diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2020-08-10 23:47:12 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2020-08-10 23:54:01 +0300 |
commit | bc5d144855d540d6ea663b0bb13607b692b6b5f0 (patch) | |
tree | c57ec05851bf2064d93979ed58dcb01fe5c5903e /source/blender | |
parent | 8ef05d3180b1b54c7647d059a1f8a6c610937bc9 (diff) |
Fix T77298: Can't bake texture with multiple objects
The problem here is that the baking code uses tiles to exchange pixel data with
the renderer since a recent-ish refactor, but the code that sent data to the
renderer did not initialize the bake result pixels.
Therefore, when the baking process for the second object started, Cycles
received empty tiles and sent them back as-is if the second object did not
cover them.
By initializing the tiles with the result of the previous bakes, we avoid this
problem.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/render/intern/source/external_engine.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c index 633b9324d9f..075202e8a79 100644 --- a/source/blender/render/intern/source/external_engine.c +++ b/source/blender/render/intern/source/external_engine.c @@ -174,7 +174,8 @@ static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y, BLI_addtail(&rr->layers, rl); /* Add render passes. */ - render_layer_add_pass(rr, rl, engine->bake.depth, RE_PASSNAME_COMBINED, "", "RGBA"); + RenderPass *result_pass = render_layer_add_pass( + rr, rl, engine->bake.depth, RE_PASSNAME_COMBINED, "", "RGBA"); RenderPass *primitive_pass = render_layer_add_pass(rr, rl, 4, "BakePrimitive", "", "RGBA"); RenderPass *differential_pass = render_layer_add_pass(rr, rl, 4, "BakeDifferential", "", "RGBA"); @@ -210,6 +211,15 @@ static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y, } } + /* Initialize tile render result from full image bake result. */ + for (int ty = 0; ty < h; ty++) { + size_t offset = ty * w * engine->bake.depth; + size_t bake_offset = ((y + ty) * engine->bake.width + x) * engine->bake.depth; + size_t size = w * engine->bake.depth * sizeof(float); + + memcpy(result_pass->rect + offset, engine->bake.result + bake_offset, size); + } + return rr; } |