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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-08-24 02:57:29 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-08-24 02:57:29 +0400
commit3a73f635c2f97927d4f0f289074291d4826bd361 (patch)
tree4671e4a158af411072a95a1b17f0ea8193b7248f /source/blender
parentc43e7bfd74a97ae33743472f7d119bacb9418fb2 (diff)
Fix #36441: opengl render of smoke wrong after regular render with blender internal.
Object.imat isn't always the inverse of Object.obmat, needs to be set before usage as mentioned in DNA_object_types.h. Thanks to Miika for tracking down the cause of this bug.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index d4b30069ace..9c5c43064a6 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -7051,6 +7051,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
// get view vector
copy_v3_v3(viewnormal, rv3d->viewinv[2]);
+ invert_m4_m4(ob->imat, ob->obmat);
mul_mat3_m4_v3(ob->imat, viewnormal);
normalize_v3(viewnormal);