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authorCampbell Barton <ideasman42@gmail.com>2021-03-11 16:46:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-03-11 16:51:29 +0300
commit5b91a52944d5d6bcb09ed149612a780055061c21 (patch)
treebb48653e4fade863fe01700331dd85f9cfd28f0b /source/blender
parent2cc5af9c553cfc00b7d4616445ad954597a92d94 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c4
-rw-r--r--source/blender/editors/interface/interface_widgets.c4
-rw-r--r--source/blender/editors/space_outliner/tree/tree_element.cc2
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc4
-rw-r--r--source/blender/windowmanager/intern/wm.c2
5 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index 94b0161faf8..f5b4e4d43a5 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -139,13 +139,13 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
*
* Following Frostbite stochastic SSR.
*
- * - First pass Trace rays across the depth buffer. The hit position and pdf are
+ * - First pass Trace rays across the depth buffer. The hit position and PDF are
* recorded in a RGBA16F render target for each ray (sample).
*
* - We down-sample the previous frame color buffer.
*
* - For each final pixel, we gather neighbors rays and choose a color buffer
- * mipmap for each ray using its pdf. (filtered importance sampling)
+ * mipmap for each ray using its PDF. (filtered importance sampling)
* We then evaluate the lighting from the probes and mix the results together.
*/
DRW_PASS_CREATE(psl->ssr_raytrace, DRW_STATE_WRITE_COLOR);
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 26b2c7a9091..0c6be7b1196 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1819,7 +1819,7 @@ static void ui_text_clip_right_label(const uiFontStyle *fstyle, uiBut *but, cons
but->strwidth = BLF_width(fstyle->uifont_id, but->drawstr, sizeof(but->drawstr));
but->ofs = 0;
- /* First shorten num-buttons eg,
+ /* First shorten number-buttons eg,
* Translucency: 0.000
* becomes
* Trans: 0.000
@@ -3801,7 +3801,7 @@ static void widget_numslider(
wtb.draw_inner = false;
widgetbase_draw(&wtb, wcol);
- /* Add space at either side of the button so text aligns with numbuttons
+ /* Add space at either side of the button so text aligns with number-buttons
* (which have arrow icons). */
if (!(state & UI_STATE_TEXT_INPUT)) {
rect->xmax -= toffs;
diff --git a/source/blender/editors/space_outliner/tree/tree_element.cc b/source/blender/editors/space_outliner/tree/tree_element.cc
index 6fe3f341fd3..b0508e10671 100644
--- a/source/blender/editors/space_outliner/tree/tree_element.cc
+++ b/source/blender/editors/space_outliner/tree/tree_element.cc
@@ -45,7 +45,7 @@ static AbstractTreeElement *tree_element_create(int type, TreeElement &legacy_te
* it as much as possible for now. Would be nice to entirely get rid of that, no more `void *`.
*
* Once #outliner_add_element() is sufficiently simplified, it should be replaced by a C++ call.
- * It could take the derived type as template paramenter (e.g. #TreeElementAnimData) and use C++
+ * It could take the derived type as template parameter (e.g. #TreeElementAnimData) and use C++
* perfect forwarding to pass any data to the type's constructor.
* If general Outliner code wants to access the data, they can query that through the derived
* element type then. There's no need for `void *` anymore then.
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index 877b15f5010..f8242c87bd3 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -331,7 +331,7 @@ class GeometryNodesEvaluator {
values.append(this->get_input_from_incoming_link(socket_to_compute, from_socket));
}
else {
- /* If the same from-socket occures more than once, we make a copy of the first value. This
+ /* If the same from-socket occurs more than once, we make a copy of the first value. This
* can happen when a node linked to a multi-input-socket is muted. */
GMutablePointer value = values[first_occurence];
const CPPType *type = value.type();
@@ -647,7 +647,7 @@ static IDProperty *socket_add_property(IDProperty *settings_prop_group,
prop->flag |= IDP_FLAG_OVERRIDABLE_LIBRARY;
- /* Make the group in the ui container group to hold the property's UI settings. */
+ /* Make the group in the UI container group to hold the property's UI settings. */
IDProperty *prop_ui_group;
{
IDPropertyTemplate idprop = {0};
diff --git a/source/blender/windowmanager/intern/wm.c b/source/blender/windowmanager/intern/wm.c
index 836bca98f65..b66544831f1 100644
--- a/source/blender/windowmanager/intern/wm.c
+++ b/source/blender/windowmanager/intern/wm.c
@@ -20,7 +20,7 @@
/** \file
* \ingroup wm
*
- * Internal functions for managing UI registrable types (operator, UI and menu types).
+ * Internal functions for managing UI registerable types (operator, UI and menu types).
*
* Also Blender's main event loop (WM_main).
*/