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authorJeroen Bakker <j.bakker@atmind.nl>2019-06-06 09:37:43 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-06-06 09:38:05 +0300
commit3c4a16acc5b3bbb0aea9ae679bcdc0bf10cc5db1 (patch)
tree9cecd08affe231d7f08976cc4560d6a14f8820fd /source/blender
parentd7e745206799f61de332fdbe711910f3f6c6c773 (diff)
Python: GPU Offscreen Rendering
When using python offscreen rendering the background was not drawn in EEVEE. Users would expect that when calling the `draw_view3d` method that it shows the same as in the 3d viewport. Seems to be a difference between the meaning of draw_background in b279 and b280. In B279 the world background would be drawn. In B280 the transparency is changed. Reviewed By: campbellbarton, fclem Maniphest Tasks: T61768 Differential Revision: https://developer.blender.org/D5022
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/python/gpu/gpu_py_offscreen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c
index 561aff41000..b5f4d26220a 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.c
+++ b/source/blender/python/gpu/gpu_py_offscreen.c
@@ -253,7 +253,7 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
GPU_offscreen_height(self->ofs),
(float(*)[4])py_mat_view->matrix,
(float(*)[4])py_mat_projection->matrix,
- false,
+ true,
true,
"",
true,