLIGROUP : OB_DUPLIPARTS, animated);
copy_m4_m4(dob->omat, oldobmat);
if(G.rendering)
psys_get_dupli_texture(par, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 11ea82803eb..f6b97dcb78e 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1194,12 +1194,12 @@ static void mvert_to_particle(ParticleKey *key, MVert *mvert, HairKey *hkey)
key->time = hkey->time;
}
-static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData *pa, float t, float frs_sec, ParticleInterpolationData *pind, ParticleKey *result)
+static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData *pa, float t, ParticleInterpolationData *pind, ParticleKey *result)
{
PTCacheEditPoint *point = pind->epoint;
ParticleKey keys[4];
int point_vel = (point && point->keys->vel);
- float real_t, dfra, keytime;
+ float real_t, dfra, keytime, invdt;
/* billboards wont fill in all of these, so start cleared */
memset(keys, 0, sizeof(keys));
@@ -1338,11 +1338,12 @@ static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData
dfra = keys[2].time - keys[1].time;
keytime = (real_t - keys[1].time) / dfra;
+ invdt = dfra * 0.04f * psys->part->timetweak;
/* convert velocity to timestep size */
if(pind->keyed || pind->cache || point_vel){
- mul_v3_fl(keys[1].vel, dfra / frs_sec);
- mul_v3_fl(keys[2].vel, dfra / frs_sec);
+ mul_v3_fl(keys[1].vel, invdt);
+ mul_v3_fl(keys[2].vel, invdt);
interp_qt_qtqt(result->rot,keys[1].rot,keys[2].rot,keytime);
}
@@ -1353,7 +1354,7 @@ static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData
/* the velocity needs to be converted back from cubic interpolation */
if(pind->keyed || pind->cache || point_vel)
- mul_v3_fl(result->vel, frs_sec / dfra);
+ mul_v3_fl(result->vel, 1.f/invdt);
}
/************************************************/
/* Particles on a dm */
@@ -2954,7 +2955,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
time = (float)k / (float)steps;
t = birthtime + time * (dietime - birthtime);
result.time = -t;
- do_particle_interpolation(psys, p, pa, t, frs_sec, &pind, &result);
+ do_particle_interpolation(psys, p, pa, t, &pind, &result);
copy_v3_v3(ca->co, result.co);
/* dynamic hair is in object space */
@@ -3133,7 +3134,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
time = (float)k / (float)steps;
t = birthtime + time * (dietime - birthtime);
result.time = -t;
- do_particle_interpolation(psys, i, pa, t, frs_sec, &pind, &result);
+ do_particle_interpolation(psys, i, pa, t, &pind, &result);
copy_v3_v3(ca->co, result.co);
/* non-hair points are already in global space */
@@ -3954,7 +3955,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
ParticleThreadContext ctx; /* fake thread context for child modifiers */
ParticleInterpolationData pind;
- float t, frs_sec = sim->scene->r.frs_sec;
+ float t;
float co[3], orco[3];
float hairmat[4][4];
int totpart = psys->totpart;
@@ -3982,7 +3983,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
* account when subdividing for instance */
pind.dm = psys_in_edit_mode(sim->scene, psys) ? NULL : psys->hair_out_dm;
init_particle_interpolation(sim->ob, psys, pa, &pind);
- do_particle_interpolation(psys, p, pa, t, frs_sec, &pind, state);
+ do_particle_interpolation(psys, p, pa, t, &pind, state);
if(!keyed && !cached) {
if((pa->flag & PARS_REKEY)==0) {
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index 9ead2a3f572..a3a44976fcd 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -459,7 +459,7 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
#define PSYS_ENABLED 16 /* deprecated */
#define PSYS_HAIR_UPDATED 32 /* signal for updating hair particle mode */
#define PSYS_DRAWING 64
-//#define PSYS_SOFT_BAKE 128
+#define PSYS_USE_IMAT 128
#define PSYS_DELETE 256 /* remove particlesystem as soon as possible */
#define PSYS_HAIR_DONE 512
#define PSYS_KEYED 1024
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 550a063c298..14f80986ba3 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1492,13 +1492,13 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
StrandBound *sbound= 0;
StrandRen *strand=0;
RNG *rng= 0;
- float loc[3],loc1[3],loc0[3],mat[4][4],nmat[3][3],co[3],nor[3];
+ float loc[3],loc1[3],loc0[3],mat[4][4],nmat[3][3],co[3],nor[3],duplimat[4][4];
float strandlen=0.0f, curlen=0.0f;
float hasize, pa_size, r_tilt, r_length;
float pa_time, pa_birthtime, pa_dietime;
float random, simplify[2], pa_co[3];
const float cfra= BKE_curframe(re->scene);
- int i, a, k, max_k=0, totpart, dosimplify = 0, dosurfacecache = 0;
+ int i, a, k, max_k=0, totpart, dosimplify = 0, dosurfacecache = 0, use_duplimat = 0;
int totchild=0;
int seed, path_nbr=0, orco1=0, num;
int totface, *origindex = 0;
@@ -1638,6 +1638,12 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
copy_m3_m4(nmat, ob->imat);
transpose_m3(nmat);
+ if(psys->flag & PSYS_USE_IMAT) {
+ /* psys->imat is the original emitter's inverse matrix, ob->obmat is the duplicated object's matrix */
+ mul_m4_m4m4(duplimat, psys->imat, ob->obmat);
+ use_duplimat = 1;
+ }
+
/* 2.6 setup strand rendering */
if(part->ren_as == PART_DRAW_PATH && psys->pathcache){
path_nbr=(int)pow(2.0,(double) part->ren_step);
@@ -1949,6 +1955,9 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if(psys->parent)
mul_m4_v3(psys->parent->obmat, state.co);
+ if(use_duplimat)
+ mul_m4_v4(duplimat, state.co);
+
if(part->ren_as == PART_DRAW_BB) {
bb.random = random;
bb.size = pa_size;
@@ -1971,6 +1980,9 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if(psys->parent)
mul_m4_v3(psys->parent->obmat, state.co);
+ if(use_duplimat)
+ mul_m4_v4(duplimat, state.co);
+
if(part->ren_as == PART_DRAW_BB) {
bb.random = random;
bb.size = pa_size;
@@ -4345,7 +4357,7 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
int i;
if(obr->psysindex) {
- if((!obr->prev || obr->prev->ob != ob) && ob->type==OB_MESH) {
+ if((!obr->prev || obr->prev->ob != ob || (obr->prev->flag & R_INSTANCEABLE)==0) && ob->type==OB_MESH) {
/* the emitter mesh wasn't rendered so the modifier stack wasn't
* evaluated with render settings */
DerivedMesh *dm;
@@ -4437,8 +4449,11 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
}
if(obr->lay & vectorlay)
obr->flag |= R_NEED_VECTORS;
+ if(dob)
+ psys->flag |= PSYS_USE_IMAT;
init_render_object_data(re, obr, timeoffset);
psys_render_restore(ob, psys);
+ psys->flag &= ~PSYS_USE_IMAT;
/* only add instance for objects that have not been used for dupli */
if(!(ob->transflag & OB_RENDER_DUPLI)) {