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authormano-wii <germano.costa@ig.com.br>2019-04-19 17:49:17 +0300
committermano-wii <germano.costa@ig.com.br>2019-04-19 17:49:17 +0300
commit8f4ba1c0467d9e6169451e03be5efffbd1f7a896 (patch)
treeb07091db6d074739eefcc7023103e553264453ef /source/blender
parentb6a9e88aff5b9be3fa8351c6578554400fcb32ab (diff)
Fix T63669: Particle editing bypassing occlusion.
The problem occurs because status changes between BackBuffer and Offscreen. Reviewers: fclem Differential Revision: https://developer.blender.org/D4703
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/DRW_engine.h4
-rw-r--r--source/blender/draw/intern/draw_manager.c117
-rw-r--r--source/blender/editors/include/ED_view3d.h2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c45
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c40
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
6 files changed, 80 insertions, 130 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 8ff4fbbe5a5..d0b7c10a3cb 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -132,6 +132,10 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
struct ARegion *ar,
struct View3D *v3d,
struct GPUViewport *viewport);
+void DRW_draw_depth_object(struct ARegion *ar,
+ struct View3D *v3d,
+ struct GPUViewport *viewport,
+ struct Object *object);
void DRW_framebuffer_select_id_setup(struct ARegion *ar, const bool clear);
void DRW_framebuffer_select_id_release(struct ARegion *ar);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index b3546092667..394cb6a144f 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2332,42 +2332,6 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
#endif /* USE_GPU_SELECT */
}
-static void draw_depth_texture_to_screen(GPUTexture *texture)
-{
- const float w = (float)GPU_texture_width(texture);
- const float h = (float)GPU_texture_height(texture);
-
- GPUVertFormat *format = immVertexFormat();
- uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_DEPTH_COPY);
-
- GPU_texture_bind(texture, 0);
-
- immUniform1i("image", 0); /* default GL_TEXTURE0 unit */
-
- immBegin(GPU_PRIM_TRI_STRIP, 4);
-
- immAttr2f(texcoord, 0.0f, 0.0f);
- immVertex2f(pos, 0.0f, 0.0f);
-
- immAttr2f(texcoord, 1.0f, 0.0f);
- immVertex2f(pos, w, 0.0f);
-
- immAttr2f(texcoord, 0.0f, 1.0f);
- immVertex2f(pos, 0.0f, h);
-
- immAttr2f(texcoord, 1.0f, 1.0f);
- immVertex2f(pos, w, h);
-
- immEnd();
-
- GPU_texture_unbind(texture);
-
- immUnbindProgram();
-}
-
/**
* object mode select-loop, see: ED_view3d_draw_depth_loop (legacy drawing).
*/
@@ -2484,21 +2448,6 @@ void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
drw_engines_disable();
- /* XXX Drawing the resulting buffer to the BACK_BUFFER */
- GPU_matrix_push();
- GPU_matrix_push_projection();
- wmOrtho2_region_pixelspace(DST.draw_ctx.ar);
- GPU_matrix_identity_set();
-
- glEnable(GL_DEPTH_TEST); /* Cannot write to depth buffer without testing */
- glDepthFunc(GL_ALWAYS);
- DefaultTextureList *dtxl = (DefaultTextureList *)GPU_viewport_texture_list_get(DST.viewport);
- draw_depth_texture_to_screen(dtxl->depth);
- glDepthFunc(GL_LEQUAL);
-
- GPU_matrix_pop();
- GPU_matrix_pop_projection();
-
#ifdef DEBUG
/* Avoid accidental reuse. */
drw_state_ensure_not_reused(&DST);
@@ -2544,6 +2493,72 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
#endif
}
+/**
+ * Clears the Depth Buffer and draws only the specified object.
+ */
+void DRW_draw_depth_object(ARegion *ar,
+ View3D *v3d,
+ GPUViewport *viewport,
+ Object *object)
+{
+ RegionView3D *rv3d = ar->regiondata;
+
+ DRW_opengl_context_enable();
+
+ /* Setup framebuffer */
+ DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport);
+
+ GPU_framebuffer_bind(fbl->depth_only_fb);
+ GPU_framebuffer_clear_depth(fbl->depth_only_fb, 1.0f);
+ GPU_depth_test(true);
+ GPU_matrix_mul(object->obmat);
+
+ const float(*world_clip_planes)[4] = NULL;
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ ED_view3d_clipping_set(rv3d);
+ ED_view3d_clipping_local(rv3d, object->obmat);
+ world_clip_planes = rv3d->clip_local;
+ }
+
+ switch (object->type) {
+ case OB_MESH: {
+ GPUBatch *batch;
+
+ Mesh *me = object->data;
+
+ if (object->mode & OB_MODE_EDIT) {
+ batch = DRW_mesh_batch_cache_get_edit_triangles(me);
+ }
+ else {
+ batch = DRW_mesh_batch_cache_get_surface(me);
+ }
+
+ DRW_mesh_batch_cache_create_requested(object, me, NULL, false, true);
+
+ const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
+ GPU_SHADER_CFG_DEFAULT;
+ GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_DEPTH_ONLY, sh_cfg);
+ if (world_clip_planes != NULL) {
+ GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes[0]);
+ }
+
+ GPU_batch_draw(batch);
+ } break;
+ case OB_CURVE:
+ case OB_SURF:
+ break;
+ }
+
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ ED_view3d_clipping_disable();
+ }
+
+ GPU_matrix_set(rv3d->viewmat);
+ GPU_depth_test(false);
+ GPU_framebuffer_restore();
+ DRW_opengl_context_disable();
+}
+
/* Set an opengl context to be used with shaders that draw on U32 colors. */
void DRW_framebuffer_select_id_setup(ARegion *ar, const bool clear)
{
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index fe7ccb7170c..caa202c46a8 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -524,8 +524,6 @@ void ED_view3d_viewcontext_init(struct bContext *C, struct ViewContext *vc);
void ED_view3d_viewcontext_init_object(struct ViewContext *vc, struct Object *obact);
void view3d_operator_needs_opengl(const struct bContext *C);
void view3d_region_operator_needs_opengl(struct wmWindow *win, struct ARegion *ar);
-void view3d_opengl_read_pixels(
- struct ARegion *ar, int x, int y, int w, int h, int format, int type, void *data);
/* XXX should move to BLI_math */
bool edge_inside_circle(const float cent[2],
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index c304642c4c3..638c77fc3cb 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -348,51 +348,6 @@ void draw_object_select_id(Depsgraph *depsgraph,
GPU_matrix_set(rv3d->viewmat);
}
-void draw_object_depth(RegionView3D *rv3d, Object *ob)
-{
- GPU_matrix_mul(ob->obmat);
- GPU_depth_test(true);
-
- const float(*world_clip_planes)[4] = NULL;
- if (rv3d->rflag & RV3D_CLIPPING) {
- ED_view3d_clipping_local(rv3d, ob->obmat);
- world_clip_planes = rv3d->clip_local;
- }
-
- switch (ob->type) {
- case OB_MESH: {
- GPUBatch *batch;
-
- Mesh *me = ob->data;
-
- if (ob->mode & OB_MODE_EDIT) {
- batch = DRW_mesh_batch_cache_get_edit_triangles(me);
- }
- else {
- batch = DRW_mesh_batch_cache_get_surface(me);
- }
-
- DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, true);
-
- DRW_opengl_context_enable();
- const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
- GPU_SHADER_CFG_DEFAULT;
- GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_DEPTH_ONLY, sh_cfg);
- if (world_clip_planes != NULL) {
- bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
- }
-
- GPU_batch_draw(batch);
- DRW_opengl_context_disable();
- } break;
- case OB_CURVE:
- case OB_SURF:
- break;
- }
-
- GPU_matrix_set(rv3d->viewmat);
-}
-
void ED_draw_object_facemap(Depsgraph *depsgraph,
Object *ob,
const float col[4],
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 85bc0fba36b..e78eb790072 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -219,12 +219,6 @@ static void validate_object_select_id(struct Depsgraph *depsgraph,
G.f &= ~G_FLAG_BACKBUFSEL;
}
-void view3d_opengl_read_pixels(
- ARegion *ar, int x, int y, int w, int h, int format, int type, void *data)
-{
- glReadPixels(ar->winrct.xmin + x, ar->winrct.ymin + y, w, h, format, type, data);
-}
-
/* TODO: Creating, attaching texture, and destroying a framebuffer is quite slow.
* Calling this function should be avoided during interactive drawing. */
static void view3d_opengl_read_Z_pixels(GPUViewport *viewport, rcti *rect, void *data)
@@ -234,7 +228,6 @@ static void view3d_opengl_read_Z_pixels(GPUViewport *viewport, rcti *rect, void
GPUFrameBuffer *tmp_fb = GPU_framebuffer_create();
GPU_framebuffer_texture_attach(tmp_fb, dtxl->depth, 0, 0);
GPU_framebuffer_bind(tmp_fb);
- glDisable(GL_SCISSOR_TEST);
glReadPixels(rect->xmin,
rect->ymin,
@@ -244,9 +237,7 @@ static void view3d_opengl_read_Z_pixels(GPUViewport *viewport, rcti *rect, void
GL_FLOAT,
data);
- glEnable(GL_SCISSOR_TEST);
GPU_framebuffer_restore();
-
GPU_framebuffer_free(tmp_fb);
}
@@ -273,25 +264,8 @@ void ED_view3d_backbuf_depth_validate(ViewContext *vc)
Object *obact_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE) != 0)) {
- GPU_scissor(ar->winrct.xmin,
- ar->winrct.ymin,
- BLI_rcti_size_x(&ar->winrct),
- BLI_rcti_size_y(&ar->winrct));
-
- GPU_depth_test(true);
- GPU_clear(GPU_DEPTH_BIT);
-
- if (rv3d->rflag & RV3D_CLIPPING) {
- ED_view3d_clipping_set(rv3d);
- }
-
- draw_object_depth(rv3d, obact_eval);
-
- if (rv3d->rflag & RV3D_CLIPPING) {
- ED_view3d_clipping_disable();
- }
-
- GPU_depth_test(false);
+ GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0);
+ DRW_draw_depth_object(vc->ar, vc->v3d, viewport, obact_eval);
}
vc->v3d->flag &= ~V3D_INVALID_BACKBUF;
@@ -855,9 +829,15 @@ void ED_view3d_depth_update(ARegion *ar)
}
if (d->damaged) {
- view3d_opengl_read_pixels(ar, 0, 0, d->w, d->h, GL_DEPTH_COMPONENT, GL_FLOAT, d->depths);
+ GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0);
+ rcti r = {
+ .xmin = 0,
+ .xmax = d->w,
+ .ymin = 0,
+ .ymax = d->h,
+ };
+ view3d_opengl_read_Z_pixels(viewport, &r, d->depths);
glGetDoublev(GL_DEPTH_RANGE, d->depth_range);
-
d->damaged = false;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index d3d0254578b..9075909a6fe 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -134,8 +134,6 @@ void draw_object_select_id(struct Depsgraph *depsgraph,
struct Object *ob,
short select_mode);
-void draw_object_depth(RegionView3D *rv3d, struct Object *ob);
-
int view3d_effective_drawtype(const struct View3D *v3d);
/* view3d_draw.c */