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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 13:02:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 13:02:53 +0300
commita59841b016f76dea59fb86aa18980447199a1451 (patch)
treee58d57599efbe1b00f5e2ac5d5d99ac34d792763 /source/blender
parent3e8a2a5f070608428d539b039c3be68e6d9f4540 (diff)
WM Draw Method added to do Overlap assuming swap exchange / flipping,
and made that the default for windows software opengl because that seems to be working better at least on XP. Previously this could only be specified from the command line.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h1
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c1
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c20
3 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 66812efdf3f..24d54bae1fa 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -486,6 +486,7 @@ extern UserDef U; /* from blenkernel blender.c */
#define USER_DRAW_OVERLAP 1
#define USER_DRAW_FULL 2
#define USER_DRAW_AUTOMATIC 3
+#define USER_DRAW_OVERLAP_FLIP 4
/* tw_flag (transform widget) */
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index fc677d9d6f7..a83ff71378f 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -2170,6 +2170,7 @@ static void rna_def_userdef_system(BlenderRNA *brna)
{USER_DRAW_AUTOMATIC, "AUTOMATIC", 0, "Automatic", "Automatically set based on graphics card and driver."},
{USER_DRAW_TRIPLE, "TRIPLE_BUFFER", 0, "Triple Buffer", "Use a third buffer for minimal redraws at the cost of more memory."},
{USER_DRAW_OVERLAP, "OVERLAP", 0, "Overlap", "Redraw all overlapping regions, minimal memory usage but more redraws."},
+ {USER_DRAW_OVERLAP_FLIP, "OVERLAP_FLIP", 0, "Overlap Flip", "Redraw all overlapping regions, minimal memory usage but more redraws (for graphics drivers that do flipping)."},
{USER_DRAW_FULL, "FULL", 0, "Full", "Do a full redraw each time, slow, only use for reference or when all else fails."},
{0, NULL, 0, NULL, NULL}};
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 0bbd3757f27..9372e49597d 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -180,14 +180,13 @@ static void wm_flush_regions_up(bScreen *screen, rcti *dirty)
}
}
-static void wm_method_draw_overlap_all(bContext *C, wmWindow *win)
+static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange)
{
wmWindowManager *wm= CTX_wm_manager(C);
bScreen *screen= win->screen;
ScrArea *sa;
ARegion *ar;
static rcti rect= {0, 0, 0, 0};
- int exchange= (G.f & G_SWAP_EXCHANGE);
/* flush overlapping regions */
if(screen->regionbase.first) {
@@ -400,7 +399,7 @@ static void wm_draw_triple_fail(bContext *C, wmWindow *win)
wm_draw_window_clear(win);
win->drawfail= 1;
- wm_method_draw_overlap_all(C, win);
+ wm_method_draw_overlap_all(C, win, 0);
}
static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
@@ -688,22 +687,23 @@ void wm_draw_update(bContext *C)
ED_screen_refresh(wm, win);
if(win->drawfail)
- wm_method_draw_overlap_all(C, win);
+ wm_method_draw_overlap_all(C, win, 0);
else if(win->drawmethod == USER_DRAW_AUTOMATIC) {
/* ATI opensource driver is known to be very slow at this,
Windows software driver darkens color on each redraw */
- if(GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE) ||
- GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE))
- wm_method_draw_overlap_all(C, win);
+ if(GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE))
+ wm_method_draw_overlap_all(C, win, 0);
+ else if(GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE))
+ wm_method_draw_overlap_all(C, win, 1);
else
wm_method_draw_triple(C, win);
}
else if(win->drawmethod == USER_DRAW_FULL)
wm_method_draw_full(C, win);
else if(win->drawmethod == USER_DRAW_OVERLAP)
- wm_method_draw_overlap_all(C, win);
- /*else if(win->drawmethod == USER_DRAW_DAMAGE)
- wm_method_draw_damage(C, win);*/
+ wm_method_draw_overlap_all(C, win, 0);
+ else if(win->drawmethod == USER_DRAW_OVERLAP_FLIP)
+ wm_method_draw_overlap_all(C, win, 1);
else // if(win->drawmethod == USER_DRAW_TRIPLE)
wm_method_draw_triple(C, win);