diff options
author | Julian Eisel <julian@blender.org> | 2021-10-26 20:56:53 +0300 |
---|---|---|
committer | Julian Eisel <julian@blender.org> | 2021-10-26 21:30:51 +0300 |
commit | 18ace3b541eec120ad75fa7bbbaa15d9fb9b6c12 (patch) | |
tree | 150e01f1091628e9766977690ae78cc1cc558585 /source/blender | |
parent | 63de6078daa6a757840f1b46b43670a5af4a91b0 (diff) |
Fix linked objects not appearing after dragging in from Asset Browser
When the Asset Browser import type was set to "Link", after dragging in an
object asset the object wouldn't actually appear in the viewport. Do the same
depsgraph tagging (and TODO comment) as the `OBJECT_OT_add_named` operator,
which does similar things.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 92a5efa2268..559e11e96a1 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -85,6 +85,7 @@ #endif #include "DEG_depsgraph.h" +#include "DEG_depsgraph_build.h" #include "view3d_intern.h" /* own include */ @@ -747,6 +748,8 @@ static void view3d_ob_drop_copy_external_asset(wmDrag *drag, wmDropBox *drop) ID *id = WM_drag_asset_id_import(asset_drag, FILE_AUTOSELECT); + /* TODO(sergey): Only update relations for the current scene. */ + DEG_relations_tag_update(CTX_data_main(C)); WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene); RNA_string_set(drop->ptr, "name", id->name + 2); |