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authorPratik Borhade <pratikborhade302@gmail.com>2022-10-19 15:50:47 +0300
committerPratik Borhade <pratikborhade302@gmail.com>2022-10-19 15:50:47 +0300
commitead3fc4a075d24e3481dfebdc63d54e7143a027c (patch)
tree277014210edbb9f97f6969b7dc6b33c3b7b0d5b8 /source/blender
parent3ac2f15a04c5c5425e086427170b5d1b2f559e82 (diff)
Fix T99997: Calling teleport without waiting for the previous event disables gravity
During teleport event, gravity is disabled and WalkMethod is stored in `teleport.navigation_mode` which is used later to reset the status after execution. Calling teleport events consecutively will change the initial WalkMethod value. So update it only on the first call. Also remove `else condition` as it stops the previously running teleport when the new teleport call fails to find a hit point. Reviewed by: dfelinto, mano-wii Differential Revision: https://developer.blender.org/D15574
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_walk.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_navigate_walk.c b/source/blender/editors/space_view3d/view3d_navigate_walk.c
index 3e0ce892b5a..aea322d73d9 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_walk.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_walk.c
@@ -849,11 +849,15 @@ static void walkEvent(WalkInfo *walk, const wmEvent *event)
if (ret) {
WalkTeleport *teleport = &walk->teleport;
+
+ /* Store the current navigation mode if we are not already teleporting. */
+ if (teleport->state == WALK_TELEPORT_STATE_OFF) {
+ teleport->navigation_mode = walk->navigation_mode;
+ }
teleport->state = WALK_TELEPORT_STATE_ON;
teleport->initial_time = PIL_check_seconds_timer();
teleport->duration = U.walk_navigation.teleport_time;
- teleport->navigation_mode = walk->navigation_mode;
walk_navigation_mode_set(walk, WALK_MODE_FREE);
copy_v3_v3(teleport->origin, walk->rv3d->viewinv[3]);
@@ -864,9 +868,7 @@ static void walkEvent(WalkInfo *walk, const wmEvent *event)
sub_v3_v3v3(teleport->direction, loc, teleport->origin);
}
- else {
- walk->teleport.state = WALK_TELEPORT_STATE_OFF;
- }
+
break;
}