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authorWilliam Reynish <william@reynish.com>2014-01-02 23:54:24 +0400
committerWilliam Reynish <william@reynish.com>2014-01-04 00:12:56 +0400
commit4d4222b7619de408ce0be3af667ed8cfdf729ebe (patch)
treee5d9dcb16bf596a021a13f056f1540ff98a75e13 /source/blender
parent975c048ecd3dc2fc4a391709696bcca5239448cf (diff)
Changed percentage and 0-1 number fields to use sliders. This is more consistent.
Reviewed by Brecht van Lommel, Thomas Dinges and Jonathan Williamson
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_node/drawnode.c8
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c8
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_alphaOver.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorSpill.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_colorbalance.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_curves.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_despeckle.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_filter.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_hueSatVal.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_huecorrect.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_invert.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_mixrgb.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_valToRgb.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_attribute.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bump.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_fresnel.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hueSatVal.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_invert.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mixRgb.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_shader.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_wireframe.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_valToRgb.c2
41 files changed, 52 insertions, 52 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 72caa465406..740209650bb 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -139,7 +139,7 @@ static void node_buts_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *p
PointerRNA sockptr;
RNA_pointer_create(ptr->id.data, &RNA_NodeSocket, output, &sockptr);
- uiItemR(layout, &sockptr, "default_value", 0, "", ICON_NONE);
+ uiItemR(layout, &sockptr, "default_value", UI_ITEM_R_SLIDER, "", ICON_NONE);
}
static void node_buts_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
@@ -153,7 +153,7 @@ static void node_buts_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr
col = uiLayoutColumn(layout, FALSE);
uiTemplateColorPicker(col, &sockptr, "default_value", 1, 0, 0, 0);
- uiItemR(col, &sockptr, "default_value", 0, "", ICON_NONE);
+ uiItemR(col, &sockptr, "default_value", UI_ITEM_R_SLIDER, "", ICON_NONE);
}
static void node_buts_mix_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
@@ -830,7 +830,7 @@ static void node_shader_buts_tex_brick(uiLayout *layout, bContext *UNUSED(C), Po
uiLayout *col;
col = uiLayoutColumn(layout, TRUE);
- uiItemR(col, ptr, "offset", 0, IFACE_("Offset"), ICON_NONE);
+ uiItemR(col, ptr, "offset", UI_ITEM_R_SLIDER, IFACE_("Offset"), ICON_NONE);
uiItemR(col, ptr, "offset_frequency", 0, IFACE_("Frequency"), ICON_NONE);
col = uiLayoutColumn(layout, TRUE);
@@ -2498,7 +2498,7 @@ static void node_texture_buts_bricks(uiLayout *layout, bContext *UNUSED(C), Poin
uiLayout *col;
col = uiLayoutColumn(layout, TRUE);
- uiItemR(col, ptr, "offset", 0, IFACE_("Offset"), ICON_NONE);
+ uiItemR(col, ptr, "offset", UI_ITEM_R_SLIDER, IFACE_("Offset"), ICON_NONE);
uiItemR(col, ptr, "offset_frequency", 0, IFACE_("Frequency"), ICON_NONE);
col = uiLayoutColumn(layout, TRUE);
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index de002bdfd2c..eb01f47098f 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -1191,7 +1191,7 @@ static void rna_def_modifier_decimate(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Modifier_update");
/* (mode == MOD_DECIM_MODE_COLLAPSE) */
- prop = RNA_def_property(srna, "ratio", PROP_FLOAT, PROP_NONE);
+ prop = RNA_def_property(srna, "ratio", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "percent");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_range(prop, 0, 1, 1, 4);
@@ -2937,7 +2937,7 @@ static void rna_def_modifier_weightvg_mask(BlenderRNA *UNUSED(brna), StructRNA *
PropertyRNA *prop;
- prop = RNA_def_property(srna, "mask_constant", PROP_FLOAT, PROP_NONE);
+ prop = RNA_def_property(srna, "mask_constant", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_range(prop, -FLT_MAX, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0, 1.0, 1, -1);
RNA_def_property_ui_text(prop, "Influence", "Global influence of current modifications on vgroup");
@@ -3027,7 +3027,7 @@ static void rna_def_modifier_weightvgedit(BlenderRNA *brna)
"from vgroup");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
- prop = RNA_def_property(srna, "default_weight", PROP_FLOAT, PROP_NONE);
+ prop = RNA_def_property(srna, "default_weight", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_range(prop, 0.0, 1.0f);
RNA_def_property_ui_range(prop, 0.0, 1.0, 1, -1);
RNA_def_property_ui_text(prop, "Default Weight", "Default weight a vertex will have if "
@@ -3478,7 +3478,7 @@ static void rna_def_modifier_skin(BlenderRNA *brna)
RNA_def_struct_sdna(srna, "SkinModifierData");
RNA_def_struct_ui_icon(srna, ICON_MOD_SKIN);
- prop = RNA_def_property(srna, "branch_smoothing", PROP_FLOAT, PROP_NONE);
+ prop = RNA_def_property(srna, "branch_smoothing", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_ui_text(prop, "Branch Smoothing", "Smooth complex geometry around branches");
RNA_def_property_ui_range(prop, 0, 1, 1, -1);
RNA_def_property_update(prop, 0, "rna_Modifier_update");
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 38d7f051b0b..f2faba9b434 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -3335,7 +3335,7 @@ static void def_sh_tex_sky(StructRNA *srna)
RNA_def_property_ui_text(prop, "Turbidity", "Atmospheric turbidity");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
- prop = RNA_def_property(srna, "ground_albedo", PROP_FLOAT, PROP_NONE);
+ prop = RNA_def_property(srna, "ground_albedo", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Ground Albedo", "Ground color that is subtly reflected in the sky");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
@@ -3861,7 +3861,7 @@ static void def_cmp_alpha_over(StructRNA *srna)
RNA_def_struct_sdna_from(srna, "NodeTwoFloats", "storage");
- prop = RNA_def_property(srna, "premul", PROP_FLOAT, PROP_NONE);
+ prop = RNA_def_property(srna, "premul", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "x");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Premul", "Mix Factor");
diff --git a/source/blender/nodes/composite/nodes/node_composite_alphaOver.c b/source/blender/nodes/composite/nodes/node_composite_alphaOver.c
index 5ba2e88adce..dda0ec0c897 100644
--- a/source/blender/nodes/composite/nodes/node_composite_alphaOver.c
+++ b/source/blender/nodes/composite/nodes/node_composite_alphaOver.c
@@ -33,7 +33,7 @@
/* **************** ALPHAOVER ******************** */
static bNodeSocketTemplate cmp_node_alphaover_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorSpill.c b/source/blender/nodes/composite/nodes/node_composite_colorSpill.c
index 529bba3d502..0d608758eaa 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorSpill.c
+++ b/source/blender/nodes/composite/nodes/node_composite_colorSpill.c
@@ -34,7 +34,7 @@
/* ******************* Color Spill Supression ********************************* */
static bNodeSocketTemplate cmp_node_color_spill_in[] = {
{SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
- {SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{-1, 0, ""}
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
index 5e7bbfaa1d3..65f2391983e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
+++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
@@ -36,7 +36,7 @@
/* ******************* Color Balance ********************************* */
static bNodeSocketTemplate cmp_node_colorbalance_in[] = {
- {SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{-1, 0, ""}
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_curves.c b/source/blender/nodes/composite/nodes/node_composite_curves.c
index dadd97e59a4..cd2e1f9a2d5 100644
--- a/source/blender/nodes/composite/nodes/node_composite_curves.c
+++ b/source/blender/nodes/composite/nodes/node_composite_curves.c
@@ -95,7 +95,7 @@ void register_node_type_cmp_curve_vec(void)
/* **************** CURVE RGB ******************** */
static bNodeSocketTemplate cmp_node_curve_rgb_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Black Level"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, N_("White Level"), 1.0f, 1.0f, 1.0f, 1.0f},
diff --git a/source/blender/nodes/composite/nodes/node_composite_despeckle.c b/source/blender/nodes/composite/nodes/node_composite_despeckle.c
index 4368dd6f9e1..8b6c0956b73 100644
--- a/source/blender/nodes/composite/nodes/node_composite_despeckle.c
+++ b/source/blender/nodes/composite/nodes/node_composite_despeckle.c
@@ -33,7 +33,7 @@
/* **************** FILTER ******************** */
static bNodeSocketTemplate cmp_node_despeckle_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_filter.c b/source/blender/nodes/composite/nodes/node_composite_filter.c
index 9eb13d5b47a..f1c18612e1c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_filter.c
+++ b/source/blender/nodes/composite/nodes/node_composite_filter.c
@@ -34,7 +34,7 @@
/* **************** FILTER ******************** */
static bNodeSocketTemplate cmp_node_filter_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
index 3bc18cfdeec..1c31f4863ca 100644
--- a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
+++ b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
@@ -35,7 +35,7 @@
/* **************** Hue Saturation ******************** */
static bNodeSocketTemplate cmp_node_hue_sat_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_huecorrect.c b/source/blender/nodes/composite/nodes/node_composite_huecorrect.c
index e4ad748ed02..2ed58262b3b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_huecorrect.c
+++ b/source/blender/nodes/composite/nodes/node_composite_huecorrect.c
@@ -33,7 +33,7 @@
#include "node_composite_util.h"
static bNodeSocketTemplate cmp_node_huecorrect_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_invert.c b/source/blender/nodes/composite/nodes/node_composite_invert.c
index 510d7acfeaf..946b69821f9 100644
--- a/source/blender/nodes/composite/nodes/node_composite_invert.c
+++ b/source/blender/nodes/composite/nodes/node_composite_invert.c
@@ -33,7 +33,7 @@
/* **************** INVERT ******************** */
static bNodeSocketTemplate cmp_node_invert_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_mixrgb.c b/source/blender/nodes/composite/nodes/node_composite_mixrgb.c
index b79b8a7d49f..d7559ece476 100644
--- a/source/blender/nodes/composite/nodes/node_composite_mixrgb.c
+++ b/source/blender/nodes/composite/nodes/node_composite_mixrgb.c
@@ -33,7 +33,7 @@
/* **************** MIX RGB ******************** */
static bNodeSocketTemplate cmp_node_mix_rgb_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 5.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/composite/nodes/node_composite_valToRgb.c b/source/blender/nodes/composite/nodes/node_composite_valToRgb.c
index 3702da7b294..32d68550cd4 100644
--- a/source/blender/nodes/composite/nodes/node_composite_valToRgb.c
+++ b/source/blender/nodes/composite/nodes/node_composite_valToRgb.c
@@ -35,7 +35,7 @@
/* **************** VALTORGB ******************** */
static bNodeSocketTemplate cmp_node_valtorgb_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
static bNodeSocketTemplate cmp_node_valtorgb_out[] = {
diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.c b/source/blender/nodes/shader/nodes/node_shader_attribute.c
index 608595a6fdb..61bdfb3dfd6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_attribute.c
+++ b/source/blender/nodes/shader/nodes/node_shader_attribute.c
@@ -32,7 +32,7 @@
static bNodeSocketTemplate sh_node_attribute_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ SOCK_VECTOR, 0, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_FACTOR},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
index 540d5441aa3..dd14006cd8a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
@@ -31,9 +31,9 @@
static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("Roughness"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Roughness"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Anisotropy"), 0.5f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_VECTOR, 1, N_("Tangent"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
index c62d19d156a..ffb53f3b330 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
@@ -31,7 +31,7 @@
static bNodeSocketTemplate sh_node_bsdf_diffuse_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
index 9f9c8c0e60f..4b2a9cc3339 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
@@ -31,7 +31,7 @@
static bNodeSocketTemplate sh_node_bsdf_glass_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
index 32c6e0d3626..b8ad5e4fbed 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
@@ -31,7 +31,7 @@
static bNodeSocketTemplate sh_node_bsdf_glossy_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("Roughness"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Roughness"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c
index ba33a262548..b48a4be9f7a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c
@@ -32,8 +32,8 @@
static bNodeSocketTemplate sh_node_bsdf_hair_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -M_PI_2, M_PI_2, PROP_ANGLE},
- { SOCK_FLOAT, 1, N_("RoughnessU"), 0.1f, 0.1f, 0.1f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("RoughnessV"), 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" }
+ { SOCK_FLOAT, 1, N_("RoughnessU"), 0.1f, 0.1f, 0.1f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("RoughnessV"), 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" }
};
static bNodeSocketTemplate sh_node_bsdf_hair_out[] = {
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c
index 52dced97cb4..ce69707e855 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c
@@ -31,7 +31,7 @@
static bNodeSocketTemplate sh_node_bsdf_refraction_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c
index 7792f7ec11d..29c1165314e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c
@@ -31,8 +31,8 @@
static bNodeSocketTemplate sh_node_bsdf_toon_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("Size"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("Smooth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Size"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("Smooth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
index 80b87f32e20..e5d83a3b8f2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
@@ -31,7 +31,7 @@
static bNodeSocketTemplate sh_node_bsdf_velvet_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("Sigma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Sigma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.c b/source/blender/nodes/shader/nodes/node_shader_bump.c
index 8e4c5d8a2bb..fb10efe1569 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bump.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bump.c
@@ -36,7 +36,7 @@
/* **************** BUMP ******************** */
static bNodeSocketTemplate sh_node_bump_in[] = {
- { SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_FLOAT, 1, N_("Distance"), 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_FLOAT, 1, N_("Height"), 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.c b/source/blender/nodes/shader/nodes/node_shader_curves.c
index f99be470891..94b667c5f6d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.c
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.c
@@ -35,7 +35,7 @@
/* **************** CURVE VEC ******************** */
static bNodeSocketTemplate sh_node_curve_vec_in[] = {
- { SOCK_FLOAT, 0, N_("Fac"), 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 0, N_("Fac"), 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
@@ -88,7 +88,7 @@ void register_node_type_sh_curve_vec(void)
/* **************** CURVE RGB ******************** */
static bNodeSocketTemplate sh_node_curve_rgb_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
index c22b0f41695..adc51a06ce5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
@@ -35,7 +35,7 @@ static bNodeSocketTemplate sh_node_fresnel_in[] = {
};
static bNodeSocketTemplate sh_node_fresnel_out[] = {
- { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
index ca4201736c2..e4f0e6eb80e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
+++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
@@ -38,7 +38,7 @@ static bNodeSocketTemplate sh_node_hue_sat_in[] = {
{ SOCK_FLOAT, 1, N_("Hue"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Saturation"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_NONE},
{ SOCK_FLOAT, 1, N_("Value"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_NONE},
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.c b/source/blender/nodes/shader/nodes/node_shader_invert.c
index d0b35f9387b..6e0dbf6b87e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_invert.c
+++ b/source/blender/nodes/shader/nodes/node_shader_invert.c
@@ -36,7 +36,7 @@
/* **************** INVERT ******************** */
static bNodeSocketTemplate sh_node_invert_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
index 86ea5555470..2da51c19ef8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
@@ -34,7 +34,7 @@
/* **************** MIX RGB ******************** */
static bNodeSocketTemplate sh_node_mix_rgb_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Color1"), 0.5f, 0.5f, 0.5f, 1.0f},
{ SOCK_RGBA, 1, N_("Color2"), 0.5f, 0.5f, 0.5f, 1.0f},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.c b/source/blender/nodes/shader/nodes/node_shader_mix_shader.c
index e682e8b4fd9..7c5362a8969 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_shader.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.c
@@ -30,7 +30,7 @@
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_mix_shader_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_SHADER, 1, N_("Shader")},
{ SOCK_SHADER, 1, N_("Shader")},
{ -1, 0, "" }
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
index 12da301d090..8162b5b8a75 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
@@ -44,7 +44,7 @@ static bNodeSocketTemplate sh_node_tex_brick_in[] = {
static bNodeSocketTemplate sh_node_tex_brick_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
index 725b5654523..fb62d30a787 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
@@ -39,7 +39,7 @@ static bNodeSocketTemplate sh_node_tex_checker_in[] = {
static bNodeSocketTemplate sh_node_tex_checker_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
index c3ef897b1ad..a077e57d318 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
@@ -36,7 +36,7 @@ static bNodeSocketTemplate sh_node_tex_gradient_in[] = {
static bNodeSocketTemplate sh_node_tex_gradient_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
index b9339bc483f..dba198f55f4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
@@ -38,7 +38,7 @@ static bNodeSocketTemplate sh_node_tex_magic_in[] = {
static bNodeSocketTemplate sh_node_tex_magic_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
index 2b5d5e12420..114fec71578 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
@@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_tex_musgrave_in[] = {
static bNodeSocketTemplate sh_node_tex_musgrave_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
index 36e26925501..dfb2aca2169 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
@@ -39,7 +39,7 @@ static bNodeSocketTemplate sh_node_tex_noise_in[] = {
static bNodeSocketTemplate sh_node_tex_noise_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
index f75c05601aa..3ee9268e198 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
@@ -37,7 +37,7 @@ static bNodeSocketTemplate sh_node_tex_voronoi_in[] = {
static bNodeSocketTemplate sh_node_tex_voronoi_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
index be7df85fbee..e2c73a93b21 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
@@ -40,7 +40,7 @@ static bNodeSocketTemplate sh_node_tex_wave_in[] = {
static bNodeSocketTemplate sh_node_tex_wave_out[] = {
{ SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
index a6c1e9501cb..1e402b3728b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
@@ -34,7 +34,7 @@
/* **************** VALTORGB ******************** */
static bNodeSocketTemplate sh_node_valtorgb_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_valtorgb_out[] = {
diff --git a/source/blender/nodes/shader/nodes/node_shader_wireframe.c b/source/blender/nodes/shader/nodes/node_shader_wireframe.c
index ba07e8eff72..db15dd09f35 100644
--- a/source/blender/nodes/shader/nodes/node_shader_wireframe.c
+++ b/source/blender/nodes/shader/nodes/node_shader_wireframe.c
@@ -34,7 +34,7 @@ static bNodeSocketTemplate sh_node_wireframe_in[] = {
};
static bNodeSocketTemplate sh_node_wireframe_out[] = {
- { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
diff --git a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
index 8a913756dc8..7f8adab2da5 100644
--- a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
+++ b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
@@ -35,7 +35,7 @@
/* **************** VALTORGB ******************** */
static bNodeSocketTemplate valtorgb_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
static bNodeSocketTemplate valtorgb_out[] = {