diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-02-09 13:48:09 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-02-09 13:48:09 +0300 |
commit | 0692fc9665d089cbb7779a444864fa431986abf2 (patch) | |
tree | 5f0a6ec4dbc67d7e2c095c685a35ff821b8acceb /source/blender | |
parent | 6b372e3a22cbcdcb17a6239238189d6659418516 (diff) |
CollectionEngineSettings calculate: set COLLECTION_PROP_USE for combined property
This way the render engines can have a fallback value (scene or layer default value) for the shader values that were never set.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenkernel/intern/layer.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c index 667b40751ed..a674d08442e 100644 --- a/source/blender/blenkernel/intern/layer.c +++ b/source/blender/blenkernel/intern/layer.c @@ -910,6 +910,8 @@ static void collection_engine_settings_copy(CollectionEngineSettings *ces_dst, C */ static void collection_engine_property_set (CollectionEngineProperty *prop_dst, CollectionEngineProperty *prop_src){ if ((prop_src->flag & COLLECTION_PROP_USE) != 0) { + /* mark the property as used, so the engine knows if the value was ever set*/ + prop_dst->flag |= COLLECTION_PROP_USE; switch (prop_src->type) { case COLLECTION_PROP_TYPE_FLOAT: ((CollectionEnginePropertyFloat *)prop_dst)->value = ((CollectionEnginePropertyFloat *)prop_src)->value; |