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authorClément Foucault <foucault.clem@gmail.com>2020-06-02 13:23:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-02 17:46:38 +0300
commit38cfcdd51bd26dfb0e181a8023f32d784144490e (patch)
treea1f28eb6fd484d2e0624f717e761601977a295ee /source/blender
parentcb59ef10320e9db95548d9f1586ed7ee7ebafc78 (diff)
DRW: Remove defered uniform creation
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/intern/draw_manager.c13
-rw-r--r--source/blender/draw/intern/draw_manager.h7
-rw-r--r--source/blender/draw/intern/draw_manager_data.c25
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c7
4 files changed, 2 insertions, 50 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 74bb596454b..7432766a172 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -112,17 +112,6 @@ static ListBase DRW_engines = {NULL, NULL};
static void drw_state_prepare_clean_for_draw(DRWManager *dst)
{
memset(dst, 0x0, offsetof(DRWManager, gl_context));
-
- /* Maybe not the best place for this. */
- if (!DST.uniform_names.buffer) {
- DST.uniform_names.buffer = MEM_callocN(DRW_UNIFORM_BUFFER_NAME, "Name Buffer");
- DST.uniform_names.buffer_len = DRW_UNIFORM_BUFFER_NAME;
- }
- else if (DST.uniform_names.buffer_len > DRW_UNIFORM_BUFFER_NAME) {
- DST.uniform_names.buffer = MEM_reallocN(DST.uniform_names.buffer, DRW_UNIFORM_BUFFER_NAME);
- DST.uniform_names.buffer_len = DRW_UNIFORM_BUFFER_NAME;
- }
- DST.uniform_names.buffer_ofs = 0;
}
/* This function is used to reset draw manager to a state
@@ -2737,8 +2726,6 @@ void DRW_engines_free(void)
DRW_TEXTURE_FREE_SAFE(G_draw.ramp);
DRW_TEXTURE_FREE_SAFE(G_draw.weight_ramp);
- MEM_SAFE_FREE(DST.uniform_names.buffer);
-
if (DST.draw_list) {
GPU_draw_list_discard(DST.draw_list);
}
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index a27af84fa02..796abde140d 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -308,7 +308,6 @@ struct DRWUniform {
uint32_t type : 5; /* DRWUniformType */
uint32_t length : 5; /* cannot be more than 16 */
uint32_t arraysize : 5; /* cannot be more than 16 too */
- uint32_t name_ofs : 17; /* name offset in name buffer. */
};
struct DRWShadingGroup {
@@ -559,12 +558,6 @@ typedef struct DRWManager {
DRWDebugLine *lines;
DRWDebugSphere *spheres;
} debug;
-
- struct {
- char *buffer;
- uint buffer_len;
- uint buffer_ofs;
- } uniform_names;
} DRWManager;
extern DRWManager DST; /* TODO: get rid of this and allow multi-threaded rendering. */
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index aa401bcffa5..e7a74734f19 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -232,7 +232,7 @@ static void drw_shgroup_uniform(DRWShadingGroup *shgroup,
location = GPU_shader_get_uniform_block(shgroup->shader, name);
}
else {
- location = GPU_shader_get_uniform(shgroup->shader, name);
+ location = GPU_shader_get_uniform_ensure(shgroup->shader, name);
}
if (location == -1) {
@@ -244,28 +244,7 @@ static void drw_shgroup_uniform(DRWShadingGroup *shgroup,
BLI_assert(arraysize > 0 && arraysize <= 16);
BLI_assert(length >= 0 && length <= 16);
- DRWUniform *uni = drw_shgroup_uniform_create_ex(
- shgroup, location, type, value, length, arraysize);
-
- /* If location is -2, the uniform has not yet been queried.
- * We save the name for query just before drawing. */
- if (location == -2 || DRW_DEBUG_USE_UNIFORM_NAME) {
- int ofs = DST.uniform_names.buffer_ofs;
- int max_len = DST.uniform_names.buffer_len - ofs;
- size_t len = strlen(name) + 1;
-
- if (len >= max_len) {
- DST.uniform_names.buffer_len += MAX2(DST.uniform_names.buffer_len, len);
- DST.uniform_names.buffer = MEM_reallocN(DST.uniform_names.buffer,
- DST.uniform_names.buffer_len);
- }
-
- char *dst = DST.uniform_names.buffer + ofs;
- memcpy(dst, name, len); /* Copies NULL terminator. */
-
- DST.uniform_names.buffer_ofs += len;
- uni->name_ofs = ofs;
- }
+ drw_shgroup_uniform_create_ex(shgroup, location, type, value, length, arraysize);
}
void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, const GPUTexture *tex)
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 6c62d4d2405..cff4df89219 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -931,13 +931,6 @@ static void draw_update_uniforms(DRWShadingGroup *shgroup,
for (int i = 0; i < unichunk->uniform_used; i++, uni++) {
GPUTexture *tex;
GPUUniformBuffer *ubo;
- if (uni->location == -2) {
- uni->location = GPU_shader_get_uniform_ensure(shgroup->shader,
- DST.uniform_names.buffer + uni->name_ofs);
- if (uni->location == -1) {
- continue;
- }
- }
const void *data = uni->pvalue;
if (ELEM(uni->type, DRW_UNIFORM_INT_COPY, DRW_UNIFORM_FLOAT_COPY)) {
data = uni->fvalue;