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authorCampbell Barton <ideasman42@gmail.com>2017-05-15 07:58:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-15 07:58:55 +0300
commit687ff699e98e54acf8ce6fa705bc8ee5ccd3fddf (patch)
tree611e29781af4937b357f3e2c54742b1922f15a37 /source/blender
parent890d871bc32fed7bee352f88c34d8157fd234596 (diff)
Cleanup: warnings, style
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/armature.c2
-rw-r--r--source/blender/blenloader/intern/writefile.c5
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c2
-rw-r--r--source/blender/editors/space_node/node_edit.c3
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c15
7 files changed, 17 insertions, 14 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 1ee71c8448c..d7ea534068d 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1985,6 +1985,8 @@ void BKE_pose_rebuild_ex(Object *ob, bArmature *arm, const bool sort_bones)
if (counter > 1 && sort_bones) {
DAG_pose_sort(ob);
}
+#else
+ UNUSED_VARS(sort_bones);
#endif
ob->pose->flag &= ~POSE_RECALC;
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index ef9062298a0..ee9665dc834 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -2244,8 +2244,9 @@ static void write_mesh(WriteData *wd, Mesh *mesh)
* outside of save process itself.
* Maybe we can live with this, though?
*/
- mesh->totface = BKE_mesh_mpoly_to_mface(&mesh->fdata, &old_mesh->ldata, &old_mesh->pdata,
- mesh->totface, old_mesh->totloop, old_mesh->totpoly);
+ mesh->totface = BKE_mesh_mpoly_to_mface(
+ &mesh->fdata, &old_mesh->ldata, &old_mesh->pdata,
+ mesh->totface, old_mesh->totloop, old_mesh->totpoly);
BKE_mesh_update_customdata_pointers(mesh, false);
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index d767ce03daf..d5d9e4abe2c 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -635,7 +635,7 @@ static void bm_mesh_loops_calc_normals(
BM_elem_flag_disable(l_curr, BM_ELEM_TAG);
} while ((l_curr = l_curr->next) != l_first);
}
- bm->elem_index_dirty &= ~(BM_FACE|BM_LOOP);
+ bm->elem_index_dirty &= ~(BM_FACE | BM_LOOP);
/* We now know edges that can be smoothed (they are tagged), and edges that will be hard (they aren't).
* Now, time to generate the normals.
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 162b9466225..5eacbf6f807 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -894,7 +894,7 @@ static void gp_stroke_newfrombuffer(tGPsdata *p)
copy_v2_v2_int(mval, &ptc->x);
if ((ED_view3d_autodist_depth(p->ar, mval, depth_margin, depth_arr + i) == 0) &&
- (i && (ED_view3d_autodist_depth_seg(p->ar, mval, mval_prev, depth_margin + 1, depth_arr + i) == 0)))
+ (i && (ED_view3d_autodist_depth_seg(p->ar, mval, mval_prev, depth_margin + 1, depth_arr + i) == 0)))
{
interp_depth = true;
}
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 6fab8bf74bc..9dc39b1839b 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -581,7 +581,8 @@ void snode_set_context(const bContext *C)
}
if (snode->nodetree != ntree || snode->id != id || snode->from != from ||
- (snode->treepath.last == NULL && ntree)) {
+ (snode->treepath.last == NULL && ntree))
+ {
ED_node_tree_start(snode, ntree, id, from);
}
}
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index dd30cb0d03f..9130bdc6f7b 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1732,7 +1732,7 @@ static void rna_SceneRenderLayer_pass_update(Main *bmain, Scene *activescene, Po
static void rna_SceneRenderLayer_update_render_passes(ID *id)
{
- Scene *scene = (Scene*) id;
+ Scene *scene = (Scene *)id;
if (scene->nodetree)
ntreeCompositUpdateRLayers(scene->nodetree);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index f1fdaa32ce4..e958ab9a3dc 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -107,8 +107,8 @@ static void cmp_node_image_add_pass_output(bNodeTree *ntree, bNode *node,
BLI_strncpy(sockdata->pass_name, passname, sizeof(sockdata->pass_name));
- sock_index = BLI_listbase_count(&node->outputs)-1;
- if (sock_index != after_index+1) {
+ sock_index = BLI_listbase_count(&node->outputs) - 1;
+ if (sock_index != after_index + 1) {
bNodeSocket *after_sock = BLI_findlink(&node->outputs, after_index);
BLI_remlink(&node->outputs, sock);
BLI_insertlinkafter(&node->outputs, after_sock, sock);
@@ -218,9 +218,9 @@ static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNo
if (scene) {
RenderEngineType *engine_type = RE_engines_find(scene->r.engine);
- if(engine_type && engine_type->update_render_passes) {
+ if (engine_type && engine_type->update_render_passes) {
SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, node->custom1);
- if(srl) {
+ if (srl) {
RLayerUpdateData *data = MEM_mallocN(sizeof(RLayerUpdateData), "render layer update data");
data->available_sockets = available_sockets;
data->prev_index = -1;
@@ -351,9 +351,9 @@ void node_cmp_rlayers_outputs(bNodeTree *ntree, bNode *node)
cmp_node_image_verify_outputs(ntree, node, true);
}
-const char* node_cmp_rlayers_sock_to_pass(int sock_index)
+const char *node_cmp_rlayers_sock_to_pass(int sock_index)
{
- const char* sock_to_passname[] = {
+ const char *sock_to_passname[] = {
RE_PASSNAME_COMBINED, RE_PASSNAME_COMBINED,
RE_PASSNAME_Z, RE_PASSNAME_NORMAL, RE_PASSNAME_UV, RE_PASSNAME_VECTOR, RE_PASSNAME_RGBA,
RE_PASSNAME_DIFFUSE, RE_PASSNAME_SPEC, RE_PASSNAME_SHADOW, RE_PASSNAME_AO,
@@ -378,8 +378,7 @@ static void node_composit_init_rlayers(const bContext *C, PointerRNA *ptr)
node->id = &scene->id;
- for (bNodeSocket *sock = node->outputs.first; sock; sock = sock->next, sock_index++)
- {
+ for (bNodeSocket *sock = node->outputs.first; sock; sock = sock->next, sock_index++) {
NodeImageLayer *sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer");
sock->storage = sockdata;