diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-15 12:57:49 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-15 12:57:49 +0300 |
commit | 0f2efce6c50718d7745a6dc1613acf62a186cc05 (patch) | |
tree | 7abf34abfbde0e56c5d7c05be3e4838fd028cf56 /source/blender | |
parent | c12d9760209e104c89b3978443679356a57f89b1 (diff) |
Cleanup: remove bad casts
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/collada/ArmatureImporter.cpp | 6 | ||||
-rw-r--r-- | source/blender/editors/armature/armature_edit.c | 2 | ||||
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp index 7727eea793c..c32a2a7034e 100644 --- a/source/blender/collada/ArmatureImporter.cpp +++ b/source/blender/collada/ArmatureImporter.cpp @@ -102,7 +102,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon it = std::find(finished_joints.begin(), finished_joints.end(), node); if (it != finished_joints.end()) return chain_length; - EditBone *bone = ED_armature_ebone_add(arm, (char *)bc_get_joint_name(node)); + EditBone *bone = ED_armature_ebone_add(arm, bc_get_joint_name(node)); totbone++; /* @@ -634,8 +634,8 @@ Object *ArmatureImporter::create_armature_bones(SkinInfo& skin) } void ArmatureImporter::set_pose(Object *ob_arm, COLLADAFW::Node *root_node, const char *parentname, float parent_mat[4][4]) -{ - char *bone_name = (char *) bc_get_joint_name(root_node); +{ + const char *bone_name = bc_get_joint_name(root_node); float mat[4][4]; float obmat[4][4]; diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c index 3879d67964c..ccbb2e95fc1 100644 --- a/source/blender/editors/armature/armature_edit.c +++ b/source/blender/editors/armature/armature_edit.c @@ -205,7 +205,7 @@ void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int cente /* adjust bone roll to align Z axis with vector * vec is in local space and is normalized */ -float ED_armature_ebone_roll_to_vector(EditBone *bone, const float align_axis[3], const bool axis_only) +float ED_armature_ebone_roll_to_vector(const EditBone *bone, const float align_axis[3], const bool axis_only) { float mat[3][3], nor[3]; float vec[3], align_axis_proj[3], roll = 0.0f; diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index fbaa65211e6..567e477ec6c 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -140,7 +140,7 @@ bool ED_armature_edit_select_pick( struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle); int join_armature_exec(struct bContext *C, struct wmOperator *op); struct Bone *ED_armature_bone_find_index(struct Object *ob, int index); -float ED_armature_ebone_roll_to_vector(EditBone *bone, const float new_up_axis[3], const bool axis_only); +float ED_armature_ebone_roll_to_vector(const EditBone *bone, const float new_up_axis[3], const bool axis_only); EditBone *ED_armature_ebone_find_name(const struct ListBase *edbo, const char *name); EditBone *ED_armature_ebone_get_mirrored(const struct ListBase *edbo, EditBone *ebo); void ED_armature_edit_sync_selection(struct ListBase *edbo); |