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authorCampbell Barton <ideasman42@gmail.com>2020-07-11 15:03:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-11 15:09:45 +0300
commit415d3ee05bfa51d7a71fa8417682e38186915776 (patch)
tree5862c9f67910e5576462598301184dc4d10d5379 /source/blender
parent6e698653dfff094de193cd4de2d4d3da4097d829 (diff)
UV: add path select operator that uses the selection
Instead of using the mouse cursor position, this selects between existing selected elements. Access this since picking a selection path doesn't work from the menu.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/include/ED_uvedit.h13
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h1
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c1
-rw-r--r--source/blender/editors/uvedit/uvedit_path.c92
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c151
5 files changed, 258 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index cce788efa58..ec41e785714 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -175,6 +175,19 @@ bool ED_uvedit_nearest_uv_multi(const struct Scene *scene,
float *dist_sq,
float r_uv[2]);
+struct BMFace **ED_uvedit_selected_faces(struct Scene *scene,
+ struct BMesh *bm,
+ int len_max,
+ int *r_faces_len);
+struct BMLoop **ED_uvedit_selected_edges(struct Scene *scene,
+ struct BMesh *bm,
+ int len_max,
+ int *r_edges_len);
+struct BMLoop **ED_uvedit_selected_verts(struct Scene *scene,
+ struct BMesh *bm,
+ int len_max,
+ int *r_verts_len);
+
void ED_uvedit_get_aspect(struct Object *obedit, float *r_aspx, float *r_aspy);
void ED_uvedit_active_vert_loop_set(struct BMesh *bm, struct BMLoop *l);
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 8b99292029e..6a5f5162dff 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -111,6 +111,7 @@ void UV_OT_stitch(struct wmOperatorType *ot);
/* uvedit_path.c */
void UV_OT_shortest_path_pick(struct wmOperatorType *ot);
+void UV_OT_shortest_path_select(struct wmOperatorType *ot);
/* uvedit_select.c */
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 18278cf2541..6003d4d5d95 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -2090,6 +2090,7 @@ void ED_operatortypes_uvedit(void)
WM_operatortype_append(UV_OT_rip);
WM_operatortype_append(UV_OT_stitch);
WM_operatortype_append(UV_OT_shortest_path_pick);
+ WM_operatortype_append(UV_OT_shortest_path_select);
WM_operatortype_append(UV_OT_seams_from_islands);
WM_operatortype_append(UV_OT_mark_seam);
diff --git a/source/blender/editors/uvedit/uvedit_path.c b/source/blender/editors/uvedit/uvedit_path.c
index 4f0c472158a..e9615b62523 100644
--- a/source/blender/editors/uvedit/uvedit_path.c
+++ b/source/blender/editors/uvedit/uvedit_path.c
@@ -677,3 +677,95 @@ void UV_OT_shortest_path_pick(wmOperatorType *ot)
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Select Path Between Existing Selection
+ * \{ */
+
+static int uv_shortest_path_select_exec(bContext *C, wmOperator *op)
+{
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ const ToolSettings *ts = scene->toolsettings;
+ bool found_valid_elements = false;
+
+ float aspect_y;
+ {
+ Object *obedit = CTX_data_edit_object(C);
+ float aspx, aspy;
+ ED_uvedit_get_aspect(obedit, &aspx, &aspy);
+ aspect_y = aspx / aspy;
+ }
+
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ uint objects_len = 0;
+ Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
+ view_layer, CTX_wm_view3d(C), &objects_len);
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *obedit = objects[ob_index];
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ BMesh *bm = em->bm;
+ const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+ BMElem *ele_src = NULL, *ele_dst = NULL;
+
+ /* Find 2x elements. */
+ {
+ BMElem **ele_array = NULL;
+ int ele_array_len = 0;
+ if (ts->uv_selectmode & UV_SELECT_FACE) {
+ ele_array = (BMElem **)ED_uvedit_selected_faces(scene, bm, 3, &ele_array_len);
+ }
+ else if (ts->uv_selectmode & UV_SELECT_EDGE) {
+ ele_array = (BMElem **)ED_uvedit_selected_edges(scene, bm, 3, &ele_array_len);
+ }
+ else {
+ ele_array = (BMElem **)ED_uvedit_selected_verts(scene, bm, 3, &ele_array_len);
+ }
+
+ if (ele_array_len == 2) {
+ ele_src = ele_array[0];
+ ele_dst = ele_array[1];
+ }
+ MEM_freeN(ele_array);
+ }
+
+ if (ele_src && ele_dst) {
+ struct PathSelectParams op_params;
+ path_select_params_from_op(op, &op_params);
+
+ uv_shortest_path_pick_ex(
+ scene, depsgraph, obedit, &op_params, ele_src, ele_dst, aspect_y, cd_loop_uv_offset);
+
+ found_valid_elements = true;
+ }
+ }
+ MEM_freeN(objects);
+
+ if (!found_valid_elements) {
+ BKE_report(
+ op->reports, RPT_WARNING, "Path selection requires two matching elements to be selected");
+ return OPERATOR_CANCELLED;
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void UV_OT_shortest_path_select(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Shortest Path";
+ ot->idname = "UV_OT_shortest_path_select";
+ ot->description = "Selected shortest path between two vertices/edges/faces";
+
+ /* api callbacks */
+ ot->exec = uv_shortest_path_select_exec;
+ ot->poll = ED_operator_editmesh;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ path_select_properties(ot);
+}
+
+/** \} */
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index a589114fd46..bae097a09bf 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -3419,3 +3419,154 @@ void UV_OT_select_overlap(wmOperatorType *ot)
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Selected Elements as Arrays (Vertex, Edge & Faces)
+ *
+ * These functions return single elements per connected vertex/edge.
+ * So an edge that has two connected edge loops only assigns one loop in the array.
+ * \{ */
+
+BMFace **ED_uvedit_selected_faces(Scene *scene, BMesh *bm, int len_max, int *r_faces_len)
+{
+ const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+ CLAMP_MAX(len_max, bm->totface);
+ int faces_len = 0;
+ BMFace **faces = MEM_mallocN(sizeof(*faces) * len_max, __func__);
+
+ BMIter iter;
+ BMFace *f;
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ if (uvedit_face_visible_test(scene, f)) {
+ if (uvedit_face_select_test(scene, f, cd_loop_uv_offset)) {
+ faces[faces_len++] = f;
+ if (faces_len == len_max) {
+ goto finally;
+ }
+ }
+ }
+ }
+
+finally:
+ *r_faces_len = faces_len;
+ if (faces_len != len_max) {
+ faces = MEM_reallocN(faces, sizeof(*faces) * faces_len);
+ }
+ return faces;
+}
+
+BMLoop **ED_uvedit_selected_edges(Scene *scene, BMesh *bm, int len_max, int *r_edges_len)
+{
+ const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+ CLAMP_MAX(len_max, bm->totloop);
+ int edges_len = 0;
+ BMLoop **edges = MEM_mallocN(sizeof(*edges) * len_max, __func__);
+
+ BMIter iter;
+ BMFace *f;
+
+ /* Clear tag. */
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ BMIter liter;
+ BMLoop *l_iter;
+ BM_ITER_ELEM (l_iter, &liter, f, BM_LOOPS_OF_FACE) {
+ BM_elem_flag_disable(l_iter, BM_ELEM_TAG);
+ }
+ }
+
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ if (uvedit_face_visible_test(scene, f)) {
+ BMIter liter;
+ BMLoop *l_iter;
+ BM_ITER_ELEM (l_iter, &liter, f, BM_LOOPS_OF_FACE) {
+ if (!BM_elem_flag_test(l_iter, BM_ELEM_TAG)) {
+ const MLoopUV *luv_curr = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
+ const MLoopUV *luv_next = BM_ELEM_CD_GET_VOID_P(l_iter->next, cd_loop_uv_offset);
+ if ((luv_curr->flag & MLOOPUV_VERTSEL) && (luv_next->flag & MLOOPUV_VERTSEL)) {
+ BM_elem_flag_enable(l_iter, BM_ELEM_TAG);
+
+ edges[edges_len++] = l_iter;
+ if (edges_len == len_max) {
+ goto finally;
+ }
+
+ /* Tag other connected loops so we don't consider them separate edges. */
+ if (l_iter != l_iter->radial_next) {
+ BMLoop *l_radial_iter = l_iter->radial_next;
+ do {
+ if (BM_loop_uv_share_edge_check(l_iter, l_radial_iter, cd_loop_uv_offset)) {
+ BM_elem_flag_enable(l_radial_iter, BM_ELEM_TAG);
+ }
+ } while ((l_radial_iter = l_radial_iter->radial_next) != l_iter);
+ }
+ }
+ }
+ }
+ }
+ }
+
+finally:
+ *r_edges_len = edges_len;
+ if (edges_len != len_max) {
+ edges = MEM_reallocN(edges, sizeof(*edges) * edges_len);
+ }
+ return edges;
+}
+
+BMLoop **ED_uvedit_selected_verts(Scene *scene, BMesh *bm, int len_max, int *r_verts_len)
+{
+ const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+ CLAMP_MAX(len_max, bm->totloop);
+ int verts_len = 0;
+ BMLoop **verts = MEM_mallocN(sizeof(*verts) * len_max, __func__);
+
+ BMIter iter;
+ BMFace *f;
+
+ /* Clear tag. */
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ BMIter liter;
+ BMLoop *l_iter;
+ BM_ITER_ELEM (l_iter, &liter, f, BM_LOOPS_OF_FACE) {
+ BM_elem_flag_disable(l_iter, BM_ELEM_TAG);
+ }
+ }
+
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ if (uvedit_face_visible_test(scene, f)) {
+ BMIter liter;
+ BMLoop *l_iter;
+ BM_ITER_ELEM (l_iter, &liter, f, BM_LOOPS_OF_FACE) {
+ if (!BM_elem_flag_test(l_iter, BM_ELEM_TAG)) {
+ const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
+ if ((luv->flag & MLOOPUV_VERTSEL)) {
+ BM_elem_flag_enable(l_iter->v, BM_ELEM_TAG);
+
+ verts[verts_len++] = l_iter;
+ if (verts_len == len_max) {
+ goto finally;
+ }
+
+ /* Tag other connected loops so we don't consider them separate vertices. */
+ BMIter liter_disk;
+ BMLoop *l_disk_iter;
+ BM_ITER_ELEM (l_disk_iter, &liter_disk, l_iter->v, BM_LOOPS_OF_VERT) {
+ if (BM_loop_uv_share_vert_check(l_iter, l_disk_iter, cd_loop_uv_offset)) {
+ BM_elem_flag_enable(l_disk_iter, BM_ELEM_TAG);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+finally:
+ *r_verts_len = verts_len;
+ if (verts_len != len_max) {
+ verts = MEM_reallocN(verts, sizeof(*verts) * verts_len);
+ }
+ return verts;
+}
+
+/** \} */