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authorCampbell Barton <ideasman42@gmail.com>2019-06-03 17:13:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-06-03 17:14:05 +0300
commit95f5272bda9e2824bb5e5ee8fd525029331eb5f5 (patch)
tree7ed4fdca7cee8e13d259f61b6934fe57b9d8fee0 /source/blender
parent7b28a31f2c3a6bd28b465f6a48d9ee064ecb5176 (diff)
Cleanup: style, use braces in draw
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c24
-rw-r--r--source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl3
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl3
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl27
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl3
-rw-r--r--source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl15
6 files changed, 50 insertions, 25 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 0c08082f50b..97b0f079500 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -225,26 +225,34 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
fprintf(f, "\t{\n\t\t");
for (int i = 0; i < w * h * 3; i += 3) {
fprintf(f, "%ff,", data[i]);
- if (((i / 3) + 1) % 12 == 0)
+ if (((i / 3) + 1) % 12 == 0) {
fprintf(f, "\n\t\t");
- else
+ }
+ else {
fprintf(f, " ");
+ }
}
fprintf(f, "\n\t},\n");
# else
for (int i = 0; i < w * h * 3; i += 3) {
- if (data[i] < 0.01)
+ if (data[i] < 0.01) {
printf(" ");
- else if (data[i] < 0.3)
+ }
+ else if (data[i] < 0.3) {
printf(".");
- else if (data[i] < 0.6)
+ }
+ else if (data[i] < 0.6) {
printf("+");
- else if (data[i] < 0.9)
+ }
+ else if (data[i] < 0.9) {
printf("%%");
- else
+ }
+ else {
printf("#");
- if ((i / 3 + 1) % 64 == 0)
+ }
+ if ((i / 3 + 1) % 64 == 0) {
printf("\n");
+ }
}
# endif
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
index 32076b47d8c..944caca6dab 100644
--- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
@@ -232,8 +232,9 @@ void gtao(vec3 normal, vec3 position, vec4 noise, out float visibility, out vec3
* Page 78 in the .pdf version. */
float gtao_multibounce(float visibility, vec3 albedo)
{
- if (aoBounceFac == 0.0)
+ if (aoBounceFac == 0.0) {
return visibility;
+ }
/* Median luminance. Because Colored multibounce looks bad. */
float lum = dot(albedo, vec3(0.3333));
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
index a5580e305d6..7d0ebe88aa4 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
@@ -104,6 +104,7 @@ void main()
}
*/
- if (fragColor.a < 0.0035)
+ if (fragColor.a < 0.0035) {
discard;
+ }
}
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
index 9ea96806481..3300514dd13 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
@@ -78,18 +78,23 @@ void main(void)
/* culling outside viewport */
vec2 area = Viewport * 4.0;
- if (sp1.x < -area.x || sp1.x > area.x)
+ if (sp1.x < -area.x || sp1.x > area.x) {
return;
- if (sp1.y < -area.y || sp1.y > area.y)
+ }
+ if (sp1.y < -area.y || sp1.y > area.y) {
return;
- if (sp2.x < -area.x || sp2.x > area.x)
+ }
+ if (sp2.x < -area.x || sp2.x > area.x) {
return;
- if (sp2.y < -area.y || sp2.y > area.y)
+ }
+ if (sp2.y < -area.y || sp2.y > area.y) {
return;
+ }
/* culling behind camera */
- if (P1.w < 0 || P2.w < 0)
+ if (P1.w < 0 || P2.w < 0) {
return;
+ }
/* determine the direction of each of the 3 segments (previous, current, next) */
vec2 v0 = normalize(sp1 - sp0);
@@ -108,16 +113,20 @@ void main(void)
/* determine the length of the miter by projecting it onto normal and then inverse it */
float an1 = dot(miter_a, n1);
float bn1 = dot(miter_b, n2);
- if (an1 == 0)
+ if (an1 == 0) {
an1 = 1;
- if (bn1 == 0)
+ }
+ if (bn1 == 0) {
bn1 = 1;
+ }
float length_a = finalThickness[1] / an1;
float length_b = finalThickness[2] / bn1;
- if (length_a <= 0.0)
+ if (length_a <= 0.0) {
length_a = 0.01;
- if (length_b <= 0.0)
+ }
+ if (length_b <= 0.0) {
length_b = 0.01;
+ }
/* prevent excessively long miters at sharp corners */
if (dot(v0, v1) < -MiterLimit) {
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl
index 5373648d4e4..8ee70c37949 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl
@@ -86,8 +86,9 @@ void main()
# ifndef DOUBLE_MANIFOLD
/* If the mesh is known to be manifold and we don't use double count,
* only create an quad if the we encounter a facing geom. */
- if ((degen_faces.x && backface.y) || (degen_faces.y && backface.x))
+ if ((degen_faces.x && backface.y) || (degen_faces.y && backface.x)) {
return;
+ }
# endif
/* If one of the 2 triangles is degenerate, replace edge by a non-manifold one. */
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
index 0a152cefaed..d5674e8f570 100644
--- a/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
@@ -48,16 +48,21 @@ void main()
bool edge_selected = (((vertFlag[1] | vertFlag[0]) & VERT_SELECTED) != 0);
vec4 inner_color;
- if (color_id == 0)
+ if (color_id == 0) {
inner_color = (edge_selected) ? colorHandleSelFree : colorHandleFree;
- else if (color_id == 1)
+ }
+ else if (color_id == 1) {
inner_color = (edge_selected) ? colorHandleSelAuto : colorHandleAuto;
- else if (color_id == 2)
+ }
+ else if (color_id == 2) {
inner_color = (edge_selected) ? colorHandleSelVect : colorHandleVect;
- else if (color_id == 3)
+ }
+ else if (color_id == 3) {
inner_color = (edge_selected) ? colorHandleSelAlign : colorHandleAlign;
- else if (color_id == 4)
+ }
+ else if (color_id == 4) {
inner_color = (edge_selected) ? colorHandleSelAutoclamp : colorHandleAutoclamp;
+ }
else {
bool is_selected = (((vertFlag[1] & vertFlag[0]) & VERT_SELECTED) != 0);
bool is_u_segment = (((vertFlag[1] ^ vertFlag[0]) & EVEN_U_BIT) != 0);