Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2014-11-20 21:43:32 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-11-20 21:43:32 +0300
commit102d3ad595d90f20919d609d426ec98e29fd1686 (patch)
tree9c9be3899432ddb7823a18c88a0714bcfdde559e /source/blender
parent6f7b4a3a3e9acdc5ed2b37550b5e324f041e6116 (diff)
Fix T42622, environment texture GLSL result different from rendering.
Also included mirror ball shader, which was missing.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl23
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.c7
2 files changed, 25 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index a737741975e..7098f655d54 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2390,10 +2390,27 @@ void node_tex_clouds(vec3 co, float size, out vec4 color, out float fac)
fac = 1.0;
}
-void node_tex_environment(vec3 co, sampler2D ima, out vec4 color)
+void node_tex_environment_equirectangular(vec3 co, sampler2D ima, out vec4 color)
{
- float u = (atan(co.y, co.x) + M_PI)/(2.0*M_PI);
- float v = atan(co.z, hypot(co.x, co.y))/M_PI + 0.5;
+ vec3 nco = normalize(co);
+ float u = -atan(nco.y, nco.x)/(2.0*M_PI) + 0.5;
+ float v = atan(nco.z, hypot(nco.x, nco.y))/M_PI + 0.5;
+
+ color = texture2D(ima, vec2(u, v));
+}
+
+void node_tex_environment_mirror_ball(vec3 co, sampler2D ima, out vec4 color)
+{
+ vec3 nco = normalize(co);
+
+ nco.y -= 1.0;
+
+ float div = 2.0*sqrt(max(-0.5*nco.y, 0.0f));
+ if(div > 0.0f)
+ nco /= div;
+
+ float u = 0.5*(nco.x + 1.0);
+ float v = 0.5*(nco.z + 1.0);
color = texture2D(ima, vec2(u, v));
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
index dcb3ef3c8a0..56db9dd3b44 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
@@ -72,8 +72,11 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, bNodeE
node_shader_gpu_tex_mapping(mat, node, in, out);
- ret = GPU_stack_link(mat, "node_tex_environment", in, out, GPU_image(ima, iuser, isdata));
-
+ if (tex->projection == SHD_PROJ_EQUIRECTANGULAR)
+ ret = GPU_stack_link(mat, "node_tex_environment_equirectangular", in, out, GPU_image(ima, iuser, isdata));
+ else
+ ret = GPU_stack_link(mat, "node_tex_environment_mirror_ball", in, out, GPU_image(ima, iuser, isdata));
+
if (ret) {
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 &&