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authorClément Foucault <foucault.clem@gmail.com>2020-06-03 14:35:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-03 17:18:50 +0300
commit91cc1f38aefdac70c2de2e19cec0d349329aa925 (patch)
tree4b5bc27e524128113b204717434b1a1f180948ef /source/blender
parent866e067d65c1691941865ee426bc0dac5c9e3f95 (diff)
GPUMaterial: Add support for different sampler state per image sampler
This bridge between the new sampler state support from GPUTexture and draw material handling. The Sampler State is just the one from the texture for now. No change in logic.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/intern/draw_manager_data.c12
-rw-r--r--source/blender/gpu/GPU_material.h13
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.c30
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.c9
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.c42
5 files changed, 77 insertions, 29 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index ebfcf29fc2d..376bc69b392 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -1274,12 +1274,13 @@ static DRWShadingGroup *drw_shgroup_material_create_ex(GPUPass *gpupass, DRWPass
static void drw_shgroup_material_texture(DRWShadingGroup *grp,
GPUMaterialTexture *tex,
const char *name,
+ eGPUSamplerState state,
int textarget)
{
GPUTexture *gputex = GPU_texture_from_blender(tex->ima, tex->iuser, NULL, textarget);
int loc = GPU_shader_get_texture_binding(grp->shader, name);
- drw_shgroup_uniform_create_ex(grp, loc, DRW_UNIFORM_TEXTURE, gputex, GPU_SAMPLER_MAX, 0, 1);
+ drw_shgroup_uniform_create_ex(grp, loc, DRW_UNIFORM_TEXTURE, gputex, state, 0, 1);
GPUTexture **gputex_ref = BLI_memblock_alloc(DST.vmempool->images);
*gputex_ref = gputex;
@@ -1295,11 +1296,14 @@ void DRW_shgroup_add_material_resources(DRWShadingGroup *grp, struct GPUMaterial
if (tex->ima) {
/* Image */
if (tex->tiled_mapping_name[0]) {
- drw_shgroup_material_texture(grp, tex, tex->sampler_name, GL_TEXTURE_2D_ARRAY);
- drw_shgroup_material_texture(grp, tex, tex->tiled_mapping_name, GL_TEXTURE_1D_ARRAY);
+ drw_shgroup_material_texture(
+ grp, tex, tex->sampler_name, tex->sampler_state, GL_TEXTURE_2D_ARRAY);
+ drw_shgroup_material_texture(
+ grp, tex, tex->tiled_mapping_name, tex->sampler_state, GL_TEXTURE_1D_ARRAY);
}
else {
- drw_shgroup_material_texture(grp, tex, tex->sampler_name, GL_TEXTURE_2D);
+ drw_shgroup_material_texture(
+ grp, tex, tex->sampler_name, tex->sampler_state, GL_TEXTURE_2D);
}
}
else if (tex->colorband) {
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index c23960da1ed..eeb2d2caef2 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -29,6 +29,8 @@
#include "BLI_sys_types.h" /* for bool */
+#include "GPU_texture.h" /* for eGPUSamplerState */
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -138,8 +140,14 @@ typedef enum eGPUMaterialStatus {
GPUNodeLink *GPU_constant(const float *num);
GPUNodeLink *GPU_uniform(const float *num);
GPUNodeLink *GPU_attribute(GPUMaterial *mat, CustomDataType type, const char *name);
-GPUNodeLink *GPU_image(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser);
-GPUNodeLink *GPU_image_tiled(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser);
+GPUNodeLink *GPU_image(GPUMaterial *mat,
+ struct Image *ima,
+ struct ImageUser *iuser,
+ eGPUSamplerState sampler_state);
+GPUNodeLink *GPU_image_tiled(GPUMaterial *mat,
+ struct Image *ima,
+ struct ImageUser *iuser,
+ eGPUSamplerState sampler_state);
GPUNodeLink *GPU_image_tiled_mapping(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser);
GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *layer);
GPUNodeLink *GPU_volume_grid(GPUMaterial *mat, const char *name);
@@ -229,6 +237,7 @@ typedef struct GPUMaterialTexture {
char sampler_name[32]; /* Name of sampler in GLSL. */
char tiled_mapping_name[32]; /* Name of tile mapping sampler in GLSL. */
int users;
+ int sampler_state; /* eGPUSamplerState */
} GPUMaterialTexture;
typedef struct GPUMaterialVolumeGrid {
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index 876a6bef670..17d97dc05e2 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -34,6 +34,8 @@
#include "BLI_string.h"
#include "BLI_utildefines.h"
+#include "GPU_texture.h"
+
#include "gpu_material_library.h"
#include "gpu_node_graph.h"
@@ -298,13 +300,14 @@ static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph,
Image *ima,
ImageUser *iuser,
struct GPUTexture **colorband,
- GPUNodeLinkType link_type)
+ GPUNodeLinkType link_type,
+ eGPUSamplerState sampler_state)
{
/* Find existing texture. */
int num_textures = 0;
GPUMaterialTexture *tex = graph->textures.first;
for (; tex; tex = tex->next) {
- if (tex->ima == ima && tex->colorband == colorband) {
+ if (tex->ima == ima && tex->colorband == colorband && tex->sampler_state == sampler_state) {
break;
}
num_textures++;
@@ -316,6 +319,7 @@ static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph,
tex->ima = ima;
tex->iuser = iuser;
tex->colorband = colorband;
+ tex->sampler_state = sampler_state;
BLI_snprintf(tex->sampler_name, sizeof(tex->sampler_name), "samp%d", num_textures);
if (ELEM(link_type, GPU_NODE_LINK_IMAGE_TILED, GPU_NODE_LINK_IMAGE_TILED_MAPPING)) {
BLI_snprintf(
@@ -389,21 +393,29 @@ GPUNodeLink *GPU_uniform(const float *num)
return link;
}
-GPUNodeLink *GPU_image(GPUMaterial *mat, Image *ima, ImageUser *iuser)
+GPUNodeLink *GPU_image(GPUMaterial *mat,
+ Image *ima,
+ ImageUser *iuser,
+ eGPUSamplerState sampler_state)
{
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_IMAGE;
- link->texture = gpu_node_graph_add_texture(graph, ima, iuser, NULL, link->link_type);
+ link->texture = gpu_node_graph_add_texture(
+ graph, ima, iuser, NULL, link->link_type, sampler_state);
return link;
}
-GPUNodeLink *GPU_image_tiled(GPUMaterial *mat, Image *ima, ImageUser *iuser)
+GPUNodeLink *GPU_image_tiled(GPUMaterial *mat,
+ Image *ima,
+ ImageUser *iuser,
+ eGPUSamplerState sampler_state)
{
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_IMAGE_TILED;
- link->texture = gpu_node_graph_add_texture(graph, ima, iuser, NULL, link->link_type);
+ link->texture = gpu_node_graph_add_texture(
+ graph, ima, iuser, NULL, link->link_type, sampler_state);
return link;
}
@@ -412,7 +424,8 @@ GPUNodeLink *GPU_image_tiled_mapping(GPUMaterial *mat, Image *ima, ImageUser *iu
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_IMAGE_TILED_MAPPING;
- link->texture = gpu_node_graph_add_texture(graph, ima, iuser, NULL, link->link_type);
+ link->texture = gpu_node_graph_add_texture(
+ graph, ima, iuser, NULL, link->link_type, GPU_SAMPLER_MAX);
return link;
}
@@ -424,7 +437,8 @@ GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *ro
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_COLORBAND;
- link->texture = gpu_node_graph_add_texture(graph, NULL, NULL, colorband, link->link_type);
+ link->texture = gpu_node_graph_add_texture(
+ graph, NULL, NULL, colorband, link->link_type, GPU_SAMPLER_MAX);
return link;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
index fd4efb1b7ec..a62c2ee22b2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
@@ -56,6 +56,7 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat,
bNode *node_original = node->original ? node->original : node;
NodeTexImage *tex_original = node_original->storage;
ImageUser *iuser = &tex_original->iuser;
+ eGPUSamplerState sampler_state = GPU_SAMPLER_MAX;
GPUNodeLink *outalpha;
@@ -78,7 +79,7 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat,
"node_tex_environment_equirectangular",
in[0].link,
GPU_constant(&clamp_size),
- GPU_image(mat, ima, iuser),
+ GPU_image(mat, ima, iuser, sampler_state),
&in[0].link);
}
else {
@@ -93,7 +94,7 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat,
GPU_link(mat,
"node_tex_image_linear_no_mip",
in[0].link,
- GPU_image(mat, ima, iuser),
+ GPU_image(mat, ima, iuser, sampler_state),
&out[0].link,
&outalpha);
break;
@@ -101,7 +102,7 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat,
GPU_link(mat,
"node_tex_image_nearest",
in[0].link,
- GPU_image(mat, ima, iuser),
+ GPU_image(mat, ima, iuser, sampler_state),
&out[0].link,
&outalpha);
break;
@@ -109,7 +110,7 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat,
GPU_link(mat,
"node_tex_image_cubic",
in[0].link,
- GPU_image(mat, ima, iuser),
+ GPU_image(mat, ima, iuser, sampler_state),
&out[0].link,
&outalpha);
break;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index bfef9341913..87114fe23b5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -118,6 +118,8 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
node_shader_gpu_tex_mapping(mat, node, in, out);
+ eGPUSamplerState sampler_state = GPU_SAMPLER_MAX;
+
if (ima->source == IMA_SRC_TILED) {
/* UDIM tiles needs a samper2DArray and sampler1DArray for tile mapping. */
GPU_stack_link(mat,
@@ -125,7 +127,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
names_tiled[tex->interpolation],
in,
out,
- GPU_image_tiled(mat, ima, iuser),
+ GPU_image_tiled(mat, ima, iuser, sampler_state),
GPU_image_tiled_mapping(mat, ima, iuser));
}
else {
@@ -141,16 +143,18 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
GPU_link(mat, "set_rgb", *texco, &input_coords);
}
if (do_texco_extend) {
- GPU_link(mat, "point_texco_clamp", *texco, GPU_image(mat, ima, iuser), texco);
+ GPU_link(
+ mat, "point_texco_clamp", *texco, GPU_image(mat, ima, iuser, sampler_state), texco);
}
- GPU_stack_link(mat, node, gpu_node_name, in, out, GPU_image(mat, ima, iuser));
+ GPU_stack_link(
+ mat, node, gpu_node_name, in, out, GPU_image(mat, ima, iuser, sampler_state));
break;
case SHD_PROJ_BOX:
vnor = GPU_builtin(GPU_WORLD_NORMAL);
ob_mat = GPU_builtin(GPU_OBJECT_MATRIX);
blend = GPU_uniform(&tex->projection_blend);
- gpu_image = GPU_image(mat, ima, iuser);
+ gpu_image = GPU_image(mat, ima, iuser, sampler_state);
/* equivalent to normal_world_to_object */
GPU_link(mat, "normal_transform_transposed_m4v3", vnor, ob_mat, &norm);
@@ -160,8 +164,14 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
GPU_link(mat, "set_rgb", *texco, &input_coords);
in[0].link = input_coords;
}
- GPU_link(
- mat, gpu_node_name, *texco, norm, GPU_image(mat, ima, iuser), &col1, &col2, &col3);
+ GPU_link(mat,
+ gpu_node_name,
+ *texco,
+ norm,
+ GPU_image(mat, ima, iuser, sampler_state),
+ &col1,
+ &col2,
+ &col3);
GPU_stack_link(
mat, node, "node_tex_image_box", in, out, norm, col1, col2, col3, gpu_image, blend);
break;
@@ -175,9 +185,11 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
GPU_link(mat, "set_rgb", *texco, &input_coords);
}
if (do_texco_extend) {
- GPU_link(mat, "point_texco_clamp", *texco, GPU_image(mat, ima, iuser), texco);
+ GPU_link(
+ mat, "point_texco_clamp", *texco, GPU_image(mat, ima, iuser, sampler_state), texco);
}
- GPU_stack_link(mat, node, gpu_node_name, in, out, GPU_image(mat, ima, iuser));
+ GPU_stack_link(
+ mat, node, gpu_node_name, in, out, GPU_image(mat, ima, iuser, sampler_state));
break;
case SHD_PROJ_TUBE:
@@ -189,9 +201,11 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
GPU_link(mat, "set_rgb", *texco, &input_coords);
}
if (do_texco_extend) {
- GPU_link(mat, "point_texco_clamp", *texco, GPU_image(mat, ima, iuser), texco);
+ GPU_link(
+ mat, "point_texco_clamp", *texco, GPU_image(mat, ima, iuser, sampler_state), texco);
}
- GPU_stack_link(mat, node, gpu_node_name, in, out, GPU_image(mat, ima, iuser));
+ GPU_stack_link(
+ mat, node, gpu_node_name, in, out, GPU_image(mat, ima, iuser, sampler_state));
break;
}
@@ -199,7 +213,13 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
if (do_texco_clip) {
gpu_node_name = names_clip[tex->interpolation];
in[0].link = input_coords;
- GPU_stack_link(mat, node, gpu_node_name, in, out, GPU_image(mat, ima, iuser), out[0].link);
+ GPU_stack_link(mat,
+ node,
+ gpu_node_name,
+ in,
+ out,
+ GPU_image(mat, ima, iuser, sampler_state),
+ out[0].link);
}
}
}