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authorCampbell Barton <ideasman42@gmail.com>2011-09-14 06:04:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-14 06:04:26 +0400
commit98961c9f192125c3d87ea3b2ae1bfca212d5d33c (patch)
tree8184c859564c51302142093ebbebc65d10adb435 /source/blender
parentc3a718702fb15a3517e5c54c92af032b21fc5d86 (diff)
initial cleanup for weight paint branch
- move get_selected_defgroups & count_selected_defgroups into blenkernel - split calc_weightpaint_vert_color() logic so its more obvious whats default and multipaint behavior
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_armature.h3
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c123
-rw-r--r--source/blender/blenkernel/intern/armature.c39
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c39
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c7
5 files changed, 97 insertions, 114 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 7d60c00156d..75a2d9c3193 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -100,6 +100,9 @@ void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[]
void vec_roll_to_mat3(float *vec, float roll, float mat[][3]);
void mat3_to_vec_roll(float mat[][3], float *vec, float *roll);
+char* get_selected_defgroups(struct Object *ob, int defcnt);
+int count_selected_defgroups(const char *list, int len);
+
/* Common Conversions Between Co-ordinate Spaces */
void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
void armature_loc_world_to_pose(struct Object *ob, float *inloc, float *outloc);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 63ce62503ad..720dfbaca94 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -62,6 +62,7 @@
#include "BKE_paint.h"
#include "BKE_texture.h"
#include "BKE_multires.h"
+#include "BKE_armature.h"
#include "BLO_sys_types.h" // for intptr_t support
@@ -73,8 +74,6 @@
#include "GPU_material.h"
extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
-// Jason was here, this is for multi-paint
-#include "ED_armature.h"
///////////////////////////////////
///////////////////////////////////
@@ -1678,47 +1677,58 @@ void weight_to_rgb(float input, float *fr, float *fg, float *fb)
}
}
-static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int unselected, int multipaint, int auto_normalize)
+/* draw_flag's for calc_weightpaint_vert_color */
+enum {
+ CALC_WP_MULTIPAINT= (1<<0),
+ CALC_WP_AUTO_NORMALIZE= (1<<1),
+};
+
+static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag)
{
Mesh *me = ob->data;
- float colf[4], input = 0.0f;// Jason
+ float colf[4], input = 0.0f;
int i;
- char make_black = FALSE;
- char was_a_nonzero = FALSE;
+
+ // Jason was here
+ int make_black= FALSE;
if (me->dvert) {
- for (i=0; i<me->dvert[vert].totweight; i++) {
+ if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) {
// Jason was here
- // in multipaint, get the average if auto normalize is inactive
- // get the sum if it is active
- if(multipaint && selected > 1) {
+ int was_a_nonzero= FALSE;
+ for (i=0; i<me->dvert[vert].totweight; i++) {
+ /* in multipaint, get the average if auto normalize is inactive
+ * get the sum if it is active */
if(dg_flags[me->dvert[vert].dw[i].def_nr]) {
if(me->dvert[vert].dw[i].weight) {
- input+=me->dvert[vert].dw[i].weight;
- was_a_nonzero = TRUE;
+ input+= me->dvert[vert].dw[i].weight;
+ was_a_nonzero= TRUE;
}
}
- } else if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
- input+=me->dvert[vert].dw[i].weight;
}
- }
-
- // Jason was here
- // make it black if the selected groups have no weight on a vertex
- if(!make_black && multipaint && selected > 1) {
- if(!was_a_nonzero) {
+
+ /* make it black if the selected groups have no weight on a vertex */
+ if(was_a_nonzero == FALSE) {
make_black = TRUE;
- } else if (!auto_normalize){
- // get the average
- input /= selected;
}
-
+ else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) {
+ input /= selected; /* get the average */
+ }
+ }
+ else {
+ /* default, non tricky behavior */
+ for (i=0; i<me->dvert[vert].totweight; i++) {
+ if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
+ input+=me->dvert[vert].dw[i].weight;
+ }
+ }
}
}
- if(make_black) {
+ if (make_black) {
input = -1;
- }else {
+ }
+ else {
CLAMP(input, 0.0f, 1.0f);
}
@@ -1740,65 +1750,30 @@ void vDM_ColorBand_store(ColorBand *coba)
{
stored_cb= coba;
}
-/* TODO move duplicates to header */
-/* Jason was here duplicate function in paint_vertex.c*/
-static char* get_selected_defgroups(Object *ob, int defcnt) {
- bPoseChannel *chan;
- bPose *pose;
- bDeformGroup *defgroup;
- //Bone *bone;
- char *dg_flags = MEM_callocN(defcnt*sizeof(char), "dg_selected_flags");
- int i;
- Object *armob = ED_object_pose_armature(ob);
-
- if(armob) {
- pose = armob->pose;
- for (chan=pose->chanbase.first; chan; chan=chan->next) {
- for (i = 0, defgroup = ob->defbase.first; i < defcnt && defgroup; defgroup = defgroup->next, i++) {
- if(!strcmp(defgroup->name, chan->bone->name)) {
- dg_flags[i] = (chan->bone->flag & BONE_SELECTED);
- }
- }
- }
- }
-
- return dg_flags;
-}
-/* TODO move duplicates to header */
-/* Jason was here duplicate function */
-static int count_true(char *list, int len)
-{
- int i;
- int cnt = 0;
- for(i = 0; i < len; i++) {
- if (list[i]) {
- cnt++;
- }
- }
- return cnt;
-}
-static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int multipaint, int auto_normalize)
+
+static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
{
Mesh *me = ob->data;
MFace *mf = me->mface;
ColorBand *coba= stored_cb; /* warning, not a local var */
unsigned char *wtcol;
int i;
+
// Jason was here
int defcnt = BLI_countlist(&ob->defbase);
char *dg_flags = get_selected_defgroups(ob, defcnt);
- int selected = count_true(dg_flags, defcnt);
+ int selected = count_selected_defgroups(dg_flags, defcnt);
int unselected = defcnt - selected;
wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
for (i=0; i<me->totface; i++, mf++) {
- calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
- calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
- calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
+ calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], dg_flags, selected, unselected, draw_flag);
+ calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], dg_flags, selected, unselected, draw_flag);
+ calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], dg_flags, selected, unselected, draw_flag);
if (mf->v4)
- calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], dg_flags, selected, unselected, multipaint, auto_normalize);
+ calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], dg_flags, selected, unselected, draw_flag);
}
// Jason
MEM_freeN(dg_flags);
@@ -1830,6 +1805,10 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
int has_multires = mmd != NULL, multires_applied = 0;
int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
+ // Jason
+ int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
+ (scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
+
if(mmd && !mmd->sculptlvl)
has_multires = 0;
@@ -2009,7 +1988,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
}
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
- add_weight_mcol_dm(ob, dm, scene->toolsettings->multipaint, scene->toolsettings->auto_normalize);// Jason
+ add_weight_mcol_dm(ob, dm, draw_flag); // Jason
/* Constructive modifiers need to have an origindex
* otherwise they wont have anywhere to copy the data from.
@@ -2121,7 +2100,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
CDDM_calc_normals(finaldm);
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
- add_weight_mcol_dm(ob, finaldm, scene->toolsettings->multipaint, scene->toolsettings->auto_normalize);// Jason
+ add_weight_mcol_dm(ob, finaldm, draw_flag);// Jason
} else if(dm) {
finaldm = dm;
} else {
@@ -2133,7 +2112,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
}
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
- add_weight_mcol_dm(ob, finaldm, scene->toolsettings->multipaint, scene->toolsettings->auto_normalize);// Jason
+ add_weight_mcol_dm(ob, finaldm, draw_flag);// Jason
}
/* add an orco layer if needed */
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 62ce184a2d7..38c7b55cf51 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -2465,3 +2465,42 @@ void where_is_pose (Scene *scene, Object *ob)
}
}
}
+
+/* Jason was here */
+char* get_selected_defgroups(Object *ob, int defcnt)
+{
+ bPoseChannel *chan;
+ bPose *pose;
+ bDeformGroup *defgroup;
+ //Bone *bone;
+ char *dg_flags = MEM_callocN(defcnt*sizeof(char), "dg_selected_flags");
+ int i;
+ Object *armob = object_pose_armature_get(ob);
+
+ if(armob) {
+ pose = armob->pose;
+ for (chan=pose->chanbase.first; chan; chan=chan->next) {
+ for (i = 0, defgroup = ob->defbase.first; i < defcnt && defgroup; defgroup = defgroup->next, i++) {
+ if(!strcmp(defgroup->name, chan->bone->name)) {
+ dg_flags[i] = (chan->bone->flag & BONE_SELECTED);
+ }
+ }
+ }
+ }
+
+ return dg_flags;
+}
+
+/* TODO move duplicates to header */
+/* Jason was here duplicate function */
+int count_selected_defgroups(const char *list, int len)
+{
+ int i;
+ int cnt = 0;
+ for(i = 0; i < len; i++) {
+ if (list[i]) {
+ cnt++;
+ }
+ }
+ return cnt;
+}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 31366701afc..1abaf569c5a 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -64,6 +64,7 @@
#include "RNA_enum_types.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_brush.h"
#include "BKE_context.h"
@@ -1493,42 +1494,6 @@ static int apply_mp_lcks_normalize(Object *ob, Mesh *me, int index, MDeformWeigh
return FALSE;
}
-/* Jason was here duplicate function I used in DerivedMesh.c*/
-static char* get_selected_defgroups(Object *ob, int defcnt) {
- bPoseChannel *chan;
- bPose *pose;
- bDeformGroup *defgroup;
- //Bone *bone;
- char *dg_flags = MEM_callocN(defcnt*sizeof(char), "dg_selected_flags");
- int i;
- Object *armob = ED_object_pose_armature(ob);
-
- if(armob) {
- pose = armob->pose;
- for (chan=pose->chanbase.first; chan; chan=chan->next) {
- for (i = 0, defgroup = ob->defbase.first; i < defcnt && defgroup; defgroup = defgroup->next, i++) {
- if(!strcmp(defgroup->name, chan->bone->name)) {
- dg_flags[i] = (chan->bone->flag & BONE_SELECTED);
- }
- }
- }
- }
- // the array has whether or not the corresponding group is selected
- return dg_flags;
-}
-/* TODO move duplicates to header */
-/* Jason was here duplicate function */
-static int count_true(char *list, int len)
-{
- int i;
- int cnt = 0;
- for(i = 0; i < len; i++) {
- if (list[i]) {
- cnt++;
- }
- }
- return cnt;
-}
// within the current dvert index, get the dw that is selected and has a weight above 0
// this helps multi-paint
static int get_first_selected_nonzero_weight(MDeformVert *dvert, char *selection) {
@@ -1588,7 +1553,7 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
/* Jason was here */
flags = gen_lck_flags(ob, defcnt = BLI_countlist(&ob->defbase), bone_groups);
selection = get_selected_defgroups(ob, defcnt);
- selected = count_true(selection, defcnt);
+ selected = count_selected_defgroups(selection, defcnt);
if(!selected && ob->actdef) {
selected = 1;
}
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 926678ab123..01a551e42e9 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -2004,9 +2004,6 @@ static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
short enumerate= RNA_boolean_get(op->ptr, "enumerate");
short object= RNA_boolean_get(op->ptr, "object");
int retval = 0;
- // Jason
- Mesh *me;
- Scene *scene = CTX_data_scene(C);
view3d_operator_needs_opengl(C);
@@ -2040,8 +2037,8 @@ static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
else if(obact && paint_facesel_test(obact))
retval = paintface_mouse_select(C, obact, event->mval, extend);
/*Jason*/
- else if (paint_vertsel_test(obact) && (me = (Mesh*)(obact->data))) {
- retval = mouse_wp_select(C, event->mval, extend, obact, me);
+ else if (paint_vertsel_test(obact)) {
+ retval = mouse_wp_select(C, event->mval, extend, obact, obact->data);
} else {
retval = mouse_select(C, event->mval, extend, center, enumerate);
}