diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-08-17 21:11:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-17 21:26:29 +0300 |
commit | 2aef1347f933720fd1053e2e0f20a37bdb24e169 (patch) | |
tree | f3f2f8ada1a2ad456d50fe7af09a8cf43ff352e5 /source/blender | |
parent | fdb0f3bc0b7d1a0cbd4e85d36978efb10663ff40 (diff) |
Cleanup: correct comments
Diffstat (limited to 'source/blender')
5 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/draw/intern/draw_instance_data.c b/source/blender/draw/intern/draw_instance_data.c index 802f49d6549..8f26cc72a02 100644 --- a/source/blender/draw/intern/draw_instance_data.c +++ b/source/blender/draw/intern/draw_instance_data.c @@ -23,7 +23,7 @@ /** * DRW Instance Data Manager * This is a special memory manager that keeps memory blocks ready to send as vbo data in one - * continuous allocation. This way we avoid feeding gawain each instance data one by one and + * continuous allocation. This way we avoid feeding #GPUBatch each instance data one by one and * unnecessary memcpy. Since we loose which memory block was used each #DRWShadingGroup we need to * redistribute them in the same order/size to avoid to realloc each frame. This is why * #DRWInstanceDatas are sorted in a list for each different data size. diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index f758dedd09f..288f291561e 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2923,7 +2923,7 @@ void DRW_opengl_context_create(void) /* This changes the active context. */ DST.gl_context = WM_opengl_context_create(); WM_opengl_context_activate(DST.gl_context); - /* Be sure to create gawain.context too. */ + /* Be sure to create gpu_context too. */ DST.gpu_context = GPU_context_create(0); if (!G.background) { immActivate(); diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 3bf442b4f39..09bf12dba7b 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -622,12 +622,12 @@ BLI_INLINE void draw_geometry_execute(DRWShadingGroup *shgroup, GPU_batch_bind(geom); } - /* XXX hacking gawain. we don't want to call glUseProgram! (huge performance loss) */ + /* XXX hacking #GPUBatch. we don't want to call glUseProgram! (huge performance loss) */ geom->program_in_use = true; GPU_batch_draw_advanced(geom, vert_first, vert_count, inst_first, inst_count); - geom->program_in_use = false; /* XXX hacking gawain */ + geom->program_in_use = false; /* XXX hacking #GPUBatch */ } enum { diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 38e8d285c77..b412a72cce1 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -145,7 +145,7 @@ void ED_draw_object_facemap(Depsgraph *depsgraph, facemap_data = CustomData_get_layer(&me->pdata, CD_FACEMAP); - /* use gawain immediate mode fore now */ + /* Make a batch and free it each time for now. */ const int looptris_len = poly_to_tri_count(mpoly_len, mloop_len); const int vbo_len_capacity = looptris_len * 3; int vbo_len_used = 0; diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c index 0045094542f..f8f97848d14 100644 --- a/source/blender/editors/space_view3d/view3d_camera_control.c +++ b/source/blender/editors/space_view3d/view3d_camera_control.c @@ -87,8 +87,7 @@ typedef struct View3DCameraControl { float ofs_backup[3]; /* backup the views offset in case the user cancels flying in non camera mode */ - /* backup the views quat in case the user cancels flying in non camera mode. - * (quat for view, eul for camera) */ + /* backup the views quat in case the user cancels flying in non camera mode. */ float rot_backup[4]; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */ char persp_backup; |