Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-12-03 13:20:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-03 13:21:36 +0300
commit40f4343679b2df5c0ae4dc361542f3be5b0f66d7 (patch)
treebf2937a4364ed7de3070fe5e562f1aee28dd6ccb /source/blender
parent394b086b9c1933122fec9a72db538c6a804a23cf (diff)
3D View: remove non tool-system ruler
There was duplicate code for the ruler being accessed as a tool and an operator. Remove the modal operator code in favor of tool access.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_view3d/CMakeLists.txt1
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_ruler.c1123
3 files changed, 0 insertions, 1125 deletions
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index 0d30d623b8d..44089734e83 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -66,7 +66,6 @@ set(SRC
view3d_gizmo_preselect_type.c
view3d_ops.c
view3d_project.c
- view3d_ruler.c
view3d_select.c
view3d_snap.c
view3d_toolbar.c
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 7e4f04feaef..46a00ffeacf 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -209,7 +209,6 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_fly);
WM_operatortype_append(VIEW3D_OT_walk);
WM_operatortype_append(VIEW3D_OT_navigate);
- WM_operatortype_append(VIEW3D_OT_ruler);
WM_operatortype_append(VIEW3D_OT_copybuffer);
WM_operatortype_append(VIEW3D_OT_pastebuffer);
diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c
deleted file mode 100644
index 208f147f943..00000000000
--- a/source/blender/editors/space_view3d/view3d_ruler.c
+++ /dev/null
@@ -1,1123 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor(s): Campbell Barton
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/editors/space_view3d/view3d_ruler.c
- * \ingroup spview3d
- */
-
-/* defines VIEW3D_OT_ruler modal operator */
-
-#include "DNA_meshdata_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_object_types.h"
-#include "DNA_gpencil_types.h"
-#include "DNA_brush_types.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_math.h"
-#include "BLI_blenlib.h"
-
-#include "BLT_translation.h"
-
-#include "BKE_context.h"
-#include "BKE_gpencil.h"
-#include "BKE_main.h"
-#include "BKE_material.h"
-#include "BKE_unit.h"
-
-#include "BIF_gl.h"
-
-#include "GPU_immediate.h"
-#include "GPU_immediate_util.h"
-#include "GPU_state.h"
-
-#include "WM_api.h"
-#include "WM_types.h"
-
-#include "ED_gpencil.h"
-#include "ED_screen.h"
-#include "ED_view3d.h"
-#include "ED_transform_snap_object_context.h"
-#include "ED_space_api.h"
-
-#include "BLF_api.h"
-#include "BIF_glutil.h"
-
-#include "UI_resources.h"
-#include "UI_interface.h"
-
-#include "view3d_intern.h" /* own include */
-
-#define MVAL_MAX_PX_DIST 12.0f
-
-
-/* -------------------------------------------------------------------- */
-/* Ruler Item (we can have many) */
-enum {
- RULERITEM_USE_ANGLE = (1 << 0), /* use protractor */
- RULERITEM_USE_RAYCAST = (1 << 1)
-};
-
-enum {
- RULERITEM_DIRECTION_IN = 0,
- RULERITEM_DIRECTION_OUT
-};
-
-/* keep smaller then selection, since we may want click elsewhere without selecting a ruler */
-#define RULER_PICK_DIST 12.0f
-#define RULER_PICK_DIST_SQ (RULER_PICK_DIST * RULER_PICK_DIST)
-
-typedef struct RulerItem {
- struct RulerItem *next, *prev;
-
- /* worldspace coords, middle being optional */
- float co[3][3];
-
- /* selected coord */
- char co_index; /* 0 -> 2*/
-
- int flag;
- int raycast_dir; /* RULER_DIRECTION_* */
-} RulerItem;
-
-
-/* -------------------------------------------------------------------- */
-/* Ruler Info (one per session) */
-
-enum {
- RULER_STATE_NORMAL = 0,
- RULER_STATE_DRAG
-};
-
-enum {
- RULER_SNAP_OK = (1 << 0),
-};
-
-typedef struct RulerInfo {
- ListBase items;
- int item_active;
- int flag;
- int snap_flag;
- int state;
- float drag_start_co[3];
-
- struct SnapObjectContext *snap_context;
-
- /* wm state */
- wmWindow *win;
- ScrArea *sa;
- void *draw_handle_pixel;
- ARegion *ar; /* re-assigned every modal update */
-} RulerInfo;
-
-/* -------------------------------------------------------------------- */
-/* local functions */
-static RulerItem *ruler_item_add(RulerInfo *ruler_info)
-{
- RulerItem *ruler_item = MEM_callocN(sizeof(RulerItem), "RulerItem");
- BLI_addtail(&ruler_info->items, ruler_item);
- return ruler_item;
-}
-
-static void ruler_item_remove(RulerInfo *ruler_info, RulerItem *ruler_item)
-{
- BLI_remlink(&ruler_info->items, ruler_item);
-
- MEM_freeN(ruler_item);
-}
-
-static RulerItem *ruler_item_active_get(RulerInfo *ruler_info)
-{
- return BLI_findlink(&ruler_info->items, ruler_info->item_active);
-}
-
-static void ruler_item_active_set(RulerInfo *ruler_info, RulerItem *ruler_item)
-{
- ruler_info->item_active = BLI_findindex(&ruler_info->items, ruler_item);
-}
-
-static void ruler_item_as_string(RulerItem *ruler_item, UnitSettings *unit,
- char *numstr, size_t numstr_size, int prec)
-{
-
- if (ruler_item->flag & RULERITEM_USE_ANGLE) {
- const float ruler_angle = angle_v3v3v3(ruler_item->co[0],
- ruler_item->co[1],
- ruler_item->co[2]);
-
- if (unit->system == USER_UNIT_NONE) {
- BLI_snprintf(numstr, numstr_size, "%.*f°", prec, RAD2DEGF(ruler_angle));
- }
- else {
- bUnit_AsString2(
- numstr, numstr_size, (double)ruler_angle,
- prec, B_UNIT_ROTATION, unit, false);
- }
- }
- else {
- const float ruler_len = len_v3v3(ruler_item->co[0],
- ruler_item->co[2]);
-
- if (unit->system == USER_UNIT_NONE) {
- BLI_snprintf(numstr, numstr_size, "%.*f", prec, ruler_len);
- }
- else {
- bUnit_AsString2(
- numstr, numstr_size, (double)(ruler_len * unit->scale_length),
- prec, B_UNIT_LENGTH, unit, false);
- }
- }
-
-}
-
-static bool view3d_ruler_pick(RulerInfo *ruler_info, const float mval[2],
- RulerItem **r_ruler_item, int *r_co_index)
-{
- ARegion *ar = ruler_info->ar;
- RulerItem *ruler_item;
-
- float dist_best = RULER_PICK_DIST_SQ;
- RulerItem *ruler_item_best = NULL;
- int co_index_best = -1;
-
- for (ruler_item = ruler_info->items.first; ruler_item; ruler_item = ruler_item->next) {
- float co_ss[3][2];
- float dist;
- int j;
-
- /* should these be checked? - ok for now not to */
- for (j = 0; j < 3; j++) {
- ED_view3d_project_float_global(ar, ruler_item->co[j], co_ss[j], V3D_PROJ_TEST_NOP);
- }
-
- if (ruler_item->flag & RULERITEM_USE_ANGLE) {
- dist = min_ff(dist_squared_to_line_segment_v2(mval, co_ss[0], co_ss[1]),
- dist_squared_to_line_segment_v2(mval, co_ss[1], co_ss[2]));
- if (dist < dist_best) {
- dist_best = dist;
- ruler_item_best = ruler_item;
-
- {
- const float dist_points[3] = {
- len_squared_v2v2(co_ss[0], mval),
- len_squared_v2v2(co_ss[1], mval),
- len_squared_v2v2(co_ss[2], mval),
- };
- if (min_fff(UNPACK3(dist_points)) < RULER_PICK_DIST_SQ) {
- co_index_best = min_axis_v3(dist_points);
- }
- else {
- co_index_best = -1;
- }
- }
- }
- }
- else {
- dist = dist_squared_to_line_segment_v2(mval, co_ss[0], co_ss[2]);
- if (dist < dist_best) {
- dist_best = dist;
- ruler_item_best = ruler_item;
-
- {
- const float dist_points[2] = {
- len_squared_v2v2(co_ss[0], mval),
- len_squared_v2v2(co_ss[2], mval),
- };
- if (min_ff(UNPACK2(dist_points)) < RULER_PICK_DIST_SQ) {
- co_index_best = (dist_points[0] < dist_points[1]) ? 0 : 2;
- }
- else {
- co_index_best = -1;
- }
- }
- }
- }
- }
-
- if (ruler_item_best) {
- *r_ruler_item = ruler_item_best;
- *r_co_index = co_index_best;
- return true;
- }
- else {
- *r_ruler_item = NULL;
- *r_co_index = -1;
- return false;
- }
-}
-
-/**
- * Ensure the 'snap_context' is only cached while dragging,
- * needed since the user may toggle modes between tool use.
- */
-static void ruler_state_set(bContext *C, RulerInfo *ruler_info, int state)
-{
- Main *bmain = CTX_data_main(C);
- if (state == ruler_info->state) {
- return;
- }
-
- /* always remove */
- if (ruler_info->snap_context) {
- ED_transform_snap_object_context_destroy(ruler_info->snap_context);
- ruler_info->snap_context = NULL;
- }
-
- if (state == RULER_STATE_NORMAL) {
- /* pass */
- }
- else if (state == RULER_STATE_DRAG) {
- ruler_info->snap_context = ED_transform_snap_object_context_create_view3d(
- bmain, CTX_data_scene(C), CTX_data_depsgraph(C), 0,
- ruler_info->ar, CTX_wm_view3d(C));
- }
- else {
- BLI_assert(0);
- }
-
- ruler_info->state = state;
-}
-
-#define RULER_ID "RulerData3D"
-static bool view3d_ruler_to_gpencil(bContext *C, RulerInfo *ruler_info)
-{
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
-
- bGPDlayer *gpl;
- bGPDframe *gpf;
- bGPDstroke *gps;
- RulerItem *ruler_item;
- const char *ruler_name = RULER_ID;
- bool changed = false;
-
- /* FIXME: This needs to be reviewed. Should it keep being done like this? */
- if (scene->gpd == NULL) {
- scene->gpd = BKE_gpencil_data_addnew(bmain, "Annotations");
- }
- bGPdata *gpd = scene->gpd;
-
- gpl = BLI_findstring(&gpd->layers, ruler_name, offsetof(bGPDlayer, info));
- if (gpl == NULL) {
- gpl = BKE_gpencil_layer_addnew(gpd, ruler_name, false);
- copy_v4_v4(gpl->color, U.gpencil_new_layer_col);
- gpl->thickness = 1;
- gpl->flag |= GP_LAYER_HIDE;
- }
-
- gpf = BKE_gpencil_layer_getframe(gpl, CFRA, GP_GETFRAME_ADD_NEW);
- BKE_gpencil_free_strokes(gpf);
-
- for (ruler_item = ruler_info->items.first; ruler_item; ruler_item = ruler_item->next) {
- bGPDspoint *pt;
- int j;
-
- /* allocate memory for a new stroke */
- gps = MEM_callocN(sizeof(bGPDstroke), "gp_stroke");
- if (ruler_item->flag & RULERITEM_USE_ANGLE) {
- gps->totpoints = 3;
- pt = gps->points = MEM_callocN(sizeof(bGPDspoint) * gps->totpoints, "gp_stroke_points");
- for (j = 0; j < 3; j++) {
- copy_v3_v3(&pt->x, ruler_item->co[j]);
- pt->pressure = 1.0f;
- pt->strength = 1.0f;
- pt++;
- }
- }
- else {
- gps->totpoints = 2;
- pt = gps->points = MEM_callocN(sizeof(bGPDspoint) * gps->totpoints, "gp_stroke_points");
- for (j = 0; j < 3; j += 2) {
- copy_v3_v3(&pt->x, ruler_item->co[j]);
- pt->pressure = 1.0f;
- pt->strength = 1.0f;
- pt++;
- }
- }
- gps->flag = GP_STROKE_3DSPACE;
- gps->thickness = 3;
-
- BLI_addtail(&gpf->strokes, gps);
- changed = true;
- }
-
- return changed;
-}
-
-static bool view3d_ruler_from_gpencil(bContext *C, RulerInfo *ruler_info)
-{
- Scene *scene = CTX_data_scene(C);
- bool changed = false;
-
- if (scene->gpd) {
- bGPDlayer *gpl;
- const char *ruler_name = RULER_ID;
- gpl = BLI_findstring(&scene->gpd->layers, ruler_name, offsetof(bGPDlayer, info));
- if (gpl) {
- bGPDframe *gpf;
- gpf = BKE_gpencil_layer_getframe(gpl, CFRA, GP_GETFRAME_USE_PREV);
- if (gpf) {
- bGPDstroke *gps;
- for (gps = gpf->strokes.first; gps; gps = gps->next) {
- bGPDspoint *pt = gps->points;
- int j;
- if (gps->totpoints == 3) {
- RulerItem *ruler_item = ruler_item_add(ruler_info);
- for (j = 0; j < 3; j++) {
- copy_v3_v3(ruler_item->co[j], &pt->x);
- pt++;
- }
- ruler_item->flag |= RULERITEM_USE_ANGLE;
- changed = true;
- }
- else if (gps->totpoints == 2) {
- RulerItem *ruler_item = ruler_item_add(ruler_info);
- for (j = 0; j < 3; j += 2) {
- copy_v3_v3(ruler_item->co[j], &pt->x);
- pt++;
- }
- changed = true;
- }
- }
- }
- }
- }
-
- return changed;
-}
-
-/* -------------------------------------------------------------------- */
-/* local callbacks */
-
-static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *arg)
-{
- Scene *scene = CTX_data_scene(C);
- UnitSettings *unit = &scene->unit;
- RulerItem *ruler_item;
- RulerInfo *ruler_info = arg;
- RegionView3D *rv3d = ar->regiondata;
-// ARegion *ar = ruler_info->ar;
- const float cap_size = 4.0f;
- const float bg_margin = 4.0f * U.pixelsize;
- const float arc_size = 64.0f * U.pixelsize;
-#define ARC_STEPS 24
- const int arc_steps = ARC_STEPS;
- int i;
- const float color_act[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- const float color_base[4] = {0.0f, 0.0f, 0.0f, 1.0f};
- unsigned char color_text[3];
- unsigned char color_wire[3];
- float color_back[4] = {1.0f, 1.0f, 1.0f, 0.5f};
-
- /* anti-aliased lines for more consistent appearance */
- GPU_line_smooth(true);
- GPU_line_width(1.0f);
-
- BLF_enable(blf_mono_font, BLF_ROTATION);
- BLF_size(blf_mono_font, 14 * U.pixelsize, U.dpi);
- BLF_rotation(blf_mono_font, 0.0f);
-
- UI_GetThemeColor3ubv(TH_TEXT, color_text);
- UI_GetThemeColor3ubv(TH_WIRE, color_wire);
-
- /* Avoid white on white text. (TODO Fix by using theme) */
- if ((int)color_text[0] + (int)color_text[1] + (int)color_text[2] > 127 * 3 * 0.6f) {
- copy_v3_fl(color_back, 0.0f);
- }
-
- for (ruler_item = ruler_info->items.first, i = 0; ruler_item; ruler_item = ruler_item->next, i++) {
- const bool is_act = (i == ruler_info->item_active);
- float dir_ruler[2];
- float co_ss[3][2];
- int j;
-
- /* should these be checked? - ok for now not to */
- for (j = 0; j < 3; j++) {
- ED_view3d_project_float_global(ar, ruler_item->co[j], co_ss[j], V3D_PROJ_TEST_NOP);
- }
-
- GPU_blend(true);
-
- const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- if (ruler_item->flag & RULERITEM_USE_ANGLE) {
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
-
- float viewport_size[4];
- GPU_viewport_size_get_f(viewport_size);
- immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
-
- immUniform1i("colors_len", 2); /* "advanced" mode */
- const float *col = is_act ? color_act : color_base;
- immUniformArray4fv("colors", (float *)(float[][4]){{0.67f, 0.67f, 0.67f, 1.0f}, {col[0], col[1], col[2], col[3]}}, 2);
- immUniform1f("dash_width", 6.0f);
-
- immBegin(GPU_PRIM_LINE_STRIP, 3);
-
- immVertex2fv(shdr_pos, co_ss[0]);
- immVertex2fv(shdr_pos, co_ss[1]);
- immVertex2fv(shdr_pos, co_ss[2]);
-
- immEnd();
-
- immUnbindProgram();
-
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- /* arc */
- {
- float dir_tmp[3];
- float co_tmp[3];
- float arc_ss_coord[2];
-
- float dir_a[3];
- float dir_b[3];
- float quat[4];
- float axis[3];
- float angle;
- const float px_scale = (ED_view3d_pixel_size_no_ui_scale(rv3d, ruler_item->co[1]) *
- min_fff(arc_size,
- len_v2v2(co_ss[0], co_ss[1]) / 2.0f,
- len_v2v2(co_ss[2], co_ss[1]) / 2.0f));
-
- sub_v3_v3v3(dir_a, ruler_item->co[0], ruler_item->co[1]);
- sub_v3_v3v3(dir_b, ruler_item->co[2], ruler_item->co[1]);
- normalize_v3(dir_a);
- normalize_v3(dir_b);
-
- cross_v3_v3v3(axis, dir_a, dir_b);
- angle = angle_normalized_v3v3(dir_a, dir_b);
-
- axis_angle_to_quat(quat, axis, angle / arc_steps);
-
- copy_v3_v3(dir_tmp, dir_a);
-
- immUniformColor3ubv(color_wire);
-
- immBegin(GPU_PRIM_LINE_STRIP, arc_steps + 1);
-
- for (j = 0; j <= arc_steps; j++) {
- madd_v3_v3v3fl(co_tmp, ruler_item->co[1], dir_tmp, px_scale);
- ED_view3d_project_float_global(ar, co_tmp, arc_ss_coord, V3D_PROJ_TEST_NOP);
- mul_qt_v3(quat, dir_tmp);
-
- immVertex2fv(shdr_pos, arc_ss_coord);
- }
-
- immEnd();
- }
-
- /* capping */
- {
- float rot_90_vec_a[2];
- float rot_90_vec_b[2];
- float cap[2];
-
- sub_v2_v2v2(dir_ruler, co_ss[0], co_ss[1]);
- rot_90_vec_a[0] = -dir_ruler[1];
- rot_90_vec_a[1] = dir_ruler[0];
- normalize_v2(rot_90_vec_a);
-
- sub_v2_v2v2(dir_ruler, co_ss[1], co_ss[2]);
- rot_90_vec_b[0] = -dir_ruler[1];
- rot_90_vec_b[1] = dir_ruler[0];
- normalize_v2(rot_90_vec_b);
-
- GPU_blend(true);
-
- immUniformColor3ubv(color_wire);
-
- immBegin(GPU_PRIM_LINES, 8);
-
- madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec_a, cap_size);
- immVertex2fv(shdr_pos, cap);
- madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec_a, -cap_size);
- immVertex2fv(shdr_pos, cap);
-
- madd_v2_v2v2fl(cap, co_ss[2], rot_90_vec_b, cap_size);
- immVertex2fv(shdr_pos, cap);
- madd_v2_v2v2fl(cap, co_ss[2], rot_90_vec_b, -cap_size);
- immVertex2fv(shdr_pos, cap);
-
- /* angle vertex */
- immVertex2f(shdr_pos, co_ss[1][0] - cap_size, co_ss[1][1] - cap_size);
- immVertex2f(shdr_pos, co_ss[1][0] + cap_size, co_ss[1][1] + cap_size);
- immVertex2f(shdr_pos, co_ss[1][0] - cap_size, co_ss[1][1] + cap_size);
- immVertex2f(shdr_pos, co_ss[1][0] + cap_size, co_ss[1][1] - cap_size);
-
- immEnd();
-
- GPU_blend(false);
- }
-
- char numstr[256];
- float numstr_size[2];
- float posit[2];
- const int prec = 2; /* XXX, todo, make optional */
-
- ruler_item_as_string(ruler_item, unit, numstr, sizeof(numstr), prec);
-
- BLF_width_and_height(blf_mono_font, numstr, sizeof(numstr), &numstr_size[0], &numstr_size[1]);
-
- posit[0] = co_ss[1][0] + (cap_size * 2.0f);
- posit[1] = co_ss[1][1] - (numstr_size[1] / 2.0f);
-
- /* draw text (bg) */
- {
- immUniformColor4fv(color_back);
- GPU_blend(true);
- immRectf(shdr_pos,
- posit[0] - bg_margin, posit[1] - bg_margin,
- posit[0] + bg_margin + numstr_size[0], posit[1] + bg_margin + numstr_size[1]);
- GPU_blend(false);
- }
-
- immUnbindProgram();
-
- /* text */
- {
- /* draw text */
- BLF_color3ubv(blf_mono_font, color_text);
- BLF_position(blf_mono_font, posit[0], posit[1], 0.0f);
- BLF_rotation(blf_mono_font, 0.0f);
- BLF_draw(blf_mono_font, numstr, sizeof(numstr));
- }
- }
- else {
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
-
- float viewport_size[4];
- GPU_viewport_size_get_f(viewport_size);
- immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
-
- immUniform1i("colors_len", 2); /* "advanced" mode */
- const float *col = is_act ? color_act : color_base;
- immUniformArray4fv("colors", (float *)(float[][4]){{0.67f, 0.67f, 0.67f, 1.0f}, {col[0], col[1], col[2], col[3]}}, 2);
- immUniform1f("dash_width", 6.0f);
-
- immBegin(GPU_PRIM_LINES, 2);
-
- immVertex2fv(shdr_pos, co_ss[0]);
- immVertex2fv(shdr_pos, co_ss[2]);
-
- immEnd();
-
- immUnbindProgram();
-
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- sub_v2_v2v2(dir_ruler, co_ss[0], co_ss[2]);
-
- /* capping */
- {
- float rot_90_vec[2] = {-dir_ruler[1], dir_ruler[0]};
- float cap[2];
-
- normalize_v2(rot_90_vec);
-
- GPU_blend(true);
-
- immUniformColor3ubv(color_wire);
-
- immBegin(GPU_PRIM_LINES, 4);
-
- madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec, cap_size);
- immVertex2fv(shdr_pos, cap);
- madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec, -cap_size);
- immVertex2fv(shdr_pos, cap);
-
- madd_v2_v2v2fl(cap, co_ss[2], rot_90_vec, cap_size);
- immVertex2fv(shdr_pos, cap);
- madd_v2_v2v2fl(cap, co_ss[2], rot_90_vec, -cap_size);
- immVertex2fv(shdr_pos, cap);
-
- immEnd();
-
- GPU_blend(false);
- }
-
- char numstr[256];
- float numstr_size[2];
- const int prec = 6; /* XXX, todo, make optional */
- float posit[2];
-
- ruler_item_as_string(ruler_item, unit, numstr, sizeof(numstr), prec);
-
- BLF_width_and_height(blf_mono_font, numstr, sizeof(numstr), &numstr_size[0], &numstr_size[1]);
-
- mid_v2_v2v2(posit, co_ss[0], co_ss[2]);
-
- /* center text */
- posit[0] -= numstr_size[0] / 2.0f;
- posit[1] -= numstr_size[1] / 2.0f;
-
- /* draw text (bg) */
- {
- immUniformColor4fv(color_back);
- GPU_blend(true);
- immRectf(shdr_pos,
- posit[0] - bg_margin, posit[1] - bg_margin,
- posit[0] + bg_margin + numstr_size[0], posit[1] + bg_margin + numstr_size[1]);
- GPU_blend(false);
- }
-
- immUnbindProgram();
-
- /* text */
- {
- /* draw text */
- BLF_color3ubv(blf_mono_font, color_text);
- BLF_position(blf_mono_font, posit[0], posit[1], 0.0f);
- BLF_draw(blf_mono_font, numstr, sizeof(numstr));
- }
- }
- }
-
- GPU_line_smooth(false);
-
- BLF_disable(blf_mono_font, BLF_ROTATION);
-
-#undef ARC_STEPS
-
- /* draw snap */
- if ((ruler_info->snap_flag & RULER_SNAP_OK) && (ruler_info->state == RULER_STATE_DRAG)) {
- ruler_item = ruler_item_active_get(ruler_info);
- if (ruler_item) {
- /* size from drawSnapping */
- const float size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
- float co_ss[3];
- ED_view3d_project_float_global(ar, ruler_item->co[ruler_item->co_index], co_ss, V3D_PROJ_TEST_NOP);
-
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4fv(color_act);
-
- imm_draw_circle_wire_2d(pos, co_ss[0], co_ss[1], size * U.pixelsize, 32);
-
- immUnbindProgram();
- }
- }
-
-}
-
-/* free, use for both cancel and finish */
-static void view3d_ruler_end(const struct bContext *UNUSED(C), RulerInfo *ruler_info)
-{
- ED_region_draw_cb_exit(ruler_info->ar->type, ruler_info->draw_handle_pixel);
-}
-
-static void view3d_ruler_free(RulerInfo *ruler_info)
-{
- BLI_freelistN(&ruler_info->items);
-
- if (ruler_info->snap_context) {
- ED_transform_snap_object_context_destroy(ruler_info->snap_context);
- }
-
- MEM_freeN(ruler_info);
-}
-
-static void view3d_ruler_item_project(RulerInfo *ruler_info, float r_co[3],
- const int xy[2])
-{
- ED_view3d_win_to_3d_int(ruler_info->sa->spacedata.first, ruler_info->ar, r_co, xy, r_co);
-}
-
-/* use for mousemove events */
-static bool view3d_ruler_item_mousemove(
- RulerInfo *ruler_info, const int mval[2],
- const bool do_thickness, const bool do_snap)
-{
- const float eps_bias = 0.0002f;
- float dist_px = MVAL_MAX_PX_DIST * U.pixelsize; /* snap dist */
- RulerItem *ruler_item = ruler_item_active_get(ruler_info);
-
- ruler_info->snap_flag &= ~RULER_SNAP_OK;
-
- if (ruler_item) {
- float *co = ruler_item->co[ruler_item->co_index];
- /* restore the initial depth */
- copy_v3_v3(co, ruler_info->drag_start_co);
- view3d_ruler_item_project(ruler_info, co, mval);
- if (do_thickness && ruler_item->co_index != 1) {
- // Scene *scene = CTX_data_scene(C);
- // View3D *v3d = ruler_info->sa->spacedata.first;
- const float mval_fl[2] = {UNPACK2(mval)};
- float ray_normal[3];
- float ray_start[3];
- float *co_other;
-
- co_other = ruler_item->co[ruler_item->co_index == 0 ? 2 : 0];
-
- if (ED_transform_snap_object_project_view3d(
- ruler_info->snap_context,
- SCE_SNAP_MODE_FACE,
- &(const struct SnapObjectParams){
- .snap_select = SNAP_ALL,
- .use_object_edit_cage = true,
- },
- mval_fl, &dist_px,
- co, ray_normal))
- {
- negate_v3(ray_normal);
- /* add some bias */
- madd_v3_v3v3fl(ray_start, co, ray_normal, eps_bias);
- ED_transform_snap_object_project_ray(
- ruler_info->snap_context,
- &(const struct SnapObjectParams){
- .snap_select = SNAP_ALL,
- .use_object_edit_cage = true,
- },
- ray_start, ray_normal, NULL,
- co_other, NULL);
- }
- }
- else if (do_snap) {
- const float mval_fl[2] = {UNPACK2(mval)};
-
- if (ED_transform_snap_object_project_view3d(
- ruler_info->snap_context,
- (SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE),
- &(const struct SnapObjectParams){
- .snap_select = SNAP_ALL,
- .use_object_edit_cage = true,
- .use_occlusion_test = true,
- },
- mval_fl, &dist_px,
- co, NULL))
- {
- ruler_info->snap_flag |= RULER_SNAP_OK;
- }
- }
- return true;
- }
- else {
- return false;
- }
-}
-
-static void view3d_ruler_header_update(bContext *C)
-{
- const char *text = IFACE_("Ctrl+LMB: Add, "
- "Del: Remove, "
- "Ctrl+Drag: Snap, "
- "Shift+Drag: Thickness, "
- "Ctrl+C: Copy Value, "
- "Enter: Store, "
- "Esc: Cancel");
-
- ED_workspace_status_text(C, text);
-}
-
-/* -------------------------------------------------------------------- */
-/* Operator callbacks */
-
-static int view3d_ruler_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
-{
- wmWindow *win = CTX_wm_window(C);
- ScrArea *sa = CTX_wm_area(C);
- ARegion *ar = CTX_wm_region(C);
- RulerInfo *ruler_info;
-
- ruler_info = MEM_callocN(sizeof(RulerInfo), "RulerInfo");
-
- if (view3d_ruler_from_gpencil(C, ruler_info)) {
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- }
-
- op->customdata = ruler_info;
-
- ruler_info->win = win;
- ruler_info->sa = sa;
- ruler_info->draw_handle_pixel = ED_region_draw_cb_activate(ar->type, ruler_info_draw_pixel,
- ruler_info, REGION_DRAW_POST_PIXEL);
-
- view3d_ruler_header_update(C);
-
- op->flag |= OP_IS_MODAL_CURSOR_REGION;
-
- WM_cursor_modal_set(win, BC_CROSSCURSOR);
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static void view3d_ruler_cancel(bContext *C, wmOperator *op)
-{
- RulerInfo *ruler_info = op->customdata;
-
- view3d_ruler_end(C, ruler_info);
- view3d_ruler_free(ruler_info);
- op->customdata = NULL;
-}
-
-static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event)
-{
- bool do_draw = false;
- int exit_code = OPERATOR_RUNNING_MODAL;
- RulerInfo *ruler_info = op->customdata;
- ScrArea *sa = CTX_wm_area(C);
- ARegion *ar = CTX_wm_region(C);
- RegionView3D *rv3d = ar->regiondata;
-
- /* its possible to change spaces while running the operator [#34894] */
- if (UNLIKELY(sa != ruler_info->sa)) {
- exit_code = OPERATOR_FINISHED;
- goto exit;
- }
-
- ruler_info->ar = ar;
-
- switch (event->type) {
- case LEFTMOUSE:
- if (event->val == KM_RELEASE) {
- if (ruler_info->state == RULER_STATE_DRAG) {
- /* rubber-band angle removal */
- RulerItem *ruler_item = ruler_item_active_get(ruler_info);
- if (ruler_item && (ruler_item->co_index == 1) && (ruler_item->flag & RULERITEM_USE_ANGLE)) {
- if (!BLI_rcti_isect_pt_v(&ar->winrct, &event->x)) {
- ruler_item->flag &= ~RULERITEM_USE_ANGLE;
- do_draw = true;
- }
- }
- if (ruler_info->snap_flag & RULER_SNAP_OK) {
- ruler_info->snap_flag &= ~RULER_SNAP_OK;
- do_draw = true;
- }
- ruler_state_set(C, ruler_info, RULER_STATE_NORMAL);
- }
- }
- else {
- if (ruler_info->state == RULER_STATE_NORMAL) {
-
- if (event->ctrl ||
- /* weak - but user friendly */
- BLI_listbase_is_empty(&ruler_info->items))
- {
- View3D *v3d = CTX_wm_view3d(C);
- const bool use_depth = (v3d->shading.type >= OB_SOLID);
-
- /* Create new line */
- RulerItem *ruler_item_prev = ruler_item_active_get(ruler_info);
- RulerItem *ruler_item;
- /* check if we want to drag an existing point or add a new one */
- ruler_state_set(C, ruler_info, RULER_STATE_DRAG);
-
- ruler_item = ruler_item_add(ruler_info);
- ruler_item_active_set(ruler_info, ruler_item);
-
- if (use_depth) {
- /* snap the first point added, not essential but handy */
- ruler_item->co_index = 0;
- view3d_ruler_item_mousemove(ruler_info, event->mval, false, true);
- copy_v3_v3(ruler_info->drag_start_co, ruler_item->co[ruler_item->co_index]);
- }
- else {
- /* initial depth either previous ruler, view offset */
- if (ruler_item_prev) {
- copy_v3_v3(ruler_info->drag_start_co, ruler_item_prev->co[ruler_item_prev->co_index]);
- }
- else {
- negate_v3_v3(ruler_info->drag_start_co, rv3d->ofs);
- }
-
- copy_v3_v3(ruler_item->co[0], ruler_info->drag_start_co);
- view3d_ruler_item_project(ruler_info, ruler_item->co[0], event->mval);
- }
-
- copy_v3_v3(ruler_item->co[2], ruler_item->co[0]);
- ruler_item->co_index = 2;
-
- do_draw = true;
- }
- else {
- float mval_fl[2] = {UNPACK2(event->mval)};
- RulerItem *ruler_item_pick;
- int co_index;
-
- /* select and drag */
- if (view3d_ruler_pick(ruler_info, mval_fl, &ruler_item_pick, &co_index)) {
- if (co_index == -1) {
- if ((ruler_item_pick->flag & RULERITEM_USE_ANGLE) == 0) {
- /* Add Center Point */
- ruler_item_active_set(ruler_info, ruler_item_pick);
- ruler_item_pick->flag |= RULERITEM_USE_ANGLE;
- ruler_item_pick->co_index = 1;
- ruler_state_set(C, ruler_info, RULER_STATE_DRAG);
-
- /* find the factor */
- {
- float co_ss[2][2];
- float fac;
-
- ED_view3d_project_float_global(ar, ruler_item_pick->co[0], co_ss[0], V3D_PROJ_TEST_NOP);
- ED_view3d_project_float_global(ar, ruler_item_pick->co[2], co_ss[1], V3D_PROJ_TEST_NOP);
-
- fac = line_point_factor_v2(mval_fl, co_ss[0], co_ss[1]);
- CLAMP(fac, 0.0f, 1.0f);
-
- interp_v3_v3v3(ruler_item_pick->co[1],
- ruler_item_pick->co[0],
- ruler_item_pick->co[2], fac);
- }
-
- /* update the new location */
- view3d_ruler_item_mousemove(ruler_info, event->mval,
- event->shift != 0, event->ctrl != 0);
- do_draw = true;
- }
- }
- else {
- ruler_item_active_set(ruler_info, ruler_item_pick);
- ruler_item_pick->co_index = co_index;
- ruler_state_set(C, ruler_info, RULER_STATE_DRAG);
-
- /* store the initial depth */
- copy_v3_v3(ruler_info->drag_start_co, ruler_item_pick->co[ruler_item_pick->co_index]);
-
- do_draw = true;
- }
- }
- else {
- exit_code = OPERATOR_PASS_THROUGH;
- }
-
- }
- }
- }
- break;
- case CKEY:
- {
- if (event->ctrl) {
- RulerItem *ruler_item = ruler_item_active_get(ruler_info);
- if (ruler_item) {
- const int prec = 8;
- char numstr[256];
- Scene *scene = CTX_data_scene(C);
- UnitSettings *unit = &scene->unit;
-
- ruler_item_as_string(ruler_item, unit, numstr, sizeof(numstr), prec);
- WM_clipboard_text_set((void *) numstr, false);
- }
- }
- break;
- }
- case RIGHTCTRLKEY:
- case LEFTCTRLKEY:
- {
- WM_event_add_mousemove(C);
- break;
- }
- case MOUSEMOVE:
- {
- if (ruler_info->state == RULER_STATE_DRAG) {
- if (view3d_ruler_item_mousemove(ruler_info, event->mval,
- event->shift != 0, event->ctrl != 0))
- {
- do_draw = true;
- }
- }
- break;
- }
- case ESCKEY:
- {
- do_draw = true;
- exit_code = OPERATOR_CANCELLED;
- break;
- }
- case RETKEY:
- {
- /* Enter may be used to invoke from search. */
- if (event->val == KM_PRESS) {
- view3d_ruler_to_gpencil(C, ruler_info);
- do_draw = true;
- exit_code = OPERATOR_FINISHED;
- }
- break;
- }
- case DELKEY:
- {
- if (event->val == KM_PRESS) {
- if (ruler_info->state == RULER_STATE_NORMAL) {
- RulerItem *ruler_item = ruler_item_active_get(ruler_info);
- if (ruler_item) {
- RulerItem *ruler_item_other = ruler_item->prev ? ruler_item->prev : ruler_item->next;
- ruler_item_remove(ruler_info, ruler_item);
- ruler_item_active_set(ruler_info, ruler_item_other);
- do_draw = true;
- }
- }
- }
- break;
- }
- default:
- exit_code = OPERATOR_PASS_THROUGH;
- break;
-
- }
-
- if (ruler_info->state == RULER_STATE_DRAG) {
- op->flag &= ~OP_IS_MODAL_CURSOR_REGION;
- }
- else {
- op->flag |= OP_IS_MODAL_CURSOR_REGION;
- }
-
- if (do_draw) {
- view3d_ruler_header_update(C);
-
- /* all 3d views draw rulers */
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- }
-
-exit:
- if (ELEM(exit_code, OPERATOR_FINISHED, OPERATOR_CANCELLED)) {
- WM_cursor_modal_restore(ruler_info->win);
-
- view3d_ruler_end(C, ruler_info);
- view3d_ruler_free(ruler_info);
- op->customdata = NULL;
-
- ED_workspace_status_text(C, NULL);
- }
-
- return exit_code;
-}
-
-void VIEW3D_OT_ruler(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Ruler/Protractor";
- ot->description = "Interactive ruler";
- ot->idname = "VIEW3D_OT_ruler";
-
- /* api callbacks */
- ot->invoke = view3d_ruler_invoke;
- ot->cancel = view3d_ruler_cancel;
- ot->modal = view3d_ruler_modal;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = 0;
-}