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authorTon Roosendaal <ton@blender.org>2011-04-18 15:22:01 +0400
committerTon Roosendaal <ton@blender.org>2011-04-18 15:22:01 +0400
commit54f31672701fae259dc28477e6b5ae323641c395 (patch)
treea882b700394db114cbb30edd9c1b0136a1d56a22 /source/blender
parentc84e26cb9144406fbcc4063567c21f2de0ab2227 (diff)
Bugfix #26901
Compositing, lens distortion node: it delivered RGBA out with alpha zero, making it not draw previews, violates both premul or straight alpha usage. Now it just sets alpha to 1 for entire output. Cleaned code readability a bit as well.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_lensdist.c28
1 files changed, 20 insertions, 8 deletions
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_lensdist.c b/source/blender/nodes/intern/CMP_nodes/CMP_lensdist.c
index 37c28514679..3a005210c6a 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_lensdist.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_lensdist.c
@@ -44,29 +44,36 @@ static bNodeSocketType cmp_node_lensdist_out[]= {
{ -1, 0, "" }
};
-
-static void lensDistort(CompBuf* dst, CompBuf* src, float kr, float kg, float kb, int jit, int proj, int fit)
+/* assumes *dst is type RGBA */
+static void lensDistort(CompBuf *dst, CompBuf *src, float kr, float kg, float kb, int jit, int proj, int fit)
{
int x, y, z;
const float cx = 0.5f*(float)dst->x, cy = 0.5f*(float)dst->y;
if (proj) {
// shift
- CompBuf* tsrc = dupalloc_compbuf(src);
+ CompBuf *tsrc = dupalloc_compbuf(src);
+
for (z=0; z<tsrc->type; ++z)
IIR_gauss(tsrc, (kr+0.5f)*(kr+0.5f), z, 1);
kr *= 20.f;
+
for (y=0; y<dst->y; y++) {
- fRGB* colp = (fRGB*)&dst->rect[y*dst->x*dst->type];
+ fRGB *colp = (fRGB*)&dst->rect[y*dst->x*dst->type];
const float v = (y + 0.5f)/(float)dst->y;
+
for (x=0; x<dst->x; x++) {
const float u = (x + 0.5f)/(float)dst->x;
+
qd_getPixelLerpChan(tsrc, (u*dst->x + kr) - 0.5f, v*dst->y - 0.5f, 0, colp[x]);
if (tsrc->type == CB_VAL)
colp[x][1] = tsrc->rect[x + y*tsrc->x];
else
colp[x][1] = tsrc->rect[(x + y*tsrc->x)*tsrc->type + 1];
qd_getPixelLerpChan(tsrc, (u*dst->x - kr) - 0.5f, v*dst->y - 0.5f, 2, colp[x]+2);
+
+ /* set alpha */
+ colp[x][3]= 1.0f;
}
}
free_compbuf(tsrc);
@@ -80,17 +87,20 @@ static void lensDistort(CompBuf* dst, CompBuf* src, float kr, float kg, float kb
const float mk = MAX3(kr, kg, kb);
const float sc = (fit && (mk > 0.f)) ? (1.f/(1.f + 2.f*mk)) : (1.f/(1.f + mk));
const float drg = 4.f*(kg - kr), dgb = 4.f*(kb - kg);
+
kr *= 4.f, kg *= 4.f, kb *= 4.f;
for (y=0; y<dst->y; y++) {
- fRGB* colp = (fRGB*)&dst->rect[y*dst->x*dst->type];
+ fRGB *colp = (fRGB*)&dst->rect[y*dst->x*dst->type];
const float v = sc*((y + 0.5f) - cy)/cy;
+
for (x=0; x<dst->x; x++) {
int dr = 0, dg = 0, db = 0;
float d, t, ln[6] = {0, 0, 0, 0, 0, 0};
fRGB c1, tc = {0, 0, 0, 0};
const float u = sc*((x + 0.5f) - cx)/cx;
int sta = 0, mid = 0, end = 0;
+
if ((t = 1.f - kr*(u*u + v*v)) >= 0.f) {
d = 1.f/(1.f + sqrtf(t));
ln[0] = (u*d + 0.5f)*dst->x - 0.5f, ln[1] = (v*d + 0.5f)*dst->y - 0.5f;
@@ -113,6 +123,7 @@ static void lensDistort(CompBuf* dst, CompBuf* src, float kr, float kg, float kb
const float dsf = sqrtf(dx*dx + dy*dy) + 1.f;
const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf);
const float sd = 1.f/(float)ds;
+
for (z=0; z<ds; ++z) {
const float tz = ((float)z + (jit ? BLI_frand() : 0.5f))*sd;
t = 1.f - (kr + tz*drg)*(u*u + v*v);
@@ -128,6 +139,7 @@ static void lensDistort(CompBuf* dst, CompBuf* src, float kr, float kg, float kb
const float dsf = sqrtf(dx*dx + dy*dy) + 1.f;
const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf);
const float sd = 1.f/(float)ds;
+
for (z=0; z<ds; ++z) {
const float tz = ((float)z + (jit ? BLI_frand() : 0.5f))*sd;
t = 1.f - (kg + tz*dgb)*(u*u + v*v);
@@ -144,18 +156,18 @@ static void lensDistort(CompBuf* dst, CompBuf* src, float kr, float kg, float kb
if (dg) colp[x][1] = 2.f*tc[1] / (float)dg;
if (db) colp[x][2] = 2.f*tc[2] / (float)db;
+ /* set alpha */
+ colp[x][3]= 1.0f;
}
}
-
}
-
}
static void node_composit_exec_lensdist(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
{
CompBuf *new, *img = in[0]->data;
- NodeLensDist* nld = node->storage;
+ NodeLensDist *nld = node->storage;
const float k = MAX2(MIN2(in[1]->vec[0], 1.f), -0.999f);
// smaller dispersion range for somewhat more control
const float d = 0.25f*MAX2(MIN2(in[2]->vec[0], 1.f), 0.f);