diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-05-18 22:25:03 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-05-19 01:30:23 +0300 |
commit | 7823957455fbdd0cc982a840b148dfbdc345f948 (patch) | |
tree | f90972b192096018490ab9ce1a4f8556b1fd28d1 /source/blender | |
parent | 8cb3c7bdecd8f23925ca3d9c4bca3c8643f6d12f (diff) |
remove GPU_geometry_shader_support, instanced_drawing_support queries
These are always supported now
- instancing as of GL 3.1
- geometry shaders as of GL 3.2
The change to rna_scene.c could use some cleanup, since we don't really need a runtime query function.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/gpu/GPU_extensions.h | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_compositing.c | 3 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 16 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 3 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 3 |
5 files changed, 3 insertions, 24 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 72376ebd99b..2c92f7a2e5b 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -43,8 +43,6 @@ void GPU_extensions_disable(void); bool GPU_legacy_support(void); bool GPU_full_non_power_of_two_support(void); bool GPU_bicubic_bump_support(void); -bool GPU_geometry_shader_support(void); -bool GPU_instanced_drawing_support(void); int GPU_max_texture_size(void); int GPU_max_textures(void); diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c index f2ceb919a2d..6543aacc4c1 100644 --- a/source/blender/gpu/intern/gpu_compositing.c +++ b/source/blender/gpu/intern/gpu_compositing.c @@ -514,8 +514,7 @@ bool GPU_fx_compositor_initialize_passes( /* create textures for dof effect */ if (fx_flag & GPU_FX_FLAG_DOF) { - bool dof_high_quality = (fx_settings->dof->high_quality != 0) && - GPU_geometry_shader_support() && GPU_instanced_drawing_support(); + bool dof_high_quality = (fx_settings->dof->high_quality != 0); /* cleanup buffers if quality setting has changed (no need to keep more buffers around than necessary ) */ if (dof_high_quality != fx->dof_high_quality) diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index d4a1b566ffa..29c11e7899d 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -327,22 +327,6 @@ bool GPU_bicubic_bump_support(void) return GLEW_VERSION_4_0 || (GLEW_ARB_texture_query_lod && GLEW_VERSION_3_0); } -bool GPU_geometry_shader_support(void) -{ - /* starting with GL 3.2 geometry shaders are fully supported */ -#ifdef WITH_LEGACY_OPENGL - /* core profile clashes with our other shaders so accept compatibility only */ - return GLEW_VERSION_3_2 && GPU_legacy_support(); -#else - return GLEW_VERSION_3_2; -#endif -} - -bool GPU_instanced_drawing_support(void) -{ - return GLEW_VERSION_3_1 || GLEW_ARB_draw_instanced; -} - int GPU_color_depth(void) { return GG.colordepth; diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index e9012702ff7..0c294585aea 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -338,9 +338,6 @@ GPUShader *GPU_shader_create_ex(const char *vertexcode, char standard_defines[MAX_DEFINE_LENGTH] = ""; char standard_extensions[MAX_EXT_DEFINE_LENGTH] = ""; - if (geocode && !GPU_geometry_shader_support()) - return NULL; - shader = MEM_callocN(sizeof(GPUShader), "GPUShader"); if (vertexcode) diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index f0f43b64f2f..c20e56b1015 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -2317,7 +2317,7 @@ static void rna_Stereo3dFormat_update(Main *UNUSED(bmain), Scene *UNUSED(scene), static int rna_gpu_is_hq_supported_get(PointerRNA *UNUSED(ptr)) { - return GPU_instanced_drawing_support() && GPU_geometry_shader_support(); + return true; } static void rna_SceneCollection_name_set(PointerRNA *ptr, const char *value) @@ -5921,6 +5921,7 @@ static void rna_def_gpu_dof_fx(BlenderRNA *brna) RNA_def_property_ui_text(prop, "High Quality", "Use high quality depth of field"); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); + /* NOTE: high quality is always supported */ prop = RNA_def_property(srna, "is_hq_supported", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_funcs(prop, "rna_gpu_is_hq_supported_get", NULL); RNA_def_property_clear_flag(prop, PROP_EDITABLE); |