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author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 13:53:46 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 13:53:46 +0300 |
commit | 66c0f041a9b774dbfea5999beb6ec243c5fa827d (patch) | |
tree | 629b7c2b1039fa04b5be82e9aae3013890d10645 /source/blender | |
parent | 5265cfdef5e06b33742d5d3a23403c7b367434f9 (diff) |
Fixup for last commit: flipped logic for disabling SceneLayer render
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index e331c285176..3342d3244e0 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -422,7 +422,7 @@ void do_versions_after_linking_280(Main *main) SceneLayer *scene_layer = BKE_scene_layer_add(scene, "Viewport"); /* If we ported all the original render layers, we don't need to make the viewport layer renderable. */ - if (BLI_listbase_is_single(&scene->render_layers)) { + if (!BLI_listbase_is_single(&scene->render_layers)) { scene_layer->flag &= ~SCENE_LAYER_RENDER; } |