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authorCampbell Barton <ideasman42@gmail.com>2011-11-28 07:07:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-28 07:07:12 +0400
commit8aeaa442bcd0f489b3a76185afd34e91f6cf7426 (patch)
tree4e9cfab587a321f4f1ebde4f549b49a54f9eb347 /source/blender
parentf2466728116de19e755637a36d050addf04b50bc (diff)
use lower angle when checking to draw an edge, adding uv sphere looked strange
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/bmesh/operators/mesh_conv.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/operators/mesh_conv.c b/source/blender/bmesh/operators/mesh_conv.c
index 4f1e65a208e..3ab99a5e555 100644
--- a/source/blender/bmesh/operators/mesh_conv.c
+++ b/source/blender/bmesh/operators/mesh_conv.c
@@ -421,7 +421,7 @@ BM_INLINE void bmesh_quick_edgedraw_flag(MEdge *med, BMEdge *e)
if ( /* (med->flag & ME_EDGEDRAW) && */ /* assume to be true */
(e->l && (e->l != e->l->radial_next)) &&
- (dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.995f))
+ (dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.998f))
{
med->flag &= ~ME_EDGEDRAW;
}