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authorClément Foucault <foucault.clem@gmail.com>2021-10-24 20:06:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-11-05 18:55:06 +0300
commitb8ab3f2f521371bd329acbbe193da7d91266605e (patch)
tree570369b2a49fc148bc74b9bcd5b9de9db23738c9 /source/blender
parent92a92fc60f3726ef30c620a8da4840c01118c1e6 (diff)
EEVEE: Principled BSDF: Fix refraction roughness when GGX single-scatter
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
index 00ac82cc363..355046e1dba 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
@@ -182,7 +182,8 @@ void node_bsdf_principled_eval(vec4 base_color,
g_refraction_data.color = base_color.rgb * (btdf * glass_transmission_weight);
g_refraction_data.N = N;
- g_refraction_data.roughness = do_multiscatter != 0.0 ? roughness : transmission_roughness;
+ g_refraction_data.roughness = do_multiscatter != 0.0 ? roughness :
+ max(roughness, transmission_roughness);
g_refraction_data.ior = ior;
}
}