diff options
author | Bataev Artem <shader> | 2020-02-09 03:32:08 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-02-09 03:37:56 +0300 |
commit | cebd025e02f1147c48cd658816ad835f94128a4a (patch) | |
tree | d5bde2571fd3dfb6b21a756724dd7aab85ee0256 /source/blender | |
parent | 2be20e9ece53ee9af4ad5c14f32e38afd8d25dad (diff) |
3D View: check view quaternion alignment which orbiting
This makes auto-perspective work as expected
when orbiting out of a snapped view.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_utils.c | 18 |
2 files changed, 19 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 622b64f547f..cfeffae1052 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -624,6 +624,8 @@ void ED_view3d_update_viewmat(struct Depsgraph *depsgraph, bool offscreen); bool ED_view3d_quat_from_axis_view(const char view, float quat[4]); char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon); +bool ED_view3d_quat_is_axis_aligned(const float viewquat[4]); + char ED_view3d_lock_view_from_index(int index); char ED_view3d_axis_view_opposite(char view); bool ED_view3d_lock(struct RegionView3D *rv3d); diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c index 1af94e3ade5..e7d514baa41 100644 --- a/source/blender/editors/space_view3d/view3d_utils.c +++ b/source/blender/editors/space_view3d/view3d_utils.c @@ -470,7 +470,7 @@ bool ED_view3d_persp_ensure(const Depsgraph *depsgraph, View3D *v3d, ARegion *ar char persp = (autopersp && RV3D_VIEW_IS_AXIS(rv3d->lview)) ? RV3D_PERSP : rv3d->lpersp; ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, persp); } - else if (autopersp && RV3D_VIEW_IS_AXIS(rv3d->view)) { + else if (autopersp && ED_view3d_quat_is_axis_aligned(rv3d->viewquat)) { rv3d->persp = RV3D_PERSP; } return true; @@ -1339,6 +1339,22 @@ char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon) return RV3D_VIEW_USER; } +/** + * Returns true if input view quaternion is aligned view axis in direction & angle. + */ +bool ED_view3d_quat_is_axis_aligned(const float viewquat[4]) +{ + float mat[3][3]; + quat_to_mat3(mat, viewquat); + for (int row = 0; row < 3; row++) { + int axis = axis_dominant_v3_single(mat[row]); + if (fabsf(fabsf(mat[row][axis]) - 1.0f) > 1e-4f) { + return false; + } + } + return true; +} + char ED_view3d_lock_view_from_index(int index) { switch (index) { |