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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-04-11 17:15:39 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-04-11 17:17:22 +0400 |
commit | 64e7065c9301fd78fcff8c7441b3325bd1566d02 (patch) | |
tree | 709202315a23a3d6f30309a24937fa05a19adb10 /source/blender | |
parent | 2d655d370d84d39e296e1744ac412a5968a5657d (diff) |
Fix part T39643: Compositor renders blank Render Layer from other Scenes
Fixed the part with missing tiles highlight and render info when rendering
different scene via the render layers node.
Displaying of the rendered result for a different scene after the render
is finished is still not "fixed". That's an intended behavior actually
to display render result for an active scene.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/space_image/image_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c index 27d2a19016d..158f9ba031b 100644 --- a/source/blender/editors/space_image/image_draw.c +++ b/source/blender/editors/space_image/image_draw.c @@ -885,7 +885,7 @@ void draw_image_main(const bContext *C, ARegion *ar) /* render info */ if (ima && show_render) - draw_render_info(scene, ima, ar, zoomx, zoomy); + draw_render_info(sima->iuser.scene, ima, ar, zoomx, zoomy); } void draw_image_cache(const bContext *C, ARegion *ar) |