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authorCampbell Barton <ideasman42@gmail.com>2018-12-19 02:55:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-19 02:55:53 +0300
commita72220ecf097d9d23d64c5afc774fcedc353f81c (patch)
tree440b9a2b095de95d43170b38886d1bf9c7ff79dd /source/blender
parentd46d8e831ce0c6a519d60cdcb4c8a5d4f5a88428 (diff)
DNA: move back-face culling to shading popover
Overlay options shouldn't be used when overlays are disabled. Move to shading popover, reported as T58070.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c19
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c2
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h3
-rw-r--r--source/blender/makesrna/intern/rna_space.c11
7 files changed, 30 insertions, 11 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index a2a2c3fb738..0c9b9806425 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -2743,5 +2743,24 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
SCE_SNAP_TRANSFORM_MODE_TRANSLATE;
}
}
+
+ for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
+ for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
+ switch (sl->spacetype) {
+ case SPACE_VIEW3D:
+ {
+ enum { V3D_BACKFACE_CULLING = (1 << 10) };
+ View3D *v3d = (View3D *)sl;
+ if (v3d->flag2 & V3D_BACKFACE_CULLING) {
+ v3d->flag2 &= ~V3D_BACKFACE_CULLING;
+ v3d->shading.flag |= V3D_SHADING_BACKFACE_CULLING;
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
}
}
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index f64d345c52f..cf0605c7eda 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -160,7 +160,7 @@ static void basic_cache_populate(void *vedata, Object *ob)
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
- const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
+ const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
/* Depth Prepass */
DRW_shgroup_call_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob->obmat);
}
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index f26920c2474..00b77eee19b 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1439,7 +1439,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sld
Scene *scene = draw_ctx->scene;
GHash *material_hash = stl->g_data->material_hash;
- const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
+ const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
const bool is_active = (ob == draw_ctx->obact);
const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
/* For now just force fully shaded with eevee when supported. */
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 66a98ef2e00..0b7d840a589 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -487,7 +487,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
/* Prepass */
{
DRWShadingGroup *grp;
- const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
+ const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
int state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
psl->prepass_pass = DRW_pass_create("Prepass", (do_cull) ? state | DRW_STATE_CULL_BACK : state);
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 3b755b31156..7a0a5e20864 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -325,7 +325,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
});
workbench_volume_cache_init(vedata);
- const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
+ const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
const int cull_state = (do_cull) ? DRW_STATE_CULL_BACK : 0;
/* Transparency Accum */
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 242be7b75cc..1fc143ed71f 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -362,7 +362,7 @@ typedef struct View3D {
#define V3D_SHOW_RECONSTRUCTION (1 << 7)
#define V3D_SHOW_CAMERAPATH (1 << 8)
#define V3D_SHOW_BUNDLENAME (1 << 9)
-#define V3D_BACKFACE_CULLING (1 << 10)
+#define V3D_FLAG2_DEPRECATED_10 (1 << 10) /* cleared */
#define V3D_RENDER_BORDER (1 << 11)
#define V3D_FLAG2_DEPRECATED_12 (1 << 12) /* cleared */
#define V3D_FLAG2_DEPRECATED_13 (1 << 13) /* cleared */
@@ -396,6 +396,7 @@ enum {
V3D_SHADING_SCENE_WORLD = (1 << 7),
V3D_SHADING_XRAY_BONE = (1 << 8),
V3D_SHADING_WORLD_ORIENTATION = (1 << 9),
+ V3D_SHADING_BACKFACE_CULLING = (1 << 10),
};
/* View3DShading->color_type */
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index f3d2d5d805e..b77eed67d21 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2475,6 +2475,11 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "World Space Lighting", "Make the lighting fixed and not follow the camera");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ prop = RNA_def_property(srna, "show_backface_culling", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_BACKFACE_CULLING);
+ RNA_def_property_ui_text(prop, "Backface Culling", "Use back face culling to hide the back side of faces");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
prop = RNA_def_property(srna, "show_cavity", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_CAVITY);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
@@ -2726,12 +2731,6 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
"Show dashed lines indicating parent or constraint relationships");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- /* TODO: this should become a per object setting? */
- prop = RNA_def_property(srna, "show_backface_culling", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag2", V3D_BACKFACE_CULLING);
- RNA_def_property_ui_text(prop, "Backface Culling", "Use back face culling to hide the back side of faces");
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
-
prop = RNA_def_property(srna, "show_cursor", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_HIDE_CURSOR);
RNA_def_property_ui_text(prop, "Show 3D Cursor", "Display 3D Cursor Overlay");