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authorCampbell Barton <ideasman42@gmail.com>2012-09-18 08:35:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-18 08:35:30 +0400
commitd3737de8c284b7cb8e6bff4ee147561449fb2151 (patch)
tree9379d0f4965cb4d274ab542451b193db7f3ee5c0 /source/blender
parenta4ff2b914049f3c7af6b06034f7a569b19ad8e7a (diff)
fix for a strange linking error where set_property() in source/blender/blenkernel/intern/property.c would get mixed up with an X11 function of the same name. it crashed blender loading on my system.
Give functions in property.c more unique names.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_property.h27
-rw-r--r--source/blender/blenkernel/intern/object.c4
-rw-r--r--source/blender/blenkernel/intern/property.c65
-rw-r--r--source/blender/blenloader/intern/readfile.c4
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c4
-rw-r--r--source/blender/editors/object/object_edit.c20
-rw-r--r--source/blender/editors/object/object_select.c2
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c6
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/makesrna/intern/rna_property.c4
10 files changed, 72 insertions, 66 deletions
diff --git a/source/blender/blenkernel/BKE_property.h b/source/blender/blenkernel/BKE_property.h
index a29dc0e7be4..e0eb8c04b60 100644
--- a/source/blender/blenkernel/BKE_property.h
+++ b/source/blender/blenkernel/BKE_property.h
@@ -35,19 +35,18 @@ struct bProperty;
struct ListBase;
struct Object;
-void free_property(struct bProperty *prop);
-void free_properties(struct ListBase *lb);
-struct bProperty *copy_property(struct bProperty *prop);
-void copy_properties(struct ListBase *lbn, struct ListBase *lbo);
-void init_property(struct bProperty *prop);
-struct bProperty *new_property(int type);
-void unique_property(struct bProperty *first, struct bProperty *prop, int force);
-struct bProperty *get_ob_property(struct Object *ob, const char *name);
-void set_ob_property(struct Object *ob, struct bProperty *propc);
-int compare_property(struct bProperty *prop, const char *str);
-void set_property(struct bProperty *prop, const char *str);
-void add_property(struct bProperty *prop, const char *str);
-void set_property_valstr(struct bProperty *prop, char *str);
-void cp_property(struct bProperty *prop1, struct bProperty *prop2);
+void BKE_bproperty_free(struct bProperty *prop);
+void BKE_bproperty_free_list(struct ListBase *lb);
+struct bProperty *BKE_bproperty_copy(struct bProperty *prop);
+void BKE_bproperty_copy_list(struct ListBase *lbn, struct ListBase *lbo);
+void BKE_bproperty_init(struct bProperty *prop);
+struct bProperty *BKE_bproperty_new(int type);
+void BKE_bproperty_unique(struct bProperty *first, struct bProperty *prop, int force);
+struct bProperty *BKE_bproperty_object_get(struct Object *ob, const char *name);
+void BKE_bproperty_object_set(struct Object *ob, struct bProperty *propc);
+// int BKE_bproperty_cmp(struct bProperty *prop, const char *str);
+void BKE_bproperty_set(struct bProperty *prop, const char *str);
+void BKE_bproperty_add(struct bProperty *prop, const char *str);
+void BKE_bproperty_set_valstr(struct bProperty *prop, char *str);
#endif
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index a44b5e7691b..5be39414113 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -340,7 +340,7 @@ void BKE_object_free(Object *ob)
BKE_pose_free(ob->pose);
if (ob->mpath)
animviz_free_motionpath(ob->mpath);
- free_properties(&ob->prop);
+ BKE_bproperty_free_list(&ob->prop);
BKE_object_free_modifiers(ob);
free_sensors(&ob->sensors);
@@ -1147,7 +1147,7 @@ Object *BKE_object_copy(Object *ob)
}
obn->prop.first = obn->prop.last = NULL;
- copy_properties(&obn->prop, &ob->prop);
+ BKE_bproperty_copy_list(&obn->prop, &ob->prop);
copy_sensors(&obn->sensors, &ob->sensors);
copy_controllers(&obn->controllers, &ob->controllers);
diff --git a/source/blender/blenkernel/intern/property.c b/source/blender/blenkernel/intern/property.c
index 46ddce4b51b..8da4f11fed3 100644
--- a/source/blender/blenkernel/intern/property.c
+++ b/source/blender/blenkernel/intern/property.c
@@ -27,9 +27,12 @@
/** \file blender/blenkernel/intern/property.c
* \ingroup bke
+ *
+ * This module deals with bProperty only,
+ * they are used on blender objects in the game engine
+ * (where they get converted into C++ classes - CValue and subclasses)
*/
-
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
@@ -45,7 +48,7 @@
#include "BKE_property.h"
-void free_property(bProperty *prop)
+void BKE_bproperty_free(bProperty *prop)
{
if (prop->poin && prop->poin != &prop->data) MEM_freeN(prop->poin);
@@ -53,17 +56,17 @@ void free_property(bProperty *prop)
}
-void free_properties(ListBase *lb)
+void BKE_bproperty_free_list(ListBase *lb)
{
bProperty *prop;
while ( (prop = lb->first) ) {
BLI_remlink(lb, prop);
- free_property(prop);
+ BKE_bproperty_free(prop);
}
}
-bProperty *copy_property(bProperty *prop)
+bProperty *BKE_bproperty_copy(bProperty *prop)
{
bProperty *propn;
@@ -76,13 +79,13 @@ bProperty *copy_property(bProperty *prop)
return propn;
}
-void copy_properties(ListBase *lbn, ListBase *lbo)
+void BKE_bproperty_copy_list(ListBase *lbn, ListBase *lbo)
{
bProperty *prop, *propn;
- free_properties(lbn); /* in case we are copying to an object with props */
+ BKE_bproperty_free_list(lbn); /* in case we are copying to an object with props */
prop = lbo->first;
while (prop) {
- propn = copy_property(prop);
+ propn = BKE_bproperty_copy(prop);
BLI_addtail(lbn, propn);
prop = prop->next;
}
@@ -90,7 +93,7 @@ void copy_properties(ListBase *lbn, ListBase *lbo)
}
-void init_property(bProperty *prop)
+void BKE_bproperty_init(bProperty *prop)
{
/* also use when property changes type */
@@ -113,22 +116,22 @@ void init_property(bProperty *prop)
}
-bProperty *new_property(int type)
+bProperty *BKE_bproperty_new(int type)
{
bProperty *prop;
prop = MEM_callocN(sizeof(bProperty), "property");
prop->type = type;
- init_property(prop);
+ BKE_bproperty_init(prop);
strcpy(prop->name, "prop");
return prop;
}
-/* used by unique_property() only */
-static bProperty *get_property__internal(bProperty *first, bProperty *self, const char *name)
+/* used by BKE_bproperty_unique() only */
+static bProperty *bproperty_get(bProperty *first, bProperty *self, const char *name)
{
bProperty *p;
for (p = first; p; p = p->next) {
@@ -137,7 +140,7 @@ static bProperty *get_property__internal(bProperty *first, bProperty *self, cons
}
return NULL;
}
-void unique_property(bProperty *first, bProperty *prop, int force)
+void BKE_bproperty_unique(bProperty *first, bProperty *prop, int force)
{
bProperty *p;
@@ -151,13 +154,13 @@ void unique_property(bProperty *first, bProperty *prop, int force)
if (force) {
/* change other names to make them unique */
- while ((p = get_property__internal(first, prop, prop->name))) {
- unique_property(first, p, 0);
+ while ((p = bproperty_get(first, prop, prop->name))) {
+ BKE_bproperty_unique(first, p, 0);
}
}
else {
/* change our own name until its unique */
- if (get_property__internal(first, prop, prop->name)) {
+ if (bproperty_get(first, prop, prop->name)) {
/* there is a collision */
char new_name[sizeof(prop->name)];
char base_name[sizeof(prop->name)];
@@ -175,33 +178,34 @@ void unique_property(bProperty *first, bProperty *prop, int force)
BLI_snprintf(num, sizeof(num), "%d", i++);
BLI_strncpy(new_name, base_name, sizeof(prop->name) - strlen(num));
strcat(new_name, num);
- } while (get_property__internal(first, prop, new_name));
+ } while (bproperty_get(first, prop, new_name));
BLI_strncpy(prop->name, new_name, sizeof(prop->name));
}
}
}
-bProperty *get_ob_property(Object *ob, const char *name)
+bProperty *BKE_bproperty_object_get(Object *ob, const char *name)
{
return BLI_findstring(&ob->prop, name, offsetof(bProperty, name));
}
-void set_ob_property(Object *ob, bProperty *propc)
+void BKE_bproperty_object_set(Object *ob, bProperty *propc)
{
bProperty *prop;
- prop = get_ob_property(ob, propc->name);
+ prop = BKE_bproperty_object_get(ob, propc->name);
if (prop) {
- free_property(prop);
+ BKE_bproperty_free(prop);
BLI_remlink(&ob->prop, prop);
}
- BLI_addtail(&ob->prop, copy_property(propc));
+ BLI_addtail(&ob->prop, BKE_bproperty_copy(propc));
}
/* negative: prop is smaller
* positive: prop is larger
*/
-int compare_property(bProperty *prop, const char *str)
+#if 0 /* UNUSED */
+int BKE_bproperty_cmp(bProperty *prop, const char *str)
{
// extern int Gdfra; /* sector.c */
float fvalue, ftest;
@@ -237,8 +241,9 @@ int compare_property(bProperty *prop, const char *str)
return 0;
}
+#endif
-void set_property(bProperty *prop, const char *str)
+void BKE_bproperty_set(bProperty *prop, const char *str)
{
// extern int Gdfra; /* sector.c */
@@ -262,7 +267,7 @@ void set_property(bProperty *prop, const char *str)
}
-void add_property(bProperty *prop, const char *str)
+void BKE_bproperty_add(bProperty *prop, const char *str)
{
// extern int Gdfra; /* sector.c */
@@ -282,7 +287,7 @@ void add_property(bProperty *prop, const char *str)
}
/* reads value of property, sets it in chars in str */
-void set_property_valstr(bProperty *prop, char *str)
+void BKE_bproperty_set_valstr(bProperty *prop, char *str)
{
// extern int Gdfra; /* sector.c */
@@ -303,11 +308,13 @@ void set_property_valstr(bProperty *prop, char *str)
}
}
+#if 0 /* UNUSED */
void cp_property(bProperty *prop1, bProperty *prop2)
{
char str[128];
- set_property_valstr(prop2, str);
+ BKE_bproperty_set_valstr(prop2, str);
- set_property(prop1, str);
+ BKE_bproperty_set(prop1, str);
}
+#endif
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 9d39e751382..a24e1256826 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -133,7 +133,7 @@
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
-#include "BKE_property.h" // for get_ob_property
+#include "BKE_property.h" // for BKE_bproperty_object_get
#include "BKE_report.h"
#include "BKE_sca.h" // for init_actuator
#include "BKE_scene.h"
@@ -7382,7 +7382,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (ob= main->object.first; ob; ob= ob->id.next) {
if (ob->type == OB_FONT) {
- prop = get_ob_property(ob, "Text");
+ prop = BKE_bproperty_object_get(ob, "Text");
if (prop) {
BKE_reportf_wrap(fd->reports, RPT_WARNING,
"Game property name conflict in object: \"%s\".\nText objects reserve the "
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index 1cc0d4180ab..5f7252b65bf 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -92,7 +92,7 @@
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
-#include "BKE_property.h" // for get_ob_property
+#include "BKE_property.h" // for BKE_bproperty_object_get
#include "BKE_scene.h"
#include "BKE_sequencer.h"
@@ -945,7 +945,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
while (act) {
if (act->type == ACT_IPO) {
ia = act->data;
- prop = get_ob_property(ob, ia->name);
+ prop = BKE_bproperty_object_get(ob, ia->name);
if (prop) {
ia->type = ACT_IPO_FROM_PROP;
}
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index aa885320b37..f95a186990e 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -649,11 +649,11 @@ static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
for (base = FIRSTBASE; base; base = base->next) {
if ((base != BASACT) && (TESTBASELIB(v3d, base))) {
if (nr == 1) { /* replace */
- copy_properties(&base->object->prop, &ob->prop);
+ BKE_bproperty_copy_list(&base->object->prop, &ob->prop);
}
else {
for (prop = ob->prop.first; prop; prop = prop->next) {
- set_ob_property(base->object, prop);
+ BKE_bproperty_object_set(base->object, prop);
}
}
}
@@ -665,7 +665,7 @@ static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
if (prop) {
for (base = FIRSTBASE; base; base = base->next) {
if ((base != BASACT) && (TESTBASELIB(v3d, base))) {
- set_ob_property(base->object, prop);
+ BKE_bproperty_object_set(base->object, prop);
}
}
}
@@ -1585,7 +1585,7 @@ static int game_property_new(bContext *C, wmOperator *op)
char name[MAX_NAME];
int type = RNA_enum_get(op->ptr, "type");
- prop = new_property(type);
+ prop = BKE_bproperty_new(type);
BLI_addtail(&ob->prop, prop);
RNA_string_get(op->ptr, "name", name);
@@ -1593,7 +1593,7 @@ static int game_property_new(bContext *C, wmOperator *op)
BLI_strncpy(prop->name, name, sizeof(prop->name));
}
- unique_property(NULL, prop, 0); // make_unique_prop_names(prop->name);
+ BKE_bproperty_unique(NULL, prop, 0); // make_unique_prop_names(prop->name);
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;
@@ -1631,7 +1631,7 @@ static int game_property_remove(bContext *C, wmOperator *op)
if (prop) {
BLI_remlink(&ob->prop, prop);
- free_property(prop);
+ BKE_bproperty_free(prop);
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;
@@ -1711,7 +1711,7 @@ static int game_property_copy_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
{
if (ob != ob_iter)
- set_ob_property(ob_iter, prop);
+ BKE_bproperty_object_set(ob_iter, prop);
} CTX_DATA_END;
}
}
@@ -1721,12 +1721,12 @@ static int game_property_copy_exec(bContext *C, wmOperator *op)
{
if (ob != ob_iter) {
if (type == COPY_PROPERTIES_REPLACE) {
- copy_properties(&ob_iter->prop, &ob->prop);
+ BKE_bproperty_copy_list(&ob_iter->prop, &ob->prop);
}
else {
/* merge - the default when calling with no argument */
for (prop = ob->prop.first; prop; prop = prop->next) {
- set_ob_property(ob_iter, prop);
+ BKE_bproperty_object_set(ob_iter, prop);
}
}
}
@@ -1763,7 +1763,7 @@ static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
{
- free_properties(&ob_iter->prop);
+ BKE_bproperty_free_list(&ob_iter->prop);
}
CTX_DATA_END;
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index 7eb8cc01db9..ff7f33f6107 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -723,7 +723,7 @@ static short objects_share_gameprop(Object *a, Object *b)
/*make a copy of all its properties*/
for (prop = a->prop.first; prop; prop = prop->next) {
- if (get_ob_property(b, prop->name) )
+ if (BKE_bproperty_object_get(b, prop->name) )
return 1;
}
return 0;
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index ca4f00be2d5..3b704f6a111 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -638,7 +638,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
MLoopCol *mloopcol = me->mloopcol; /* why does mcol exist? */
MLoopCol *lcol;
- bProperty *prop = get_ob_property(ob, "Text");
+ bProperty *prop = BKE_bproperty_object_get(ob, "Text");
GPUVertexAttribs gattribs;
int a, totpoly = me->totpoly;
@@ -732,7 +732,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
/* The BM_FONT handling is in the gpu module, shared with the
* game engine, was duplicated previously */
- set_property_valstr(prop, string);
+ BKE_bproperty_set_valstr(prop, string);
characters = strlen(string);
if (!BKE_image_get_ibuf(mtpoly->tpage, NULL))
@@ -832,7 +832,7 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
}
/* draw game engine text hack */
- if (get_ob_property(ob, "Text"))
+ if (BKE_bproperty_object_get(ob, "Text"))
draw_mesh_text(scene, ob, 0);
draw_textured_end();
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index a51ec15bd86..e88f49d4f5b 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -3432,7 +3432,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
dm->drawFacesGLSL(dm, GPU_enable_material);
-// if (get_ob_property(ob, "Text"))
+// if (BKE_bproperty_object_get(ob, "Text"))
// XXX draw_mesh_text(ob, 1);
GPU_disable_material();
diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c
index bf9f924489b..fc3697633a4 100644
--- a/source/blender/makesrna/intern/rna_property.c
+++ b/source/blender/makesrna/intern/rna_property.c
@@ -89,7 +89,7 @@ static void rna_GameProperty_type_set(PointerRNA *ptr, int value)
if (prop->type != value) {
prop->type = value;
- init_property(prop);
+ BKE_bproperty_init(prop);
}
}
@@ -97,7 +97,7 @@ static void rna_GameProperty_name_set(PointerRNA *ptr, const char *value)
{
bProperty *prop = (bProperty *)(ptr->data);
BLI_strncpy_utf8(prop->name, value, sizeof(prop->name));
- unique_property(NULL, prop, 1);
+ BKE_bproperty_unique(NULL, prop, 1);
}