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authorCampbell Barton <ideasman42@gmail.com>2019-02-27 04:02:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-27 04:26:49 +0300
commit1079742db92576d79ec89a28d95336aff847a82a (patch)
tree2e440e498c20d3205c2a64eedf4f84bf57abcb84 /source/blender
parent918941483f7ec5fc6320d345c755e953b963c710 (diff)
Cleanup: rename lamp -> light
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_lamp.h2
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c6
-rw-r--r--source/blender/blenkernel/intern/camera.c2
-rw-r--r--source/blender/blenkernel/intern/ipo.c8
-rw-r--r--source/blender/blenkernel/intern/lamp.c2
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/node.c2
-rw-r--r--source/blender/blenkernel/intern/smoke.c12
-rw-r--r--source/blender/blenkernel/intern/studiolight.c2
-rw-r--r--source/blender/blenloader/intern/readfile.c12
-rw-r--r--source/blender/blenloader/intern/versioning_250.c2
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c2
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c4
-rw-r--r--source/blender/blenloader/intern/writefile.c6
-rw-r--r--source/blender/blentranslation/BLT_translation.h2
-rw-r--r--source/blender/collada/AnimationExporter.cpp2
-rw-r--r--source/blender/collada/BCAnimationSampler.cpp6
-rw-r--r--source/blender/collada/DocumentImporter.cpp16
-rw-r--r--source/blender/collada/DocumentImporter.h4
-rw-r--r--source/blender/collada/LightExporter.cpp6
-rw-r--r--source/blender/collada/collada_utils.cpp4
-rw-r--r--source/blender/collada/collada_utils.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc14
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h4
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc14
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h4
-rw-r--r--source/blender/draw/engines/eevee/eevee_data.c18
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c68
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c10
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h26
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c18
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lamps_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl10
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl2
-rw-r--r--source/blender/draw/intern/DRW_render.h2
-rw-r--r--source/blender/draw/intern/draw_cache.c102
-rw-r--r--source/blender/draw/intern/draw_cache.h22
-rw-r--r--source/blender/draw/intern/draw_common.c16
-rw-r--r--source/blender/draw/intern/draw_common.h6
-rw-r--r--source/blender/draw/modes/object_mode.c192
-rw-r--r--source/blender/draw/modes/shaders/common_globals_lib.glsl10
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c2
-rw-r--r--source/blender/editors/animation/anim_filter.c2
-rw-r--r--source/blender/editors/include/UI_resources.h2
-rw-r--r--source/blender/editors/interface/resources.c2
-rw-r--r--source/blender/editors/object/object_select.c4
-rw-r--r--source/blender/editors/object/object_transform.c6
-rw-r--r--source/blender/editors/render/render_preview.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c4
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c4
-rw-r--r--source/blender/editors/space_outliner/space_outliner.c2
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_lamp.c58
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h6
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c2
-rw-r--r--source/blender/gpu/GPU_shader.h2
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
-rw-r--r--source/blender/imbuf/intern/openexr/openexr_api.cpp2
-rw-r--r--source/blender/makesdna/DNA_lamp_types.h6
-rw-r--r--source/blender/makesdna/DNA_material_types.h4
-rw-r--r--source/blender/makesdna/DNA_texture_types.h4
-rw-r--r--source/blender/nodes/NOD_shader.h2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_lamp.c6
68 files changed, 393 insertions, 393 deletions
diff --git a/source/blender/blenkernel/BKE_lamp.h b/source/blender/blenkernel/BKE_lamp.h
index 762f4eae46b..7625d5db9e4 100644
--- a/source/blender/blenkernel/BKE_lamp.h
+++ b/source/blender/blenkernel/BKE_lamp.h
@@ -22,7 +22,7 @@
/** \file
* \ingroup bke
- * \brief General operations, lookup, etc. for blender lamps.
+ * \brief General operations, lookup, etc. for blender lights.
*/
#ifdef __cplusplus
extern "C" {
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 446eb329910..3cbc81e887a 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -1131,7 +1131,7 @@ void BKE_animdata_main_cb(Main *bmain, ID_AnimData_Edit_Callback func, void *use
/* textures */
ANIMDATA_NODETREE_IDS_CB(bmain->tex.first, Tex);
- /* lamps */
+ /* lights */
ANIMDATA_NODETREE_IDS_CB(bmain->light.first, Light);
/* materials */
@@ -1230,7 +1230,7 @@ void BKE_animdata_fix_paths_rename_all(ID *ref_id, const char *prefix, const cha
/* textures */
RENAMEFIX_ANIM_NODETREE_IDS(bmain->tex.first, Tex);
- /* lamps */
+ /* lights */
RENAMEFIX_ANIM_NODETREE_IDS(bmain->light.first, Light);
/* materials */
@@ -3612,7 +3612,7 @@ void BKE_animsys_evaluate_all_animation(Main *main, Depsgraph *depsgraph, Scene
/* textures */
EVAL_ANIM_NODETREE_IDS(main->tex.first, Tex, ADT_RECALC_ANIM);
- /* lamps */
+ /* lights */
EVAL_ANIM_NODETREE_IDS(main->light.first, Light, ADT_RECALC_ANIM);
/* materials */
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 8e27b3f288d..ce80aac5596 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -201,7 +201,7 @@ void BKE_camera_params_from_object(CameraParams *params, const Object *ob)
params->clip_end = cam->clip_end;
}
else if (ob->type == OB_LAMP) {
- /* lamp object */
+ /* light object */
Light *la = ob->data;
params->lens = 16.0f / tanf(la->spotsize * 0.5f);
if (params->lens == 0.0f)
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index b49debc36cc..1813edbafb4 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -615,7 +615,7 @@ static const char *camera_adrcodes_to_paths(int adrcode, int *array_index)
}
/* Light Types */
-static const char *lamp_adrcodes_to_paths(int adrcode, int *array_index)
+static const char *light_adrcodes_to_paths(int adrcode, int *array_index)
{
/* set array index like this in-case nothing sets it correctly */
*array_index = 0;
@@ -842,8 +842,8 @@ static char *get_rna_access(ID *id, int blocktype, int adrcode, char actname[],
propname = camera_adrcodes_to_paths(adrcode, &dummy_index);
break;
- case ID_LA: /* lamp */
- propname = lamp_adrcodes_to_paths(adrcode, &dummy_index);
+ case ID_LA: /* light */
+ propname = light_adrcodes_to_paths(adrcode, &dummy_index);
break;
case ID_SO: /* sound */
@@ -1989,7 +1989,7 @@ void do_versions_ipos_to_animato(Main *bmain)
}
}
- /* lamps */
+ /* lights */
for (id = bmain->light.first; id; id = id->next) {
Light *la = (Light *)id;
diff --git a/source/blender/blenkernel/intern/lamp.c b/source/blender/blenkernel/intern/lamp.c
index 5057daaa35d..318f5e7a046 100644
--- a/source/blender/blenkernel/intern/lamp.c
+++ b/source/blender/blenkernel/intern/lamp.c
@@ -165,7 +165,7 @@ void BKE_light_free(Light *la)
curvemapping_free(la->curfalloff);
- /* is no lib link block, but lamp extension */
+ /* is no lib link block, but light extension */
if (la->nodetree) {
ntreeFreeNestedTree(la->nodetree);
MEM_freeN(la->nodetree);
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index f99a51c5d68..fdf0265c5f9 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -135,7 +135,7 @@ void BKE_material_init(Material *ma)
ma->roughness = 0.25f;
- ma->pr_lamp = 3; /* two lamps, is bits */
+ ma->pr_light = 3; /* two lights, is bits */
ma->pr_type = MA_SPHERE;
ma->preview = NULL;
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index b8ccd0d9274..83c9697ae1e 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3550,7 +3550,7 @@ static void registerShaderNodes(void)
register_node_type_sh_uvalongstroke();
register_node_type_sh_eevee_specular();
- register_node_type_sh_output_lamp();
+ register_node_type_sh_output_light();
register_node_type_sh_output_material();
register_node_type_sh_output_world();
register_node_type_sh_output_linestyle();
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 707daaf0c54..d7ff640bce8 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -715,10 +715,10 @@ void smokeModifier_copy(const struct SmokeModifierData *smd, struct SmokeModifie
static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *view_layer);
static float calc_voxel_transp(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
-static int get_lamp(ViewLayer *view_layer, float *light)
+static int get_light(ViewLayer *view_layer, float *light)
{
Base *base_tmp = NULL;
- int found_lamp = 0;
+ int found_light = 0;
// try to find a lamp, preferably local
for (base_tmp = FIRSTBASE(view_layer); base_tmp; base_tmp = base_tmp->next) {
@@ -729,14 +729,14 @@ static int get_lamp(ViewLayer *view_layer, float *light)
copy_v3_v3(light, base_tmp->object->obmat[3]);
return 1;
}
- else if (!found_lamp) {
+ else if (!found_light) {
copy_v3_v3(light, base_tmp->object->obmat[3]);
- found_lamp = 1;
+ found_light = 1;
}
}
}
- return found_lamp;
+ return found_light;
}
/**********************************************************
@@ -3013,7 +3013,7 @@ static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *view_la
float *density = smoke_get_density(sds->fluid);
float correct = -7.0f * sds->dx;
- if (!get_lamp(view_layer, light)) return;
+ if (!get_light(view_layer, light)) return;
/* convert light pos to sim cell space */
mul_m4_v3(sds->imat, light);
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index 221ebbb6bc8..16bfee755f4 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -851,7 +851,7 @@ static float blinn_specular(
gloss *= 1.0f - wrap;
float shininess = exp2(10.0f * gloss + 1.0f);
- /* Pi is already divided in the lamp power.
+ /* Pi is already divided in the light power.
* normalization_factor = (shininess + 8.0) / (8.0 * M_PI) */
float normalization_factor = shininess * 0.125f + 1.0f;
float spec_light = powf(spec_angle, shininess) * max_ff(NL, 0.0f) * normalization_factor;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 7370b17b4b4..74aadc00f93 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3973,7 +3973,7 @@ static void direct_link_camera(FileData *fd, Camera *ca)
/** \name Read ID: Light
* \{ */
-static void lib_link_lamp(FileData *fd, Main *main)
+static void lib_link_light(FileData *fd, Main *main)
{
for (Light *la = main->light.first; la; la = la->id.next) {
if (la->id.tag & LIB_TAG_NEED_LINK) {
@@ -3992,7 +3992,7 @@ static void lib_link_lamp(FileData *fd, Main *main)
}
}
-static void direct_link_lamp(FileData *fd, Light *la)
+static void direct_link_light(FileData *fd, Light *la)
{
la->adt = newdataadr(fd, la->adt);
direct_link_animdata(fd, la->adt);
@@ -9059,7 +9059,7 @@ static BHead *read_libblock(FileData *fd, Main *main, BHead *bhead, const int ta
direct_link_image(fd, (Image *)id);
break;
case ID_LA:
- direct_link_lamp(fd, (Light *)id);
+ direct_link_light(fd, (Light *)id);
break;
case ID_VF:
direct_link_vfont(fd, (VFont *)id);
@@ -9323,7 +9323,7 @@ static void lib_link_all(FileData *fd, Main *main)
lib_link_ipo(fd, main); /* XXX deprecated... still needs to be maintained for version patches still */
lib_link_key(fd, main);
lib_link_world(fd, main);
- lib_link_lamp(fd, main);
+ lib_link_light(fd, main);
lib_link_latt(fd, main);
lib_link_text(fd, main);
lib_link_camera(fd, main);
@@ -10126,7 +10126,7 @@ static void expand_material(FileData *fd, Main *mainvar, Material *ma)
}
}
-static void expand_lamp(FileData *fd, Main *mainvar, Light *la)
+static void expand_light(FileData *fd, Main *mainvar, Light *la)
{
expand_doit(fd, mainvar, la->ipo); // XXX deprecated - old animation system
@@ -10692,7 +10692,7 @@ void BLO_expand_main(void *fdhandle, Main *mainvar)
expand_lattice(fd, mainvar, (Lattice *)id);
break;
case ID_LA:
- expand_lamp(fd, mainvar, (Light *)id);
+ expand_light(fd, mainvar, (Light *)id);
break;
case ID_KE:
expand_key(fd, mainvar, (Key *)id);
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index 6b75203cd31..1a92a75af09 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -1398,7 +1398,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
/* Blender 2.5.2 - subversion 0 introduced a new setting: V3D_RENDER_OVERRIDE.
* This bit was used in the past for V3D_TRANSFORM_SNAP, which is now deprecated.
* Here we clear it for old files so they don't come in with V3D_RENDER_OVERRIDE set,
- * which would cause cameras, lamps, etc to become invisible */
+ * which would cause cameras, lights, etc to become invisible */
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 35b826c4bde..4a49dddfd2c 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -326,7 +326,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
scene->eevee.motion_blur_shutter = 0.5f;
}
- /* Rename lamp objects. */
+ /* Rename light objects. */
rename_id_for_versioning(bmain, ID_OB, "Light", "Light");
rename_id_for_versioning(bmain, ID_LA, "Light", "Light");
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index 1899775a6d7..d2aab2bf97b 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -1182,8 +1182,8 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
/* Object *ob = bmain->object.first; */
while (ma) {
- if (ma->pr_lamp == 0)
- ma->pr_lamp = 3;
+ if (ma->pr_light == 0)
+ ma->pr_light = 3;
ma = ma->id.next;
}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 6240fa62e34..42a39ddeca9 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -2368,7 +2368,7 @@ static void write_world(WriteData *wd, World *wrld)
}
}
-static void write_lamp(WriteData *wd, Light *la)
+static void write_light(WriteData *wd, Light *la)
{
if (la->id.us > 0 || wd->use_memfile) {
/* write LibData */
@@ -2383,7 +2383,7 @@ static void write_lamp(WriteData *wd, Light *la)
write_curvemapping(wd, la->curfalloff);
}
- /* nodetree is integral part of lamps, no libdata */
+ /* Node-tree is integral part of lights, no libdata. */
if (la->nodetree) {
writestruct(wd, DATA, bNodeTree, 1, la->nodetree);
write_nodetree_nolib(wd, la->nodetree);
@@ -3934,7 +3934,7 @@ static bool write_file_handle(
write_camera(wd, (Camera *)id);
break;
case ID_LA:
- write_lamp(wd, (Light *)id);
+ write_light(wd, (Light *)id);
break;
case ID_LT:
write_lattice(wd, (Lattice *)id);
diff --git a/source/blender/blentranslation/BLT_translation.h b/source/blender/blentranslation/BLT_translation.h
index 8dadf39c006..b1375fd74a8 100644
--- a/source/blender/blentranslation/BLT_translation.h
+++ b/source/blender/blentranslation/BLT_translation.h
@@ -175,7 +175,7 @@ typedef struct {
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_IMAGE, "id_image"), \
/*BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_IPO, "id_ipo"),*/ \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SHAPEKEY, "id_shapekey"), \
- BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LIGHT, "id_lamp"), \
+ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LIGHT, "id_light"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LIBRARY, "id_library"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LATTICE, "id_lattice"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MASK, "id_mask"), \
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index f3a7f8d8d51..ebb2a9da10c 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -721,7 +721,7 @@ const std::string AnimationExporter::get_collada_name(std::string channel_target
{ "specular_hardness", "specular_hardness" },
{ "alpha", "alpha" },
- /* Lamps */
+ /* Lights */
{ "color", "color" },
{ "fall_off_angle", "falloff_angle" },
{ "spot_size", "falloff_angle" },
diff --git a/source/blender/collada/BCAnimationSampler.cpp b/source/blender/collada/BCAnimationSampler.cpp
index 10a5bb8b031..afc37191e2e 100644
--- a/source/blender/collada/BCAnimationSampler.cpp
+++ b/source/blender/collada/BCAnimationSampler.cpp
@@ -404,7 +404,7 @@ void BCAnimationSampler::initialize_keyframes(BCFrameSet &frameset, Object *ob)
frameset.clear();
add_keyframes_from(bc_getSceneObjectAction(ob), frameset);
add_keyframes_from(bc_getSceneCameraAction(ob), frameset);
- add_keyframes_from(bc_getSceneLampAction(ob), frameset);
+ add_keyframes_from(bc_getSceneLightAction(ob), frameset);
for (int a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a + 1);
@@ -451,12 +451,12 @@ void BCAnimationSampler::initialize_curves(BCAnimationCurveMap &curves, Object *
object_type = BC_ANIMATION_TYPE_CAMERA;
}
else if (ob->type == OB_LAMP) {
- action = bc_getSceneLampAction(ob);
+ action = bc_getSceneLightAction(ob);
object_type = BC_ANIMATION_TYPE_LIGHT;
}
if (action) {
- /* Add lamp action or Camera action */
+ /* Add light action or Camera action */
FCurve *fcu = (FCurve *)action->curves.first;
for (; fcu; fcu = fcu->next) {
BCCurveKey key(object_type, fcu->rna_path, fcu->array_index);
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 4c6387e5106..a81fa6c5c31 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -377,20 +377,20 @@ Object *DocumentImporter::create_camera_object(COLLADAFW::InstanceCamera *camera
return ob;
}
-Object *DocumentImporter::create_lamp_object(COLLADAFW::InstanceLight *lamp, Scene *sce)
+Object *DocumentImporter::create_light_object(COLLADAFW::InstanceLight *lamp, Scene *sce)
{
const COLLADAFW::UniqueId& lamp_uid = lamp->getInstanciatedObjectId();
- if (uid_lamp_map.find(lamp_uid) == uid_lamp_map.end()) {
+ if (uid_light_map.find(lamp_uid) == uid_light_map.end()) {
fprintf(stderr, "Couldn't find light by UID.\n");
return NULL;
}
Main *bmain = CTX_data_main(mContext);
Object *ob = bc_add_object(bmain, sce, view_layer, OB_LAMP, NULL);
- Light *la = uid_lamp_map[lamp_uid];
- Light *old_lamp = (Light *)ob->data;
+ Light *la = uid_light_map[lamp_uid];
+ Light *old_light = (Light *)ob->data;
ob->data = la;
- BKE_id_free_us(bmain, old_lamp);
+ BKE_id_free_us(bmain, old_light);
return ob;
}
@@ -563,9 +563,9 @@ std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLA
++camera_done;
}
while (lamp_done < lamp.getCount()) {
- ob = create_lamp_object(lamp[lamp_done], sce);
+ ob = create_light_object(lamp[lamp_done], sce);
if (ob == NULL) {
- report_unknown_reference(*node, "instance_lamp");
+ report_unknown_reference(*node, "instance_light");
}
else {
objects_done->push_back(ob);
@@ -1117,7 +1117,7 @@ bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
}
}
- this->uid_lamp_map[light->getUniqueId()] = lamp;
+ this->uid_light_map[light->getUniqueId()] = lamp;
this->FW_object_map[light->getUniqueId()] = light;
return true;
}
diff --git a/source/blender/collada/DocumentImporter.h b/source/blender/collada/DocumentImporter.h
index fad06b06e20..1ba1a9c5388 100644
--- a/source/blender/collada/DocumentImporter.h
+++ b/source/blender/collada/DocumentImporter.h
@@ -65,7 +65,7 @@ public:
/** these should not be here */
Object* create_camera_object(COLLADAFW::InstanceCamera*, Scene*);
- Object* create_lamp_object(COLLADAFW::InstanceLight*, Scene*);
+ Object* create_light_object(COLLADAFW::InstanceLight*, Scene*);
Object* create_instance_node(Object*, COLLADAFW::Node*, COLLADAFW::Node*, Scene*, bool);
void create_constraints(ExtraTags *et, Object *ob);
std::vector<Object *> *write_node(COLLADAFW::Node*, COLLADAFW::Node*, Scene*, Object*, bool);
@@ -156,7 +156,7 @@ private:
std::map<COLLADAFW::UniqueId, Material*> uid_material_map;
std::map<COLLADAFW::UniqueId, Material*> uid_effect_map;
std::map<COLLADAFW::UniqueId, Camera*> uid_camera_map;
- std::map<COLLADAFW::UniqueId, Light*> uid_lamp_map;
+ std::map<COLLADAFW::UniqueId, Light*> uid_light_map;
std::map<Material*, TexIndexTextureArrayMap> material_texture_mapping_map;
std::multimap<COLLADAFW::UniqueId, Object*> object_map;
std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> node_map;
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
index 215775b1758..c1822a8e5f3 100644
--- a/source/blender/collada/LightExporter.cpp
+++ b/source/blender/collada/LightExporter.cpp
@@ -29,7 +29,7 @@
#include "collada_internal.h"
template<class Functor>
-void forEachLampObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
+void forEachLightObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
{
LinkNode *node;
for (node = export_set; node; node = node->next) {
@@ -48,7 +48,7 @@ void LightsExporter::exportLights(Scene *sce)
{
openLibrary();
- forEachLampObjectInExportSet(sce, *this, this->export_settings->export_set);
+ forEachLightObjectInExportSet(sce, *this, this->export_settings->export_set);
closeLibrary();
}
@@ -105,7 +105,7 @@ void LightsExporter::operator()(Object *ob)
exportBlenderProfile(cla, la);
addLight(cla);
}
- // area lamp is not supported
+ // area light is not supported
// it will be exported as a local lamp
else {
COLLADASW::PointLight cla(mSW, la_id, la_name);
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 66c8f94b6c8..406d4dabc88 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -1016,9 +1016,9 @@ bool bc_is_animated(BCMatrixSampleMap &values)
bool bc_has_animations(Object *ob)
{
- /* Check for object,lamp and camera transform animations */
+ /* Check for object, light and camera transform animations */
if ((bc_getSceneObjectAction(ob) && bc_getSceneObjectAction(ob)->curves.first) ||
- (bc_getSceneLampAction(ob) && bc_getSceneLampAction(ob)->curves.first) ||
+ (bc_getSceneLightAction(ob) && bc_getSceneLightAction(ob)->curves.first) ||
(bc_getSceneCameraAction(ob) && bc_getSceneCameraAction(ob)->curves.first))
return true;
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index 1e18ac56e5d..9eeedb230e6 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -91,7 +91,7 @@ inline bAction *bc_getSceneObjectAction(Object *ob)
}
/* Returns Light Action or NULL */
-inline bAction *bc_getSceneLampAction(Object *ob)
+inline bAction *bc_getSceneLightAction(Object *ob)
{
if (ob->type != OB_LAMP)
return NULL;
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 6c9d008c904..25f1af9c620 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -424,7 +424,7 @@ void DepsgraphNodeBuilder::build_id(ID *id)
build_shapekeys((Key *)id);
break;
case ID_LA:
- build_lamp((Light *)id);
+ build_light((Light *)id);
break;
case ID_LP:
build_lightprobe((LightProbe *)id);
@@ -692,7 +692,7 @@ void DepsgraphNodeBuilder::build_object_data(
}
break;
case OB_LAMP:
- build_object_data_lamp(object);
+ build_object_data_light(object);
break;
case OB_CAMERA:
build_object_data_camera(object);
@@ -720,10 +720,10 @@ void DepsgraphNodeBuilder::build_object_data_camera(Object *object)
build_camera(camera);
}
-void DepsgraphNodeBuilder::build_object_data_lamp(Object *object)
+void DepsgraphNodeBuilder::build_object_data_light(Object *object)
{
Light *lamp = (Light *)object->data;
- build_lamp(lamp);
+ build_light(lamp);
}
void DepsgraphNodeBuilder::build_object_data_lightprobe(Object *object)
@@ -1417,7 +1417,7 @@ void DepsgraphNodeBuilder::build_camera(Camera *camera)
op_node->set_as_exit();
}
-void DepsgraphNodeBuilder::build_lamp(Light *lamp)
+void DepsgraphNodeBuilder::build_light(Light *lamp)
{
if (built_map_.checkIsBuiltAndTag(lamp)) {
return;
@@ -1428,11 +1428,11 @@ void DepsgraphNodeBuilder::build_lamp(Light *lamp)
&lamp->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
/* NOTE: We mark this node as both entry and exit. This way we have a
* node to link all dependencies for shading (which includes relation to the
- * lamp object, and incldues relation from node tree) without adding a
+ * light object, and incldues relation from node tree) without adding a
* dedicated component type. */
op_node->set_as_entry();
op_node->set_as_exit();
- /* lamp's nodetree */
+ /* light's nodetree */
build_nodetree(lamp->nodetree);
}
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index b80b54432d4..88d5dee535a 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -172,7 +172,7 @@ struct DepsgraphNodeBuilder {
void build_object_data_geometry(Object *object, bool is_object_visible);
void build_object_data_geometry_datablock(ID *obdata,
bool is_object_visible);
- void build_object_data_lamp(Object *object);
+ void build_object_data_light(Object *object);
void build_object_data_lightprobe(Object *object);
void build_object_data_speaker(Object *object);
void build_object_transform(Object *object);
@@ -204,7 +204,7 @@ struct DepsgraphNodeBuilder {
void build_armature(bArmature *armature);
void build_shapekeys(Key *key);
void build_camera(Camera *camera);
- void build_lamp(Light *lamp);
+ void build_light(Light *lamp);
void build_nodetree(bNodeTree *ntree);
void build_material(Material *ma);
void build_texture(Tex *tex);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 6a611e95e8a..2a9f81b8495 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -495,7 +495,7 @@ void DepsgraphRelationBuilder::build_id(ID *id)
build_shapekeys((Key *)id);
break;
case ID_LA:
- build_lamp((Light *)id);
+ build_light((Light *)id);
break;
case ID_LP:
build_lightprobe((LightProbe *)id);
@@ -774,7 +774,7 @@ void DepsgraphRelationBuilder::build_object_data(Object *object)
}
break;
case OB_LAMP:
- build_object_data_lamp(object);
+ build_object_data_light(object);
break;
case OB_CAMERA:
build_object_data_camera(object);
@@ -804,10 +804,10 @@ void DepsgraphRelationBuilder::build_object_data_camera(Object *object)
add_relation(camera_parameters_key, object_parameters_key, "Camera -> Object");
}
-void DepsgraphRelationBuilder::build_object_data_lamp(Object *object)
+void DepsgraphRelationBuilder::build_object_data_light(Object *object)
{
Light *lamp = (Light *)object->data;
- build_lamp(lamp);
+ build_light(lamp);
ComponentKey lamp_parameters_key(&lamp->id, NodeType::PARAMETERS);
ComponentKey object_parameters_key(&object->id, NodeType::PARAMETERS);
add_relation(lamp_parameters_key, object_parameters_key, "Light -> Object");
@@ -2348,13 +2348,13 @@ void DepsgraphRelationBuilder::build_camera(Camera *camera)
}
}
-/* Lamps */
-void DepsgraphRelationBuilder::build_lamp(Light *lamp)
+/* Lights */
+void DepsgraphRelationBuilder::build_light(Light *lamp)
{
if (built_map_.checkIsBuiltAndTag(lamp)) {
return;
}
- /* lamp's nodetree */
+ /* light's nodetree */
if (lamp->nodetree != NULL) {
build_nodetree(lamp->nodetree);
ComponentKey lamp_parameters_key(&lamp->id, NodeType::PARAMETERS);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 1b115034608..190fcb7aedf 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -217,7 +217,7 @@ struct DepsgraphRelationBuilder
void build_object_data_camera(Object *object);
void build_object_data_geometry(Object *object);
void build_object_data_geometry_datablock(ID *obdata);
- void build_object_data_lamp(Object *object);
+ void build_object_data_light(Object *object);
void build_object_data_lightprobe(Object *object);
void build_object_data_speaker(Object *object);
void build_object_parent(Object *object);
@@ -265,7 +265,7 @@ struct DepsgraphRelationBuilder
void build_shapekeys(Key *key);
void build_armature(bArmature *armature);
void build_camera(Camera *camera);
- void build_lamp(Light *lamp);
+ void build_light(Light *lamp);
void build_nodetree(bNodeTree *ntree);
void build_material(Material *ma);
void build_texture(Tex *tex);
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
index dae1e3e8930..78bfb543bb1 100644
--- a/source/blender/draw/engines/eevee/eevee_data.c
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -32,7 +32,7 @@ void EEVEE_view_layer_data_free(void *storage)
EEVEE_ViewLayerData *sldata = (EEVEE_ViewLayerData *)storage;
/* Lights */
- MEM_SAFE_FREE(sldata->lamps);
+ MEM_SAFE_FREE(sldata->lights);
DRW_UBO_FREE_SAFE(sldata->light_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_render_ubo);
@@ -153,30 +153,30 @@ EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_ensure(Object *ob)
/* Light data. */
-static void eevee_lamp_data_init(DrawData *dd)
+static void eevee_light_data_init(DrawData *dd)
{
- EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)dd;
+ EEVEE_LightEngineData *led = (EEVEE_LightEngineData *)dd;
led->need_update = true;
led->prev_cube_shadow_id = -1;
}
-EEVEE_LampEngineData *EEVEE_lamp_data_get(Object *ob)
+EEVEE_LightEngineData *EEVEE_light_data_get(Object *ob)
{
if (ob->type != OB_LAMP) {
return NULL;
}
- return (EEVEE_LampEngineData *)DRW_drawdata_get(
+ return (EEVEE_LightEngineData *)DRW_drawdata_get(
&ob->id, &draw_engine_eevee_type);
}
-EEVEE_LampEngineData *EEVEE_lamp_data_ensure(Object *ob)
+EEVEE_LightEngineData *EEVEE_light_data_ensure(Object *ob)
{
BLI_assert(ob->type == OB_LAMP);
- return (EEVEE_LampEngineData *)DRW_drawdata_ensure(
+ return (EEVEE_LightEngineData *)DRW_drawdata_ensure(
&ob->id,
&draw_engine_eevee_type,
- sizeof(EEVEE_LampEngineData),
- eevee_lamp_data_init,
+ sizeof(EEVEE_LightEngineData),
+ eevee_light_data_init,
NULL);
}
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 1de07688c5e..54c1415ca49 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -368,7 +368,7 @@ static void eevee_id_object_update(void *UNUSED(vedata), Object *object)
ped->need_update = (ped->dd.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_COPY_ON_WRITE)) != 0;
ped->dd.recalc = 0;
}
- EEVEE_LampEngineData *led = EEVEE_lamp_data_get(object);
+ EEVEE_LightEngineData *led = EEVEE_light_data_get(object);
if (led != NULL && led->dd.recalc != 0) {
led->need_update = true;
led->dd.recalc = 0;
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 34a653c8f9c..f4fe088157e 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -113,8 +113,8 @@ void EEVEE_lights_init(EEVEE_ViewLayerData *sldata)
datatoc_shadow_vert_glsl, NULL, datatoc_shadow_frag_glsl, NULL);
}
- if (!sldata->lamps) {
- sldata->lamps = MEM_callocN(sizeof(EEVEE_LampsInfo), "EEVEE_LampsInfo");
+ if (!sldata->lights) {
+ sldata->lights = MEM_callocN(sizeof(EEVEE_LightsInfo), "EEVEE_LightsInfo");
sldata->light_ubo = DRW_uniformbuffer_create(sizeof(EEVEE_Light) * MAX_LIGHT, NULL);
sldata->shadow_ubo = DRW_uniformbuffer_create(shadow_ubo_size, NULL);
sldata->shadow_render_ubo = DRW_uniformbuffer_create(sizeof(EEVEE_ShadowRender), NULL);
@@ -126,20 +126,20 @@ void EEVEE_lights_init(EEVEE_ViewLayerData *sldata)
sldata->shcasters_buffers[i].count = 0;
}
- sldata->lamps->shcaster_frontbuffer = &sldata->shcasters_buffers[0];
- sldata->lamps->shcaster_backbuffer = &sldata->shcasters_buffers[1];
+ sldata->lights->shcaster_frontbuffer = &sldata->shcasters_buffers[0];
+ sldata->lights->shcaster_backbuffer = &sldata->shcasters_buffers[1];
}
/* Flip buffers */
- SWAP(EEVEE_ShadowCasterBuffer *, sldata->lamps->shcaster_frontbuffer, sldata->lamps->shcaster_backbuffer);
+ SWAP(EEVEE_ShadowCasterBuffer *, sldata->lights->shcaster_frontbuffer, sldata->lights->shcaster_backbuffer);
const int sh_method = scene_eval->eevee.shadow_method;
int sh_cube_size = scene_eval->eevee.shadow_cube_size;
int sh_cascade_size = scene_eval->eevee.shadow_cascade_size;
const bool sh_high_bitdepth = (scene_eval->eevee.flag & SCE_EEVEE_SHADOW_HIGH_BITDEPTH) != 0;
- sldata->lamps->soft_shadows = (scene_eval->eevee.flag & SCE_EEVEE_SHADOW_SOFT) != 0;
+ sldata->lights->soft_shadows = (scene_eval->eevee.flag & SCE_EEVEE_SHADOW_SOFT) != 0;
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
if ((linfo->shadow_cube_size != sh_cube_size) ||
(linfo->shadow_method != sh_method) ||
(linfo->shadow_high_bitdepth != sh_high_bitdepth))
@@ -242,7 +242,7 @@ static DRWPass *eevee_lights_cube_store_pass_get(EEVEE_PassList *psl, EEVEE_View
bool high_blur = shadow_samples_len > 16;
DRWPass **pass = (high_blur) ? &psl->shadow_cube_store_pass : &psl->shadow_cube_store_high_pass;
if (*pass == NULL) {
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
*pass = DRW_pass_create("Shadow Cube Storage Pass", DRW_STATE_WRITE_COLOR);
GPUShader *shader = eevee_lights_get_store_sh(shadow_method, high_blur, false);
DRWShadingGroup *grp = DRW_shgroup_create(shader, *pass);
@@ -259,7 +259,7 @@ static DRWPass *eevee_lights_cascade_store_pass_get(EEVEE_PassList *psl, EEVEE_V
bool high_blur = shadow_samples_len > 16;
DRWPass **pass = (high_blur) ? &psl->shadow_cascade_store_pass : &psl->shadow_cascade_store_high_pass;
if (*pass == NULL) {
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
*pass = DRW_pass_create("Shadow Cascade Storage Pass", DRW_STATE_WRITE_COLOR);
GPUShader *shader = eevee_lights_get_store_sh(shadow_method, high_blur, true);
DRWShadingGroup *grp = DRW_shgroup_create(shader, *pass);
@@ -274,7 +274,7 @@ static DRWPass *eevee_lights_cascade_store_pass_get(EEVEE_PassList *psl, EEVEE_V
void EEVEE_lights_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
EEVEE_StorageList *stl = vedata->stl;
EEVEE_PassList *psl = vedata->psl;
@@ -332,12 +332,12 @@ void EEVEE_lights_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
{
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
const DRWContextState *draw_ctx = DRW_context_state_get();
const float threshold = draw_ctx->scene->eevee.light_threshold;
- /* Step 1 find all lamps in the scene and setup them */
+ /* Step 1 find all lights in the scene and setup them */
if (linfo->num_light >= MAX_LIGHT) {
printf("Too many lights in the scene !!!\n");
}
@@ -346,13 +346,13 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
EEVEE_Light *evli = linfo->light_data + linfo->num_light;
eevee_light_setup(ob, evli);
- /* We do not support shadowmaps for dupli lamps. */
+ /* We do not support shadowmaps for dupli lights. */
if ((ob->base_flag & BASE_FROM_DUPLI) != 0) {
linfo->num_light++;
return;
}
- EEVEE_LampEngineData *led = EEVEE_lamp_data_ensure(ob);
+ EEVEE_LightEngineData *led = EEVEE_light_data_ensure(ob);
/* Save previous shadow id. */
int prev_cube_sh_id = led->prev_cube_shadow_id;
@@ -396,7 +396,7 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
}
led->prev_cube_shadow_id = linfo->cpu_cube_len;
- /* Saving lamp bounds for later. */
+ /* Saving light bounds for later. */
BLI_assert(linfo->cpu_cube_len >= 0 && linfo->cpu_cube_len < MAX_LIGHT);
copy_v3_v3(linfo->shadow_bounds[linfo->cpu_cube_len].center, ob->obmat[3]);
linfo->shadow_bounds[linfo->cpu_cube_len].radius = light_attenuation_radius_get(la, threshold);
@@ -457,7 +457,7 @@ void EEVEE_lights_cache_shcaster_material_add(
DRW_shgroup_call_object_add(grp, geom, ob);
}
-/* Make that object update shadow casting lamps inside its influence bounding box. */
+/* Make that object update shadow casting lights inside its influence bounding box. */
void EEVEE_lights_cache_shcaster_object_add(EEVEE_ViewLayerData *sldata, Object *ob)
{
if ((ob->base_flag & BASE_FROM_DUPLI) != 0) {
@@ -466,7 +466,7 @@ void EEVEE_lights_cache_shcaster_object_add(EEVEE_ViewLayerData *sldata, Object
}
EEVEE_ObjectEngineData *oedata = EEVEE_object_data_ensure(ob);
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
EEVEE_ShadowCasterBuffer *backbuffer = linfo->shcaster_backbuffer;
EEVEE_ShadowCasterBuffer *frontbuffer = linfo->shcaster_frontbuffer;
int past_id = oedata->shadow_caster_id;
@@ -521,7 +521,7 @@ void EEVEE_lights_cache_shcaster_object_add(EEVEE_ViewLayerData *sldata, Object
void EEVEE_lights_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
eGPUTextureFormat shadow_pool_format = GPU_R32F;
sldata->common_data.la_num_light = linfo->num_light;
@@ -587,7 +587,7 @@ void EEVEE_lights_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
GPU_ATTACHMENT_TEXTURE(sldata->shadow_cascade_pool)
});
- /* Update Lamps UBOs. */
+ /* Update Lights UBOs. */
EEVEE_lights_update(sldata, vedata);
}
@@ -659,7 +659,7 @@ static float light_shape_power_get(const Light *la, const EEVEE_Light *evli)
return power;
}
-/* Update buffer with lamp data */
+/* Update buffer with light data */
static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
{
Light *la = (Light *)ob->data;
@@ -696,9 +696,9 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
light_shape_parameters_set(evli, la, scale);
/* Light Type */
- evli->lamptype = (float)la->type;
+ evli->light_type = (float)la->type;
if ((la->type == LA_AREA) && ELEM(la->area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) {
- evli->lamptype = LAMPTYPE_AREA_ELLIPSE;
+ evli->light_type = LAMPTYPE_AREA_ELLIPSE;
}
power = light_shape_power_get(la, evli);
@@ -809,7 +809,7 @@ static void shadow_cube_random_position_set(
add_v3_v3(ws_sample_pos, jitter);
}
-static void eevee_shadow_cube_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE_LampEngineData *led, int sample_ofs)
+static void eevee_shadow_cube_setup(Object *ob, EEVEE_LightsInfo *linfo, EEVEE_LightEngineData *led, int sample_ofs)
{
EEVEE_ShadowCubeData *sh_data = &led->data.scd;
EEVEE_Light *evli = linfo->light_data + sh_data->light_id;
@@ -909,7 +909,7 @@ static void frustum_min_bounding_sphere(const float corners[8][3], float r_cente
}
static void eevee_shadow_cascade_setup(
- Object *ob, EEVEE_LampsInfo *linfo, EEVEE_LampEngineData *led,
+ Object *ob, EEVEE_LightsInfo *linfo, EEVEE_LightEngineData *led,
DRWMatrixState *saved_mats, float view_near, float view_far, int sample_ofs)
{
Light *la = (Light *)ob->data;
@@ -919,7 +919,7 @@ static void eevee_shadow_cascade_setup(
float (*vp_projmat)[4] = saved_mats->mat[DRW_MAT_WIN];
bool is_persp = DRW_viewport_is_persp_get();
- /* Lamps Matrices */
+ /* Lights Matrices */
int cascade_nbr = la->cascade_count;
EEVEE_ShadowCascadeData *sh_data = &led->data.scad;
@@ -1139,7 +1139,7 @@ void EEVEE_lights_update(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_StorageList *stl = vedata->stl;
EEVEE_EffectsInfo *effects = stl->effects;
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
Object *ob;
int i;
char *flag;
@@ -1155,7 +1155,7 @@ void EEVEE_lights_update(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
}
else {
/* Search for deleted shadow casters and if shcaster WAS in shadow radius. */
- /* No need to run this if we already update all lamps. */
+ /* No need to run this if we already update all lights. */
EEVEE_LightBits past_bits = {{0}};
EEVEE_LightBits curr_bits = {{0}};
shcaster = backbuffer->shadow_casters;
@@ -1163,7 +1163,7 @@ void EEVEE_lights_update(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
for (i = 0; i < backbuffer->count; ++i, ++flag, ++shcaster) {
/* If the shadowcaster has been deleted or updated. */
if (*flag != 0) {
- /* Add the lamps that were intersecting with its BBox. */
+ /* Add the lights that were intersecting with its BBox. */
lightbits_or(&past_bits, &shcaster->bits);
}
}
@@ -1192,7 +1192,7 @@ void EEVEE_lights_update(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
/* Setup shadow cube in UBO and tag for update if necessary. */
for (i = 0; (i < MAX_SHADOW_CUBE) && (ob = linfo->shadow_cube_ref[i]); i++) {
- EEVEE_LampEngineData *led = EEVEE_lamp_data_ensure(ob);
+ EEVEE_LightEngineData *led = EEVEE_light_data_ensure(ob);
eevee_shadow_cube_setup(ob, linfo, led, effects->taa_current_sample - 1);
if (lightbits_get(&update_bits, i) != 0 || linfo->soft_shadows) {
@@ -1209,13 +1209,13 @@ void EEVEE_lights_update(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
}
}
-/* this refresh lamps shadow buffers */
+/* this refresh lights shadow buffers */
void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
EEVEE_EffectsInfo *effects = stl->effects;
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
const DRWContextState *draw_ctx = DRW_context_state_get();
const float light_threshold = draw_ctx->scene->eevee.light_threshold;
Object *ob;
@@ -1240,7 +1240,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
}
bool cascade_visible[MAX_SHADOW_CASCADE];
for (i = 0; (ob = linfo->shadow_cascade_ref[i]) && (i < MAX_SHADOW_CASCADE); i++) {
- EEVEE_LampEngineData *led = EEVEE_lamp_data_get(ob);
+ EEVEE_LightEngineData *led = EEVEE_light_data_get(ob);
EEVEE_ShadowCascadeData *sh_data = &led->data.scad;
float plane[4];
normalize_m4_m4(sh_data->viewmat, ob->obmat);
@@ -1258,7 +1258,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_stats_group_start("Cube Shadow Maps");
/* Render each shadow to one layer of the array */
for (i = 0; (ob = linfo->shadow_cube_ref[i]) && (i < MAX_SHADOW_CUBE); i++) {
- EEVEE_LampEngineData *led = EEVEE_lamp_data_ensure(ob);
+ EEVEE_LightEngineData *led = EEVEE_light_data_ensure(ob);
Light *la = (Light *)ob->data;
if (!led->need_update || !cube_visible[i]) {
@@ -1371,7 +1371,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
continue;
}
- EEVEE_LampEngineData *led = EEVEE_lamp_data_ensure(ob);
+ EEVEE_LightEngineData *led = EEVEE_light_data_ensure(ob);
Light *la = (Light *)ob->data;
EEVEE_ShadowCascadeData *evscd = &led->data.scad;
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index f08295b6158..eec61ffd08c 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1117,7 +1117,7 @@ static void material_opaque(
Scene *scene = draw_ctx->scene;
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
bool use_diffuse, use_glossy, use_refract;
float *color_p = &ma->r;
@@ -1318,7 +1318,7 @@ static void material_transparent(
Scene *scene = draw_ctx->scene;
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
const bool use_ssrefract = (
((ma->blend_flag & MA_BL_SS_REFRACTION) != 0) &&
@@ -1682,7 +1682,7 @@ void EEVEE_hair_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sldata,
static float half = 0.5f;
static float error_col[3] = {1.0f, 0.0f, 1.0f};
static float compile_col[3] = {0.5f, 0.5f, 0.5f};
- struct GPUMaterial *gpumat = EEVEE_material_hair_get(scene, ma, sldata->lamps->shadow_method);
+ struct GPUMaterial *gpumat = EEVEE_material_hair_get(scene, ma, sldata->lights->shadow_method);
switch (GPU_material_status(gpumat)) {
case GPU_MAT_SUCCESS:
@@ -1719,7 +1719,7 @@ void EEVEE_hair_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sldata,
shgrp = EEVEE_default_shading_group_get(sldata, vedata,
ob, psys, md,
true, false, use_ssr,
- sldata->lamps->shadow_method);
+ sldata->lights->shadow_method);
DRW_shgroup_uniform_vec3(shgrp, "basecol", color_p, 1);
DRW_shgroup_uniform_float(shgrp, "metallic", metal_p, 1);
DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1);
@@ -1746,7 +1746,7 @@ void EEVEE_materials_cache_finish(EEVEE_Data *vedata)
const View3D *v3d = draw_ctx->v3d;
if (LOOK_DEV_OVERLAY_ENABLED(v3d)) {
EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
- EEVEE_LampsInfo *linfo = sldata->lamps;
+ EEVEE_LightsInfo *linfo = sldata->lights;
struct GPUBatch *sphere = DRW_cache_sphere_get();
static float mat1[4][4];
static float color[3] = {0.8f, 0.8f, 0.8f};
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index a5695fa3a4c..0d168bb2793 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -352,10 +352,10 @@ typedef struct EEVEE_Light {
float spotsize, spotblend, radius, shadowid;
float rightvec[3], sizex;
float upvec[3], sizey;
- float forwardvec[3], lamptype;
+ float forwardvec[3], light_type;
} EEVEE_Light;
-/* Special type for elliptic area lamps, matches lamps_lib.glsl */
+/* Special type for elliptic area lights, matches lamps_lib.glsl */
#define LAMPTYPE_AREA_ELLIPSE 100.0f
typedef struct EEVEE_Shadow {
@@ -405,7 +405,7 @@ typedef struct EEVEE_ShadowCasterBuffer {
} EEVEE_ShadowCasterBuffer;
/* ************ LIGHT DATA ************* */
-typedef struct EEVEE_LampsInfo {
+typedef struct EEVEE_LightsInfo {
int num_light, cache_num_light;
int num_cube_layer, cache_num_cube_layer;
int num_cascade_layer, cache_num_cascade_layer;
@@ -436,15 +436,15 @@ typedef struct EEVEE_LampsInfo {
/* Pointers only. */
struct EEVEE_ShadowCasterBuffer *shcaster_frontbuffer;
struct EEVEE_ShadowCasterBuffer *shcaster_backbuffer;
-} EEVEE_LampsInfo;
+} EEVEE_LightsInfo;
-/* EEVEE_LampsInfo->shadow_casters_flag */
+/* EEVEE_LightsInfo->shadow_casters_flag */
enum {
SHADOW_CASTER_PRUNED = (1 << 0),
SHADOW_CASTER_UPDATED = (1 << 1),
};
-/* EEVEE_LampsInfo->update_flag */
+/* EEVEE_LightsInfo->update_flag */
enum {
LIGHT_UPDATE_SHADOW_CUBE = (1 << 0),
};
@@ -646,7 +646,7 @@ typedef struct EEVEE_CommonUniformBuffer {
int sss_toggle; /* bool */
/* Specular */
int spec_toggle; /* bool */
- /* Lamps */
+ /* Lights */
int la_num_light; /* int */
/* Probes */
int prb_num_planar; /* int */
@@ -676,8 +676,8 @@ typedef struct EEVEE_ClipPlanesUniformBuffer {
/* ************** SCENE LAYER DATA ************** */
typedef struct EEVEE_ViewLayerData {
- /* Lamps */
- struct EEVEE_LampsInfo *lamps;
+ /* Lights */
+ struct EEVEE_LightsInfo *lights;
struct GPUUniformBuffer *light_ubo;
struct GPUUniformBuffer *shadow_ubo;
@@ -737,7 +737,7 @@ typedef struct EEVEE_ShadowCascadeData {
/* Theses are the structs stored inside Objects.
* It works with even if the object is in multiple layers
* because we don't get the same "Object *" for each layer. */
-typedef struct EEVEE_LampEngineData {
+typedef struct EEVEE_LightEngineData {
DrawData dd;
bool need_update;
@@ -748,7 +748,7 @@ typedef struct EEVEE_LampEngineData {
struct EEVEE_ShadowCubeData scd;
struct EEVEE_ShadowCascadeData scad;
} data;
-} EEVEE_LampEngineData;
+} EEVEE_LightEngineData;
typedef struct EEVEE_LightProbeEngineData {
DrawData dd;
@@ -827,8 +827,8 @@ EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob);
EEVEE_ObjectEngineData *EEVEE_object_data_ensure(Object *ob);
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob);
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_ensure(Object *ob);
-EEVEE_LampEngineData *EEVEE_lamp_data_get(Object *ob);
-EEVEE_LampEngineData *EEVEE_lamp_data_ensure(Object *ob);
+EEVEE_LightEngineData *EEVEE_light_data_get(Object *ob);
+EEVEE_LightEngineData *EEVEE_light_data_ensure(Object *ob);
EEVEE_WorldEngineData *EEVEE_world_data_get(World *wo);
EEVEE_WorldEngineData *EEVEE_world_data_ensure(World *wo);
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 816899b9290..53c08c4d8f3 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -46,11 +46,11 @@
static struct {
char *volumetric_common_lib;
- char *volumetric_common_lamps_lib;
+ char *volumetric_common_lights_lib;
struct GPUShader *volumetric_clear_sh;
struct GPUShader *volumetric_scatter_sh;
- struct GPUShader *volumetric_scatter_with_lamps_sh;
+ struct GPUShader *volumetric_scatter_with_lights_sh;
struct GPUShader *volumetric_integration_sh;
struct GPUShader *volumetric_resolve_sh;
@@ -84,7 +84,7 @@ static void eevee_create_shader_volumes(void)
datatoc_bsdf_common_lib_glsl,
datatoc_volumetric_lib_glsl);
- e_data.volumetric_common_lamps_lib = BLI_string_joinN(
+ e_data.volumetric_common_lights_lib = BLI_string_joinN(
datatoc_common_view_lib_glsl,
datatoc_common_uniforms_lib_glsl,
datatoc_bsdf_common_lib_glsl,
@@ -104,15 +104,15 @@ static void eevee_create_shader_volumes(void)
datatoc_volumetric_vert_glsl,
datatoc_volumetric_geom_glsl,
datatoc_volumetric_scatter_frag_glsl,
- e_data.volumetric_common_lamps_lib,
+ e_data.volumetric_common_lights_lib,
SHADER_DEFINES
"#define VOLUMETRICS\n"
"#define VOLUME_SHADOW\n");
- e_data.volumetric_scatter_with_lamps_sh = DRW_shader_create_with_lib(
+ e_data.volumetric_scatter_with_lights_sh = DRW_shader_create_with_lib(
datatoc_volumetric_vert_glsl,
datatoc_volumetric_geom_glsl,
datatoc_volumetric_scatter_frag_glsl,
- e_data.volumetric_common_lamps_lib,
+ e_data.volumetric_common_lights_lib,
SHADER_DEFINES
"#define VOLUMETRICS\n"
"#define VOLUME_LIGHTING\n"
@@ -416,7 +416,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
psl->volumetric_objects_ps = DRW_pass_create("Volumetric Properties", DRW_STATE_WRITE_COLOR |
DRW_STATE_ADDITIVE);
- struct GPUShader *scatter_sh = (common_data->vol_use_lights) ? e_data.volumetric_scatter_with_lamps_sh
+ struct GPUShader *scatter_sh = (common_data->vol_use_lights) ? e_data.volumetric_scatter_with_lights_sh
: e_data.volumetric_scatter_sh;
psl->volumetric_scatter_ps = DRW_pass_create("Volumetric Scattering", DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_empty_tri_batch_create(scatter_sh, psl->volumetric_scatter_ps,
@@ -608,11 +608,11 @@ void EEVEE_volumes_free_smoke_textures(void)
void EEVEE_volumes_free(void)
{
MEM_SAFE_FREE(e_data.volumetric_common_lib);
- MEM_SAFE_FREE(e_data.volumetric_common_lamps_lib);
+ MEM_SAFE_FREE(e_data.volumetric_common_lights_lib);
DRW_SHADER_FREE_SAFE(e_data.volumetric_clear_sh);
DRW_SHADER_FREE_SAFE(e_data.volumetric_scatter_sh);
- DRW_SHADER_FREE_SAFE(e_data.volumetric_scatter_with_lamps_sh);
+ DRW_SHADER_FREE_SAFE(e_data.volumetric_scatter_with_lights_sh);
DRW_SHADER_FREE_SAFE(e_data.volumetric_integration_sh);
DRW_SHADER_FREE_SAFE(e_data.volumetric_resolve_sh);
}
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 64473d93054..b7e03b2937e 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -29,7 +29,7 @@ struct LightData {
vec4 spotdata_radius_shadow; /* x : spot size, y : spot blend, z : radius, w: shadow id */
vec4 rightvec_sizex; /* xyz: Normalized up vector, w: area size X or spot scale X */
vec4 upvec_sizey; /* xyz: Normalized right vector, w: area size Y or spot scale Y */
- vec4 forwardvec_type; /* xyz: Normalized forward vector, w: Lamp Type */
+ vec4 forwardvec_type; /* xyz: Normalized forward vector, w: Light Type */
};
/* convenience aliases */
diff --git a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
index 9c5a212aead..b8dff694aca 100644
--- a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
@@ -27,7 +27,7 @@ layout(std140) uniform common_block {
bool sssToggle;
/* Specular */
bool specToggle;
- /* Lamps */
+ /* Lights */
int laNumLight;
/* Probes */
int prbNumPlanar;
diff --git a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
index 5a73950746d..e12d76596d3 100644
--- a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
@@ -19,7 +19,7 @@ layout(std140) uniform light_block {
#define SUN 1.0
#define SPOT 2.0
#define AREA_RECT 4.0
-/* Used to define the area lamp shape, doesn't directly correspond to a Blender lamp type. */
+/* Used to define the area light shape, doesn't directly correspond to a Blender light type. */
#define AREA_ELLIPSE 100.0
#if defined(SHADOW_VSM)
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
index 6fb8ebc719e..3d5b8f6f975 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
@@ -194,7 +194,7 @@ void CLOSURE_NAME(
vec4 rand = texelFetch(utilTex, ivec3(ivec2(gl_FragCoord.xy) % LUT_SIZE, 2.0), 0);
/* ---------------------------------------------------------------- */
- /* -------------------- SCENE LAMPS LIGHTING ---------------------- */
+ /* -------------------- SCENE LIGHTS LIGHTING --------------------- */
/* ---------------------------------------------------------------- */
#ifdef CLOSURE_GLOSSY
@@ -241,13 +241,13 @@ void CLOSURE_NAME(
}
#ifdef CLOSURE_GLOSSY
- vec3 brdf_lut_lamps = texture(utilTex, vec3(lut_uv, 1.0)).rgb;
- out_spec *= F_area(f0, brdf_lut_lamps.xy) * brdf_lut_lamps.z;
+ vec3 brdf_lut_lights = texture(utilTex, vec3(lut_uv, 1.0)).rgb;
+ out_spec *= F_area(f0, brdf_lut_lights.xy) * brdf_lut_lights.z;
#endif
#ifdef CLOSURE_CLEARCOAT
- vec3 brdf_lut_lamps_clear = texture(utilTex, vec3(lut_uv_clear, 1.0)).rgb;
- out_spec_clear *= F_area(vec3(0.04), brdf_lut_lamps_clear.xy) * brdf_lut_lamps_clear.z;
+ vec3 brdf_lut_lights_clear = texture(utilTex, vec3(lut_uv_clear, 1.0)).rgb;
+ out_spec_clear *= F_area(vec3(0.04), brdf_lut_lights_clear.xy) * brdf_lut_lights_clear.z;
out_spec += out_spec_clear * C_intensity;
#endif
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
index dbc29299fdc..8792c646ec1 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl
@@ -26,7 +26,7 @@ void prep_specular(
/* Normalized Blinn shading */
vec4 blinn_specular(vec4 shininess, vec4 spec_angle, vec4 NL)
{
- /* Pi is already divided in the lamp power.
+ /* Pi is already divided in the light power.
* normalization_factor = (shininess + 8.0) / (8.0 * M_PI) */
vec4 normalization_factor = shininess * 0.125 + 1.0;
vec4 spec_light = pow(spec_angle, shininess) * NL * normalization_factor;
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 259605b4707..8d5518a6b99 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -69,7 +69,7 @@ struct GPUMaterial;
struct GPUShader;
struct GPUTexture;
struct GPUUniformBuffer;
-struct LampEngineData;
+struct LightEngineData;
struct Object;
struct ParticleSystem;
struct RenderEngineType;
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 72729cdd8cc..845cab620bd 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -78,16 +78,16 @@ static struct DRWShapeCache {
GPUBatch *drw_field_vortex;
GPUBatch *drw_field_tube_limit;
GPUBatch *drw_field_cone_limit;
- GPUBatch *drw_lamp;
- GPUBatch *drw_lamp_shadows;
- GPUBatch *drw_lamp_sunrays;
- GPUBatch *drw_lamp_area_square;
- GPUBatch *drw_lamp_area_disk;
- GPUBatch *drw_lamp_hemi;
- GPUBatch *drw_lamp_spot;
- GPUBatch *drw_lamp_spot_volume;
- GPUBatch *drw_lamp_spot_square;
- GPUBatch *drw_lamp_spot_square_volume;
+ GPUBatch *drw_light;
+ GPUBatch *drw_light_shadows;
+ GPUBatch *drw_light_sunrays;
+ GPUBatch *drw_light_area_square;
+ GPUBatch *drw_light_area_disk;
+ GPUBatch *drw_light_hemi;
+ GPUBatch *drw_light_spot;
+ GPUBatch *drw_light_spot_volume;
+ GPUBatch *drw_light_spot_square;
+ GPUBatch *drw_light_spot_square_volume;
GPUBatch *drw_speaker;
GPUBatch *drw_lightprobe_cube;
GPUBatch *drw_lightprobe_planar;
@@ -1295,13 +1295,13 @@ GPUBatch *DRW_cache_field_cone_limit_get(void)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Lamps
+/** \name Lights
* \{ */
-GPUBatch *DRW_cache_lamp_get(void)
+GPUBatch *DRW_cache_light_get(void)
{
#define NSEGMENTS 8
- if (!SHC.drw_lamp) {
+ if (!SHC.drw_light) {
float v[2];
/* Position Only 3D format */
@@ -1324,16 +1324,16 @@ GPUBatch *DRW_cache_lamp_get(void)
GPU_vertbuf_attr_set(vbo, attr_id.pos, a + 1, v);
}
- SHC.drw_lamp = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ SHC.drw_light = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
- return SHC.drw_lamp;
+ return SHC.drw_light;
#undef NSEGMENTS
}
-GPUBatch *DRW_cache_lamp_shadows_get(void)
+GPUBatch *DRW_cache_light_shadows_get(void)
{
#define NSEGMENTS 10
- if (!SHC.drw_lamp_shadows) {
+ if (!SHC.drw_light_shadows) {
float v[2];
/* Position Only 3D format */
@@ -1356,15 +1356,15 @@ GPUBatch *DRW_cache_lamp_shadows_get(void)
GPU_vertbuf_attr_set(vbo, attr_id.pos, a + 1, v);
}
- SHC.drw_lamp_shadows = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ SHC.drw_light_shadows = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
- return SHC.drw_lamp_shadows;
+ return SHC.drw_light_shadows;
#undef NSEGMENTS
}
-GPUBatch *DRW_cache_lamp_sunrays_get(void)
+GPUBatch *DRW_cache_light_sunrays_get(void)
{
- if (!SHC.drw_lamp_sunrays) {
+ if (!SHC.drw_light_sunrays) {
float v[2], v1[2], v2[2];
/* Position Only 2D format */
@@ -1392,14 +1392,14 @@ GPUBatch *DRW_cache_lamp_sunrays_get(void)
GPU_vertbuf_attr_set(vbo, attr_id.pos, a * 4 + 3, v2);
}
- SHC.drw_lamp_sunrays = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ SHC.drw_light_sunrays = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
- return SHC.drw_lamp_sunrays;
+ return SHC.drw_light_sunrays;
}
-GPUBatch *DRW_cache_lamp_area_square_get(void)
+GPUBatch *DRW_cache_light_area_square_get(void)
{
- if (!SHC.drw_lamp_area_square) {
+ if (!SHC.drw_light_area_square) {
float v1[3] = {0.0f, 0.0f, 0.0f};
/* Position Only 3D format */
@@ -1426,15 +1426,15 @@ GPUBatch *DRW_cache_lamp_area_square_get(void)
v1[1] = 0.5f;
GPU_vertbuf_attr_set(vbo, attr_id.pos, 7, v1);
- SHC.drw_lamp_area_square = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ SHC.drw_light_area_square = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
- return SHC.drw_lamp_area_square;
+ return SHC.drw_light_area_square;
}
-GPUBatch *DRW_cache_lamp_area_disk_get(void)
+GPUBatch *DRW_cache_light_area_disk_get(void)
{
#define NSEGMENTS 32
- if (!SHC.drw_lamp_area_disk) {
+ if (!SHC.drw_light_area_disk) {
/* Position Only 3D format */
static GPUVertFormat format = { 0 };
static struct { uint pos; } attr_id;
@@ -1456,16 +1456,16 @@ GPUBatch *DRW_cache_lamp_area_disk_get(void)
copy_v3_fl3(v, 0.0f, 0.5f, 0.0f);
GPU_vertbuf_attr_set(vbo, attr_id.pos, (2 * NSEGMENTS) - 1, v);
- SHC.drw_lamp_area_disk = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ SHC.drw_light_area_disk = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
- return SHC.drw_lamp_area_disk;
+ return SHC.drw_light_area_disk;
#undef NSEGMENTS
}
-GPUBatch *DRW_cache_lamp_hemi_get(void)
+GPUBatch *DRW_cache_light_hemi_get(void)
{
#define CIRCLE_RESOL 32
- if (!SHC.drw_lamp_hemi) {
+ if (!SHC.drw_light_hemi) {
float v[3];
int vidx = 0;
@@ -1519,17 +1519,17 @@ GPUBatch *DRW_cache_lamp_hemi_get(void)
}
- SHC.drw_lamp_hemi = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ SHC.drw_light_hemi = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
- return SHC.drw_lamp_hemi;
+ return SHC.drw_light_hemi;
#undef CIRCLE_RESOL
}
-GPUBatch *DRW_cache_lamp_spot_get(void)
+GPUBatch *DRW_cache_light_spot_get(void)
{
#define NSEGMENTS 32
- if (!SHC.drw_lamp_spot) {
+ if (!SHC.drw_light_spot) {
/* a single ring of vertices */
float p[NSEGMENTS][2];
float n[NSEGMENTS][3];
@@ -1588,16 +1588,16 @@ GPUBatch *DRW_cache_lamp_spot_get(void)
GPU_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 3, neg[(i) % NSEGMENTS]);
}
- SHC.drw_lamp_spot = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ SHC.drw_light_spot = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
- return SHC.drw_lamp_spot;
+ return SHC.drw_light_spot;
#undef NSEGMENTS
}
-GPUBatch *DRW_cache_lamp_spot_volume_get(void)
+GPUBatch *DRW_cache_light_spot_volume_get(void)
{
#define NSEGMENTS 32
- if (!SHC.drw_lamp_spot_volume) {
+ if (!SHC.drw_light_spot_volume) {
/* a single ring of vertices */
float p[NSEGMENTS][2];
for (int i = 0; i < NSEGMENTS; ++i) {
@@ -1633,15 +1633,15 @@ GPUBatch *DRW_cache_lamp_spot_volume_get(void)
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v);
}
- SHC.drw_lamp_spot_volume = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ SHC.drw_light_spot_volume = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
- return SHC.drw_lamp_spot_volume;
+ return SHC.drw_light_spot_volume;
#undef NSEGMENTS
}
-GPUBatch *DRW_cache_lamp_spot_square_get(void)
+GPUBatch *DRW_cache_light_spot_square_get(void)
{
- if (!SHC.drw_lamp_spot_square) {
+ if (!SHC.drw_light_spot_square) {
float p[5][3] = {
{ 0.0f, 0.0f, 0.0f},
{ 1.0f, 1.0f, -1.0f},
@@ -1670,14 +1670,14 @@ GPUBatch *DRW_cache_lamp_spot_square_get(void)
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[((i + 1) % 4) + 1]);
}
- SHC.drw_lamp_spot_square = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ SHC.drw_light_spot_square = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
- return SHC.drw_lamp_spot_square;
+ return SHC.drw_light_spot_square;
}
-GPUBatch *DRW_cache_lamp_spot_square_volume_get(void)
+GPUBatch *DRW_cache_light_spot_square_volume_get(void)
{
- if (!SHC.drw_lamp_spot_square_volume) {
+ if (!SHC.drw_light_spot_square_volume) {
float p[5][3] = {
{ 0.0f, 0.0f, 0.0f},
{ 1.0f, 1.0f, -1.0f},
@@ -1704,9 +1704,9 @@ GPUBatch *DRW_cache_lamp_spot_square_volume_get(void)
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[(i % 4) + 1]);
}
- SHC.drw_lamp_spot_square_volume = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ SHC.drw_light_spot_square_volume = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
- return SHC.drw_lamp_spot_square_volume;
+ return SHC.drw_light_spot_square_volume;
}
/** \} */
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 21c5e0823c2..1be2f4da4e5 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -80,17 +80,17 @@ struct GPUBatch *DRW_cache_field_cone_limit_get(void);
/* Grease Pencil */
struct GPUBatch *DRW_cache_gpencil_axes_get(void);
-/* Lamps */
-struct GPUBatch *DRW_cache_lamp_get(void);
-struct GPUBatch *DRW_cache_lamp_shadows_get(void);
-struct GPUBatch *DRW_cache_lamp_sunrays_get(void);
-struct GPUBatch *DRW_cache_lamp_area_square_get(void);
-struct GPUBatch *DRW_cache_lamp_area_disk_get(void);
-struct GPUBatch *DRW_cache_lamp_hemi_get(void);
-struct GPUBatch *DRW_cache_lamp_spot_get(void);
-struct GPUBatch *DRW_cache_lamp_spot_volume_get(void);
-struct GPUBatch *DRW_cache_lamp_spot_square_get(void);
-struct GPUBatch *DRW_cache_lamp_spot_square_volume_get(void);
+/* Lights */
+struct GPUBatch *DRW_cache_light_get(void);
+struct GPUBatch *DRW_cache_light_shadows_get(void);
+struct GPUBatch *DRW_cache_light_sunrays_get(void);
+struct GPUBatch *DRW_cache_light_area_square_get(void);
+struct GPUBatch *DRW_cache_light_area_disk_get(void);
+struct GPUBatch *DRW_cache_light_hemi_get(void);
+struct GPUBatch *DRW_cache_light_spot_get(void);
+struct GPUBatch *DRW_cache_light_spot_volume_get(void);
+struct GPUBatch *DRW_cache_light_spot_square_get(void);
+struct GPUBatch *DRW_cache_light_spot_square_volume_get(void);
/* Camera */
struct GPUBatch *DRW_cache_camera_get(void);
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index fee9c4fceb9..2647bbb9059 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -59,7 +59,7 @@ void DRW_globals_update(void)
UI_COLOR_RGBA_FROM_U8(0x88, 0xFF, 0xFF, 155, gb->colorLibrarySelect);
UI_COLOR_RGBA_FROM_U8(0x55, 0xCC, 0xCC, 155, gb->colorLibrary);
UI_GetThemeColor4fv(TH_TRANSFORM, gb->colorTransform);
- UI_GetThemeColor4fv(TH_LAMP, gb->colorLamp);
+ UI_GetThemeColor4fv(TH_LIGHT, gb->colorLight);
UI_GetThemeColor4fv(TH_SPEAKER, gb->colorSpeaker);
UI_GetThemeColor4fv(TH_CAMERA, gb->colorCamera);
UI_GetThemeColor4fv(TH_EMPTY, gb->colorEmpty);
@@ -136,11 +136,11 @@ void DRW_globals_update(void)
UI_GetThemeColorShadeAlpha4fv(TH_TRANSFORM, 0, -80, gb->colorDeselect);
UI_GetThemeColorShadeAlpha4fv(TH_WIRE, 0, -30, gb->colorOutline);
- UI_GetThemeColorShadeAlpha4fv(TH_LAMP, 0, 255, gb->colorLampNoAlpha);
+ UI_GetThemeColorShadeAlpha4fv(TH_LIGHT, 0, 255, gb->colorLightNoAlpha);
- gb->sizeLampCenter = (U.obcenter_dia + 1.5f) * U.pixelsize;
- gb->sizeLampCircle = U.pixelsize * 9.0f;
- gb->sizeLampCircleShadow = gb->sizeLampCircle + U.pixelsize * 3.0f;
+ gb->sizeLightCenter = (U.obcenter_dia + 1.5f) * U.pixelsize;
+ gb->sizeLightCircle = U.pixelsize * 9.0f;
+ gb->sizeLightCircleShadow = gb->sizeLightCircle + U.pixelsize * 3.0f;
/* M_SQRT2 to be at least the same size of the old square */
gb->sizeVertex = U.pixelsize * (max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f));
@@ -971,7 +971,7 @@ int DRW_object_wire_theme_get(Object *ob, ViewLayer *view_layer, float **r_color
theme_id = (active) ? TH_ACTIVE : TH_SELECT;
}
else {
- if (ob->type == OB_LAMP) theme_id = TH_LAMP;
+ if (ob->type == OB_LAMP) theme_id = TH_LIGHT;
else if (ob->type == OB_SPEAKER) theme_id = TH_SPEAKER;
else if (ob->type == OB_CAMERA) theme_id = TH_CAMERA;
else if (ob->type == OB_EMPTY) theme_id = TH_EMPTY;
@@ -1001,7 +1001,7 @@ int DRW_object_wire_theme_get(Object *ob, ViewLayer *view_layer, float **r_color
case TH_SPEAKER: *r_color = G_draw.block.colorSpeaker; break;
case TH_CAMERA: *r_color = G_draw.block.colorCamera; break;
case TH_EMPTY: *r_color = G_draw.block.colorEmpty; break;
- case TH_LAMP: *r_color = G_draw.block.colorLamp; break;
+ case TH_LIGHT: *r_color = G_draw.block.colorLight; break;
default: *r_color = G_draw.block.colorWire; break;
}
}
@@ -1024,7 +1024,7 @@ float *DRW_color_background_blend_get(int theme_id)
case TH_SPEAKER: ret = colors[6]; break;
case TH_CAMERA: ret = colors[7]; break;
case TH_EMPTY: ret = colors[8]; break;
- case TH_LAMP: ret = colors[9]; break;
+ case TH_LIGHT: ret = colors[9]; break;
default: ret = colors[10]; break;
}
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index a570312adf6..cfef8676bb8 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -50,7 +50,7 @@ typedef struct GlobalsUboStorage {
float colorLibrarySelect[4];
float colorLibrary[4];
float colorTransform[4];
- float colorLamp[4];
+ float colorLight[4];
float colorSpeaker[4];
float colorCamera[4];
float colorEmpty[4];
@@ -76,7 +76,7 @@ typedef struct GlobalsUboStorage {
float colorDeselect[4];
float colorOutline[4];
- float colorLampNoAlpha[4];
+ float colorLightNoAlpha[4];
float colorBackground[4];
float colorEditMeshMiddle[4];
@@ -110,7 +110,7 @@ typedef struct GlobalsUboStorage {
/* NOTE! Put all color before UBO_LAST_COLOR */
/* Pack individual float at the end of the buffer to avoid alignment errors */
- float sizeLampCenter, sizeLampCircle, sizeLampCircleShadow;
+ float sizeLightCenter, sizeLightCircle, sizeLightCircleShadow;
float sizeVertex, sizeEdge, sizeEdgeFix, sizeFaceDot;
float gridDistance, gridResolution, gridSubdivisions, gridScale;
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 4b874425d7a..02d400c0051 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -204,28 +204,28 @@ typedef struct OBJECT_ShadingGroupList {
/* MetaBalls */
DRWShadingGroup *mball_handle;
- /* Lamps */
- DRWShadingGroup *lamp_center;
- DRWShadingGroup *lamp_groundpoint;
- DRWShadingGroup *lamp_groundline;
- DRWShadingGroup *lamp_circle;
- DRWShadingGroup *lamp_circle_shadow;
- DRWShadingGroup *lamp_sunrays;
- DRWShadingGroup *lamp_distance;
- DRWShadingGroup *lamp_buflimit;
- DRWShadingGroup *lamp_buflimit_points;
- DRWShadingGroup *lamp_area_sphere;
- DRWShadingGroup *lamp_area_square;
- DRWShadingGroup *lamp_area_disk;
- DRWShadingGroup *lamp_hemi;
- DRWShadingGroup *lamp_spot_cone;
- DRWShadingGroup *lamp_spot_blend;
- DRWShadingGroup *lamp_spot_pyramid;
- DRWShadingGroup *lamp_spot_blend_rect;
- DRWShadingGroup *lamp_spot_volume;
- DRWShadingGroup *lamp_spot_volume_rect;
- DRWShadingGroup *lamp_spot_volume_outside;
- DRWShadingGroup *lamp_spot_volume_rect_outside;
+ /* Lights */
+ DRWShadingGroup *light_center;
+ DRWShadingGroup *light_groundpoint;
+ DRWShadingGroup *light_groundline;
+ DRWShadingGroup *light_circle;
+ DRWShadingGroup *light_circle_shadow;
+ DRWShadingGroup *light_sunrays;
+ DRWShadingGroup *light_distance;
+ DRWShadingGroup *light_buflimit;
+ DRWShadingGroup *light_buflimit_points;
+ DRWShadingGroup *light_area_sphere;
+ DRWShadingGroup *light_area_square;
+ DRWShadingGroup *light_area_disk;
+ DRWShadingGroup *light_hemi;
+ DRWShadingGroup *light_spot_cone;
+ DRWShadingGroup *light_spot_blend;
+ DRWShadingGroup *light_spot_pyramid;
+ DRWShadingGroup *light_spot_blend_rect;
+ DRWShadingGroup *light_spot_volume;
+ DRWShadingGroup *light_spot_volume_rect;
+ DRWShadingGroup *light_spot_volume_outside;
+ DRWShadingGroup *light_spot_volume_rect_outside;
/* Helpers */
DRWShadingGroup *relationship_lines;
@@ -1156,7 +1156,7 @@ static void OBJECT_cache_init(void *vedata)
for (int i = 0; i < 2; ++i) {
OBJECT_ShadingGroupList *sgl = (i == 1) ? &stl->g_data->sgl_ghost : &stl->g_data->sgl;
- /* Non Meshes Pass (Camera, empties, lamps ...) */
+ /* Non Meshes Pass (Camera, empties, lights ...) */
struct GPUBatch *geom;
struct GPUShader *sh;
@@ -1304,57 +1304,57 @@ static void OBJECT_cache_init(void *vedata)
/* Metaballs Handles */
sgl->mball_handle = shgroup_instance_mball_handles(sgl->non_meshes, draw_ctx->sh_cfg);
- /* Lamps */
+ /* Lights */
/* TODO
- * for now we create multiple times the same VBO with only lamp center coordinates
+ * for now we create multiple times the same VBO with only light center coordinates
* but ideally we would only create it once */
/* start with buflimit because we don't want stipples */
geom = DRW_cache_single_line_get();
- sgl->lamp_buflimit = shgroup_distance_lines_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
+ sgl->light_buflimit = shgroup_distance_lines_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
- sgl->lamp_center = shgroup_dynpoints_uniform_color(sgl->non_meshes, gb->colorLampNoAlpha, &gb->sizeLampCenter, draw_ctx->sh_cfg);
+ sgl->light_center = shgroup_dynpoints_uniform_color(sgl->non_meshes, gb->colorLightNoAlpha, &gb->sizeLightCenter, draw_ctx->sh_cfg);
- geom = DRW_cache_lamp_get();
- sgl->lamp_circle = shgroup_instance_screenspace(sgl->non_meshes, geom, &gb->sizeLampCircle, draw_ctx->sh_cfg);
- geom = DRW_cache_lamp_shadows_get();
- sgl->lamp_circle_shadow = shgroup_instance_screenspace(sgl->non_meshes, geom, &gb->sizeLampCircleShadow, draw_ctx->sh_cfg);
+ geom = DRW_cache_light_get();
+ sgl->light_circle = shgroup_instance_screenspace(sgl->non_meshes, geom, &gb->sizeLightCircle, draw_ctx->sh_cfg);
+ geom = DRW_cache_light_shadows_get();
+ sgl->light_circle_shadow = shgroup_instance_screenspace(sgl->non_meshes, geom, &gb->sizeLightCircleShadow, draw_ctx->sh_cfg);
- geom = DRW_cache_lamp_sunrays_get();
- sgl->lamp_sunrays = shgroup_instance_screenspace(sgl->non_meshes, geom, &gb->sizeLampCircle, draw_ctx->sh_cfg);
+ geom = DRW_cache_light_sunrays_get();
+ sgl->light_sunrays = shgroup_instance_screenspace(sgl->non_meshes, geom, &gb->sizeLightCircle, draw_ctx->sh_cfg);
- sgl->lamp_groundline = shgroup_groundlines_uniform_color(sgl->non_meshes, gb->colorLamp, draw_ctx->sh_cfg);
- sgl->lamp_groundpoint = shgroup_groundpoints_uniform_color(sgl->non_meshes, gb->colorLamp, draw_ctx->sh_cfg);
+ sgl->light_groundline = shgroup_groundlines_uniform_color(sgl->non_meshes, gb->colorLight, draw_ctx->sh_cfg);
+ sgl->light_groundpoint = shgroup_groundpoints_uniform_color(sgl->non_meshes, gb->colorLight, draw_ctx->sh_cfg);
geom = DRW_cache_screenspace_circle_get();
- sgl->lamp_area_sphere = shgroup_instance_screen_aligned(sgl->non_meshes, geom, draw_ctx->sh_cfg);
+ sgl->light_area_sphere = shgroup_instance_screen_aligned(sgl->non_meshes, geom, draw_ctx->sh_cfg);
- geom = DRW_cache_lamp_area_square_get();
- sgl->lamp_area_square = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
+ geom = DRW_cache_light_area_square_get();
+ sgl->light_area_square = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
- geom = DRW_cache_lamp_area_disk_get();
- sgl->lamp_area_disk = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
+ geom = DRW_cache_light_area_disk_get();
+ sgl->light_area_disk = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
- geom = DRW_cache_lamp_hemi_get();
- sgl->lamp_hemi = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
+ geom = DRW_cache_light_hemi_get();
+ sgl->light_hemi = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_single_line_get();
- sgl->lamp_distance = shgroup_distance_lines_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
+ sgl->light_distance = shgroup_distance_lines_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_single_line_endpoints_get();
- sgl->lamp_buflimit_points = shgroup_distance_lines_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
+ sgl->light_buflimit_points = shgroup_distance_lines_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
- geom = DRW_cache_lamp_spot_get();
- sgl->lamp_spot_cone = shgroup_spot_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
+ geom = DRW_cache_light_spot_get();
+ sgl->light_spot_cone = shgroup_spot_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_circle_get();
- sgl->lamp_spot_blend = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
+ sgl->light_spot_blend = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
- geom = DRW_cache_lamp_spot_square_get();
- sgl->lamp_spot_pyramid = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
+ geom = DRW_cache_light_spot_square_get();
+ sgl->light_spot_pyramid = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_square_get();
- sgl->lamp_spot_blend_rect = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
+ sgl->light_spot_blend_rect = shgroup_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
/* -------- STIPPLES ------- */
@@ -1380,21 +1380,21 @@ static void OBJECT_cache_init(void *vedata)
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND | DRW_STATE_CULL_FRONT;
sgl->spot_shapes = psl->spot_shapes[i] = DRW_pass_create("Spot Shape Pass", state);
- geom = DRW_cache_lamp_spot_volume_get();
- sgl->lamp_spot_volume = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->sh_cfg);
+ geom = DRW_cache_light_spot_volume_get();
+ sgl->light_spot_volume = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->sh_cfg);
- geom = DRW_cache_lamp_spot_square_volume_get();
- sgl->lamp_spot_volume_rect = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->sh_cfg);
+ geom = DRW_cache_light_spot_square_volume_get();
+ sgl->light_spot_volume_rect = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->sh_cfg);
- geom = DRW_cache_lamp_spot_volume_get();
- sgl->lamp_spot_volume_outside = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->sh_cfg);
- DRW_shgroup_state_disable(sgl->lamp_spot_volume_outside, DRW_STATE_CULL_FRONT);
- DRW_shgroup_state_enable(sgl->lamp_spot_volume_outside, DRW_STATE_CULL_BACK);
+ geom = DRW_cache_light_spot_volume_get();
+ sgl->light_spot_volume_outside = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->sh_cfg);
+ DRW_shgroup_state_disable(sgl->light_spot_volume_outside, DRW_STATE_CULL_FRONT);
+ DRW_shgroup_state_enable(sgl->light_spot_volume_outside, DRW_STATE_CULL_BACK);
- geom = DRW_cache_lamp_spot_square_volume_get();
- sgl->lamp_spot_volume_rect_outside = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->sh_cfg);
- DRW_shgroup_state_disable(sgl->lamp_spot_volume_rect_outside, DRW_STATE_CULL_FRONT);
- DRW_shgroup_state_enable(sgl->lamp_spot_volume_rect_outside, DRW_STATE_CULL_BACK);
+ geom = DRW_cache_light_spot_square_volume_get();
+ sgl->light_spot_volume_rect_outside = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->sh_cfg);
+ DRW_shgroup_state_disable(sgl->light_spot_volume_rect_outside, DRW_STATE_CULL_FRONT);
+ DRW_shgroup_state_enable(sgl->light_spot_volume_rect_outside, DRW_STATE_CULL_BACK);
}
{
@@ -1499,52 +1499,52 @@ static void DRW_shgroup_mball_handles(OBJECT_ShadingGroupList *sgl, Object *ob,
}
}
-static void DRW_shgroup_lamp(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLayer *view_layer)
+static void DRW_shgroup_light(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLayer *view_layer)
{
Light *la = ob->data;
float *color;
int theme_id = DRW_object_wire_theme_get(ob, view_layer, &color);
static float zero = 0.0f;
- typedef struct LampEngineData {
+ typedef struct LightEngineData {
DrawData dd;
float shape_mat[4][4];
float spot_blend_mat[4][4];
- } LampEngineData;
+ } LightEngineData;
- LampEngineData *lamp_engine_data =
- (LampEngineData *)DRW_drawdata_ensure(
+ LightEngineData *light_engine_data =
+ (LightEngineData *)DRW_drawdata_ensure(
&ob->id,
&draw_engine_object_type,
- sizeof(LampEngineData),
+ sizeof(LightEngineData),
NULL,
NULL);
- float (*shapemat)[4] = lamp_engine_data->shape_mat;
- float (*spotblendmat)[4] = lamp_engine_data->spot_blend_mat;
+ float (*shapemat)[4] = light_engine_data->shape_mat;
+ float (*spotblendmat)[4] = light_engine_data->spot_blend_mat;
if ((ob->base_flag & (BASE_FROM_SET | BASE_FROM_DUPLI)) == 0) {
/* Don't draw the center if it's selected or active */
- if (theme_id == TH_LAMP) {
- DRW_shgroup_call_dynamic_add(sgl->lamp_center, ob->obmat[3]);
+ if (theme_id == TH_LIGHT) {
+ DRW_shgroup_call_dynamic_add(sgl->light_center, ob->obmat[3]);
}
}
/* First circle */
- DRW_shgroup_call_dynamic_add(sgl->lamp_circle, ob->obmat[3], color);
+ DRW_shgroup_call_dynamic_add(sgl->light_circle, ob->obmat[3], color);
/* draw dashed outer circle for shadow */
- DRW_shgroup_call_dynamic_add(sgl->lamp_circle_shadow, ob->obmat[3], color);
+ DRW_shgroup_call_dynamic_add(sgl->light_circle_shadow, ob->obmat[3], color);
/* Distance */
if (ELEM(la->type, LA_SUN, LA_AREA)) {
- DRW_shgroup_call_dynamic_add(sgl->lamp_distance, color, &zero, &la->dist, ob->obmat);
+ DRW_shgroup_call_dynamic_add(sgl->light_distance, color, &zero, &la->dist, ob->obmat);
}
copy_m4_m4(shapemat, ob->obmat);
if (la->type == LA_SUN) {
- DRW_shgroup_call_dynamic_add(sgl->lamp_sunrays, ob->obmat[3], color);
+ DRW_shgroup_call_dynamic_add(sgl->light_sunrays, ob->obmat[3], color);
}
else if (la->type == LA_SPOT) {
float size[3], sizemat[4][4];
@@ -1565,39 +1565,39 @@ static void DRW_shgroup_lamp(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLayer
mul_m4_m4m4(spotblendmat, shapemat, sizemat);
if (la->mode & LA_SQUARE) {
- DRW_shgroup_call_dynamic_add(sgl->lamp_spot_pyramid, color, &one, shapemat);
+ DRW_shgroup_call_dynamic_add(sgl->light_spot_pyramid, color, &one, shapemat);
/* hide line if it is zero size or overlaps with outer border,
* previously it adjusted to always to show it but that seems
* confusing because it doesn't show the actual blend size */
if (blend != 0.0f && blend != 1.0f) {
- DRW_shgroup_call_dynamic_add(sgl->lamp_spot_blend_rect, color, &one, spotblendmat);
+ DRW_shgroup_call_dynamic_add(sgl->light_spot_blend_rect, color, &one, spotblendmat);
}
if (la->mode & LA_SHOW_CONE) {
- DRW_shgroup_call_dynamic_add(sgl->lamp_spot_volume_rect, cone_inside, &one, shapemat);
- DRW_shgroup_call_dynamic_add(sgl->lamp_spot_volume_rect_outside, cone_outside, &one, shapemat);
+ DRW_shgroup_call_dynamic_add(sgl->light_spot_volume_rect, cone_inside, &one, shapemat);
+ DRW_shgroup_call_dynamic_add(sgl->light_spot_volume_rect_outside, cone_outside, &one, shapemat);
}
}
else {
- DRW_shgroup_call_dynamic_add(sgl->lamp_spot_cone, color, shapemat);
+ DRW_shgroup_call_dynamic_add(sgl->light_spot_cone, color, shapemat);
/* hide line if it is zero size or overlaps with outer border,
* previously it adjusted to always to show it but that seems
* confusing because it doesn't show the actual blend size */
if (blend != 0.0f && blend != 1.0f) {
- DRW_shgroup_call_dynamic_add(sgl->lamp_spot_blend, color, &one, spotblendmat);
+ DRW_shgroup_call_dynamic_add(sgl->light_spot_blend, color, &one, spotblendmat);
}
if (la->mode & LA_SHOW_CONE) {
- DRW_shgroup_call_dynamic_add(sgl->lamp_spot_volume, cone_inside, &one, shapemat);
- DRW_shgroup_call_dynamic_add(sgl->lamp_spot_volume_outside, cone_outside, &one, shapemat);
+ DRW_shgroup_call_dynamic_add(sgl->light_spot_volume, cone_inside, &one, shapemat);
+ DRW_shgroup_call_dynamic_add(sgl->light_spot_volume_outside, cone_outside, &one, shapemat);
}
}
- DRW_shgroup_call_dynamic_add(sgl->lamp_buflimit, color, &la->clipsta, &la->clipend, ob->obmat);
- DRW_shgroup_call_dynamic_add(sgl->lamp_buflimit_points, color, &la->clipsta, &la->clipend, ob->obmat);
+ DRW_shgroup_call_dynamic_add(sgl->light_buflimit, color, &la->clipsta, &la->clipend, ob->obmat);
+ DRW_shgroup_call_dynamic_add(sgl->light_buflimit_points, color, &la->clipsta, &la->clipend, ob->obmat);
}
else if (la->type == LA_AREA) {
float size[3] = {1.0f, 1.0f, 1.0f}, sizemat[4][4];
@@ -1609,10 +1609,10 @@ static void DRW_shgroup_lamp(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLayer
}
if (ELEM(la->area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) {
- DRW_shgroup_call_dynamic_add(sgl->lamp_area_disk, color, &la->area_size, shapemat);
+ DRW_shgroup_call_dynamic_add(sgl->light_area_disk, color, &la->area_size, shapemat);
}
else {
- DRW_shgroup_call_dynamic_add(sgl->lamp_area_square, color, &la->area_size, shapemat);
+ DRW_shgroup_call_dynamic_add(sgl->light_area_square, color, &la->area_size, shapemat);
}
}
@@ -1622,12 +1622,12 @@ static void DRW_shgroup_lamp(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLayer
shapemat[0][1] = shapemat[0][2] = 0.0f;
shapemat[1][0] = shapemat[1][2] = 0.0f;
shapemat[2][0] = shapemat[2][1] = 0.0f;
- DRW_shgroup_call_dynamic_add(sgl->lamp_area_sphere, color, &la->area_size, shapemat);
+ DRW_shgroup_call_dynamic_add(sgl->light_area_sphere, color, &la->area_size, shapemat);
}
/* Line and point going to the ground */
- DRW_shgroup_call_dynamic_add(sgl->lamp_groundline, ob->obmat[3]);
- DRW_shgroup_call_dynamic_add(sgl->lamp_groundpoint, ob->obmat[3]);
+ DRW_shgroup_call_dynamic_add(sgl->light_groundline, ob->obmat[3]);
+ DRW_shgroup_call_dynamic_add(sgl->light_groundpoint, ob->obmat[3]);
}
static GPUBatch *batch_camera_path_get(
@@ -2539,16 +2539,16 @@ static void DRW_shgroup_lightprobe(
normalize_m4_m4(clipmat, ob->obmat);
mul_m4_m4m4(clipmat, clipmat, cubefacemat[i]);
- DRW_shgroup_call_dynamic_add(sgl->lamp_buflimit, color, &prb->clipsta, &prb->clipend, clipmat);
- DRW_shgroup_call_dynamic_add(sgl->lamp_buflimit_points, color, &prb->clipsta, &prb->clipend, clipmat);
+ DRW_shgroup_call_dynamic_add(sgl->light_buflimit, color, &prb->clipsta, &prb->clipend, clipmat);
+ DRW_shgroup_call_dynamic_add(sgl->light_buflimit_points, color, &prb->clipsta, &prb->clipend, clipmat);
}
}
}
/* Line and point going to the ground */
if (prb->type == LIGHTPROBE_TYPE_CUBE) {
- DRW_shgroup_call_dynamic_add(sgl->lamp_groundline, ob->obmat[3]);
- DRW_shgroup_call_dynamic_add(sgl->lamp_groundpoint, ob->obmat[3]);
+ DRW_shgroup_call_dynamic_add(sgl->light_groundline, ob->obmat[3]);
+ DRW_shgroup_call_dynamic_add(sgl->light_groundpoint, ob->obmat[3]);
}
}
@@ -3045,7 +3045,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (hide_object_extra) {
break;
}
- DRW_shgroup_lamp(sgl, ob, view_layer);
+ DRW_shgroup_light(sgl, ob, view_layer);
break;
case OB_CAMERA:
if (hide_object_extra) {
diff --git a/source/blender/draw/modes/shaders/common_globals_lib.glsl b/source/blender/draw/modes/shaders/common_globals_lib.glsl
index 1cb8a440469..88540b13941 100644
--- a/source/blender/draw/modes/shaders/common_globals_lib.glsl
+++ b/source/blender/draw/modes/shaders/common_globals_lib.glsl
@@ -10,7 +10,7 @@ layout(std140) uniform globalsBlock {
vec4 colorLibrarySelect;
vec4 colorLibrary;
vec4 colorTransform;
- vec4 colorLamp;
+ vec4 colorLight;
vec4 colorSpeaker;
vec4 colorCamera;
vec4 colorEmpty;
@@ -35,7 +35,7 @@ layout(std140) uniform globalsBlock {
vec4 colorFaceDot;
vec4 colorDeselect;
vec4 colorOutline;
- vec4 colorLampNoAlpha;
+ vec4 colorLightNoAlpha;
vec4 colorBackground;
vec4 colorEditMeshMiddle;
@@ -66,9 +66,9 @@ layout(std140) uniform globalsBlock {
vec4 colorGridAxisY;
vec4 colorGridAxisZ;
- float sizeLampCenter;
- float sizeLampCircle;
- float sizeLampCircleShadow;
+ float sizeLightCenter;
+ float sizeLightCircle;
+ float sizeLightCircleShadow;
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index b4a6254abd2..22e1c75c00e 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -1504,7 +1504,7 @@ static void *acf_dslight_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings s
}
}
-/* lamp expander type define */
+/* light expander type define */
static bAnimChannelType ACF_DSLIGHT =
{
"Light Expander", /* type name */
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index bd279e9b49e..c29a2f403c9 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -2449,7 +2449,7 @@ static size_t animdata_filter_ds_obdata(bAnimContext *ac, ListBase *anim_data, b
/* sub-data filtering... */
switch (ob->type) {
- case OB_LAMP: /* lamp - textures + nodetree */
+ case OB_LAMP: /* light - textures + nodetree */
{
Light *la = ob->data;
bNodeTree *ntree = la->nodetree;
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index a25f9c01584..85b2ccf2077 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -156,7 +156,7 @@ typedef enum ThemeColorID {
TH_KEYBORDER,
TH_KEYBORDER_SELECT,
- TH_LAMP,
+ TH_LIGHT,
TH_SPEAKER,
TH_CAMERA,
TH_EMPTY,
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index b8fb5138109..eaa3da8c305 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -282,7 +282,7 @@ const uchar *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
cp = ts->syntaxr; break;
case TH_WIRE_EDIT:
cp = ts->wire_edit; break;
- case TH_LAMP:
+ case TH_LIGHT:
cp = ts->lamp; break;
case TH_SPEAKER:
cp = ts->speaker; break;
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index 88713b36094..f06343abcae 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -866,7 +866,7 @@ static bool select_grouped_siblings(bContext *C, Object *ob)
CTX_DATA_END;
return changed;
}
-static bool select_grouped_lamptype(bContext *C, Object *ob)
+static bool select_grouped_lighttype(bContext *C, Object *ob)
{
Light *la = ob->data;
@@ -1038,7 +1038,7 @@ static int object_select_grouped_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "Active object must be a light");
break;
}
- changed |= select_grouped_lamptype(C, ob);
+ changed |= select_grouped_lighttype(C, ob);
break;
default:
break;
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index ee9df67a830..ebc6f35e43e 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -1287,14 +1287,14 @@ void OBJECT_OT_origin_set(wmOperatorType *ot)
/* -------------------------------------------------------------------- */
/** \name Transform Axis Target
*
- * Note this is an experemental operator to point lamps/cameras at objects.
+ * Note this is an experemental operator to point lights/cameras at objects.
* We may re-work how this behaves based on user feedback.
* - campbell.
* \{ */
/* When using multiple objects, apply their relative rotational offset to the active object. */
#define USE_RELATIVE_ROTATION
-/* Disable overlays, ignoring user setting (lamp wire gets in the way). */
+/* Disable overlays, ignoring user setting (light wire gets in the way). */
#define USE_RENDER_OVERRIDE
/* Calculate a depth if the cursor isn't already over a depth (not essential but feels buggy without). */
#define USE_FAKE_DEPTH_INIT
@@ -1366,7 +1366,7 @@ static bool object_is_target_compat(const Object *ob)
return true;
}
}
- /* We might want to enable this later, for now just lamps */
+ /* We might want to enable this later, for now just lights. */
#if 0
else if (ob->type == OB_CAMERA) {
return true;
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index bacafbaee9b..53c9f428196 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -492,7 +492,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
set_preview_collection(sce, view_layer, MA_LAMP);
if (sce->world) {
- /* Only use lighting from the lamp. */
+ /* Only use lighting from the light. */
sce->world->use_nodes = false;
sce->world->horr = 0.0f;
sce->world->horg = 0.0f;
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c b/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
index b3c008e052c..38f9f1dfa9f 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
@@ -147,7 +147,7 @@ int ED_wpaint_mirror_vgroup_ensure(Object *ob, const int vgroup_active)
}
/* curdef should never be NULL unless this is
- * a lamp and BKE_object_defgroup_add_name fails */
+ * a light and BKE_object_defgroup_add_name fails */
return mirrdef;
}
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 2bdae3fecb2..3742a1ad912 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -476,8 +476,8 @@ static int outliner_id_remap_exec(bContext *C, wmOperator *op)
/* recreate dependency graph to include new objects */
DEG_relations_tag_update(bmain);
- /* free gpu materials, some materials depend on existing objects,
- * such as lamps so freeing correctly refreshes */
+ /* Free gpu materials, some materials depend on existing objects,
+ * such as lights so freeing correctly refreshes. */
GPU_materials_free(bmain);
WM_event_add_notifier(C, NC_WINDOW, NULL);
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index 2daa49b1381..131701e8bcb 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -430,7 +430,7 @@ static eOLDrawState tree_element_active_material(
return OL_DRAWSEL_NONE;
}
-static eOLDrawState tree_element_active_lamp(
+static eOLDrawState tree_element_active_light(
bContext *UNUSED(C), Scene *UNUSED(scene), ViewLayer *view_layer, SpaceOutliner *soops,
TreeElement *te, const eOLSetState set)
{
@@ -928,7 +928,7 @@ eOLDrawState tree_element_active(bContext *C, Scene *scene, ViewLayer *view_laye
case ID_WO:
return tree_element_active_world(C, scene, view_layer, soops, te, set);
case ID_LA:
- return tree_element_active_lamp(C, scene, view_layer, soops, te, set);
+ return tree_element_active_light(C, scene, view_layer, soops, te, set);
case ID_TXT:
return tree_element_active_text(C, scene, view_layer, soops, te, set);
case ID_CA:
diff --git a/source/blender/editors/space_outliner/space_outliner.c b/source/blender/editors/space_outliner/space_outliner.c
index f38613ffade..3d79a15a5a0 100644
--- a/source/blender/editors/space_outliner/space_outliner.c
+++ b/source/blender/editors/space_outliner/space_outliner.c
@@ -171,7 +171,7 @@ static void outliner_main_region_listener(
ED_region_tag_redraw(ar);
break;
case NC_LAMP:
- /* For updating lamp icons, when changing lamp type */
+ /* For updating light icons, when changing light type */
if (wmn->data == ND_LIGHTING_DRAW)
ED_region_tag_redraw(ar);
break;
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 10fadd9aaec..6475de521d9 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -686,9 +686,9 @@ static void view3d_widgets(void)
wmGizmoMapType *gzmap_type = WM_gizmomaptype_ensure(
&(const struct wmGizmoMapType_Params){SPACE_VIEW3D, RGN_TYPE_WINDOW});
- WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_lamp_spot);
- WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_lamp_area);
- WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_lamp_target);
+ WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_spot);
+ WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_area);
+ WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_target);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_force_field);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_camera);
WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_camera_view);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 2f9db19747f..9a0a804ce3f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -145,7 +145,7 @@ void ED_view3d_update_viewmat(
rv3d->viewcamtexcofac[2] = rv3d->viewcamtexcofac[3] = 0.0f;
}
- /* calculate pixelsize factor once, is used for lamps and obcenters */
+ /* calculate pixelsize factor once, is used for lights and obcenters */
{
/* note: '1.0f / len_v3(v1)' replaced 'len_v3(rv3d->viewmat[0])'
* because of float point precision problems at large values [#23908] */
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_lamp.c b/source/blender/editors/space_view3d/view3d_gizmo_lamp.c
index 208470f76f4..bd05240c93f 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_lamp.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_lamp.c
@@ -48,7 +48,7 @@
/** \name Spot Light Gizmos
* \{ */
-static bool WIDGETGROUP_lamp_spot_poll(const bContext *C, wmGizmoGroupType *UNUSED(gzgt))
+static bool WIDGETGROUP_light_spot_poll(const bContext *C, wmGizmoGroupType *UNUSED(gzgt))
{
View3D *v3d = CTX_wm_view3d(C);
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) ||
@@ -69,7 +69,7 @@ static bool WIDGETGROUP_lamp_spot_poll(const bContext *C, wmGizmoGroupType *UNUS
return false;
}
-static void WIDGETGROUP_lamp_spot_setup(const bContext *UNUSED(C), wmGizmoGroup *gzgroup)
+static void WIDGETGROUP_light_spot_setup(const bContext *UNUSED(C), wmGizmoGroup *gzgroup)
{
wmGizmoWrapper *wwrapper = MEM_mallocN(sizeof(wmGizmoWrapper), __func__);
@@ -84,7 +84,7 @@ static void WIDGETGROUP_lamp_spot_setup(const bContext *UNUSED(C), wmGizmoGroup
UI_GetThemeColor3fv(TH_GIZMO_SECONDARY, gz->color);
}
-static void WIDGETGROUP_lamp_spot_refresh(const bContext *C, wmGizmoGroup *gzgroup)
+static void WIDGETGROUP_light_spot_refresh(const bContext *C, wmGizmoGroup *gzgroup)
{
wmGizmoWrapper *wwrapper = gzgroup->customdata;
wmGizmo *gz = wwrapper->gizmo;
@@ -105,18 +105,18 @@ static void WIDGETGROUP_lamp_spot_refresh(const bContext *C, wmGizmoGroup *gzgro
WM_gizmo_target_property_def_rna(gz, "offset", &lamp_ptr, propname, -1);
}
-void VIEW3D_GGT_lamp_spot(wmGizmoGroupType *gzgt)
+void VIEW3D_GGT_light_spot(wmGizmoGroupType *gzgt)
{
gzgt->name = "Spot Light Widgets";
- gzgt->idname = "VIEW3D_GGT_lamp_spot";
+ gzgt->idname = "VIEW3D_GGT_light_spot";
gzgt->flag |= (WM_GIZMOGROUPTYPE_PERSISTENT |
WM_GIZMOGROUPTYPE_3D |
WM_GIZMOGROUPTYPE_DEPTH_3D);
- gzgt->poll = WIDGETGROUP_lamp_spot_poll;
- gzgt->setup = WIDGETGROUP_lamp_spot_setup;
- gzgt->refresh = WIDGETGROUP_lamp_spot_refresh;
+ gzgt->poll = WIDGETGROUP_light_spot_poll;
+ gzgt->setup = WIDGETGROUP_light_spot_setup;
+ gzgt->refresh = WIDGETGROUP_light_spot_refresh;
}
/** \} */
@@ -126,7 +126,7 @@ void VIEW3D_GGT_lamp_spot(wmGizmoGroupType *gzgt)
* \{ */
/* scale callbacks */
-static void gizmo_area_lamp_prop_matrix_get(
+static void gizmo_area_light_prop_matrix_get(
const wmGizmo *UNUSED(gz), wmGizmoProperty *gz_prop,
void *value_p)
{
@@ -138,7 +138,7 @@ static void gizmo_area_lamp_prop_matrix_get(
matrix[1][1] = ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_ELLIPSE) ? la->area_sizey : la->area_size;
}
-static void gizmo_area_lamp_prop_matrix_set(
+static void gizmo_area_light_prop_matrix_set(
const wmGizmo *UNUSED(gz), wmGizmoProperty *gz_prop,
const void *value_p)
{
@@ -158,7 +158,7 @@ static void gizmo_area_lamp_prop_matrix_set(
WM_main_add_notifier(NC_LAMP | ND_LIGHTING_DRAW, la);
}
-static bool WIDGETGROUP_lamp_area_poll(const bContext *C, wmGizmoGroupType *UNUSED(gzgt))
+static bool WIDGETGROUP_light_area_poll(const bContext *C, wmGizmoGroupType *UNUSED(gzgt))
{
View3D *v3d = CTX_wm_view3d(C);
if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
@@ -177,7 +177,7 @@ static bool WIDGETGROUP_lamp_area_poll(const bContext *C, wmGizmoGroupType *UNUS
return false;
}
-static void WIDGETGROUP_lamp_area_setup(const bContext *UNUSED(C), wmGizmoGroup *gzgroup)
+static void WIDGETGROUP_light_area_setup(const bContext *UNUSED(C), wmGizmoGroup *gzgroup)
{
wmGizmoWrapper *wwrapper = MEM_mallocN(sizeof(wmGizmoWrapper), __func__);
wwrapper->gizmo = WM_gizmo_new("GIZMO_GT_cage_2d", gzgroup, NULL);
@@ -193,7 +193,7 @@ static void WIDGETGROUP_lamp_area_setup(const bContext *UNUSED(C), wmGizmoGroup
UI_GetThemeColor3fv(TH_GIZMO_HI, gz->color_hi);
}
-static void WIDGETGROUP_lamp_area_refresh(const bContext *C, wmGizmoGroup *gzgroup)
+static void WIDGETGROUP_light_area_refresh(const bContext *C, wmGizmoGroup *gzgroup)
{
wmGizmoWrapper *wwrapper = gzgroup->customdata;
ViewLayer *view_layer = CTX_data_view_layer(C);
@@ -213,25 +213,25 @@ static void WIDGETGROUP_lamp_area_refresh(const bContext *C, wmGizmoGroup *gzgro
WM_gizmo_target_property_def_func(
gz, "matrix",
&(const struct wmGizmoPropertyFnParams) {
- .value_get_fn = gizmo_area_lamp_prop_matrix_get,
- .value_set_fn = gizmo_area_lamp_prop_matrix_set,
+ .value_get_fn = gizmo_area_light_prop_matrix_get,
+ .value_set_fn = gizmo_area_light_prop_matrix_set,
.range_get_fn = NULL,
.user_data = la,
});
}
-void VIEW3D_GGT_lamp_area(wmGizmoGroupType *gzgt)
+void VIEW3D_GGT_light_area(wmGizmoGroupType *gzgt)
{
gzgt->name = "Area Light Widgets";
- gzgt->idname = "VIEW3D_GGT_lamp_area";
+ gzgt->idname = "VIEW3D_GGT_light_area";
gzgt->flag |= (WM_GIZMOGROUPTYPE_PERSISTENT |
WM_GIZMOGROUPTYPE_3D |
WM_GIZMOGROUPTYPE_DEPTH_3D);
- gzgt->poll = WIDGETGROUP_lamp_area_poll;
- gzgt->setup = WIDGETGROUP_lamp_area_setup;
- gzgt->refresh = WIDGETGROUP_lamp_area_refresh;
+ gzgt->poll = WIDGETGROUP_light_area_poll;
+ gzgt->setup = WIDGETGROUP_light_area_setup;
+ gzgt->refresh = WIDGETGROUP_light_area_refresh;
}
/** \} */
@@ -241,7 +241,7 @@ void VIEW3D_GGT_lamp_area(wmGizmoGroupType *gzgt)
/** \name Light Target Gizmo
* \{ */
-static bool WIDGETGROUP_lamp_target_poll(const bContext *C, wmGizmoGroupType *UNUSED(gzgt))
+static bool WIDGETGROUP_light_target_poll(const bContext *C, wmGizmoGroupType *UNUSED(gzgt))
{
View3D *v3d = CTX_wm_view3d(C);
if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
@@ -265,7 +265,7 @@ static bool WIDGETGROUP_lamp_target_poll(const bContext *C, wmGizmoGroupType *UN
return false;
}
-static void WIDGETGROUP_lamp_target_setup(const bContext *UNUSED(C), wmGizmoGroup *gzgroup)
+static void WIDGETGROUP_light_target_setup(const bContext *UNUSED(C), wmGizmoGroup *gzgroup)
{
wmGizmoWrapper *wwrapper = MEM_mallocN(sizeof(wmGizmoWrapper), __func__);
wwrapper->gizmo = WM_gizmo_new("GIZMO_GT_move_3d", gzgroup, NULL);
@@ -286,7 +286,7 @@ static void WIDGETGROUP_lamp_target_setup(const bContext *UNUSED(C), wmGizmoGrou
WM_gizmo_operator_set(gz, 0, ot, NULL);
}
-static void WIDGETGROUP_lamp_target_draw_prepare(const bContext *C, wmGizmoGroup *gzgroup)
+static void WIDGETGROUP_light_target_draw_prepare(const bContext *C, wmGizmoGroup *gzgroup)
{
wmGizmoWrapper *wwrapper = gzgroup->customdata;
ViewLayer *view_layer = CTX_data_view_layer(C);
@@ -299,7 +299,7 @@ static void WIDGETGROUP_lamp_target_draw_prepare(const bContext *C, wmGizmoGroup
if (ob->type == OB_LAMP) {
Light *la = ob->data;
if (la->type == LA_SPOT) {
- /* Draw just past the lamp size angle gizmo. */
+ /* Draw just past the light size angle gizmo. */
madd_v3_v3fl(gz->matrix_basis[3], gz->matrix_basis[2], -la->spotsize);
}
}
@@ -307,17 +307,17 @@ static void WIDGETGROUP_lamp_target_draw_prepare(const bContext *C, wmGizmoGroup
WM_gizmo_set_flag(gz, WM_GIZMO_DRAW_OFFSET_SCALE, true);
}
-void VIEW3D_GGT_lamp_target(wmGizmoGroupType *gzgt)
+void VIEW3D_GGT_light_target(wmGizmoGroupType *gzgt)
{
gzgt->name = "Target Light Widgets";
- gzgt->idname = "VIEW3D_GGT_lamp_target";
+ gzgt->idname = "VIEW3D_GGT_light_target";
gzgt->flag |= (WM_GIZMOGROUPTYPE_PERSISTENT |
WM_GIZMOGROUPTYPE_3D);
- gzgt->poll = WIDGETGROUP_lamp_target_poll;
- gzgt->setup = WIDGETGROUP_lamp_target_setup;
- gzgt->draw_prepare = WIDGETGROUP_lamp_target_draw_prepare;
+ gzgt->poll = WIDGETGROUP_light_target_poll;
+ gzgt->setup = WIDGETGROUP_light_target_setup;
+ gzgt->draw_prepare = WIDGETGROUP_light_target_draw_prepare;
}
/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 1d38b006e14..d929ac89c4b 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -245,9 +245,9 @@ struct ARegion *view3d_has_tools_region(struct ScrArea *sa);
extern const char *view3d_context_dir[]; /* doc access */
/* view3d_widgets.c */
-void VIEW3D_GGT_lamp_spot(struct wmGizmoGroupType *gzgt);
-void VIEW3D_GGT_lamp_area(struct wmGizmoGroupType *gzgt);
-void VIEW3D_GGT_lamp_target(struct wmGizmoGroupType *gzgt);
+void VIEW3D_GGT_light_spot(struct wmGizmoGroupType *gzgt);
+void VIEW3D_GGT_light_area(struct wmGizmoGroupType *gzgt);
+void VIEW3D_GGT_light_target(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_camera(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_camera_view(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_force_field(struct wmGizmoGroupType *gzgt);
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 8a343281bf1..ab2d09e0862 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -1337,7 +1337,7 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c
* \param ofs: The view offset to be set, normally from RegionView3D.ofs.
* \param quat: The view rotation to be set, quaternion normally from RegionView3D.viewquat.
* \param dist: The view distance from ofs to be set, normally from RegionView3D.dist.
- * \param lens: The view lens angle set for cameras and lamps, normally from View3D.lens.
+ * \param lens: The view lens angle set for cameras and lights, normally from View3D.lens.
*/
void ED_view3d_from_object(const Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
{
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index bdaf3d5bc89..03cb21eab80 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -314,7 +314,7 @@ typedef enum eGPUBuiltinShader {
/* lines */
GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR,
GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR,
- /* lamp drawing */
+ /* light drawing */
GPU_SHADER_3D_GROUNDPOINT,
GPU_SHADER_3D_GROUNDLINE,
GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR,
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index e7924f55d9f..ac5cd93d77e 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -59,7 +59,7 @@ typedef struct GPUColorBandBuilder {
} GPUColorBandBuilder;
struct GPUMaterial {
- Scene *scene; /* DEPRECATED was only useful for lamps */
+ Scene *scene; /* DEPRECATED was only useful for lights. */
Material *ma;
eGPUMaterialStatus status;
diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp
index 30600254bd7..155f971c5eb 100644
--- a/source/blender/imbuf/intern/openexr/openexr_api.cpp
+++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp
@@ -549,7 +549,7 @@ int imb_save_openexr(struct ImBuf *ibuf, const char *name, int flags)
* - parse name from right to left
* - last character is channel ID, 1 char like 'A' 'R' 'G' 'B' 'X' 'Y' 'Z' 'W' 'U' 'V'
* - separated with a dot; the Pass name (like "Depth", "Color", "Diffuse" or "Combined")
- * - separated with a dot: the Layer name (like "Lamp1" or "Walls" or "Characters")
+ * - separated with a dot: the Layer name (like "Light1" or "Walls" or "Characters")
*/
static ListBase exrhandles = {NULL, NULL};
diff --git a/source/blender/makesdna/DNA_lamp_types.h b/source/blender/makesdna/DNA_lamp_types.h
index c220b377a0e..2478ee24edf 100644
--- a/source/blender/makesdna/DNA_lamp_types.h
+++ b/source/blender/makesdna/DNA_lamp_types.h
@@ -90,7 +90,7 @@ typedef struct Light {
struct bNodeTree *nodetree;
} Light;
-/* **************** LAMP ********************* */
+/* **************** LIGHT ********************* */
/* flag */
#define LA_DS_EXPAND (1 << 0)
@@ -121,8 +121,8 @@ typedef struct Light {
/* #define LA_NO_DIFF (1 << 11) */ /* not used anywhere */
/* #define LA_NO_SPEC (1 << 12) */ /* not used anywhere */
/* #define LA_SHAD_RAY (1 << 13) */ /* not used anywhere - cleaned */
-/* yafray: lamp shadowbuffer flag, softlight */
-/* Since it is used with LOCAL lamp, can't use LA_SHAD */
+/* yafray: light shadowbuffer flag, softlight */
+/* Since it is used with LOCAL light, can't use LA_SHAD */
/* #define LA_YF_SOFT (1 << 14) */ /* not used anymore */
/* #define LA_LAYER_SHADOW (1 << 15) */ /* not used anymore */
/* #define LA_SHAD_TEX (1 << 16) */ /* not used anymore */
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 2349028685d..117ad1cab0d 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -150,7 +150,7 @@ typedef struct Material {
/* Ror buttons and render. */
char pr_type, use_nodes;
- short pr_lamp, pr_texture;
+ short pr_light, pr_texture;
/* Index for render passes. */
short index;
@@ -195,7 +195,7 @@ typedef struct Material {
/* **************** MATERIAL ********************* */
/* maximum number of materials per material array.
- * (on object, mesh, lamp, etc.). limited by
+ * (on object, mesh, light, etc.). limited by
* short mat_nr in verts, faces.
* -1 because for active material we store the index + 1 */
#define MAXMAT (32767-1)
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index 5fbcf107823..b34d79a9600 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -78,7 +78,7 @@ typedef struct MTex {
float lifefac, sizefac, ivelfac, fieldfac;
float twistfac;
- /* lamp */
+ /* light */
float shadowfac;
/* world */
@@ -405,7 +405,7 @@ typedef struct ColorMapping {
#define TEX_RGB 1
#define TEX_NOR 2
-/* pr_texture in material, world, lamp, */
+/* pr_texture in material, world, light. */
#define TEX_PR_TEXTURE 0
#define TEX_PR_OTHER 1
#define TEX_PR_BOTH 2
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index f6cfbffd6db..e88f7a49d30 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -112,7 +112,7 @@ void register_node_type_sh_uvalongstroke(void);
void register_node_type_sh_eevee_metallic(void);
void register_node_type_sh_eevee_specular(void);
-void register_node_type_sh_output_lamp(void);
+void register_node_type_sh_output_light(void);
void register_node_type_sh_output_material(void);
void register_node_type_sh_output_eevee_material(void);
void register_node_type_sh_output_world(void);
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_lamp.c b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
index efd390c872f..e9afefe5ea1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
@@ -21,18 +21,18 @@
/* **************** OUTPUT ******************** */
-static bNodeSocketTemplate sh_node_output_lamp_in[] = {
+static bNodeSocketTemplate sh_node_output_light_in[] = {
{ SOCK_SHADER, 1, N_("Surface"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" },
};
/* node type definition */
-void register_node_type_sh_output_lamp(void)
+void register_node_type_sh_output_light(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_OUTPUT_LIGHT, "Light Output", NODE_CLASS_OUTPUT, 0);
- node_type_socket_templates(&ntype, sh_node_output_lamp_in, NULL);
+ node_type_socket_templates(&ntype, sh_node_output_light_in, NULL);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);