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authorCampbell Barton <ideasman42@gmail.com>2010-12-23 07:16:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-23 07:16:31 +0300
commitc046ae14be2e0142c3ea9c5d81b946594043c3f7 (patch)
tree8c6d502768d872e245d42a45507075bc1ed5ab0a /source/blender
parent86b89af5ddaede7bedf6a98f20e0b4f92e5796b2 (diff)
Fix for multiple modifier stack calculations per frame.
Since 2.5x blender has been using CD_MASK_BAREMESH for updating objects since object_handle_update() no longer has access to G.curscreen to calculate the mask from viewports. The problem with this is after an initial calculation, CD_MASK_MTFACE may be required on draw, so it would recalculate the modifier stack multiple times per frame. One case which caused this is armature animated mesh with texface in a dupligroup. Fix this by having customdata_mask member in the scene, this isn't great design but at least fixes the bug and only changes a few files.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/object.c6
-rw-r--r--source/blender/blenkernel/intern/scene.c1
-rw-r--r--source/blender/editors/include/ED_view3d.h2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c7
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c5
6 files changed, 16 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 54bc07b548d..07fee83a405 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2550,12 +2550,12 @@ void object_handle_update(Scene *scene, Object *ob)
case OB_MESH:
{
EditMesh *em = (ob == scene->obedit)? BKE_mesh_get_editmesh(ob->data): NULL;
- // here was vieweditdatamask? XXX
+ BKE_assert((scene->customdata_mask & CD_MASK_BAREMESH) == CD_MASK_BAREMESH);
if(em) {
- makeDerivedMesh(scene, ob, em, CD_MASK_BAREMESH);
+ makeDerivedMesh(scene, ob, em, scene->customdata_mask); /* was CD_MASK_BAREMESH */
BKE_mesh_end_editmesh(ob->data, em);
} else
- makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
+ makeDerivedMesh(scene, ob, NULL, scene->customdata_mask);
}
break;
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 7a8c4efb51a..9aeb9a89c90 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -946,6 +946,7 @@ float BKE_curframe(Scene *scene)
static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scene_parent)
{
Base *base;
+ scene->customdata_mask= scene_parent->customdata_mask;
/* sets first, we allow per definition current scene to have
dependencies on sets, but not the other way around. */
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 750bad8f4eb..e5a95f23ab6 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -170,5 +170,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int
Base *ED_view3d_give_base_under_cursor(struct bContext *C, short *mval);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_clip);
+unsigned int ED_viewedit_datamask(struct bScreen *screen);
+
#endif /* ED_VIEW3D_H */
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 968579dbd1d..407ac6da2c5 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1950,8 +1950,10 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
/* *********************** customdata **************** */
/* goes over all modes and view3d settings */
-static CustomDataMask get_viewedit_datamask(bScreen *screen, Scene *scene, Object *ob)
+CustomDataMask ED_viewedit_datamask(bScreen *screen)
{
+ Scene *scene= screen->scene;
+ Object *ob= scene->basact ? scene->basact->object : NULL;
CustomDataMask mask = CD_MASK_BAREMESH;
ScrArea *sa;
@@ -2301,11 +2303,10 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
Object *ob;
float backcol[3];
unsigned int lay_used;
- Object *obact = OBACT;
const char *grid_unit= NULL;
/* from now on all object derived meshes check this */
- v3d->customdata_mask= get_viewedit_datamask(CTX_wm_screen(C), scene, obact);
+ v3d->customdata_mask= scene->customdata_mask;
/* shadow buffers, before we setup matrices */
if(draw_glsl_material(scene, NULL, v3d, v3d->drawtype))
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index e2f1966bd50..1b597f45884 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -773,7 +773,7 @@ typedef struct Scene {
unsigned int lay; /* bitflags for layer visibility */
int layact; /* active layer */
- int pad1;
+ unsigned int customdata_mask; /* XXX. runtime flag for drawing, actually belongs in the window, only used by object_handle_update() */
short flag; /* various settings */
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 8403dc55577..fbbeb203e1b 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -56,6 +56,7 @@
#include "ED_fileselect.h"
#include "ED_info.h"
#include "ED_screen.h"
+#include "ED_view3d.h"
#include "ED_util.h"
#include "RNA_access.h"
@@ -296,6 +297,10 @@ void wm_event_do_notifiers(bContext *C)
/* XXX make lock in future, or separated derivedmesh users in scene */
if(!G.rendering)
/* depsgraph & animation: update tagged datablocks */
+
+ /* copied to set's in scene_update_tagged_recursive() */
+ win->screen->scene->customdata_mask= ED_viewedit_datamask(win->screen);
+
scene_update_tagged(CTX_data_main(C), win->screen->scene);
}