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authorCampbell Barton <ideasman42@gmail.com>2013-07-29 13:18:35 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-29 13:18:35 +0400
commitac0568d85660490b90dc1d7c633557ab59bc635e (patch)
tree12034c1d7f0177f7395de131e1716134a06e3a1e /source/blender
parent1300721d57a17eb34e4a8b785ef93357a75a9fb3 (diff)
fix [#36280] Dynamic Topology crashes with active face
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 7229e36f564..4b7c2995ea7 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4588,14 +4588,21 @@ void sculpt_dynamic_topology_enable(bContext *C)
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
Mesh *me = ob->data;
+ const BMAllocTemplate allocsize = {me->totvert,
+ me->totedge,
+ me->totloop,
+ me->totpoly};
sculpt_pbvh_clear(ob);
ss->bm_smooth_shading = (scene->toolsettings->sculpt->flags &
SCULPT_DYNTOPO_SMOOTH_SHADING);
+ /* Dynamic topology doesn't ensure selection state is valid, so remove [#36280] */
+ BKE_mesh_mselect_clear(me);
+
/* Create triangles-only BMesh */
- ss->bm = BM_mesh_create(&bm_mesh_allocsize_default);
+ ss->bm = BM_mesh_create(&allocsize);
BM_mesh_bm_from_me(ss->bm, me, true, true, ob->shapenr);
sculpt_dynamic_topology_triangulate(ss->bm);