diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-07-05 13:35:38 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-07-05 13:35:38 +0400 |
commit | 962c1606fc913c88c4d20c8318126ef9e2315b75 (patch) | |
tree | 2515df1c4aed4af730c32e50455481678595c47f /source/blender | |
parent | 3d5ae95986268f693a0d3c98f875eb0c12b96be8 (diff) |
Fix #27810: bones drawn blue in 2.49 file, was still checking stride bone
flag for drawing even though that feature is no longer in 2.5.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 02a7ea890f5..ad621257602 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -197,8 +197,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag) case PCHAN_COLOR_CONSTS: { if ( (bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS) ) { - if (constflag & PCHAN_HAS_STRIDE) glColor4ub(0, 0, 200, 80); - else if (constflag & PCHAN_HAS_TARGET) glColor4ub(255, 150, 0, 80); + if (constflag & PCHAN_HAS_TARGET) glColor4ub(255, 150, 0, 80); else if (constflag & PCHAN_HAS_IK) glColor4ub(255, 255, 0, 80); else if (constflag & PCHAN_HAS_SPLINEIK) glColor4ub(200, 255, 0, 80); else if (constflag & PCHAN_HAS_CONST) glColor4ub(0, 255, 120, 80); @@ -269,8 +268,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag) { /* inner part in background color or constraint */ if ( (constflag) && ((bcolor==NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) ) { - if (constflag & PCHAN_HAS_STRIDE) glColor3ub(0, 0, 200); - else if (constflag & PCHAN_HAS_TARGET) glColor3ub(255, 150, 0); + if (constflag & PCHAN_HAS_TARGET) glColor3ub(255, 150, 0); else if (constflag & PCHAN_HAS_IK) glColor3ub(255, 255, 0); else if (constflag & PCHAN_HAS_SPLINEIK) glColor3ub(200, 255, 0); else if (constflag & PCHAN_HAS_CONST) glColor3ub(0, 255, 120); @@ -1865,9 +1863,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, constflag= pchan->constflag; if (pchan->flag & (POSE_ROT|POSE_LOC|POSE_SIZE)) constflag |= PCHAN_HAS_ACTION; - if (pchan->flag & POSE_STRIDE) - constflag |= PCHAN_HAS_STRIDE; - + /* set color-set to use */ set_pchan_colorset(ob, pchan); |